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* AudienceAlienatingPremise: This is the main reason why the game got so much flak from ''Legend of Zelda'' fans. ''Triforce Heroes'' is above all a ''lighthearted online multiplayer experience''[[note]]Instead of a local multiplayer experience or a single player experience[[/note]], designed to be played with other people all over the world. However, as ''The Legend of Zelda'' is known for being a ''serious single player franchise'', many fans didn't take kindly to the radical shift in direction and tone, causing the backlash against the game's regardless of its quality.



** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Some felt like Nintendo was being incredibly lazy and just trying to get a online multiplayer Legend of Zelda out there quickly because of every game having online multiplayer, or some kind of online multiplayer aspect. Others pointed out that reusing assets from older games is nothing new with any game series (especially Zelda, as ''Majora's Mask'', the ''Oracle'' games, and ''Spirit Tracks'' can attest; and even ''Breath of the Wild'' and ''Tears of the Kingdom'' afterwards), and that Legend of Zelda fans shouldn't expect a completely new graphical style with every single Legend of Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens. Also, unlike other similar cases in different series where this happened too such as with ''VideoGame/NewSuperMarioBros2'' reusing almost everything from ''VideoGame/NewSuperMarioBrosWii'', the game has many differences from the game it reuses assets from, making it feel like its own different experience (graphics aside).

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** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Some felt like Nintendo was being incredibly lazy and just trying to get a online multiplayer Legend ''Legend of Zelda Zelda'' out there quickly because of every game having online multiplayer, or some kind of online multiplayer aspect. Others pointed out that reusing assets from older games is nothing new with any game series (especially Zelda, as ''Majora's Mask'', the ''Oracle'' games, and ''Spirit Tracks'' can attest; and even ''Breath of the Wild'' and ''Tears of the Kingdom'' afterwards), and that Legend ''Legend of Zelda Zelda'' fans shouldn't expect a completely new graphical style with every single Legend of Zelda new game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens. Also, unlike other similar cases in different series where this happened too such as with ''VideoGame/NewSuperMarioBros2'' reusing almost everything from ''VideoGame/NewSuperMarioBrosWii'', the game has many differences from the game it reuses assets from, making it feel like its own different experience (graphics aside).



** The fact that this is the '''fourth''' Legend of Zelda title on the 3DS. Some fans were excited about the variety being offered on the 3DS, while others felt Nintendo was milking the franchise. Though two of those 3DS ''Zelda'' games were remakes and ''Zelda'' happens to be one of Nintendo's most popular franchises, for which two new games per system is pretty standard/reasonable, just like ''Twilight Princess'' and ''Skyward Sword'' for the Wii and ''Breath of the Wild'' and ''Tears of the Kingdom'' for the Nintendo Switch.

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** The fact that this is the '''fourth''' fourth Legend of Zelda title on the 3DS. Some fans were excited about the variety being offered on the 3DS, while others felt Nintendo was milking the franchise. Though two of those 3DS ''Zelda'' games were remakes and ''Zelda'' happens to be one of Nintendo's most popular franchises, for which two new games per system is pretty standard/reasonable, just like ''Twilight Princess'' and ''Skyward Sword'' for the Wii and ''Breath of the Wild'' and ''Tears of the Kingdom'' for the Nintendo Switch.



** The emotes in the game have hilarious reactions and animations that have led them to become used as actual internet reaction emotes and gifs.



** Friendship tokens are required to make some outfits. You can only get them through local multiplayer, and you can only earn one for each ''unique system'' you play with. If you don't know a lot of other 3DS owners, you're out of luck -- though, at least Download Play counts, meaning the other players don't need to own the game. The Dec 2nd update allows players to purchase Friendly Tokens at the shop stall in town or win them in the daily treasure game. While getting enough tokens for the outfits is still bound to be slow and somewhat random, at least it makes it possible for players who don't know lots of other local 3DS owners.
** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. While most players tend to figure them out fairly quickly, it can be a bit of a nuisance trying to communicate things to those who haven't.

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** Friendship tokens are required to make some outfits. You can only get them through local multiplayer, and you can only earn one for each ''unique system'' you play with. If you don't know a lot of other 3DS owners, you're out of luck -- though, at least Download Play counts, meaning the other players don't need to own the game. The This was addressed with the Dec 2nd update update, the game allows players to purchase Friendly Tokens at the shop stall in town or win them in the daily treasure game. While getting enough tokens for the outfits is still bound to be slow and somewhat random, at least it makes it possible for players who don't know lots of other local 3DS owners.
** The emotes used to communicate to other players. Not only are they highly spammable, but as they don't do a very good job only showcase actions instead of full words, they are limiting in conveying what needs to be done in any given situation, and can't be directed at a specific player. While most players tend to figure them out fairly quickly, it can be a bit of a nuisance trying to communicate things to those who haven't.



* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Legend of Zelda'' game since ''Adventure of Link''. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more underscored/underrated entry due to its lesser marketing compared to the other 3DS ''Legend of Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.

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* SoOkayItsAverage: There's nothing inherently wrong with ''Tri Force Heroes'' has Heroes''; it's a perfectly playable, serviceable, and polished online game that can be fun especially when played with other people. It's just that it's very nature as a lighthearted online multiplayer experience is a [[AudienceAlienatingPremise complete shift in direction]] from other ''Zelda'' games, which are known for being serious single player experiences, clashing with fans usual expectations. This also caused it to get reviews in this range, making it the worst-reviewed main series ''Legend of Zelda'' game since ''Adventure of Link''. Fans don't seem to mind much, much either way, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], while others acknowledge the game as a more underscored/underrated entry due to its lesser marketing compared to the other 3DS ''Legend of Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.
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Trope was cut/disambiguated due to cleanup


** The outfits that upgrade the game's many items can be considered examples to an extent, but one in particular that stands out is the [[DropTheHammer Hammerwear]]. In addition to dramatically increasing the attack rate of the Magic Hammer ''and'' the size of the shockwave it creates, it also doubles its damage, making it able to OneHitKill pretty much any Mook in the game. In the Coliseum, it also stuns you for much longer than the normal Hammer, making you more of a sitting duck, and it can kill you in two hits. That being said, you really do '''not''' want to find yourself against an opponent with the upgraded Hammer in the Coliseum.

