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* NightmareFuel: [[https://twitter.com/SILKHAT_Yokochu/status/1424695024785129474?s=20 The sound effects for a fatal cabinet error are terrifying, consisted of a series of ominous beeps]] that won't sound very far-fetched for a horror game.

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* NightmareFuel: [[https://twitter.com/SILKHAT_Yokochu/status/1424695024785129474?s=20 The sound effects for a fatal cabinet error are terrifying, consisted of a series of ominous beeps]] descending detuned saw-waves]] that won't sound very far-fetched for a horror game.

Changed: 1

Removed: 476

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Now a disambiguation.


* ScrappyMechanic: The game will not let you use your Aime card to play if you already have data for the game in another region. (For example, if you have ever played the game in Japan with your card, you cannot use it in the United States.) This stands out in comparison to other net-enabled arcade games, which will either let you use data started from another region (most rhythm games) or make you use new region-specific data but at least not make you purchase a new card (maimai DX).
* WinTheCrowd: The unexpected announcement that the game would be released at [=Round1=] in the U.S. (which was tucked in alongside the more prominent announcement that they were getting the new ''VideoGame/DanceDanceRevolution A20'' gold cabinets) helped to generate a good amount of new, pre-release interest in the game from western fans (especially those who thought it would be yet another NoExportForYou game like ''VideoGame/{{Chunithm}}'' or ''VideoGame/{{maimai}}'').

to:

* ScrappyMechanic: The game will not let you use your Aime card to play if you already have data for the game in another region. (For example, if you have ever played the game in Japan with your card, you cannot use it in the United States.) This stands out in comparison to other net-enabled arcade games, which will either let you use data started from another region (most rhythm games) or make you use new region-specific data but at least not make you purchase a new card (maimai DX). \n* WinTheCrowd: The unexpected announcement that the game would be released at [=Round1=] in the U.S. (which was tucked in alongside the more prominent announcement that they were getting the new ''VideoGame/DanceDanceRevolution A20'' gold cabinets) helped to generate a good amount of new, pre-release interest in the game from western fans (especially those who thought it would be yet another NoExportForYou game like ''VideoGame/{{Chunithm}}'' or ''VideoGame/{{maimai}}'').
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* NightmareFuel: [[https://twitter.com/SILKHAT_Yokochu/status/1424695024785129474?s=20 The sound effects for a fatal error are terrifying, consisted of a series of ominous beeps]] that won't sound very far-fetched for a horror game.

to:

* NightmareFuel: [[https://twitter.com/SILKHAT_Yokochu/status/1424695024785129474?s=20 The sound effects for a fatal cabinet error are terrifying, consisted of a series of ominous beeps]] that won't sound very far-fetched for a horror game.
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Added DiffLines:

* NightmareFuel: [[https://twitter.com/SILKHAT_Yokochu/status/1424695024785129474?s=20 The sound effects for a fatal error are terrifying, consisted of a series of ominous beeps]] that won't sound very far-fetched for a horror game.
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* MemeticMutation: Missless![[labelnote:Explanation]]Many players have noted that [[NonIndicativeName a Missless is, in fact, awarded for missing 1-5 times]], not missing zero notes like the phrase implies. The phrase is also invoked by players out of frustration on 1-miss runs in other rhythm games.[[/labelnote]]

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* MemeticMutation: Missless![[labelnote:Explanation]]Many players have noted that [[NonIndicativeName a Missless is, in fact, awarded for missing 1-5 times]], not missing zero notes like the phrase implies. The phrase is also invoked by players out of frustration on 1-miss runs in other rhythm games. Note that its memetic status isn't limited to English-speaking players; it's a point of confusioni for Japanese players as well.[[/labelnote]]
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* MemeticMutation: Missless![[labelnote:Explanation]]Many players have noted that [[NonIndicativeName a Missless is, in fact, awarded for missing 1-5 times]], not missing zero notes like the phrase implies. The phrase is also invoked by players out of frustration on 1-miss runs in othe rhythm games.[[/labelnote]]

to:

