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** As the first "New World of Darkness" gameline after the end of the world for the Old World of Darkness, ''Requiem'' was going to face a ''lot'' of this no matter what they did. Ironically, a common complaint is that ''Requiem'' [[ItsTheSameSoItSucks is]] ''[[ItsTheSameSoItSucks too much]]'' [[ItsTheSameSoItSucks like]] ''Masquerade'', to the point where the Second Edition was loaded with changes to both make the mechanics better and establish the game as its own entity.

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** As the first "New World of Darkness" gameline after the end of the world for the Old World of Darkness, ''Requiem'' was going to face a ''lot'' of this no matter what they did. Ironically, a common complaint is that ''Requiem'' [[ItsTheSameSoItSucks is]] is ''[[ItsTheSameSoItSucks too much]]'' [[ItsTheSameSoItSucks like]] like ''Masquerade'', to the point where the Second Edition was loaded with changes to both make the mechanics better and establish the game as its own entity.
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* AwesomeMoments - In the original edition, The Ordo Dracul's Coils of the Dragon were passive disciplines that modified the dragons existing state, making easier to be a vampire. this was considered to be a step in the right direction towards the Ordo's goal of transcendence. In Blood and Smoke: The Strix Chronicle, The Coils will be Proof that the Ordo can, will, and do succeed in transcending the Vampiric Condition.

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* AwesomeMoments - In the original edition, The Ordo Dracul's Coils of the Dragon were passive disciplines that modified the dragons dragons' existing state, making easier to be a vampire. vampire; this was considered to be a step in the right direction towards the Ordo's goal of transcendence. In Blood and Smoke: The Strix Chronicle, The Coils will be Proof that the Ordo can, will, and do succeed in transcending the Vampiric Condition.
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** As the first "New World of Darkness" gameline after the end of the world for the Old World of Darkness, ''Requiem'' was going to face a ''lot'' of this no matter what they did. Ironically, a common complaint is that ''Requiem'' is ''too much'' like ''Masquerade'', to the point where the Second Edition was loaded with changes to both make the mechanics better and establish the game as its own entity.

to:

** As the first "New World of Darkness" gameline after the end of the world for the Old World of Darkness, ''Requiem'' was going to face a ''lot'' of this no matter what they did. Ironically, a common complaint is that ''Requiem'' is ''too much'' like [[ItsTheSameSoItSucks is]] ''[[ItsTheSameSoItSucks too much]]'' [[ItsTheSameSoItSucks like]] ''Masquerade'', to the point where the Second Edition was loaded with changes to both make the mechanics better and establish the game as its own entity.
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*** And by "how well they're treated", it's implied that any ghouls recruited by the Brood are already just as evil as the Brood vampires...so the Brood vampires are happily helping evil ghouls indulge their vices.

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*** And by "how well they're treated", it's implied that any ghouls recruited by the Brood are already just as evil as the Brood vampires... so the Brood vampires are happily helping evil ghouls indulge their vices.
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** A relatively mild example: independent Moroi (see CripplingOverspecialization). Most are kept on a short leash by the Ordo Dracul; most of the rest were killed. However, this means logically that there are those of the bloodline that didn't want to be leashed killers, enough that they refused...and survived. Meaning there are creatures out there powerful, cunning, or just plain tough enough to avoid targeted destruction at the hands of an entire covenant. This is actually discussed--bringing in or bringing down such creatures is sometimes tasked to disposable coteries that are more trouble than they're worth--but the ''implications'' aren't really delved into in-text.

