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* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=wWQDTkjwfr4 "Gyges, Will You Please Help Me?"]] is closely based on [[https://www.youtube.com/watch?v=0eeZGbcmgI4 "Truth"]] (Haides theme) from ''VideoGame/ThunderForce III''. The game's composer Music/AlexanderBrandon [[WordOfGod himself stated that]] it was heavily influenced by ''Thunder Force III''.

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* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=wWQDTkjwfr4 "Gyges, Will You Please Help Me?"]] is closely based on [[https://www.youtube.com/watch?v=0eeZGbcmgI4 "Truth"]] (Haides theme) from ''VideoGame/ThunderForce III''. The game's composer Music/AlexanderBrandon Alexander Brandon [[WordOfGod himself stated that]] it was heavily influenced by ''Thunder Force III''.

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* HilariousInHindsight:
** The fact that the game was only available for DOS despite portraying Microsof... er... Microsol as the antagonistic force is [[BitingTheHandHumor hilarious]] enough, but then the game is also available for Microsoft Store in attempt to make it playable on XBOX.

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* HilariousInHindsight:
**
HilariousInHindsight: The fact that the game was only available for DOS despite portraying Microsof... er... Microsol as the antagonistic force is [[BitingTheHandHumor hilarious]] enough, but then the game is also available for Microsoft Store in attempt to make it playable on XBOX.
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Reverting my Misuse from long ago.


* HarsherInHindsight: The plot where Microsol is violently exploiting the planet Tyrian for Gravitium, can seem similar to the mining operations on Pandora for {{Unobtanium}} in ''Film/{{Avatar}}''. Tyrian's floating continents are also similar in concept to Pandora's and contain an element valued for space craft as well.
* HilariousInHindsight: The fact that the game was only available for DOS despite portraying Microsof... er... Microsol as the antagonistic force is [[BitingTheHandHumor hilarious]] enough, but then the game is also available for Microsoft Store in attempt to make it playable on XBOX.

to:

* HarsherInHindsight: The plot where Microsol is violently exploiting the planet Tyrian for Gravitium, can seem similar to the mining operations on Pandora for {{Unobtanium}} in ''Film/{{Avatar}}''. Tyrian's floating continents are also similar in concept to Pandora's and contain an element valued for space craft as well.
* HilariousInHindsight:
HilariousInHindsight:
**
The fact that the game was only available for DOS despite portraying Microsof... er... Microsol as the antagonistic force is [[BitingTheHandHumor hilarious]] enough, but then the game is also available for Microsoft Store in attempt to make it playable on XBOX.
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-->''"Whoever you are... um... Thanks anyway. '''AAAAUUUGGGHHH! THE CONTROL PANEL'S ON FIRE!'''"''

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-->''"Whoever you are... um... Thanks anyway. '''AAAAUUUGGGHHH! THE CONTROL PANEL'S ON FIRE!'''"''FIRE!'''"''
* TheWoobie: Poor Trent Hawkins. After [[spoiler:his friends and family are killed by Microsol]] and his feats of revenge gain the attention of the anti-Microsol resistance, [[spoiler:he ends up being exploited for his heroism and forced to solve crisis after crisis without any chance to take care of himself. He even overhears a transmission in which Transon Lohk, head of Gencore, outright brags about how he's going to keep using Trent for the latest crisis of the week, knowing that as a hero he will be obligated to accept.]] It's no wonder by the end of Chapter 4, [[spoiler:he decides to just flee the galaxy, hoping he can finally enjoy a life of peace and solitude...but Chapter 5 seems him getting roped back to home to solve one last conflict.]]
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Added DiffLines:

* HilariousInHindsight: The fact that the game was only available for DOS despite portraying Microsof... er... Microsol as the antagonistic force is [[BitingTheHandHumor hilarious]] enough, but then the game is also available for Microsoft Store in attempt to make it playable on XBOX.
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* FandomRivalry: Fans of this game, along with other early or similar Western shmups such as ''VideoGame/RaptorCallOfTheShadows'' and ''VideoGame/JetsNGuns'', have a bit of grudge with fans of more arcade-style Japanese-developed shooters. The latter dismisses "euroshmups" as a mess that's either too easy or too hard, rely more on equipment and grinding instead of skills, have no such thing as hitboxes, and awkward controls, while the former feels that the latter are as linear and as deep as Videogame/CallOfDuty that arcade shooters are [[ItsHardSoItSucks too unforgiving]]. The overwhelming popularity of BulletHell shmups in recent years has made it worse, as fans of the traditional Western shmups disdain the latter for having a greater focus towards playing for score and producing artificial difficulty by simply having enemies spamming the screen with lots of projectiles rather than actual level design challenge in the vein of certain shmups like ''VideoGame/RType''. Both camps are very defensive of their opinions.

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* FandomRivalry: Fans of this game, along with other early or similar Western shmups such as ''VideoGame/RaptorCallOfTheShadows'' and ''VideoGame/JetsNGuns'', have a bit of grudge with fans of more arcade-style Japanese-developed shooters. The latter dismisses "euroshmups" as a mess that's either too easy or too hard, rely more on equipment and grinding instead of skills, have no such thing as hitboxes, and awkward controls, while the former feels that the latter are as linear and as deep as Videogame/CallOfDuty that arcade shooters are [[ItsHardSoItSucks too unforgiving]]. The overwhelming popularity of BulletHell shmups in recent years has made it worse, as fans of the traditional Western shmups disdain the latter danmaku games for having a greater focus towards playing for score and producing artificial difficulty by simply having enemies spamming the screen with lots of projectiles rather than actual level design challenge in the vein of certain shmups like ''VideoGame/RType''. Both camps are very defensive of their opinions.
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* FandomRivalry: Fans of this game, along with other early or similar Western shmups such as ''VideoGame/RaptorCallOfTheShadows'' and ''VideoGame/JetsNGuns'', have a bit of grudge with fans of more arcade-style Japanese-developed shooters. The latter dismisses "euroshmups" as a mess that's either too easy or too hard, rely more on equipment and grinding instead of skills, have no such thing as hitboxes, and awkward controls, while the former feels that the latter are as linear and as deep as Videogame/CallOfDuty that arcade shooters are [[ItsHardSoItSucks too unforgiving]]. The overwhelming popularity of BulletHell shmups in recent years has made it worse, as fans of the traditional Western shmups disdain the latter for FakeDifficulty and a focus towards playing for score rather than actual level design challenge. Both camps are very defensive of their opinions.

