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** The [[https://www.youtube.com/watch?v=UidsHAbwE_U "Love Dream"]], the Maniac difficulty ending theme in ''IV'', is nicked straight from Music/LedZeppelin's [[https://www.youtube.com/watch?v=UidsHAbwE_U "Stairway to Heaven"]].
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Find any Japanese-speaking website that talks about Thunder Force VI, and there's a guarantee that there will be condemnations of it.

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** Bear in mind that this is Western reaction to ''VI'' at ''most''. In [[NeverAcceptedInHisHometown Japan?]] Just bringing it up in Japanese forums is a '''very''' surefire way to invite [[FlameWar vitriolic condemnations of it,]] to the point SnarkBait does not even begin to describe the overwhelmingly negative fan reception ''VI'' received back in home, even to this day.
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** Haides is the hardest of the initial five stages of ''III'', featuring moving walls that can trap you and a high speed section out of nowhere. It is, however, the only stage out of that first five that has all of the weapon upgrades.

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** Haides is the hardest of the initial five stages of ''III'', featuring moving walls that can trap you and a high speed section out of nowhere. It is, however, the only stage out of that first five that has all of the weapon upgrades. Therefore it's recommended by many players to start on Haides to get it out of the way and quickly get all of the weapons.
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* TierInducedScrappy: You won't see many people use the Mass Production version of the Styx in the ''SEGA AGES'' version of ''Thunder Force AC'', due to the ship getting a bonus when destroying enemies with its [[WeaponizedExhaust engines]], resulting in an extremely awkward scoring meta.
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** [[https://www.youtube.com/watch?v=oTQIiIKummw "Metal Squad"]], the stage 8 theme from ''IV'', is a close soundalike of Loudness's [[https://www.youtube.com/watch?v=B92FJPZkfdc "Soldier of Fortune"]], right down to the solo.

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** [[https://www.youtube.com/watch?v=oTQIiIKummw "Metal Squad"]], the stage 8 theme from ''IV'', is a close soundalike of Loudness's [[https://www.youtube.com/watch?v=B92FJPZkfdc com/watch?v=GBxBQCzoisw "Soldier of Fortune"]], right down to the solo.

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VI made fans scream "never let Sega touch Thunder Force again". Also, ORN Emperor's design was used to mock the art director, who was suspected of borrowing the Nightmare Fuel elements of his works in designing the final boss.


* CatharsisFactor: Stage 5 of ''V''. You get a new ship with powerful WaveMotionGun weapons that can be ''used infinitely'' and then proceed to enjoy one of the easiest stages in the game, blowing the Guardian's defense forces into pieces.
%% * ContestedSequel: ''Thunder Force V''. ''VI'', much more so.

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* CatharsisFactor: Stage 5 of ''V''. You get a new ship with powerful WaveMotionGun weapons that can be ''used infinitely'' and then proceed to enjoy one of the easiest stages in the game, blowing the Guardian's defense forces into pieces.
pieces. %% * ContestedSequel: ''Thunder Force V''. ''VI'', much more so.so.
* EnjoyTheStorySkipTheGame: Although ''V'' is [[ContestedSequel divisive]] among fans in terms of gameplay, its story is often praised as its strongest point.



** In ''VI'', the only ship you can initially play as starts off with all of its weapons and never loses them, which by ''Thunder Force'' standards is pretty broken. In other words, ''the default ship is more broken than the unlockable Rynex-R.''
* ItsShortSoItSucks: One of the main reasons ''Thunder Force VI'' wasn't so well received.
* MemeticMutation: The [[FinalBoss ORN Emperor]] from ''Thunder Force VI'' was a short-lived meme [[GermansLoveDavidHasselhoff in Korea.]]

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** In ''VI'', the only ship you can initially play as as, the Phoenix, starts off with all of its weapons and never loses them, which by ''Thunder Force'' standards is pretty broken. In other words, ''the default ship is more broken than the unlockable Rynex-R.''
* ItsEasySoItSucks: The source of ''V'''s [[ContestedSequel divisive]] status among fans of the series. ''VI'' made the problem ''worse'' by having its default ship being a total GameBreaker.
* ItsShortSoItSucks: One of the main reasons ''Thunder Force VI'' ''VI'' wasn't so well received.
* MemeticMutation: The [[FinalBoss ORN Emperor]] from ''Thunder Force VI'' ''VI'' was a short-lived meme [[GermansLoveDavidHasselhoff in Korea.]]Korea as mockery towards the game's art director.