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** A relatively mild example: independent Moroi (see CripplingOverspecialization). Most are kept on a short leash by the Ordo Dracul; most of the rest were killed. However, this means logically that there are those of the bloodline that didn't want to be leashed killers, enough that they refused... and survived. Meaning there are creatures out there powerful, cunning, or just plain tough enough to avoid targeted destruction at the hands of an entire covenant. This is actually discussed--bringing in or bringing down such creatures is sometimes tasked to disposable coteries that are more trouble than they're worth--but the ''implications'' aren't really delved into in-text.
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* ScrappyMechanic: The Predator's Taint rule from First Edition. A means by which vampires recognize each other, their Beasts struggling for dominance. When two vampires meet for the first time, their Beasts react to each other based on their Blood Potency. Lower BP vampires have to resist a Fear frenzy, higher BP vampires have to resist an Anger frenzy, equal BP vampires both have to resist Anger to fight for dominance right there. A few Discipline powers modified how your Blood Potency was considered for Predator's Taint, and the result was a common complaint that any two vampires meeting for the first time could easily result in the Final Death of one of them. Much advice was given about how to apply it only when "dramatically appropriate," before the whole mechanic was completely overhauled for ''Blood and Smoke''.


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** As the first "New World of Darkness" gameline after the end of the world for the Old World of Darkness, ''Requiem'' was going to face a ''lot'' of this no matter what they did. Ironically, a common complaint is that ''Requiem'' is ''too much'' like ''Masquerade'', to the point where the Second Edition was loaded with changes to both make the mechanics better and establish the game as its own entity.
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* JerkassWoobie / TheWoobie: Any vaguely sympathetic vampire probably qualifies.

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* JerkassWoobie / TheWoobie: Any vaguely sympathetic vampire probably qualifies. Kindred as a whole are manipulative, backstabbing bastards who survive by treating humans like cattle, playing on people's superstitions and frequently abuse them. But on the other hand, they are genuinely fighting with [[SuperPoweredEvilSide the Beast]] and desperately clinging to their humanity, and usually end up losing the battle. Especially blatant in 2E, where Humanity no longer just defines their moral code- it defines how much they still relate to Humanity despite being undead.
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** The Ghouls. It's hidden right on the surface, but when you make a Ghoul, you ruin a persons life as thoroughly as any addiction. The horror is explored in the Ghoul splatbook, with a Ghoul so desperate that he drinks the menstrual blood of another, recently fed, ghoul. But otherwise the horror you wreck on this person is just implied.

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** The Ghouls. It's hidden right on the surface, but when you make a Ghoul, you ruin a persons life as thoroughly as any addiction. The horror is explored in the Ghoul splatbook, with a Ghoul so desperate that he drinks the menstrual blood of another, recently fed, fed ghoul. But otherwise the horror you wreck wreak on this person is just implied.
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None


* TheyChangedItNowItSucks: The Brujah becoming the Bruja could very well be this for any player of ''TabletopGame/VampireTheMasquerade'' transitioning over to the new setting; aside from being downgraded from a full-fledged clan to a bloodline, the original Brujah were revolutionaries who shaped history with uprisings, activism and passion, rebels, punk rockers, working tirelessly to improve society. ''Vampire The Requiem'''s Bruja? Are a psychopathic criminal biker gang who proudly uphold greed and sloth as values and makes money by taking part in things like prostitution, drugs-trafficking and illegal arm trading for profit. [[AlwaysChaoticEvil All of them]]. It was clearly done to streamline the clans along with many other, more well-received changes, and the Gangrel in the new setting can serve more or less the same purpose, but it does come as a bit of a slap in the face to some older players in order to make a hamfisted attempt to add vampires similar to those from ''Film/FromDuskTillDawn''.

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* TheyChangedItNowItSucks: The Brujah becoming the Bruja could very well be this for any player of ''TabletopGame/VampireTheMasquerade'' transitioning over to the new setting; aside from being downgraded from a full-fledged clan to a bloodline, the original Brujah were revolutionaries who shaped history with uprisings, activism and passion, rebels, punk rockers, working tirelessly to improve society. ''Vampire The Requiem'''s Bruja? Are a psychopathic criminal biker gang who proudly uphold greed and sloth as values and makes money by taking part in things like prostitution, drugs-trafficking and illegal arm trading for profit.trading. [[AlwaysChaoticEvil All of them]]. It was clearly done to streamline the clans along with many other, more well-received changes, and the Gangrel in the new setting can serve more or less the same purpose, but it does come as a bit of a slap in the face to some older players in order to make a hamfisted attempt to add vampires similar to those from ''Film/FromDuskTillDawn''.
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After reading the actual book, I understand WAY better why Brujah fans are pissed off. Feels like giving some context would help.


