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YMMV / Warhammer: The End Times

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  • Aborted Arc: In End Times: Archaon, Vlad von Carstein takes Jerrod aside and tells him to go to Abhorash and Gilles le Breton, and tell the former "He was right." Word of God is that what Abhorash was right about was meant to be included in another book, but was unfortunately never implemented.
  • Ass Pull: Let's just say that Warhammer Fantasy lore is tinkered with a bit to get the story going.
    • The revelation that Malekith was always Asuryan's chosen to be the next Phoenix King after his father. The idea that if he'd only stayed in the sacred fire for a few more seconds, thousands of years of torture, hatred, war and millions of deaths could have been avoided left a lot of High Elf fans very unhappy as it meant that their archenemy was always supposed to be their leader. It also angered Dark Elf fans who now know their faction leader was right.
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    • Vlad being Vashanesh, the former husband of Neferata that earlier lore made pretty clear he made up. Especially since her actual follower Ankhat had been pretty clearly established to be either Vlad or the first of his bloodine in the Time of Legends books just a few years before.
    • Malekith is able to buy Caledor's loyalty for his invasion of Ulthuan via a huge number of dragon eggs that the Dark Elves had apparently been hoarding... Even though it had been established a great deal in prior lore that the High Elves devoted a massive amount of time, resources, and skilled personnel towards keeping the Dark Elves from stealing any further eggs after they made off with a clutch during the Sundering, which they had created the Black Dragons from.
    • The entire idea of the Incarnates of the winds of magic, especially with characters who never have magical abilities, the worst examples being Ungrim Ironfist and Thorgrim Grudgebearer, who become the Incarnates of Fire and Metal respectively, despite the background of Warhammer has always established that the Dwarves are unable to manipulate the winds of magic, and the rare few that did, the Chaos Dwarfs, turned gradually to stone in the process.
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    • For years, it was established that Mannfred died in the battle of Hel Fenn (death by Rune Fang to the head) and centuries later he was resurrected (in previous editions there is a short story of this written by William King, with the presence of Gotrek and Felix). In "The End Times" they change this for no reason and simply say that Mannfred survived Hel Fenn battle, faked his death, and was all these years acting from the shadows. Now the question is how did he manage to survive that his head was split in half because of the Runic Fang of Stirland. He also still apparently fought the pair at some point for unrelated reasons.
    • Araloth travels through the Realm of Chaos and returned perfectly, without the power of chaos affecting him physically, mentally and/or, spiritually. Apparently, traveling to the land of demons, source of all magic, corruption and mutation is not big deal. And remember that we are in the End of Times, when it is supposed that the power of Chaos to be at its peak. Also, in that plane of pain and horror he was helped by a figure that is heavily hinted to be Kaldor Draigo from 40000, the Mary Sue to end all Mary Sues.
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    • When he realized he couldn't beat Grimgor in a fight. Malekith bends the knee to the orc warboss. Asuryan's chosen, everyone! And instead of killing him, as greenskins tend to do to non-greenskins in Fantasy, Grimgor, known for hating every one and loathing weaklings, lets him live. And that's how Malekith and the remaining elves of his host of shadows became very temporarily part of Grimgor's Waaagh before the end of the world.
    • A great deal of the conflicts in the first part of the story is driven by daemons invading the world in advance of the Warriors of Chaos making their move. However, it had been established at length in prior lore that the Great Vortex at the centre of Ulthuan had been created to prevent precisely that from happening, draining excess magic out of the world so that daemons could not materialise. This meant that whenever the forces of chaos did want to summon daemons, it took a great deal of ritual and preparation by their sorcerers to saturate the area with enough magic that the daemons would be able to hold their form.
  • Broken Base:
    • The Downer Ending of the End Times campaign where Chaos wins and the world is destroyed pretty much made a LOT of people unhappy, especially fans of the non-Chaos/Skaven factions. Not to mention the fact that at the end of the final book, the forces of good were on the verge of victory, and then cue Age of Sigmar, it says the heroes lost. On the other hand, many people also found the campaign quite ballsy in finally delivering the apocalypse that had been alluded to in the background for over 30 years.
    • We could probably continue the main page's caption under the page image with "Age of Sigmar replaces." if we were feeling snarky.
  • Creator's Pet: During the finale of the Warhammer Fantasy world, the Skaven become an inexplicable superpower. They destroy the Lizardman Empire. And the Dwarf Empire. And Bretonnia. And Morsleib. And Tilea. And Nuln. And Estalia. They also blow up Nagash's Black Pyramid. This gets reversed in the last entry; the surviving named Skaven characters inexplicably vanish from the narrative, and the Skaven are suddenly reduced to ineffectual cannon fodder for the main Chaos force.
  • Darkness-Induced Audience Apathy: One criticism of the End Times by some. In general, the various evil factions (Chaos, Skaven, Vampire Counts) invariably curbstomp the forces of Order even when they logically shouldn't. Almost every single individual battle involves them coming out on top, barring a few exceptions. Even when the good guys do pull out any kind of victory, it's pyrrhic at best and swiftly rendered moot later. For specific examples, see "The Bad Guy Wins" on the main page.
    • Some have noted that the overriding idea behind the entire End Times, that Chaos' victory was assured from the start and the forces of Order never had a chance of beating them, casts a shadow even onto Fantasy's successor, Age of Sigmar. After all, if Chaos always wins, then what chance does the next world have, and so what's the point in getting invested in it?