** ''Thunder Force V''[='=]s bad ending: [[spoiler:Cenes is subject to repeat what happened to Vasteel/Rynex, only instead of ejecting from the ship, ''she is trapped in it.'' All while [[https://www.youtube.com/watch?v=NxwvNLg_WnI frantic music]] plays and the Guardian begs her to blow the ship up, despite being unable to.]]
** The good ending as well. While heartwarming music plays, the Last Letter scene is still a bit spooky.

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** ''Thunder Force V''[='=]s *** The bad ending: ending for ''V''? [[spoiler:Cenes is subject to repeat what happened to Vasteel/Rynex, only instead of ejecting from the ship, ''she is trapped in it.'' All while [[https://www.youtube.com/watch?v=NxwvNLg_WnI frantic music]] plays and the Guardian begs her to blow the ship up, despite being unable to.]]
** *** The good ending as well. While heartwarming music plays, the Last Letter scene is still a bit spooky.



*** The Easy Mode ending as well. It consists of a dark screen of flashing images and the eyes of the ORN Emperor while ominous chanting in the background is heard as ORN Faust calls for Earth's unconditional surrender using a darker version of The Guardian's speech from V.
** Somehow, [=C-CTNs-C=]'s [[spoiler: (a.k.a. Cenes Crawford)]] [[http://vignette2.wikia.nocookie.net/thunderforce/images/9/9f/C-CTNs-C.png/revision/latest?cb=20141106093851 appearance]] in ''Thunder Force VI'' is a bit creepy to some people.

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*** The [[EasyModeMockery Easy Mode ending ending]] as well. It consists of a dark screen of flashing images and the eyes of the ORN Emperor while ominous chanting in the background is heard as ORN Faust calls for Earth's unconditional surrender using a darker version of The Guardian's speech from V.
''V''.
** Somehow, [=C-CTNs-C=]'s [[spoiler: (a.k.a. Cenes Crawford)]] [[http://vignette2.wikia.nocookie.net/thunderforce/images/9/9f/C-CTNs-C.png/revision/latest?cb=20141106093851 appearance]] in ''Thunder Force VI'' ''VI'' is a bit creepy [[UncannyValley creepy]] to some people.people.
* OnlyTheCreatorDoesItRight: All the first five instalments of the series were developed by the now-defunct Technosoft, with ''IV'' regarded as the best in the series while ''V'' being [[EnjoyTheStorySkipTheGame best known for its story.]] When Sega acquired the rights to the series and developed ''VI'', [[{{Sequelitis}} however...]]



* {{Sequelitis}}: ''VI'' was released 10 years after ''V'', and came to be a big disappointment among fans, with only six short stages, a radically different soundtrack, excessive homages to past games, weapons as broken as ''Thunder Force V''[='=]s, and a new weapon mechanic in which you start with every weapon and never lose any of them.

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* {{Sequelitis}}: ''VI'' was released 10 years after ''V'', and came to be a big disappointment among fans, with only six short stages, a radically different soundtrack, excessive homages to past games, weapons as broken as ''Thunder Force V''[='=]s, ''V''[='=]s, and a new weapon mechanic in which you start with every weapon and never lose any of them.



** [[https://www.youtube.com/watch?v=oTQIiIKummw "Metal Squad"]], the stage 8 theme from ''Thunder Force IV'', is a close soundalike of Loudness's [[https://www.youtube.com/watch?v=B92FJPZkfdc "Soldier of Fortune"]], right down to the solo.
** [[https://www.youtube.com/watch?v=-VzLxWBho-8 "Lightning Strikes Again"]], the opening theme from ''Thunder Force IV'', is based on Dokken's song named--get ready for it--[[https://www.youtube.com/watch?v=MKF5R8doqDE "Lightning Strikes Again"]].
** [[https://www.youtube.com/watch?v=nud4FpIeNqo "Beginning of War"]], the intro theme to Thunder Force V and the Gauntlet's leitmotif, takes its riffs from [[https://www.youtube.com/watch?v=25h8mwE5ZOI "Live Wire"]] by Mötley Crüe.
** [[https://www.youtube.com/watch?v=MYbztuII3iY "Ruined Green"]] from ''VI'' sounds very similar [[https://www.youtube.com/watch?v=zDuTidfmaI4 "Geometric City"]] from ''[[VideoGame/RaySeries RayStorm]]''.
** Compare [[https://www.youtube.com/watch?v=-qx69cCE7Vs Full Speed]] from ''VI'' to [[https://www.youtube.com/watch?v=FLc1msji0_w "Burning Heat"]] from ''VideoGame/{{Gradius}}''.

