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** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. Fortunately, most players tend to figure them out pretty quickly. And of course, they can sometimes be fun (and hilarious in some cases) to play around with. [[SugarWiki/FunnyMoments Pom-poms, anyone?]]
** Each time you pause the game and quit while in multiplayer, you'll get a very long message warning you against doing so the next time you go to play, supposedly to help you keep from being blacklisted in the future. Not only do you get this explanation every single time, but it's almost preaching to the choir considering most players will quit a level specifically because they need to blacklist someone else.

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** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. Fortunately, While most players tend to figure them out pretty quickly. And of course, they fairly quickly, it can sometimes be fun (and hilarious in some cases) a bit of a nuisance trying to play around with. [[SugarWiki/FunnyMoments Pom-poms, anyone?]]
communicate things to those who haven't.
** Each time you pause the game and quit while in multiplayer, you'll get a very long message warning you against doing so the next time you go to play, supposedly to help you keep from being blacklisted in the future. Not only do you get this explanation every single time, but it's almost preaching to the choir considering most players will quit a level specifically because they need to blacklist someone else.else, because of something happening in the level itself.

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** Each time you pause the game and quit while in multiplayer, you'll get a very long message warning you against doing so the next time you go to play, supposedly to help you keep from being blacklisted in the future. Not only do you get this explanation every single time, but it's almost preaching to the choir considering most players will quit a level specifically because they need to blacklist someone else.


* ToughActToFollow: As a follow up to ''A Link Between Worlds'', which was a return to the top perspective of the classic titles, to say the game doesn't match the approval of fans is understandable.
* TheWoobie: Princess Styla, no question. She spends the majority of the first major trailer (when she isn't explaining the game mechanics) crying or reminiscing about a time when she wasn't cursed. Although...since her curse is all about not being able to wear a PimpedOutDress, some people claim she suffers from more {{Wangst}} than being a woobie. {{Fridge Horror}} still applies here though because not being able to take off the ugly leotard is more than just a crime against fashion.

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* ToughActToFollow: As a follow up to ''A Link Between Worlds'', which was a return to the top perspective of the classic titles, to say the game doesn't match the approval of fans is understandable.
* TheWoobie: Princess Styla, no question. She spends the majority of the first major trailer (when she isn't explaining the game mechanics) crying or reminiscing about a time when she wasn't cursed. Although...since her curse is all about not being able to wear a PimpedOutDress, some people claim she suffers from more {{Wangst}} than being a woobie. {{Fridge Horror}} still applies here though because not being able to take off the ugly leotard is more than just a crime against fashion.
understandable.


* EightPointEight: Website/{{Screwattack}}'s ''Is It Good?'' gave it a '''"[[BrokeTheRatingScale N]][[BigNO O]]"''' rating, while giving ''VideoGame/YokaiWatch'' a "[[SoOkayItsAverage meh...]]" rating, resulting in Zelda Fans declaring "[[FandomBerserkButton GANNON-BANNED]]" and also declaring that they have [[SellOut sold out]] to the latter.

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* EightPointEight: Website/{{Screwattack}}'s ''Is It Good?'' gave it a '''"[[BrokeTheRatingScale N]][[BigNO O]]"''' rating, while giving ''VideoGame/YokaiWatch'' a "[[SoOkayItsAverage meh...]]" rating, resulting in Zelda Fans declaring "[[FandomBerserkButton GANNON-BANNED]]" "GANNON-BANNED" and also declaring that they have [[SellOut sold out]] to the latter.


** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. Fortunately, most players tend to figure them out pretty quickly. And of course, they can sometimes be fun (and hilarious in some cases) to play around with. [[FunnyMoments Pom-poms, anyone?]]

to:

** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. Fortunately, most players tend to figure them out pretty quickly. And of course, they can sometimes be fun (and hilarious in some cases) to play around with. [[FunnyMoments [[SugarWiki/FunnyMoments Pom-poms, anyone?]]


** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. People feel it's Nintendo being incredibly lazy and just trying to get a online multiplayer Zelda out there quickly because of ''every game'' being a online multiplayer these days, or at least has aspects of it. Others point out that reusing assets from older games is nothing new with any game series (especially Zelda, as ''Majora's Mask'', the ''Oracle'' games, and ''Spirit Tracks'' can attest), and that Zelda fans shouldn't expect a completely new graphical style with every single Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens.

to:

** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. People feel it's Nintendo being incredibly lazy and just trying to get a online multiplayer Legend of Zelda out there quickly because of ''every game'' being a online multiplayer these days, or at least has aspects of it. Others point out that reusing assets from older games is nothing new with any game series (especially Zelda, as ''Majora's Mask'', the ''Oracle'' games, and ''Spirit Tracks'' can attest), and that Legend of Zelda fans shouldn't expect a completely new graphical style with every single Legend of Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens.



** The game is either seen as a fun little entry akin to a GaidenGame and a good pseudo-revival of the ''Four Swords'' concept, or a forgettable and mediocre game by ''Zelda'' standards that has hardly anything to do with the rest of the series.

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** The game is either seen as a fun little entry akin to a GaidenGame and a good pseudo-revival of the ''Four Swords'' concept, or a forgettable and mediocre game by ''Zelda'' ''Legend of Zelda'' standards that has hardly anything to do with the rest of the series.



** There's also fans who contest the game as being a general sequel in the Zelda franchise at all, since the story does not take place in Hyrule and the princess is not Zelda (many also assumed the hero was not Link due to TheChosenMany aspect, although this was debunked by WordOfGod later on). While this doesn't mean the game itself is good, bad, or average, it does leave some fans to claim ''Tri Force Heroes'' really should have been its own game, and that the 'Zelda' name was simply added on to boost sales and allow them to re-use art assets. It's not the [[VideoGame/TheLegendOfZeldaMajorasMask first]] [[VideoGame/TheLegendOfZeldaOracleGames game]] in the series to do this, however.

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** There's also fans who contest the game as being a general sequel in the Legend of Zelda franchise at all, since the story does not take place in Hyrule and the princess is not Zelda (many also assumed the hero was not Link due to TheChosenMany aspect, although this was debunked by WordOfGod later on). While this doesn't mean the game itself is good, bad, or average, it does leave some fans to claim ''Tri Force Heroes'' really should have been its own game, and that the 'Zelda' name was simply added on to boost sales and allow them to re-use art assets. It's not the [[VideoGame/TheLegendOfZeldaMajorasMask first]] [[VideoGame/TheLegendOfZeldaOracleGames game]] in the series to do this, however.



** With the reveal that this multiplayer Zelda game only features three Links instead of the usual four seen in other multiplayer Zelda games, many jokes about Purple Link's absence have been made (R.I.P. Purple Link). This has become HilariousInHindsight, since there's an unused dopple in the story mode main hub, which would most likely become Purple Link.

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** With the reveal that this multiplayer Legend of Zelda game only features three Links instead of the usual four seen in other multiplayer Legend of Zelda games, many jokes about Purple Link's absence have been made (R.I.P. Purple Link). This has become HilariousInHindsight, since there's an unused dopple in the story mode main hub, which would most likely become Purple Link.



* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting the Lucky Lobby Ball with your sword will send it flying upward and a melody from the Zelda series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main Zelda theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game,[[spoiler:(23 in total)]] which includes the title theme for ''Wind Waker''.
* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Zelda'' game since ''Adventure of Link''. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more "understated" entry due to its lesser marketing compared to the other 3DS ''Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.

to:

* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting the Lucky Lobby Ball with your sword will send it flying upward and a melody from the Legend of Zelda series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main Legend of Zelda theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game,[[spoiler:(23 in total)]] which includes the title theme for ''Wind ''The Wind Waker''.
* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Zelda'' ''Legend of Zelda'' game since ''Adventure of Link''. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more "understated" entry due to its lesser marketing compared to the other 3DS ''Zelda'' ''Legend of Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.


* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting the Lucky Lobby Ball with your sword will send it flying upward and a melody from the Zelda series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main Zelda theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game, which includes the title theme for ''Wind Waker''.

to:

* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting the Lucky Lobby Ball with your sword will send it flying upward and a melody from the Zelda series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main Zelda theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game, game,[[spoiler:(23 in total)]] which includes the title theme for ''Wind Waker''.


* BizarroEpisode: Because it takes place in a new kingdom where fashion is SeriousBusiness, it might be even weirder than ''Majora's Mask''.

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* BizarroEpisode: Because it It takes place in a new kingdom where fashion is SeriousBusiness, it might be even weirder than ''Majora's Mask''.SeriousBusiness.

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* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=x6WORJD1v00 multiplayer battle music]] has a strong resemblance to [[https://www.youtube.com/watch?v=K8tBz8Z8Vrk "Yablochko", a.k.a. "Russian Sailors Dance"]] from ''The Red Poppy''.


* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Zelda'' game. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more "understated" entry due to its lesser marketing compared to the other 3DS ''Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.

to:

* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Zelda'' game.game since ''Adventure of Link''. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more "understated" entry due to its lesser marketing compared to the other 3DS ''Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.


** The Serpent Toga gives you the ability to NoSell ''any'' incoming attack by simply holding still. The only drawback is that you become vulnerable as soon as you move again. It may not sound like much, but it is a literal lifesaver for the "Don't Drop the Pot" challenges (see ThatOneSidequest below) where taking even the slightest bit of damage while holding said pot causes you to drop it and instantly lose a fairy. Also fun to troll with in the Coliseum, particularly in the Ruins arena, [[spoiler:where you can simply sit on the center of your colored platform and your opponents won't be able to damage you [[note]]except with a carefully thrown bomb[[/note]]]].

to:

** The Serpent Toga gives you the ability to NoSell ''any'' incoming attack by simply holding still. The only drawback is that you become vulnerable as soon as you move again. It may not sound like much, but it is a literal lifesaver for the "Don't Drop the Pot" challenges (see ThatOneSidequest below) where taking even the slightest bit of damage while holding said pot causes you to drop it and instantly lose a fairy. Also fun to troll with in the Coliseum, particularly in the Ruins arena, [[spoiler:where you can simply sit on the center of your colored platform and your opponents won't be able to damage you [[note]]except with a carefully thrown bomb[[/note]]]].bomb or by forming a [[EnemyMine temporary truce]][[/note]]]].


** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. People feel it's Nintendo being incredibly lazy and just trying to get a online multiplayer Zelda out there quickly because of ''every game'' being a online multiplayer these days, or at least has aspects of it. Others point out that reusing assets from older games is nothing new with any game series (Especially Zelda, as ''Majora's Mask'', The ''Oracle'' games and ''Spirit Tracks'' can attest), and that Zelda fans shouldn't expect a completely new graphical style with every single Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens.

to:

** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. People feel it's Nintendo being incredibly lazy and just trying to get a online multiplayer Zelda out there quickly because of ''every game'' being a online multiplayer these days, or at least has aspects of it. Others point out that reusing assets from older games is nothing new with any game series (Especially (especially Zelda, as ''Majora's Mask'', The the ''Oracle'' games games, and ''Spirit Tracks'' can attest), and that Zelda fans shouldn't expect a completely new graphical style with every single Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens.



** The fact that this is the '''fourth''' Legend of Zelda title on the 3DS. Some fans are excited about the variety being offered on the 3DS while others feel Nintendo is milking the franchise (never mind that ''Zelda'' happens to be one of Nintendo's most popular franchise, and two of those 3DS ''Zelda'' games were remakes).

to:

** The fact that this is the '''fourth''' Legend of Zelda title on the 3DS. Some fans are excited about the variety being offered on the 3DS 3DS, while others feel Nintendo is milking the franchise (never mind that ''Zelda'' happens to be one of Nintendo's most popular franchise, franchises, and two of those 3DS ''Zelda'' games were remakes).