  • Designated Hero: Despite ostensibly being on the side of Order, Lileath's plans, as enacted by Teclis, seem as though they're deliberately designed to make the situation even worse. Indeed, many of Order's earliest defeats are directly caused by her plans, such as:
    • The Wood Elves being weakened and leaderless because of Ariel and the Oak of Ages' poisoning at Lileath's hands, which eventually leads to them joining in the Elven Civil War.
    • The destruction of most of Bretonnia by Arkhan seeking to restore his master, who also causes the High Elves and the Dwarfs to nearly go to war over who's fault Alithara's kidnapping was, preventing them from working together properly in the aftermath.
    • Then Nagash's return, which costs the lives of several of the High Elves' greatest heroes, and leads him to kill or subjugate all the Undead factions. This also leads to Tyrion drawing the Widowmaker when he discovers that his daughter is dead because of his brother, causing the Elven civil war.
    • Said Elven Civil War might not have been as bad if it hadn't been for Teclis' plan to unbind the Vortex, which goes horribly wrong and leads to the destruction of Ulthuan and the deaths of a great many of the surviving Elves.
    • Nagash then goes on to indirectly cause Balthazar Gelt to start studying Necromancy, which leads to the fall of the Auric Bastion when it's discovered, leaving the Old World wide open to the Forces of Chaos.
    • Nagash also scuppers the Dwarfs' attempt to open Valaya's Gate and reawaken their slumbering Goddess, stealing her power for his own.
    • This all lead to some fans wondering if there was some kind of big twist coming, that maybe it would be revealed Lileath was deliberately sabotaging the forces of Order in order to give her new Haven a better chance of survival. Instead, Lileath's Haven is unceremoniously eaten by the Chaos Gods without her realising, and the plotline essentially just trails off.
  • Designated Villain: The Aestyrion fight to resist Malekith's takeover as the (somehow) legitimate Phoenix King. In spite of the fact that Malekith is still a powerful Evil Overlord, the Aestyrion are apparently wrong for not bending the knee to the guy who has already caused the deaths of thousands of High Elves because he felt slighted, and instigated a reign of cruelty and horror six thousand years long. Even with the narrative bending over backwards to make Tyrion and his followers as evil as possible via Jumping Off the Slippery Slope, they don't even come close to matching Malekith's laundry list of atrocities.
  • Ensemble Dark Horse: There exists a small fanbase for the Aestyrion, the amalgamation of High and Dark Elves who follow Tyrion after he draws the Widowmaker, despite the narrative bending over backwards to cast them as the villains in the Elvish Civil War. This is probably due to several reasons, such as how a lot of players understood and shared their outraged reaction to Malekith becoming Phoenix King, that they were led by Tyrion, one of the most popular heroes of the setting, and because of their cool name.
  • Fanon Discontinuity: Certain segments of the WFB fandom are more than willing to consign End Times (and its successor, Warhammer: Age of Sigmar) to the same status as Storm of Chaos. The success of Total War: Warhammer and The End Times: Vermintide contribute to this.
  • Funny Moments:
    • The vampire Count Nyctolos, appearing only in The Return of Nagash, is blatantly an imported Count von Count from Sesame Street. Complete with monocle, purple fuzz covering him ("grave mold"), and a compulsion to keep an accurate count of the army's zombies in the middle of a battle.
    • Sigvald's death. While he is crying his eyes out because he broke his hands beating Krell to death (apparently forgetting that he can regenerate...), Throgg appears behind him and smashes his head into paste before pissing on his headless corpse.
  • Nightmare Fuel: There are a few instances during the End Times. See here.
  • They Wasted a Perfectly Good Plot: As the setting is infamous for never breaking the status quo a lot of fans were more than a little disappointed that End Times brought huge changes to setting like the various Elf factions being forced to work together and Vlad becoming an Elector Count, and none of them will ever be explored because the world is destroyed.
    • Giles le Breton, the local King in the Mountain, returns to lead Brettonia in its darkest hour. He is then never mentioned again until an offhand comment in the last novel that he and his remaining Grail Knights have teamed up with the vampiric Blood Knight bloodline for a last stand. His return has no impact on the story whatsoever.
  • Torch the Franchise and Run: Some people accused Games Workshop of having this as their entire motive behind the End Times, abandoning the franchise in favor of focusing on 40K. What ended up happening was a semi-reboot in the form of Warhammer: Age of Sigmar, so as to create a more copyright-friendly IP at the expense of many years of lore. Despite this, until Age of Sigmar came out, the fans didn't know what was happening and thought that the setting was gone; meaning the time and money they invested in it had been rendered meaningless.
  • The Un-Twist:
    • It's been a major point of the setting for decades that the world was irreversibly doomed from the moment Chaos first entered it, and all the inhabitants could do was play for time. In the final extremity, when all hope seems lost and the forces of Order are down to their last stand, they... lose. It wasn't even close.
    • The non-Chaos gods turn out to be... gods. The twist is that much of the fanbase thought they were minor chaos gods, but it turns out they aren't connected to the Warp at all. What they actually are is never explained, and they disappear from the story without explanation after part 3. It's later hinted that the Gods of the setting are the survivors of a previous world destroyed by Chaos, and in a bit of Eternal Recurrence whoever survives to escape the End Times will turn into the new Gods of the world that follows... Which sort of what happens with Warhammer Age Of Sigmar.


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