* MemeticMutation: Missless![[labelnote:Explanation]]Many players have noted that [[NonIndicativeName a Missless is, in fact, awarded for missing 1-5 times]], not missing zero notes like the phrase implies. The phrase is also invoked by players out of frustration on 1-miss runs in othe other rhythm games.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


* MemeticMutation: Missless![[labelnote:Explanation]]Many players have noted that a Missless is, in fact, awarded for missing 1-5 times, not missing zero notes like the phrase implies. The phrase is also invoked by players out of frustration on 1-miss runs in othe rhythm games.[[/labelnote]]

to:

* MemeticMutation: Missless![[labelnote:Explanation]]Many players have noted that [[NonIndicativeName a Missless is, in fact, awarded for missing 1-5 times, times]], not missing zero notes like the phrase implies. The phrase is also invoked by players out of frustration on 1-miss runs in othe rhythm games.[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: Missless![[labelnote:Explanation]]Many players have noted that a Missless is, in fact, awarded for missing 1-5 times, not missing zero notes like the phrase implies. The phrase is also invoked by players out of frustration on 1-miss runs in othe rhythm games.[[/labelnote]]

Changed: 692

Removed: 486

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* BadExportForYou: The over-the-air updates to the Japanese release weren't delivered to U.S. machines, causing it to lag behind in terms of content. Marvelous later addressed this by issuing manual USB updates, and promised that they would try to keep the versions synchronized better between regions beginning with the ''WACCA S'' update.
** In addition, the game will not let you use your Aime card to play if you already have data for the game in another region. (For example, if you have ever played the game in Japan with your card, you cannot use it in the United States.) This stands out in comparison to other net-enabled arcade games, which will either let you use data started from another region (most rhythm games) or make you use new region-specific data but at least not make you purchase a new card (maimai DX).

to:

* BadExportForYou: ScrappyMechanic: The over-the-air updates to the Japanese release weren't delivered to U.S. machines, causing it to lag behind in terms of content. Marvelous later addressed this by issuing manual USB updates, and promised that they would try to keep the versions synchronized better between regions beginning with the ''WACCA S'' update.
** In addition, the
game will not let you use your Aime card to play if you already have data for the game in another region. (For example, if you have ever played the game in Japan with your card, you cannot use it in the United States.) This stands out in comparison to other net-enabled arcade games, which will either let you use data started from another region (most rhythm games) or make you use new region-specific data but at least not make you purchase a new card (maimai DX).
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The game will not let you use your Aime card to play if you already have data for the game in another region. (For example, if you have ever played the game in Japan with your card, you cannot use it in the United States.) This stands out in comparison to other net-enabled arcade games, which will either let you use data started from another region (most rhythm games) or make you use new region-specific data but at least not make you purchase a new card (maimai DX).
* WinTheCrowd: The unexpected announcement that the game would be released at [=Round1=] in the U.S. (which was tucked in alongside the more prominent announcement that they were getting the new ''VideoGame/DanceDanceRevolution A20'' gold cabinets) helped to generate a good amount of new, pre-release interest in the game from western fans (especially those who thought it would be yet another NoExportForYou game like ''VideoGame/{{Chunithm}}'').

to:

* ScrappyMechanic: The ** In addition, the game will not let you use your Aime card to play if you already have data for the game in another region. (For example, if you have ever played the game in Japan with your card, you cannot use it in the United States.) This stands out in comparison to other net-enabled arcade games, which will either let you use data started from another region (most rhythm games) or make you use new region-specific data but at least not make you purchase a new card (maimai DX).
* WinTheCrowd: The unexpected announcement that the game would be released at [=Round1=] in the U.S. (which was tucked in alongside the more prominent announcement that they were getting the new ''VideoGame/DanceDanceRevolution A20'' gold cabinets) helped to generate a good amount of new, pre-release interest in the game from western fans (especially those who thought it would be yet another NoExportForYou game like ''VideoGame/{{Chunithm}}'').''VideoGame/{{Chunithm}}'' or ''VideoGame/{{maimai}}'').
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Added DiffLines:

* ScrappyMechanic: The game will not let you use your Aime card to play if you already have data for the game in another region. (For example, if you have ever played the game in Japan with your card, you cannot use it in the United States.) This stands out in comparison to other net-enabled arcade games, which will either let you use data started from another region (most rhythm games) or make you use new region-specific data but at least not make you purchase a new card (maimai DX).
Is there an issue? Send a MessageReason:
None


* SugarWiki/AndTheFandomRejoiced: The unexpected announcement that the game would be released at [=Round1=] in the U.S. (which was tucked in alongside the more prominent announcement that they were getting the new ''VideoGame/DanceDanceRevolution A20'' gold cabinets) helped to generate a good amount of new, pre-release interest in the game from western fans (especially those who thought it would be yet another NoExportForYou game like ''VideoGame/{{Chunithm}}'').
* BadExportForYou: The over-the-air updates to the Japanese release weren't delivered to U.S. machines, causing it to lag behind in terms of content. Marvelous later addressed this by issuing manual USB updates, and promised that they would try to keep the versions synchronized better between regions beginning with the ''WACCA S'' update.

to:

* SugarWiki/AndTheFandomRejoiced: The unexpected announcement that the game would be released at [=Round1=] in the U.S. (which was tucked in alongside the more prominent announcement that they were getting the new ''VideoGame/DanceDanceRevolution A20'' gold cabinets) helped to generate a good amount of new, pre-release interest in the game from western fans (especially those who thought it would be yet another NoExportForYou game like ''VideoGame/{{Chunithm}}'').
* BadExportForYou: The over-the-air updates to the Japanese release weren't delivered to U.S. machines, causing it to lag behind in terms of content. Marvelous later addressed this by issuing manual USB updates, and promised that they would try to keep the versions synchronized better between regions beginning with the ''WACCA S'' update.update.
* WinTheCrowd: The unexpected announcement that the game would be released at [=Round1=] in the U.S. (which was tucked in alongside the more prominent announcement that they were getting the new ''VideoGame/DanceDanceRevolution A20'' gold cabinets) helped to generate a good amount of new, pre-release interest in the game from western fans (especially those who thought it would be yet another NoExportForYou game like ''VideoGame/{{Chunithm}}'').
Is there an issue? Send a MessageReason:
None


* AndTheFandomRejoiced: The unexpected announcement that the game would be released at [=Round1=] in the U.S. (which was tucked in alongside the more prominent announcement that they were getting the new ''VideoGame/DanceDanceRevolution A20'' gold cabinets) helped to generate a large amount of new, pre-release interest in the game from western fans. Initial consensus indicated it as being the next best thing to [[NoExportForYou actually getting an international release]] of ''VideoGame/{{Chunithm}}'' due to its similar gameplay.

to:

* AndTheFandomRejoiced: SugarWiki/AndTheFandomRejoiced: The unexpected announcement that the game would be released at [=Round1=] in the U.S. (which was tucked in alongside the more prominent announcement that they were getting the new ''VideoGame/DanceDanceRevolution A20'' gold cabinets) helped to generate a large good amount of new, pre-release interest in the game from western fans. Initial consensus indicated fans (especially those who thought it as being the next best thing to [[NoExportForYou actually getting an international release]] of ''VideoGame/{{Chunithm}}'' due to its similar gameplay.would be yet another NoExportForYou game like ''VideoGame/{{Chunithm}}'').
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None

Added DiffLines:

* AndTheFandomRejoiced: The unexpected announcement that the game would be released at [=Round1=] in the U.S. (which was tucked in alongside the more prominent announcement that they were getting the new ''VideoGame/DanceDanceRevolution A20'' gold cabinets) helped to generate a large amount of new, pre-release interest in the game from western fans. Initial consensus indicated it as being the next best thing to [[NoExportForYou actually getting an international release]] of ''VideoGame/{{Chunithm}}'' due to its similar gameplay.
* BadExportForYou: The over-the-air updates to the Japanese release weren't delivered to U.S. machines, causing it to lag behind in terms of content. Marvelous later addressed this by issuing manual USB updates, and promised that they would try to keep the versions synchronized better between regions beginning with the ''WACCA S'' update.

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