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** [[https://www.youtube.com/watch?v=oTQIiIKummw "Metal Squad"]], the stage 8 theme from ''Thunder Force IV'', ''IV'', is a close soundalike of Loudness's [[https://www.youtube.com/watch?v=B92FJPZkfdc "Soldier of Fortune"]], right down to the solo.
** [[https://www.youtube.com/watch?v=-VzLxWBho-8 "Lightning Strikes Again"]], the opening theme from ''Thunder Force IV'', ''IV'', is based on Dokken's song named--get ready for it--[[https://www.youtube.com/watch?v=MKF5R8doqDE "Lightning Strikes Again"]].
** [[https://www.youtube.com/watch?v=nud4FpIeNqo "Beginning of War"]], the intro theme to Thunder Force V ''V'' and the Gauntlet's leitmotif, takes its riffs from [[https://www.youtube.com/watch?v=25h8mwE5ZOI "Live Wire"]] by Mötley Crüe.
** [[https://www.youtube.com/watch?v=MYbztuII3iY "Ruined Green"]] Green"]], the stage 1 theme from ''VI'' when playing as the Phoenix, sounds very similar [[https://www.youtube.com/watch?v=zDuTidfmaI4 "Geometric City"]] from ''[[VideoGame/RaySeries RayStorm]]''.
** Compare [[https://www.youtube.com/watch?v=-qx69cCE7Vs Full Speed]] Speed]], the stage 5 theme from ''VI'' when playing as the Rynex-R, to [[https://www.youtube.com/watch?v=FLc1msji0_w "Burning Heat"]] from ''VideoGame/{{Gradius}}''.



* TheyWastedAPerfectlyGoodPlot: ''Thunder Force VI''- the ORN Empire has found its way to Earth despite Cenes Crawford's [[spoiler:and the Guardian's]] best efforts, Earth forces have revived the Sword Fleet just in time to make a stand at their homeworld's orbit, and their most advanced weapon, the RVR-00 Phoenix fighter with Brigadine booster, is about to deal the first blow...... and all we get from that story angle is a mere cutscene.
* UnderusedGameMechanic: ''Thunder Force V'' features a "Direct" control option that assigns each of the five weapons to its own button, alongside the traditional option of "cycle through weapon list" buttons. Direct weapon switching was sadly not kept for ''Thunder Force VI''.

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* TheyWastedAPerfectlyGoodPlot: ''Thunder Force VI''- At the beginning of ''VI'', the ORN Empire has found its way to Earth despite Cenes Crawford's [[spoiler:and the Guardian's]] best efforts, Earth forces have revived the Sword Fleet just in time to make a stand at their homeworld's orbit, and their most advanced weapon, the RVR-00 Phoenix fighter with Brigadine booster, is about to deal the first blow...... and all we get from that story angle is a mere cutscene.
* UnderusedGameMechanic: ''Thunder Force V'' ''V'' features a "Direct" control option that assigns each of the five weapons to its own button, alongside the traditional option of "cycle through weapon list" buttons. Direct weapon switching was sadly not kept for ''Thunder Force VI''.''VI''.
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** Blade in ''IV''. Normally, when you shoot an enemy, blue explosions indicate no damage and red explosions indicate damage. However, when hitting enemies with the Blade, ''all'' hit explosions are red, meaning you can fire nonstop at a boss and not realize you've been doing no damage to it all along until you're wondering "WhyWontYouDie" 5 minutes later. At least its base counterpart, the [[BoringButPractical Twin Shot]], doesn't have this problem. Even worse, when the Rynex was backported into the ''SEGA AGES'' port of ''Thunder Force AC'', the Blade kept this behavior.