* TheyChangedItNowItSucks: The Brujah becoming the Bruja could very well be this for any player of ''TabletopGame/VampireTheMasquerade'' transitioning over to the new setting; aside from being downgraded from a full-fledged clan to a bloodline, the original Brujah were revolutionaries who shaped history with uprisings, activism and passion, rebels, punk rockers, working tirelessly to improve society. ''Vampire The Requiem'''s Bruja? Are a psychopathic criminal biker gang. All of them. It was clearly done to streamline the clans along with many other, more well-received changes, and the Gangrel in the new setting can serve more or less the same purpose, but it does come as a bit of a slap in the face to some older players in order to make a hamfisted attempt to add vampires similar to those from ''Film/FromDuskTillDawn''.

to:

* TheyChangedItNowItSucks: The Brujah becoming the Bruja could very well be this for any player of ''TabletopGame/VampireTheMasquerade'' transitioning over to the new setting; aside from being downgraded from a full-fledged clan to a bloodline, the original Brujah were revolutionaries who shaped history with uprisings, activism and passion, rebels, punk rockers, working tirelessly to improve society. ''Vampire The Requiem'''s Bruja? Are a psychopathic criminal biker gang. gang who proudly uphold greed and sloth as values and makes money by taking part in things like prostitution, drugs-trafficking and illegal arm trading for profit. [[AlwaysChaoticEvil All of them.them]]. It was clearly done to streamline the clans along with many other, more well-received changes, and the Gangrel in the new setting can serve more or less the same purpose, but it does come as a bit of a slap in the face to some older players in order to make a hamfisted attempt to add vampires similar to those from ''Film/FromDuskTillDawn''.
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* SugarWiki/FunnyMoments: In the novel ''The Marriage Of Virtue And Viciousness'', an elder speaks of what he's learned from talk radio:
-->"I’ve learned that even our malignance and evil has been surpassed by some mortal sect calling themselves ‘Democrats.’"
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* SugarWiki/HeartwarmingMoments: The opening fiction for ''Ghouls'' is the story of a beaten and broken ghoul being teased viciously by his regnant, the stereotypical [[EvilIsSexy female vampire]] (withholding blood, doing torture, withholding sex, etc). After a look into his thoughts about his life and times with her, the ghoul begins to think about betraying her by trapping her in a room exposed to sunlight. Cue the Kindred's appearance: someone seems to have already tried to do that to her. Now she's beaten and broken as well, and then she begins to call on her loyal ghoul for help seeking shelter while regenerating her immortal wounds. He does, completely discarding his treacherous plan.
** At the end of ''Gangrel'', Alice [[spoiler: drains her nephew Little Jack dry]], then, in despair, [[spoiler: Embraces him]]. The story is continued in ''Nosferatu.''
** See YouAreWorthHell.
** The Burakumin may look terrifying but their history is quite sweet. After spending hundreds of years being treated as scum by other Kindred, these guys help Japan recover after WWII and as a result have finally gained the respect they deserve.
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** Which is explored in ''[[PrometheanTheCreated Pandora's Book]]'', which suggests a few ways for crossover-interested Storytellers to work with post-Katrina New Orleans.

