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* ThatOneLevel: If you haven't been collecting burdens, B096 when you get the Void Rod stolen from you is a nightmare to traverse, actively taking advantage of your muscle memory by making room puzzles a lot more complicated than necessary.
**DIS in its entirety is That One Level. The floor structures are actually built around your burdens and will test your mastery of them in unorthodox ways, pushing the player to their limits.
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* NintendoHard:
** Many of the puzzles will seem impossible at first and will require you to think very deeply about your surroundings. It's rather telling that the game's store blurbs offer only these pieces of advice:
---> The game autosaves between each room, so take it easy \\
If a puzzle seems impossible, [[AntiPoopSocking get some rest]] \\
If that doesn't help, try asking someone for help \\
Good luck!
** Besides the puzzles themselves, another thing that makes the game very hard is that it can be extremely punishing due to the way some of its mechanics interact. And as there is no undo function in the game, one wrong move can result in the player having to restart a whole run, which is itself a rather complex an unintuitive process.
** There's also a ''finite lives'' mechanic in play here. Dying by falling into a hole or [[OneHitPointWonder getting hit by an enemy]] takes away a life, and you have to earn lives in the form of Locust Idols from treasure chests. Given that this game is focused around puzzles that can be made UnwinnableByDesign if you don't think your moves ''well in advance'', this makes the game much more punishing than it seems on the surface. If you run out of lives, you are given the option to come back with what ''seems'' to be infinite lives via the Void state...but doing so locks you into a bad ending!
** And just when you think Gray's runthrough is hard enough, Lillie has to traverse [[RemixedLevel the same dungeon, but this time littered with even harder puzzles]]!
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not ymmv


* DiscOneNuke: Finding the wings, and to a lesser extent the sword, on Gray's run. Being able to effectively get a ton of extra space in a game where one of the biggest constraints is the space you have access to, as well as being able to kill almost any enemy with ease does a ''lot'' to neuter most of the difficulty of her puzzles. The main thing keeping them from being [[GameBreaker Game Breakers]] is that in Lillie's run, even if you carry them over with the special brands, there are multiple difficult puzzles that can't easily be broken with the burdens (though the difficulty is still greatly lowered with them), and once you get into Cif's run and beyond, puzzles start demanding you have all the burdens and are built around them.
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* ThatOneBoss: The fight with Cif in DIS can be by far [[DifficultySpike the hardest part of the main game]], being an UnexpectedGameplayChange to dodging real-time bullet patterns while still being locked onto a grid. It also manages to be a PuzzleBoss... but the easy way out [[GuideDangIt can be quite hard to figure out on your own]], meaning if you don't find the solution (or simply [[SelfImposedChallenge want to take the hard way]]) you'll be stuck fighting a MarathonBoss while you're still a OneHitPointWonder, ''and'' you have to [[KaizoTrap dodge one last attack while the entire screen's dark]].

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* ThatOneBoss: The fight with Cif in DIS can be by far [[DifficultySpike the hardest part of the main game]], being an UnexpectedGameplayChange to dodging real-time bullet patterns while still being locked onto a grid. It also manages to be a PuzzleBoss... but the easy way out [[GuideDangIt can be quite hard to figure out on your own]], meaning if you don't find the solution (or simply [[SelfImposedChallenge want to take the hard way]]) you'll be stuck fighting a MarathonBoss while you're still a OneHitPointWonder, ''and'' you have to [[KaizoTrap dodge one last attack while the entire screen's dark]].dark]].
----
-> ''You are foolish indeed. But at least you're an honest fool. [[VideoGame/VoidStranger Continue your journey]], stranger. Your day of absolution will come in time. Until then... Pray we'll never meet again.''
----
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** [[https://www.youtube.com/watch?v=fyfjtw7K6j8 ILTATÄHTI]], the penultimate boss fight against Cif. The music is just as much of a splendor as the presentation of the boss fight itself, the Void Lord providing one final test to see who's light burns out first. After the first half the theme takes on a sadder tone as Cif really doesn't want to do this, questioning Add's motives.
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** [[https://www.youtube.com/watch?v=tVBC-voHqVQ Affront to God]], a Main/DarkReprise of Tantrum for boss fights that, unlike the 'duel' with Lily, these fights are deadly serious and you're fighting inhuman monsters.