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** Blade in ''IV''. Normally, when you shoot an enemy, blue explosions indicate no damage and red explosions indicate damage. However, when hitting enemies with the Blade, ''all'' hit explosions are red, meaning you can fire nonstop at a boss and not realize you've been doing no damage to it all along until you're wondering "WhyWontYouDie" 5 minutes later. At least its base counterpart, the [[BoringButPractical Twin Shot]], doesn't have this problem. Even worse, when the Rynex was backported into the ''SEGA AGES'' port of ''Thunder Force AC'', the Blade kept this behavior.behavior, as if M2 expected players to view "I can't tell if my weapon is doing damage" with fond nostalgia.
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* SignatureScene: Stage 5 of ''Thunder Force V'', in which the player gains access to the Brigandine module and then proceeds to ''demolish'' the Sword Fleet, culminating in a ClimaxBoss fight with [[spoiler:[[DuelingPlayerCharacters the Rynex / Vasteel Original]] from ''Thunder Force IV'']].

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* SignatureScene: Stage 5 of ''Thunder Force V'', in which the player gains access to the Brigandine module and then proceeds to ''demolish'' the Sword Fleet, culminating in a ClimaxBoss fight with [[spoiler:[[DuelingPlayerCharacters the Rynex / Vasteel Original]] from ''Thunder Force IV'']]. It is easily the most famous stage in the series.
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* SignatureScene: Stage 5 of ''Thunder Force V'', in which the player gains access to the Brigandine module and then proceeds to ''demolish'' the Sword Fleet, culminating in a ClimaxBoss fight with [[spoiler:Rynex / Vasteel Original]].

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* SignatureScene: Stage 5 of ''Thunder Force V'', in which the player gains access to the Brigandine module and then proceeds to ''demolish'' the Sword Fleet, culminating in a ClimaxBoss fight with [[spoiler:Rynex [[spoiler:[[DuelingPlayerCharacters the Rynex / Vasteel Original]].Original]] from ''Thunder Force IV'']].
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* SignatureScene: Stage 5 of ''Thunder Force V'', in which the player gains access to the Brigandine module and then proceeds to ''demolish'' the Sword Fleet, culminating in a ClimaxBoss fight with [[spoiler:Rynex / Vasteel Original]].

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* ThatOneLevel: In ''II'', Stage 4-1 ([=X68K=]) / 3-1 (MD) is a cavern where you have to carefully navigate through mazes of red walls to get from one base to the next. The difficulty is especially pronounced in the MD version, as the old Stage 3-1 was removed, causing this stage to take its place and thus lacking a more intermediate stage where you can prepare for this one; up until this point, the DeadlyWalls were mainly sky fences, skyscrapers, or random tunnels of destructible walls in the open air, but here you are expected to carefully fly through the tunnels at such a high speed. The space where you find the final base is the most aggravating, as it's covered in destructible wall that you have to shoot through ''while'' dodging enemy fire at the same time.

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* ThatOneLevel: ThatOneLevel:
**
In ''II'', Stage 4-1 ([=X68K=]) / 3-1 (MD) is a cavern where you have to carefully navigate through mazes of red walls to get from one base to the next. The difficulty is especially pronounced in the MD version, as the old Stage 3-1 was removed, causing this stage to take its place and thus lacking a more intermediate stage where you can prepare for this one; up until this point, the DeadlyWalls were mainly sky fences, skyscrapers, or random tunnels of destructible walls in the open air, but here you are expected to carefully fly through the tunnels at such a high speed. The space where you find the final base is the most aggravating, as it's covered in destructible wall that you have to shoot through ''while'' dodging enemy fire at the same time.time.
** Haides is the hardest of the initial five stages of ''III'', featuring moving walls that can trap you and a high speed section out of nowhere. It is, however, the only stage out of that first five that has all of the weapon upgrades.