%%** The complete lack of a shield has also drawn ire from fans. Made more annoying by the fact that both the L and R buttons activate the Pegasus Boots, which are seen as completely unnecessary in the first place.

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%%** ** The complete lack of a shield has also drawn ire from fans. Made more annoying by the fact that both the L and R buttons activate the Pegasus Boots, which are seen as completely unnecessary in the first place.



** Wizzrobes also fall into this category as well, and for similar reasons as Keeleons - their projectiles are hard to deal with, except they freeze you. Naturally, there is one area in the last world where you have to deal with this, ''and'' the wind blowing you off.

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** Wizzrobes also fall into this category as well, and for similar reasons as Keeleons - -- their projectiles are hard to deal with, except they freeze you. Naturally, there is one area in the last world where you have to deal with this, ''and'' the wind blowing you off.



** Gibdos are very tough, mummy-like monsters that chase you very quickly when they see you. They are also ImmuneToFlinching, so don't go thinking you can spam your sword and kill them. Fortunately, you can weaken them with the Gripshot or the Fire Gloves, but this turns them into a Stalfos so it could easily prove just as frustrating.
** The Soldier enemies have gotten a considerable buff since ''A Link Between Worlds''. Hitting them while they are charging at you will now simply knock you back and momentarily break their guard, but not long enough for you to strike back unless you hit them with an item. The ones with spears can now attack you diagonally and are much quicker to notice you as well. Some Soldiers also have shields that they can use to NoSell any attack from the front, though you can use the Gripshot if you have it to get rid of them. Worst of all are the ones with the [[EpicFlail Ball n'Chain]] - they love to spin it around while they prepare to attack you, and it is very hard to avoid due to its large radius. Did we mention that there are also ''[[EliteMooks stronger variants]]'' in the final world?
** [=ReDeads=] make an appearance in this game and much more dangerous than they were in previous titles. In addition to a crapton of health, they can emit their signature scream to stun you, and then latch on to sap your hearts away, and they absolutely won't let go unless your teammates release you with their items. Worse yet, they can transform into a puddle form, during which time they are immune to damage, then emerge and immediately pull of their scream with almost no way of avoiding it. But it gets better - at the end of the first level that you encounter these atrocities in, you have to face ''four'' of them at once in a very cramped area. Good luck.

to:

** Gibdos are very tough, mummy-like monsters that chase you very quickly when they see you. They are also ImmuneToFlinching, so don't go thinking you can spam your sword and kill them. Fortunately, you can weaken them with the Gripshot or the Fire Gloves, but this turns them into a Stalfos Stalfos, so it could easily prove just as frustrating.
** The Soldier enemies have gotten a considerable buff since ''A Link Between Worlds''. Hitting them while they are charging at you will now simply knock you back and momentarily break their guard, but not long enough for you to strike back unless you hit them with an item. The ones with spears can now attack you diagonally and are much quicker to notice you as well. Some Soldiers also have shields that they can use to NoSell any attack from the front, though you can use the Gripshot if you have it to get rid of them. Worst of all are the ones with the [[EpicFlail Ball n'Chain]] - -- they love to spin it around while they prepare to attack you, and it is very hard to avoid due to its large radius. Did we mention that there are also ''[[EliteMooks stronger variants]]'' in the final world?
** [=ReDeads=] make an appearance in this game and are much more dangerous than they were in previous titles. In addition to having a crapton of health, they can emit their signature scream to stun you, and then latch on to sap your hearts away, and they absolutely won't let go unless your teammates release you with their items. Worse yet, they can transform into a puddle form, during which time they are immune to damage, then emerge and immediately pull of off their scream with almost no way of avoiding it. But it gets better - -- at the end of the first level that you encounter these atrocities in, you have to face ''four'' of them at once in a very cramped area. Good luck.