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** [[https://www.youtube.com/watch?v=tVBC-voHqVQ Affront to God]], a Main/DarkReprise of Tantrum for boss fights that, unlike the 'duel' with Lily, these fights are deadly serious and you're fighting inhuman monsters.
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** [[https://www.youtube.com/watch?v=zdYZvqUUBaI S** *** ***]], a reprise of ''VideoGame/ZeroRanger'''s "Sky XXXX Days" which plays during the TLB of ''0stRanger''.

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** [[https://www.youtube.com/watch?v=zdYZvqUUBaI S** *** ***]], a reprise of ''VideoGame/ZeroRanger'''s "Sky XXXX Days" which plays during both the score-attack mode "Cif's Challenge" and the TLB of ''0stRanger''.
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** [[https://www.youtube.com/watch?v=Fwu4O9ICquY Muted Motive]], an ominous theme for Lev's domain, it hammers in a sense of sinister air as well as a hint of loneliness. If you thought the final zones were exciting or intense, Muted Motive will let you know just how unwelcome you are in her realm and if the music didn't send the message, her judgement statues certainly will.

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** [[https://www.youtube.com/watch?v=yEUyTWqi3PQ Buzzing Boogie]], the bombastic theme of Lord Bee's domain to let you know the game's pulled off its kid gloves and isn't pulling its punches anymore. The puzzles will be tough and it will only escalate from here.

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** [[https://www.youtube.com/watch?v=yEUyTWqi3PQ Buzzing Boogie]], the bombastic theme of Lord Bee's domain to let you know the game's pulled taken off its kid gloves and isn't pulling its punches anymore. The puzzles will be tough and it will only escalate from here.


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** [[https://www.youtube.com/watch?v=QBfe4mt3ipg Final Verse]], a breathtaking theme for the final zone as Lillie, as she is inches away from rediscovering the truth of her birth. Unlike when Gray went through this zone, there are still quite a few challenges left to keep you on your toes.
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** [[https://www.youtube.com/watch?v=zdYZvqUUBaI S** *** ***]], a reprise of ''VideoGame/ZeroRanger'''s "Sky XXXX Days which plays during the TLB of ''0stRanger''.

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** [[https://www.youtube.com/watch?v=zdYZvqUUBaI S** *** ***]], a reprise of ''VideoGame/ZeroRanger'''s "Sky XXXX Days Days" which plays during the TLB of ''0stRanger''.
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** [[https://www.youtube.com/watch?v=zdYZvqUUBaI S** **** ****]], a reprise of ''VideoGame/ZeroRanger'''s "Sky XXXX Days which plays during the TLB of ''0stRanger''.
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** [[https://www.youtube.com/watch?v=ZvD77qQ51kU Tantrum]], an intense fight theme for what amounts to a play fight between Grey and Princess Lily as she acts like a spoiled brat.

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** [[https://www.youtube.com/watch?v=ZvD77qQ51kU Tantrum]], an intense fight theme for what amounts to a play fight between Grey Gray and Princess Lily as she acts like a spoiled brat.



** [[https://www.youtube.com/watch?v=nLh4kUkDgOA Runaway Groove]], a fast-paced, frantic piece that plays when the Void Staff is stolen from Grey. The track perfectly fits the desperate atmosphere of trying to catch up with the thief as you have to [[NoGearLevel solve puzzles without your most important tool]].