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* ScrappyWeapon: Blade in ''IV''. Normally, when you shoot an enemy, blue explosions indicate no damage and red explosions indicate damage. However, when hitting enemies with the Blade, ''all'' hit explosions are red, meaning you can fire nonstop at a boss and not realize you've been doing no damage to it all along until you're wondering "WhyWontYouDie" 5 minutes later. At least its base counterpart, the [[BoringButPractical Twin Shot]], doesn't have this problem. Even worse, when the Rynex was backported into the ''SEGA AGES'' port of ''Thunder Force AC'', the Blade kept this behavior.

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* ScrappyWeapon: ScrappyWeapon:
** Sidewinder in the original ''Thunder Force II''. It's just a stream of missiles that fire straight ahead. Why this when the Twin Shot and its upgraded version, the Laser, exist? Fortunately it was RescuedFromTheScrappyHeap in the Mega Drive / Genesis port, where it was retooled into shots that fire up and down, making it useful for taking out enemies on the floor and ceiling.
**
Blade in ''IV''. Normally, when you shoot an enemy, blue explosions indicate no damage and red explosions indicate damage. However, when hitting enemies with the Blade, ''all'' hit explosions are red, meaning you can fire nonstop at a boss and not realize you've been doing no damage to it all along until you're wondering "WhyWontYouDie" 5 minutes later. At least its base counterpart, the [[BoringButPractical Twin Shot]], doesn't have this problem. Even worse, when the Rynex was backported into the ''SEGA AGES'' port of ''Thunder Force AC'', the Blade kept this behavior.
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* ThatOneLevel: In ''II'', Stage 4-1 (X68K) / 3-1 (MD) is a cavern where you have to carefully navigate through mazes of red walls to get from one base to the next. The difficulty is especially pronounced in the MD version, as the old Stage 3-1 was removed, causing this stage to take its place and thus lacking a more intermediate stage where you can prepare for this one; up until this point, the DeadlyWalls were mainly sky fences, skyscrapers, or random tunnels of destructible walls in the open air, but here you are expected to carefully fly through the tunnels at such a high speed. The space where you find the final base is the most aggravating, as it's covered in destructible wall that you have to shoot through ''while'' dodging enemy fire at the same time.

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* ThatOneLevel: In ''II'', Stage 4-1 (X68K) ([=X68K=]) / 3-1 (MD) is a cavern where you have to carefully navigate through mazes of red walls to get from one base to the next. The difficulty is especially pronounced in the MD version, as the old Stage 3-1 was removed, causing this stage to take its place and thus lacking a more intermediate stage where you can prepare for this one; up until this point, the DeadlyWalls were mainly sky fences, skyscrapers, or random tunnels of destructible walls in the open air, but here you are expected to carefully fly through the tunnels at such a high speed. The space where you find the final base is the most aggravating, as it's covered in destructible wall that you have to shoot through ''while'' dodging enemy fire at the same time.
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* ThatOneLevel: In ''II'', Stage 4-1 (X68K) / 3-1 (MD) is a cavern where you have to carefully navigate through mazes of red walls to get from one base to the next. The difficulty is especially pronounced in the MD version, as the old Stage 3-1 was removed, causing this stage to take its place and thus lacking a more intermediate stage where you can prepare for this one; up until this point, the DeadlyWalls were mainly sky fences, skyscrapers, or random tunnels of destructible walls in the open air, but here you are expected to carefully fly through the tunnels at such a high speed. The space where you find the final base is the most aggravating, as it's covered in destructible wall that you have to shoot through ''while'' dodging enemy fire at the same time.
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** ''Thunder Force II MD'' had to remove an entire stage from the X68000 version[[note]]More specifically, Stages 3-1 and 4-2; what was Stage 4-1 is now 3-1, Stage 3-2 is kept, and subsequent stages are bumped down a number[[/note]] as well as some graphical effects, but it plays pretty well and buffs some of the weapons (Hunter now fires faster bullets, for example) while replacing some other weapons with more useful ones (Sidewinder was changed from "Laser clone that uses missiles instead of lasers" to a far more useful vertical shot). New music tracks were introduced too, with Stages 3-2 and 4-2 now having unique tracks instead of just reusing the Stage 1-2 and 2-2 tracks.