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** Which is explored in ''[[PrometheanTheCreated ''[[TabletopGame/PrometheanTheCreated Pandora's Book]]'', which suggests a few ways for crossover-interested Storytellers to work with post-Katrina New Orleans.
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* TheyChangedItNowItSucks: The Brujah becoming the Bruja could very well be this for any player of VampireTheMasquerade transitioning over to the new setting; aside from being downgraded from a full-fledged clan to a bloodline, the original Brujah were revolutionaries who shaped history with uprisings, activism and passion, rebels, punk rockers, working tirelessly to improve society. VampireTheRequiem's Bruja? Are a psychopathic criminal biker gang. All of them. It was clearly done to streamline the clans along with many other, more well-received changes, and the Gangrel in the new setting can serve more or less the same purpose, but it does come as a bit of a slap in the face to some older players in order to make a hamfisted attempt to add vampires similar to those from FromDuskTillDawn.

to:

* TheyChangedItNowItSucks: The Brujah becoming the Bruja could very well be this for any player of VampireTheMasquerade ''TabletopGame/VampireTheMasquerade'' transitioning over to the new setting; aside from being downgraded from a full-fledged clan to a bloodline, the original Brujah were revolutionaries who shaped history with uprisings, activism and passion, rebels, punk rockers, working tirelessly to improve society. VampireTheRequiem's ''Vampire The Requiem'''s Bruja? Are a psychopathic criminal biker gang. All of them. It was clearly done to streamline the clans along with many other, more well-received changes, and the Gangrel in the new setting can serve more or less the same purpose, but it does come as a bit of a slap in the face to some older players in order to make a hamfisted attempt to add vampires similar to those from FromDuskTillDawn.''Film/FromDuskTillDawn''.
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None

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**** And by "how well they're treated", it's implied that any ghouls recruited by the Brood are already just as evil as the Brood vampires...so the Brood vampires are happily helping evil ghouls indulge their vices.
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None

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** The Burakumin may look terrifying but their history is quite sweet. After spending hundreds of years being treated as scum by other Kindred, these guys help Japan recover after WWII and as a result have finally gained the respect they deserve.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyChangedItNowItSucks: The Brujah becoming the Bruja could very well be this for any player of VampireTheMasquerade transitioning over to the new setting; aside from being downgraded from a full-fledged clan to a bloodline, the original Brujah were revolutionaries who shaped history with uprisings, activism and passion, rebels, punk rockers, working tirelessly to improve society. VampireTheRequiem's Bruja? Are a psychopathic criminal biker gang. All of them. It was clearly done to streamline the clans along with many other, more well-received changes, and the Gangrel in the new setting can serve more or less the same purpose, but it does come as a bit of a slap in the face to some older players in order to make a hamfisted attempt to add vampires similar to those from FromDuskTillDawn.
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None


** A relatively mild example: independent Moroi (see CripplingOverspecialization). Most are kept on a short leash by the Ordo Dracul; most of the rest were killed. However, this means logically that there are those of the bloodline that didn't want to be leashed killers, enough that they refused...and were powerful enough to avoid destruction. This is actually discussed--bringing in or bringing down such creatures is sometimes tasked to disposable coteries that are more trouble than they're worth--but the ''implications'' aren't really delved into in-text.

to:

** A relatively mild example: independent Moroi (see CripplingOverspecialization). Most are kept on a short leash by the Ordo Dracul; most of the rest were killed. However, this means logically that there are those of the bloodline that didn't want to be leashed killers, enough that they refused...and were powerful survived. Meaning there are creatures out there powerful, cunning, or just plain tough enough to avoid destruction.targeted destruction at the hands of an entire covenant. This is actually discussed--bringing in or bringing down such creatures is sometimes tasked to disposable coteries that are more trouble than they're worth--but the ''implications'' aren't really delved into in-text.



** If it matters, the original supplement's suggested outcomes for such a story were much more positive than how things actually came out.

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** If it matters, To drive the point home, the original supplement's suggested outcomes for such a story were much ''much more positive positive'' than how things actually came out.
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* {{Narm}}: 'Twilight Projection'[[note]]Auspex 5[[/note]] doesn't make your player character appears in ''[[{{Literature/Twilight}} that awful book]]'', nope.
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* {{Narm}}: 'Twilight Projection'[[hottip:*:Auspex 5]] doesn't make your player character appears in ''[[{{Literature/Twilight}} that awful book]]'', nope.