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** [[https://www.youtube.com/watch?v=nLh4kUkDgOA Runaway Groove]], a fast-paced, frantic piece that plays when the Void Staff is stolen from Grey.Gray. The track perfectly fits the desperate atmosphere of trying to catch up with the thief as you have to [[NoGearLevel solve puzzles without your most important tool]].
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* SugarWiki/AwesomeMusic: The entire soundtrack is a rollercoaster of emotions, with every song being a perfect piece to set the mood for your dive into the Void. Some highlights include:
** [[https://www.youtube.com/watch?v=SONQTu9QHGA Void Symphony]], a mysterious track that evolves into a sense of wonder to welcome you into your adventure.
** [[https://www.youtube.com/watch?v=ZvD77qQ51kU Tantrum]], an intense fight theme for what amounts to a play fight between Grey and Princess Lily as she acts like a spoiled brat.
** [[https://www.youtube.com/watch?v=yEUyTWqi3PQ Buzzing Boogie]], the bombastic theme of Lord Bee's domain to let you know the game's pulled off its kid gloves and isn't pulling its punches anymore. The puzzles will be tough and it will only escalate from here.
** [[https://www.youtube.com/watch?v=nLh4kUkDgOA Runaway Groove]], a fast-paced, frantic piece that plays when the Void Staff is stolen from Grey. The track perfectly fits the desperate atmosphere of trying to catch up with the thief as you have to [[NoGearLevel solve puzzles without your most important tool]].
** [[https://www.youtube.com/watch?v=tVBC-voHqVQ Affront to God]], a Main/DarkReprise of Tantrum for boss fights that, unlike the 'duel' with Lily, these fights are deadly serious and you're fighting inhuman monsters.
** [[https://www.youtube.com/watch?v=x9U7JTGJLWM Voided]], a heartbreaking song for the Bad Ending of the game, beautifully singing about how no matter how much you forget, how much you lose or how much you hurt, the best you can do is hold on and keep going forward, even if you have to shut out everything else.
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** You have ''finite lives'' in this game in the form of Locust Idols you collect from treasure chests, which can be rather aggravating when the game not only features enemies but also {{Block Puzzle}}s that can be easily made unsolvable and force a restart. You can alternatively reload your save, but doing it too much will result in a punishment sequence. Some players find it strange that this game punishes mistakes so harshly considering that System Erasure's previous game, ''VideoGame/ZeroRanger'', ''expects'' players to die again and again and does not punish the player short of one very specific circumstance at the end of the game. While you ''can'' come back as Void status, doing ''that'' is also punished with a false ending that forces a restart from B001. If you go Void early on, it becomes very frustrating to then continue on for another couple hundred floors only to realize then that the game expects you to complete the game with a limit on how many mistakes you can make. You ''can'' unlock a cheat brand that gives you infinite lives without giving Void status...but if you haven't gotten Gor to move out of the way on B143, you are forced to use a smirking idol warp which takes away your Locust Idols, even if you have infinite of them, rendering the cheat useless for the long run.

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** You have ''finite lives'' in this game in the form of Locust Idols you collect from treasure chests, which can be rather aggravating when the game not only features enemies but also {{Block Puzzle}}s that can be easily made unsolvable and force a restart.restart due to the lack of any undo function. You can alternatively reload your save, but doing it too much will result in a punishment sequence. Some players find it strange that this game punishes mistakes so harshly considering that System Erasure's previous game, ''VideoGame/ZeroRanger'', ''expects'' players to die again and again and does not punish the player short of one very specific circumstance at the end of the game. While you ''can'' come back as Void status, doing ''that'' is also punished with a false ending that forces a restart from B001. If you go Void early on, it becomes very frustrating to then continue on for another couple hundred floors only to realize then that the game expects you to complete the game with a limit on how many mistakes you can make. You ''can'' unlock a cheat brand that gives you infinite lives without giving Void status...but if you haven't gotten Gor to move out of the way on B143, you are forced to use a smirking idol warp which takes away your Locust Idols, even if you have infinite of them, rendering the cheat useless for the long run.
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* ScrappyMechanic:
** Despite being a dungeon crawler with a save feature and the existence of ''hundreds'' of floors, there's a notable lack of backtracking that can frustrate players who are targeting specific endings or unlockables. You can't go back up floors short of starting all over or utilizing certain obscure secret techniques, and you have OnlyOneSaveFile. While there ''is'' a save backup system that was added in a post-launch update, it's only intended for if your save gets corrupted, not to go back and rewind to intermediate points in the dungeon.
** You have ''finite lives'' in this game in the form of Locust Idols you collect from treasure chests, which can be rather aggravating when the game not only features enemies but also {{Block Puzzle}}s that can be easily made unsolvable and force a restart. You can alternatively reload your save, but doing it too much will result in a punishment sequence. Some players find it strange that this game punishes mistakes so harshly considering that System Erasure's previous game, ''VideoGame/ZeroRanger'', ''expects'' players to die again and again and does not punish the player short of one very specific circumstance at the end of the game. While you ''can'' come back as Void status, doing ''that'' is also punished with a false ending that forces a restart from B001. If you go Void early on, it becomes very frustrating to then continue on for another couple hundred floors only to realize then that the game expects you to complete the game with a limit on how many mistakes you can make. You ''can'' unlock a cheat brand that gives you infinite lives without giving Void status...but if you haven't gotten Gor to move out of the way on B143, you are forced to use a smirking idol warp which takes away your Locust Idols, even if you have infinite of them, rendering the cheat useless for the long run.
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i added moooooore