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** ''Thunder Force II MD'' had to remove an entire stage from the X68000 version[[note]]More specifically, Stages 3-1 and 4-2; what was Stage 4-1 is now 3-1, Stage 3-2 is kept, and subsequent stages are bumped down a number[[/note]] as well as some graphical effects, but it plays pretty well and buffs some of the weapons (Hunter now fires faster bullets, for example) while replacing some other weapons with more useful ones (Sidewinder was changed from "Laser clone that uses missiles instead of lasers" to a far more useful vertical shot). New music tracks were introduced too, with Stages 3-2 using the old 3-1's music and 4-2 now having unique tracks instead its own theme, rather than both of just these sub-stages reusing the Stage 1-2 and 2-2 tracks.themes.
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** ''Thunder Force II MD'' had to remove an entire stage from the X68000 version[[note]]More specifically, Stages 3-1 and 4-2; what was Stage 4-1 is now 3-1, Stage 3-2 is kept, and subsequent stages are bumped down a number[[/note]] as well as some graphical effects, but it plays pretty well and buffs some of the weapons (Hunter now fires faster bullets, for example) while replacing some other weapons with more useful ones (Sidewinder was changed from "Laser clone that uses missiles instead of lasers" to a far more useful vertical shot). New music tracks were introduced too, with Stages 3-2 and 4-2 now having unique tracks instead of just [[RecycledSoundtrack reusing]] the Stage 1-2 and 2-2 tracks.

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** ''Thunder Force II MD'' had to remove an entire stage from the X68000 version[[note]]More specifically, Stages 3-1 and 4-2; what was Stage 4-1 is now 3-1, Stage 3-2 is kept, and subsequent stages are bumped down a number[[/note]] as well as some graphical effects, but it plays pretty well and buffs some of the weapons (Hunter now fires faster bullets, for example) while replacing some other weapons with more useful ones (Sidewinder was changed from "Laser clone that uses missiles instead of lasers" to a far more useful vertical shot). New music tracks were introduced too, with Stages 3-2 and 4-2 now having unique tracks instead of just [[RecycledSoundtrack reusing]] reusing the Stage 1-2 and 2-2 tracks.
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** ''Thunder Force II MD'' had to remove an entire stage from the X68000 version[[note]]More specifically, Stages 3-1 and 4-2; what was Stage 4-1 is now 3-1, Stage 3-2 is kept, and subsequent stages are bumped down a number[[/note]] as well as some graphical effects, but it plays pretty well and buffs some of the weapons (Hunter now fires faster bullets, for example) while replacing some other weapons with more useful ones (Sidewinder was changed from "Laser clone that uses missiles instead of lasers" to a far more useful vertical shot).

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** ''Thunder Force II MD'' had to remove an entire stage from the X68000 version[[note]]More specifically, Stages 3-1 and 4-2; what was Stage 4-1 is now 3-1, Stage 3-2 is kept, and subsequent stages are bumped down a number[[/note]] as well as some graphical effects, but it plays pretty well and buffs some of the weapons (Hunter now fires faster bullets, for example) while replacing some other weapons with more useful ones (Sidewinder was changed from "Laser clone that uses missiles instead of lasers" to a far more useful vertical shot). New music tracks were introduced too, with Stages 3-2 and 4-2 now having unique tracks instead of just [[RecycledSoundtrack reusing]] the Stage 1-2 and 2-2 tracks.
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** ''Thunder Force II MD'' had to remove an entire stage from the X68000 version[[note]]More specifically, Stages 3-1 and 4-2; what was Stage 4-1 is now 3-1, Stage 3-2 is kept, and subsequent stages are bumped down a number[[/note]] as well as some graphical effects, but it plays pretty well and buffs some of the weapons (Hunter now fires faster bullets, for example) while replacing some other weapons with more useful ones (Sidewinder was changed from "Laser clone that uses missiles instead of lasers" to a far more useful vertical shot).
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** Free Range in ''V''. Even the manual of the North American version describes it as the strongest weapon in the game and encourages you to use it.

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** Free Range in ''V''. It's a conical radar that can be aimed in any direction, and zaps enemies with high-damage beams when they enter the detection range. Even the manual of the North American version describes it as the strongest weapon in the game and encourages you to use it. It was nerfed in ''VI'' to have a shorter range and less damage.