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** The outfits that upgrade the game's many items can be considered examples to an extent, but one in particular that stands out is the [[DropTheHammer Hammerwear]].Hammerwear. In addition to dramatically increasing the attack rate of the Magic Hammer ''and'' the size of the shockwave it creates, it also doubles its damage, making it able to OneHitKill pretty much any Mook in the game. In the Coliseum, it also stuns you for much longer than the normal Hammer, making you more of a sitting duck, and it can kill you in two hits. That being said, you really do '''not''' want to find yourself against an opponent with the upgraded Hammer in the Coliseum.
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Bonus Boss is a disambiguation


** The [[WolfpackBoss Shadow Links]], a MirrorMatch BonusBoss fought at the end of the NintendoHard [[BonusDungeon Den of Trials]] easily qualifies, even with an experienced team. They behave pretty much the same way your own team does, right down to the items you use, but ''upgraded'' - [[ArtificialBrilliance and they know how to use them]]. Since the items they spawn with are random, you'll almost never have the same battle twice, and some items are more annoying to deal with than others. Worst of all, if they hit you with their swords, you will be prevented from attacking for about 5 seconds. Combine all these factors with the requirement of surviving a brutal MultiMookMelee full of DemonicSpiders in order to even ''reach'' them, and you'll practically want to throw your 3DS across the room.

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** The [[WolfpackBoss Shadow Links]], a MirrorMatch BonusBoss boss fought at the end of the NintendoHard [[BonusDungeon Den of Trials]] easily qualifies, even with an experienced team. They behave pretty much the same way your own team does, right down to the items you use, but ''upgraded'' - [[ArtificialBrilliance and they know how to use them]]. Since the items they spawn with are random, you'll almost never have the same battle twice, and some items are more annoying to deal with than others. Worst of all, if they hit you with their swords, you will be prevented from attacking for about 5 seconds. Combine all these factors with the requirement of surviving a brutal MultiMookMelee full of DemonicSpiders in order to even ''reach'' them, and you'll practically want to throw your 3DS across the room.
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Sequelitis if the concesus is that it's inferior.


* ContestedSequel: Coming off of the highly-acclaimed ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', ''Tri Force Heroes'' is considered a massive disappointment in comparison and is often ranked near the bottom of ''Zelda'' series rankings.
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* ContestedSequel: Coming off of the highly-acclaimed ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', ''Tri Force Heroes'' is considered a massive disappointment in comparison and is often ranked near the bottom of ''Zelda'' series rankings.
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** The online multiplayer. Some were excited for it and liked it a lot, feeling it made the game unique compared to all other mainline Zelda games (which are single player experiences), considering the online multiplayer a natural progression from the local multiplayer featured in the ''Four Swords'' games, while others feel it's unnecessary, ruins the feeling of the game, and doesn't fit the series at all, and the only reason Nintendo's did it is just to say they have an online multiplayer Zelda game in an era where nearly every game has some kind of online multiplayer aspect.

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** The online multiplayer. Some were excited for it and liked like it a lot, feeling it made makes the game unique compared to all other mainline Zelda games (which are single player experiences), considering the online multiplayer a natural progression from the local multiplayer featured in the ''Four Swords'' games, while others feel it's unnecessary, ruins the feeling of the game, and doesn't fit the series at all, and the only reason Nintendo's did it is just to say they have an online multiplayer Zelda game in an era where nearly every game has some kind of online multiplayer aspect.
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None


** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Some felt like was Nintendo being incredibly lazy and just trying to get a online multiplayer Legend of Zelda out there quickly because of every game having online multiplayer these days, or some kind of online multiplayer aspect. Others pointed out that reusing assets from older games is nothing new with any game series (especially Zelda, as ''Majora's Mask'', the ''Oracle'' games, and ''Spirit Tracks'' can attest; and even ''Breath of the Wild'' and ''Tears of the Kingdom'' afterwards), and that Legend of Zelda fans shouldn't expect a completely new graphical style with every single Legend of Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens. Also, unlike other similar cases in different series where this happened too such as with ''VideoGame/NewSuperMarioBros2'' reusing almost everything from ''VideoGame/NewSuperMarioBrosWii'', the game has many differences from the game it reuses assets from, making it feel like its own different experience (graphics aside).

to:

** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Some felt like was Nintendo was being incredibly lazy and just trying to get a online multiplayer Legend of Zelda out there quickly because of every game having online multiplayer these days, multiplayer, or some kind of online multiplayer aspect. Others pointed out that reusing assets from older games is nothing new with any game series (especially Zelda, as ''Majora's Mask'', the ''Oracle'' games, and ''Spirit Tracks'' can attest; and even ''Breath of the Wild'' and ''Tears of the Kingdom'' afterwards), and that Legend of Zelda fans shouldn't expect a completely new graphical style with every single Legend of Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens. Also, unlike other similar cases in different series where this happened too such as with ''VideoGame/NewSuperMarioBros2'' reusing almost everything from ''VideoGame/NewSuperMarioBrosWii'', the game has many differences from the game it reuses assets from, making it feel like its own different experience (graphics aside).

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