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* {{Narm}}: 'Twilight Projection'[[hottip:*:Auspex 5]] Projection'[[note]]Auspex 5[[/note]] doesn't make your player character appears in ''[[{{Literature/Twilight}} that awful book]]'', nope.
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* MagnificentBastards: Many characters could qualify, but half of [[MonsterLord the Ventrue]] actually run on this.

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* MagnificentBastards: MagnificentBastard: Many characters could qualify, but half of [[MonsterLord the Ventrue]] actually run on this.
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* EvilIsSexy - [[HornyDevils The Daeva]] are made of this trope.


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* MagnificentBastards: Many characters could qualify, but half of [[MonsterLord the Ventrue]] actually run on this.

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* UncannyValley: The lower the humanity, the closer a Kindred is to this.

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* RuleAbidingRebel -- Some Carthians try to find reforms for the Requiem that don't disrupt the Invictus-derived model of praxis, lest they get boots on their necks.
* UncannyValley: The lower the humanity, the closer a Kindred is to this.this.
** The Haunts can be fugly bat-faced monsters out of your worst nightmares or they can be beautiful... perfectly beautiful... ''disturbingly'' beautiful.
*** Some of their bloodlines lack any flaws in their appearance, but are so taken by their BlueAndOrangeMorality that it's the same issue.
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* AwesomeMoments - In the original edition, The Ordo Dracul's Coils of the Dragon were passive disciplines that modified the dragons existing state, making easier to be a vampire. this was considered to be a step in the right direction towards the Ordo's goal of transcendence. In Blood and Smoke: The Strix Chronicle, The Coils will be Proof that the Ordo can, will, and do succeed in transcending the Vampiric Condition.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Narm}}: 'Twilight Projection'[[hottip:*:Auspex 5]] doesn't make your player character appears in ''[[{{Literature/Twilight}} that awful book]]'', nope.
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* FridgeBrilliance - The dead girl plot in ''Ventrue'' actually reference Belial's Brood mechanics and fluff to fight the strix. [[EvilVersusEvil You know what that means!]]
* FridgeHorror - All over the place, which is saying a lot when the game is ''already'' about horror.
** A relatively mild example: independent Moroi (see CripplingOverspecialization). Most are kept on a short leash by the Ordo Dracul; most of the rest were killed. However, this means logically that there are those of the bloodline that didn't want to be leashed killers, enough that they refused...and were powerful enough to avoid destruction. This is actually discussed--bringing in or bringing down such creatures is sometimes tasked to disposable coteries that are more trouble than they're worth--but the ''implications'' aren't really delved into in-text.
** The Ghouls. It's hidden right on the surface, but when you make a Ghoul, you ruin a persons life as thoroughly as any addiction. The horror is explored in the Ghoul splatbook, with a Ghoul so desperate that he drinks the menstrual blood of another, recently fed, ghoul. But otherwise the horror you wreck on this person is just implied.
*** Even more so: It's implied the reason the Duoloi, the ghouls who serve Belial's Brood, are so loyal is because of [[BenevolentBoss how well they're treated]] compared to mainstream ones. Yes, you read that right-the ''{{Card Carrying Villain}}s'' treat their ghouls better then ''every other vampire in existence''.
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* SugarWiki/HeartwarmingMoments: The opening fiction for ''Ghouls'' is the story of a beaten and broken ghoul being teased viciously by his regnant, the stereotypical [[EvilIsSexy female vampire]] (withholding blood, doing torture, withholding sex, etc). After a look into his thoughts about his life and times with her, the ghoul begins to think about betraying her by trapping her in a room exposed to sunlight. Que the Kindred's appearance: someone seems to have already tried to do that to her. Now she's beaten and broken as well, and then she begins to call on her loyal ghoul for help seeking shelter while regenerating her immortal wounds. He does, completely discarding his treacherous plan.