to:

* FandomRivalry: Fans of this game, along with other early or similar Western shmups such as ''VideoGame/RaptorCallOfTheShadows'' and ''VideoGame/JetsNGuns'', have a bit of grudge with fans of more arcade-style Japanese-developed shooters. The latter dismisses "euroshmups" as a mess that's either too easy or too hard, rely more on equipment and grinding instead of skills, have no such thing as hitboxes, and awkward controls, while the former feels that the latter are as linear and as deep as Videogame/CallOfDuty that arcade shooters are [[ItsHardSoItSucks too unforgiving]]. The overwhelming popularity of BulletHell shmups in recent years has made it worse, as fans of the traditional Western shmups disdain the latter for FakeDifficulty and having a greater focus towards playing for score and producing artificial difficulty by simply having enemies spamming the screen with lots of projectiles rather than actual level design challenge.challenge in the vein of certain shmups like ''VideoGame/RType''. Both camps are very defensive of their opinions.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: Fans of this game, along with other early or similar Western shmups such as ''VideoGame/RaptorCallOfTheShadows'' and ''VideoGame/JetsNGuns'', have a bit of grudge with fans of more arcade-style Japanese-developed shooters. The latter dismisses "euroshmups" as a mess that's either too easy or too hard, rely more on equipment and grinding instead of skills, have no such thing as hitboxes, and awkward controls, while the former feels that the latter are as linear and as deep as Videogame/CallOfDuty that arcade shooters are [[ItsHardSoItSucks too unforgiving]]. Both camps are very defensive of their opinions.

to:

* FandomRivalry: Fans of this game, along with other early or similar Western shmups such as ''VideoGame/RaptorCallOfTheShadows'' and ''VideoGame/JetsNGuns'', have a bit of grudge with fans of more arcade-style Japanese-developed shooters. The latter dismisses "euroshmups" as a mess that's either too easy or too hard, rely more on equipment and grinding instead of skills, have no such thing as hitboxes, and awkward controls, while the former feels that the latter are as linear and as deep as Videogame/CallOfDuty that arcade shooters are [[ItsHardSoItSucks too unforgiving]]. The overwhelming popularity of BulletHell shmups in recent years has made it worse, as fans of the traditional Western shmups disdain the latter for FakeDifficulty and a focus towards playing for score rather than actual level design challenge. Both camps are very defensive of their opinions.
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** Penetration weapons, such as the Mega Cannon and Zica Flamethrower may not seem all that powerful, until you realize that you can "affect" many enemies, including bosses, with them and OneHitKill a lot of them by ramming your ship into them. You should die from doing this in a realistic sense, but you don't. The Zica Flamethrower makes this easy to capitalize on thanks to its constant fire.

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** Penetration weapons, such as the Mega Cannon and Zica Flamethrower may not seem all that powerful, until you realize that you can "affect" many enemies, including bosses, with them and OneHitKill a lot of them by ramming your ship into them. You should die from doing this in a realistic sense, but you don't. The Zica Flamethrower makes this capitalizing easy to capitalize on thanks to its constant fire.fire and it lets you have a powerful raw-damage front weapon for enemies that happen to be immune to collisions.
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Added DiffLines:

** This is flipped against the mouse itself because mouse has to deal with acceleration, which means rapid movement can range from bumping into everything on the way to not making it there.
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** Due to differences in the data file structure, the [=OpenTyrian=] source port ends at episode four. Development of a version that works with the fifth episode from Tyrian 2000 (called, naturally, OpenTyrian2000) hadn't been completed until 2020.

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** Due to differences in the data file structure, the [=OpenTyrian=] source port ends at episode four. Development of a version that works with the fifth episode from Tyrian 2000 (called, naturally, OpenTyrian2000) [=OpenTyrian2000=]) hadn't been completed until 2020.

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** Due to differences in the data file structure, the [=OpenTyrian=] source port ends at episode four. Development of a version that works with all five episodes hadn't been completed until 2020.

to:

** Due to differences in the data file structure, the [=OpenTyrian=] source port ends at episode four. Development of a version that works with all five episodes the fifth episode from Tyrian 2000 (called, naturally, OpenTyrian2000) hadn't been completed until 2020.2020.
* SequelDifficultySpike: Perhaps not technically a sequel, but the first few levels of Episode 2 (the first commercial episode) are much much harder than the end of Episode 1 (the shareware episode).
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* HarsherInHindsight: The plot where Microsol is violently exploiting the planet Tyrian for Gravitium, can seem similar to the mining operations on Pandora for {{Unobtanium}} in ''Film/{{Avatar}}''. Tyrian's floating continents are also similar in concept to Pandora's and contain the valued element as well.

to:

* HarsherInHindsight: The plot where Microsol is violently exploiting the planet Tyrian for Gravitium, can seem similar to the mining operations on Pandora for {{Unobtanium}} in ''Film/{{Avatar}}''. Tyrian's floating continents are also similar in concept to Pandora's and contain the valued an element valued for space craft as well.

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