** Even players themselves can be classified as DemonicSpiders in the Coliseum. Certain players will have outfits that the other player(s) might not have at the moment or select stages that they're not familiar with. The result is nothing short of frequent [[CurbstompBattle curbstomps]], especially when one or two of the players are actually beginners going up against (a) more experienced player(s) It's fairly easy and common to lie about being a beginner or expert player or for some experienced players from previous titles to walk into a trap not knowing much about the game. [[GameBreaker Certain outfits]] (i.e. the ones that {{power up}} the items, the two outfits that cause {{collision damage}}, the [[FlashStep Ninja Gi]], the [[NoSell Serpent's Toga]], and all of the outfits that give the sword a boost) are especially difficult to deal with when the player wearing them has found the appropriate item or when there are no items to deal with the outfit. On stages without items, the sword outfits are even more difficult to deal with for those who aren't wearing one of the outfits themselves (meaning the Sword Suit with its sword beams and doubled sword power, the Sword Master Suit for throwing in doubled range on top of the Sword Suit's boosts, the Spin Attack Attire for increasing the power, radius, and number of the spin slash technique, the Dapper Spinner for instant spin slashes with a third button press, and obviously the Fierce Deity Armor for cardinal direction sword beams with double sword power, immunity to knockback, and being able to fire sword beams from a spin slash).

to:

** Even players themselves can be classified as DemonicSpiders in the Coliseum. Certain players will have outfits that the other player(s) might not have at the moment or select stages that they're not familiar with. The result is nothing short of frequent [[CurbstompBattle curbstomps]], especially when one or two of the players are actually beginners going up against (a) more experienced player(s) player(s). It's fairly easy and common to lie about being a beginner or expert player or for some experienced players from previous titles to walk into a trap not knowing much about the game. [[GameBreaker Certain outfits]] (i.e. the ones that {{power up}} the items, the two outfits that cause {{collision damage}}, the [[FlashStep Ninja Gi]], the [[NoSell Serpent's Toga]], and all of the outfits that give the sword a boost) are especially difficult to deal with when the player wearing them has found the appropriate item or when there are no items to deal with the outfit. On stages without items, the sword outfits are even more difficult to deal with for those who aren't wearing one of the outfits themselves (meaning the Sword Suit with its sword beams and doubled sword power, the Sword Master Suit for throwing in doubled range on top of the Sword Suit's boosts, the Spin Attack Attire for increasing the power, radius, and number of the spin slash technique, the Dapper Spinner for instant spin slashes with a third button press, and obviously the Fierce Deity Armor for cardinal direction sword beams with double sword power, immunity to knockback, and being able to fire sword beams from a spin slash).



** The Serpent Toga gives you the ability to NoSell ''any'' incoming attack by simply holding still. The only drawback is that you become vulnerable as soon as you move again. It may not sound like much, but it is a literal lifesaver for the "Don't Drop the Pot" challenges (see ThatOneSidequest below) where taking even the slightest bit of damage while holding said pot causes you to drop it, and and instantly lose a fairy. Also fun to troll with in the Coliseum, particularly in the Ruins arena, [[spoiler:where you can simply sit on the center of your colored platform and your opponents won't be able to damage you [[note]]except with a carefully thrown bomb[[/note]]]].

to:

** The Serpent Toga gives you the ability to NoSell ''any'' incoming attack by simply holding still. The only drawback is that you become vulnerable as soon as you move again. It may not sound like much, but it is a literal lifesaver for the "Don't Drop the Pot" challenges (see ThatOneSidequest below) where taking even the slightest bit of damage while holding said pot causes you to drop it, and it and instantly lose a fairy. Also fun to troll with in the Coliseum, particularly in the Ruins arena, [[spoiler:where you can simply sit on the center of your colored platform and your opponents won't be able to damage you [[note]]except with a carefully thrown bomb[[/note]]]].



*** First, it allows you to see what's inside of chests before you open them. It even works at the end of a level, allowing you to see which of the three chests contains a rare material, making it easier to gather the higher tier materials (assuming someone doesn't snag them from under your nose first). Of course, [[DevelopersForesight you can't use it to cheat at the Daily Riches minigame.]]

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*** First, it allows you to see what's inside of chests before you open them. It even works at the end of a level, allowing you to see which of the three chests contains a rare material, making it easier to gather the higher tier materials (assuming someone doesn't snag them from under your nose first). Of course, [[DevelopersForesight you can't use it to cheat at the Daily Riches minigame.]]minigame]].