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* SugarWiki/HeartwarmingMoments: The opening fiction for ''Ghouls'' is the story of a beaten and broken ghoul being teased viciously by his regnant, the stereotypical [[EvilIsSexy female vampire]] (withholding blood, doing torture, withholding sex, etc). After a look into his thoughts about his life and times with her, the ghoul begins to think about betraying her by trapping her in a room exposed to sunlight. Que Cue the Kindred's appearance: someone seems to have already tried to do that to her. Now she's beaten and broken as well, and then she begins to call on her loyal ghoul for help seeking shelter while regenerating her immortal wounds. He does, completely discarding his treacherous plan.

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Updated to meet new Nightmare Fuel criteria.


* HighOctaneNightmareFuel: Goes without saying, though the Nosferatu discipline of Nightmare is, as might be inferred, an excellent example.
** Notably, there's ''Cymothoa Sanguinaria'', a hideous parasite from ''Wicked Dead''. Once it infects a mortal host, it begins usurping control of the body, driving the host to seek out blood. As time passes, the parasite takes full control, leaving the host's consciousness aware but powerless, forced to watch everything the parasite does. And that's not getting into how exactly it ''spawns''... Based off a real-life parasitic isopod, ''Cymothoa excigua'', that commonly replaces fish's tongues.
** And then there's the Strix. When facing off against [[TheUnfettered purposeless]] [[TheLegionsOfHell demons]] is the ''least'' of your problems with them, shit gets real.


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* NightmareFuel: Goes without saying, though the Nosferatu discipline of Nightmare is, as might be inferred, an excellent example.
** Notably, there's ''Cymothoa Sanguinaria'', a hideous parasite from ''Wicked Dead''. Once it infects a mortal host, it begins usurping control of the body, driving the host to seek out blood. As time passes, the parasite takes full control, leaving the host's consciousness aware but powerless, forced to watch everything the parasite does. And that's not getting into how exactly it ''spawns''... Based off a real-life parasitic isopod, ''Cymothoa excigua'', that commonly replaces fish's tongues.
** And then there's the Strix. When facing off against [[TheUnfettered purposeless]] [[TheLegionsOfHell demons]] is the ''least'' of your problems with them, shit gets real.
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* SugarWiki/HeartwarmingMoments: The opening fiction for ''Ghouls'' is the story of a beate n and broken ghoul being teased viciously by his regnant, the stereotypical [[EvilIsSexy female vampire]] (withholding blood, doing torture, withholding sex, etc). After a look into his thoughts about his life and times with her, the ghoul begins to think about betraying her by trapping her in a room exposed to sunlight. Que the Kindred's appearance: someone seems to have already tried to do that to her. Now she's beaten and broken as well, and then she begins to call on her loyal ghoul for help seeking shelter while regenerating her immortal wounds. He does, completely discarding his treacherous plan.

to:

* SugarWiki/HeartwarmingMoments: The opening fiction for ''Ghouls'' is the story of a beate n beaten and broken ghoul being teased viciously by his regnant, the stereotypical [[EvilIsSexy female vampire]] (withholding blood, doing torture, withholding sex, etc). After a look into his thoughts about his life and times with her, the ghoul begins to think about betraying her by trapping her in a room exposed to sunlight. Que the Kindred's appearance: someone seems to have already tried to do that to her. Now she's beaten and broken as well, and then she begins to call on her loyal ghoul for help seeking shelter while regenerating her immortal wounds. He does, completely discarding his treacherous plan.
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natter


** Here's the kicker: the vampire is the ghoul's biological daughter. She ghouled her own father during the early days of her Embrace because she wanted a loving family member to help her get through her new state of existence! Say it with me now: [[YourMileageMayVary Awwwwwwwww~!]]

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