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* PortingDisaster:
** For some reason, ''Thunder Force AC'' has a really slow autofire rate, forcing players to furiously mash the fire button to achieve the same rate of fire as the Genesis version's autofire. And then there's ''Thunder Spirits'', a port of ''AC'' with still no autofire and lots of slowdown.
** Thunder Spirits actually has autofire, it just has to be turned on in the options menu, which for some reason is hidden instead of being obviously accessible. Ostensibly this was all to make the game more challenging. It ''does'', but probably not in the way that was intended.
* ScrappyMechanic: In ''III'' (on Normal and below) and ''IV'' onwards, getting killed takes away the weapon you have equipped, unless it's the Twin Shot or Back Shot. In practice, this means you'll frequently be using the weapon you ''least'' need when you're in situations where you feel like you have a reasonable chance of taking a hit.

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* PortingDisaster:
ScrappyMechanic:
** For some reason, ''Thunder Force AC'' has a really slow autofire rate, forcing players to furiously mash the fire button to achieve the same rate of fire as the Genesis version's autofire. And then there's ''Thunder Spirits'', a port of ''AC'' with still no autofire and lots of slowdown.
** Thunder Spirits actually has autofire, it just has to be turned on in the options menu, which for some reason is hidden instead of being obviously accessible. Ostensibly this was all to make the game more challenging. It ''does'', but probably not in the way that was intended.
* ScrappyMechanic:
In ''III'' (on Normal and below) and ''IV'' onwards, getting killed takes away the weapon you have equipped, unless it's the Twin Shot or Back Shot. In practice, this means you'll frequently be using the weapon you ''least'' need when you're in situations where you feel like you have a reasonable chance of taking a hit.hit.
** ''AC'' has no autofire, expecting players to [[ButtonMashing rapidly tap]] the fire button to fire as fast as in the Genesis version with autofire turned on. This can be worked around if you're playing on an emulator with an autofire function (either in the emulator or on a controller that has it), or in the home ports (all of which have it), but if you're playing on arcade hardware you'll have to wire an autofire button onto your cabinet, assuming you own it or otherwise have permission from the arcade operator. ''Spirits'' also has it off by default and requires a cheat code to use.
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** In ''III'', Sever is an upgrade to the Twin Shot, firing laser bursts in front of the ship and doing massive damage to anything it touches, and can destroy bosses in ''seconds''. The only drawback is that like with all other non-default weapons, you lose it if you die with the weapon equipped (or die at all on Hard and Mania).

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* PolishedPort: The ''SEGA Ages'' version on Switch has everything you'd expect in a console-to-another-console port (screen fitting and filter options, button configuration) and M2's usual top-notch porting standards, but adds a neat new feature: you can now have voices not interrupt the background music! And if you beat the game, you unlock the Styx from ''III'' as a playable ship. Last but not least, it has perhaps the lowest amount of input lag of any shmup on the Switch, at only three frames.

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* PolishedPort: PolishedPort:
**
The ''SEGA Ages'' AGES'' version on Switch by Creator/{{M2}} has everything you'd expect in a console-to-another-console port (screen fitting and filter options, button configuration) and M2's usual top-notch porting standards, but adds a neat new feature: you can now have voices not interrupt the background music! And if you beat the game, you unlock the Styx from ''III'' as a playable ship. Last but not least, it has perhaps the lowest amount of input lag of any shmup on the Switch, at only three frames.frames.
** ''SEGA AGES: Thunder Force AC'' is just as smoothly done, including a built-in rapid fire option and backporting two ships from ''Thunder Force IV'': the Rynex and the Mass Production Styx (the latter of which [[PromotedToPlayable is an NPC ship]] in ''IV''!).
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* ScrappyWeapon: Blade in ''IV''. Normally, when you shoot an enemy, blue explosions indicate no damage and red explosions indicate damage. However, when hitting enemies with the Blade, ''all'' hit explosions are red, meaning you can fire nonstop at a boss and not realize you've been doing no damage to it all along until you're wondering "WhyWontYouDie" 5 minutes later. At least its base counterpart, the [[BoringButPractical Twin Shot]], doesn't have this problem.

to:

* ScrappyWeapon: Blade in ''IV''. Normally, when you shoot an enemy, blue explosions indicate no damage and red explosions indicate damage. However, when hitting enemies with the Blade, ''all'' hit explosions are red, meaning you can fire nonstop at a boss and not realize you've been doing no damage to it all along until you're wondering "WhyWontYouDie" 5 minutes later. At least its base counterpart, the [[BoringButPractical Twin Shot]], doesn't have this problem. Even worse, when the Rynex was backported into the ''SEGA AGES'' port of ''Thunder Force AC'', the Blade kept this behavior.
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* PolishedPort: The ''SEGA Ages'' version on Switch has everything you'd expect in a console-to-another-console port (screen fitting and filter options, button configuration) and M2's usual top-notch porting standards, but adds a neat new feature: you can now have voices not interrupt the background music! And if you beat the game, you unlock the Styx from ''III'' as a playable ship.

to:

* PolishedPort: The ''SEGA Ages'' version on Switch has everything you'd expect in a console-to-another-console port (screen fitting and filter options, button configuration) and M2's usual top-notch porting standards, but adds a neat new feature: you can now have voices not interrupt the background music! And if you beat the game, you unlock the Styx from ''III'' as a playable ship. Last but not least, it has perhaps the lowest amount of input lag of any shmup on the Switch, at only three frames.
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* {{Narm}}: The intro dialogue in ''Thunder Force II'':

to:

* {{Narm}}: The intro dialogue in ''Thunder Force II'':II''. The Genesis port erases the "I want to fly now" line, but the gravelly voice sampling renders nearly ''everything'' except "good luck" utterly incomprehensible instead.
Tabs MOD

Removed: 223

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* EarWorm: The option music in ''Thunder Force II'' (X68000 version), ''IV'', and ''VI'', "[[https://www.youtube.com/watch?v=5FvKczaUwI4&fmt=18 Tan Tan]] [[https://www.youtube.com/watch?v=oaAnnBw20bM&fmt=18 Ta Ta Ta Tan]]".
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** [[https://www.youtube.com/watch?v=MYbztuII3iY "Ruined Green"]] sounds very similar [[https://www.youtube.com/watch?v=zDuTidfmaI4 "Geometric City"]] from ''[[VideoGame/RaySeries RayStorm]]''.

to:

** [[https://www.youtube.com/watch?v=MYbztuII3iY "Ruined Green"]] from ''VI'' sounds very similar [[https://www.youtube.com/watch?v=zDuTidfmaI4 "Geometric City"]] from ''[[VideoGame/RaySeries RayStorm]]''.
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* [[https://www.youtube.com/watch?v=MYbztuII3iY "Ruined Green"]] sounds very similar [[https://www.youtube.com/watch?v=zDuTidfmaI4 "Geometric City"]] from ''[[VideoGame/RaySeries RayStorm]]''.

to:

* ** [[https://www.youtube.com/watch?v=MYbztuII3iY "Ruined Green"]] sounds very similar [[https://www.youtube.com/watch?v=zDuTidfmaI4 "Geometric City"]] from ''[[VideoGame/RaySeries RayStorm]]''.
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Added DiffLines:

* [[https://www.youtube.com/watch?v=MYbztuII3iY "Ruined Green"]] sounds very similar [[https://www.youtube.com/watch?v=zDuTidfmaI4 "Geometric City"]] from ''[[VideoGame/RaySeries RayStorm]]''.
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** ''Thunder Force V''[='=]s bad ending: [[spoiler:Cenes is subject to repeat what happened to [[strike:Rynex]] Vasteel, only instead of ejecting from the ship, ''she is trapped in it.'' All while [[https://www.youtube.com/watch?v=NxwvNLg_WnI frantic music]] plays, as if the game's begging ''you'' to self-destruct the Vambrace and there's absolutely nothing you can do about it.]]

to:

** ''Thunder Force V''[='=]s bad ending: [[spoiler:Cenes is subject to repeat what happened to [[strike:Rynex]] Vasteel, Vasteel/Rynex, only instead of ejecting from the ship, ''she is trapped in it.'' All while [[https://www.youtube.com/watch?v=NxwvNLg_WnI frantic music]] plays, as if plays and the game's begging ''you'' Guardian begs her to self-destruct blow the Vambrace and there's absolutely nothing you can do about it.ship up, despite being unable to.]]

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