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* DiscOneNuke: Finding the wings, and to a lesser extent the sword, on Gray's run. Being able to effectively get a ton of extra space in a game where one of the biggest constraints is the space you have access to, as well as being able to kill almost any enemy with ease does a ''lot'' to neuter most of the difficulty of her puzzles. The main thing keeping them from being [[GameBreaker Game Breakers]] is that in Lillie's run, even if you carry them over with the special brands, there are multiple difficult puzzles that can't easily be broken with the burdens (though the difficulty is still greatly lowered with them), and once you get into Cif's run and beyond, puzzles start demanding you have all the burdens and are built around them.

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Added a spoilers-off warning, fixed the spelling of 0stRanger (i checked), and added a few more examples


* SidetrackedByTheGoldSaucer: Amongst shmup fans, particularly fans of System Erasure's previous game ''VideoGame/ZeroRanger'', this game is well-known for the ''0st//ranger'' shmup minigame that is unlocked late into the story. Some shmup fans wish that this game had a standalone release rather than having to push through a lengthy game in a different genre just to get to it.

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'''Due to the nature of this game, [[Administrivia/SpoilersOff all spoilers will be unmarked!]]'''

* BestBossEver: Despite also being ThatOneBoss, the fight with Cif at the end of [[TheVeryDefinitelyFinalDungeon DIS]] is ''awesome'', as the fight is unlike any other in the game, with as much of an AmazingTechnicolorBattlefield as you can do with four colors, [[SugarWiki/AwesomeMusic some of the best music in the game]], and manages to be a PuzzleBoss that still has a direct and satisfying way of fighting it.
* SidetrackedByTheGoldSaucer: Amongst Manages to do this after the game proper is over with ''0stRanger'', a score-attack version of the shmup fans, particularly fans section at the very end of System Erasure's previous the game ''VideoGame/ZeroRanger'', this game is well-known for the ''0st//ranger'' shmup minigame that is unlocked late into the story. complete with a detailed scoring system, secrets, and even an unlockable BrutalBonusLevel. Some shmup fans wish that this game had a standalone release rather than having to push through a lengthy game in a different genre just to get to it.it.
* ThatOneBoss: The fight with Cif in DIS can be by far [[DifficultySpike the hardest part of the main game]], being an UnexpectedGameplayChange to dodging real-time bullet patterns while still being locked onto a grid. It also manages to be a PuzzleBoss... but the easy way out [[GuideDangIt can be quite hard to figure out on your own]], meaning if you don't find the solution (or simply [[SelfImposedChallenge want to take the hard way]]) you'll be stuck fighting a MarathonBoss while you're still a OneHitPointWonder, ''and'' you have to [[KaizoTrap dodge one last attack while the entire screen's dark]].
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* SidetrackedByTheGoldSaucer: Amongst shmup fans, particularly fans of System Erasure's previous game ''VideoGame/ZeroRanger'', this game is well-known for the ''0st//ranger'' shmup minigame that is unlocked late into the story.

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* SidetrackedByTheGoldSaucer: Amongst shmup fans, particularly fans of System Erasure's previous game ''VideoGame/ZeroRanger'', this game is well-known for the ''0st//ranger'' shmup minigame that is unlocked late into the story. Some shmup fans wish that this game had a standalone release rather than having to push through a lengthy game in a different genre just to get to it.
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None

Added DiffLines:

* SidetrackedByTheGoldSaucer: Amongst shmup fans, particularly fans of System Erasure's previous game ''VideoGame/ZeroRanger'', this game is well-known for the ''0st//ranger'' shmup minigame that is unlocked late into the story.

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