** Friendship tokens are required to make some outfits. You can only get them through local multiplayer, and you can only earn one for each ''unique system'' you play with. If you don't know a lot of other 3DS owners, you're out of luck- though, at least Download Play counts, meaning the other players don't need to own the game. The Dec 2nd update allows players to purchase Friendly Tokens at the shop stall in town or win them in the daily treasure game. While getting enough tokens for the outfits is still bound to be slow and somewhat random, at least it makes it possible for players who don't know lots of other local 3DS owners.

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** Friendship tokens are required to make some outfits. You can only get them through local multiplayer, and you can only earn one for each ''unique system'' you play with. If you don't know a lot of other 3DS owners, you're out of luck- luck -- though, at least Download Play counts, meaning the other players don't need to own the game. The Dec 2nd update allows players to purchase Friendly Tokens at the shop stall in town or win them in the daily treasure game. While getting enough tokens for the outfits is still bound to be slow and somewhat random, at least it makes it possible for players who don't know lots of other local 3DS owners.

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** In this game, Link has the option of [[WholesomeCrossdresser wearing dresses and skirts]]. In [[VideoGame/TheLegendOfZeldaBreathOfTheWild the very next game]], Link is forced to dress up like a [[OneGenderRace Gerudo]] as part of a story quest chain, complete with multiple outfit options.


** The Sword Suit and its variants, naturally. On top of being able to deal double damage, they allow you to shoot SwordBeams at full health. The Sword Master Suit and Fierce Deity Armor take this UpToEleven. The former increases the reach of your sword and the width of your sword beams. The latter causes you to fire sword beams in ''four directions'', makes you ''immune to knockback'', and even gives you the ability to fire sword beams regardless of your health (requiring a SpinAttack to do so).

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** The Sword Suit and its variants, naturally. On top of being able to deal double damage, they allow you to shoot SwordBeams {{Sword Beam}}s at full health. The Sword Master Suit and Fierce Deity Armor take this UpToEleven. The former increases the reach of your sword and the width of your sword beams. The latter causes you to fire sword beams in ''four directions'', makes you ''immune to knockback'', and even gives you the ability to fire sword beams regardless of your health (requiring a SpinAttack to do so).


** Any of the Drablands challenges that have a time limit, mostly because the amount of time you're given is usually ''very'' unforgiving, and requires virtually no mistakes over any of the four stages. The timer also does not reset between stages, so if you finish stage 3 with just 10 seconds left, that's how much time you've got when starting stage 4. The same rule also applies if you die in a stage. Although power-ups and even an outfit do exist that can add more time, the power-ups often take almost as much time as they add just to get them, and the outfit only adds a one-off ten second bonus at the start of the stage (though it does stack, which can be a life saver, and it also slightly buffs the power-ups). Furthermore, if the time runs out, it's an [[NonstandardGameOver instant game over no matter how many fairies you have]]. And, as stated before, if you die, you start the room over without regaining the time you'd spent on it previously, meaning you're likely going to lose.

to:

** Any of the Drablands challenges that have a [[TimedMission time limit, limit]], mostly because the amount of time you're given is usually ''very'' unforgiving, and requires virtually no mistakes over any of the four stages. The timer also does not reset between stages, so if you finish stage 3 with just 10 seconds left, that's how much time you've got when starting stage 4. The same rule also applies if you die in a stage. Although power-ups and even an outfit do exist that can add more time, the power-ups often take almost as much time as they add just to get them, and the outfit only adds a one-off ten second bonus at the start of the stage (though it does stack, which can be a life saver, and it also slightly buffs the power-ups). Furthermore, if the time runs out, it's an [[NonstandardGameOver instant game over no matter how many fairies you have]]. And, as stated before, if you die, you start the room over without regaining the time you'd spent on it previously, meaning you're likely going to lose. Most damningly of all, there are ''sixteen'' of these challenges in the game, more than any other category.

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