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* IKnewIt: On the [[WMG/TheLegendOfZelda Wild Mass Guessing]] page for the ''Zelda'' series, someone suggested that Zelda would be an ExpositionFairy ghost, controlling the Phantoms. This was posted weeks before it was revealed to be official fact. This was somewhat helped by the fact that the second piece of official artwork that was leaked (the European boxart) shows Zelda drawn in pale colours, which encouraged the theory.

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Added another That One Sidequest example and tweaked the other a bit.


* ThatOneSidequest: The Dark Ore sidequest. You have to carry some ore that melts in sunlight halfway across the world map, and the only way to keep your cargo intact long enough is to go through a tunnel - inhabited by a [[GiantEnemyCrab Rocktite]]. Made tougher by the fact that you're also harassed by smaller ones. And getting hit causes you to lose some precious ore, so the bottom line is that you have to fight one of the tougher bosses in the game ''and'' take no more than one hit. Oh, and the enemies can walk on the walls and ceiling, meaning you need to adjust the camera... which means you can't ''shoot''. There is a bit of a GuideDangIt cheat, though... The boss appears as soon as you enter it after unlocking the track, but only in the direction you need to take with the ore. You can beat it, then go pick up some ore and deliver it at your leisure, since the Rocktite won't ever respawn until you save and quit (the smaller enemies do, but they aren't as bothersome without the big one to focus on). If you really want to cheese the quest though, there's the bridge worker conveniently at the end location where you need to take the dark ore that you have to escort elsewhere. If you pick the ores while escorting the bridge worker, and purposely upset them enough to get off, you can warp back to the bridge worker's beginning location WITH the dark ores in tow, bypassing both the Rocktite sequence and the entire trip.

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* ThatOneSidequest: ThatOneSidequest:
**
The Dark Ore sidequest. You have to carry some ore that melts in sunlight halfway across the world map, and the only way to keep your cargo intact long enough is to go through a tunnel - inhabited by a [[GiantEnemyCrab Rocktite]]. Made tougher by the fact that you're also harassed by smaller ones. And getting hit causes you to lose some precious ore, so the bottom line is that you have to fight one of the tougher bosses in the game ''and'' take no more than one hit. Oh, and the enemies can walk on the walls and ceiling, meaning you need to adjust the camera... which means you can't ''shoot''. There is a bit of a GuideDangIt cheat, though... The boss appears as soon as you enter it after unlocking the track, but only in the direction you need to take with the ore. You can beat it, then go pick up some ore and deliver it at your leisure, since the Rocktite won't ever respawn until you save and quit (the smaller enemies do, but they aren't as bothersome without the big one to focus on). If you really want to cheese the quest though, there's the bridge worker conveniently at the end location (the trading post) where you need to take the dark ore ores that you have to escort elsewhere. If you pick up the ores while escorting the bridge worker, and purposely upset them enough to get off, you can warp back to the bridge worker's beginning location WITH the dark ores in tow, bypassing both the Rocktite sequence and the entire trip.trip.
** The Rabbitland Rescue sidequest. You have to collect 50 rabbits all across the world maps (10 for each of the five regions). In order to find them though, espeically without a guide, you have to keep an eye for them hiding behind rocks or objects and shoot them with the cannon. But you're not done yet: you will then have to 'catch' them with the net in a minigame within ten seconds, which due to the touchscreen controls and the erracity of the rabbit's movement, can be a hassle. If you fail to catch them, they will disappear from the map until you leave to another section of the overworld or enter a location. This can become very annoying if the rabbit in question is located far from either. Even worse so, roughly a third of the rabbits are only found near tracks you have to unlock through Force Gems, including one from the aforementioned Dark Ore sidequest. All in all, this sidequest is going to take awhile.
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Added a very neat trick to beating 'That One Sidequest' that I just found out watching a speedrun video.


* ThatOneSidequest: The Dark Ore sidequest. You have to carry some ore that melts in sunlight halfway across the world map, and the only way to keep your cargo intact long enough is to go through a tunnel - inhabited by a [[GiantEnemyCrab Rocktite]]. Made tougher by the fact that you're also harassed by smaller ones. And getting hit causes you to lose some precious ore, so the bottom line is that you have to fight one of the tougher bosses in the game ''and'' take no more than one hit. Oh, and the enemies can walk on the walls and ceiling, meaning you need to adjust the camera... which means you can't ''shoot''. There is a bit of a GuideDangIt cheat, though... The boss appears as soon as you enter it after unlocking the track, but only in the direction you need to take with the ore. You can beat it, then go pick up some ore and deliver it at your leisure, since the Rocktite won't ever respawn until you save and quit (the smaller enemies do, but they aren't as bothersome without the big one to focus on).

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* ThatOneSidequest: The Dark Ore sidequest. You have to carry some ore that melts in sunlight halfway across the world map, and the only way to keep your cargo intact long enough is to go through a tunnel - inhabited by a [[GiantEnemyCrab Rocktite]]. Made tougher by the fact that you're also harassed by smaller ones. And getting hit causes you to lose some precious ore, so the bottom line is that you have to fight one of the tougher bosses in the game ''and'' take no more than one hit. Oh, and the enemies can walk on the walls and ceiling, meaning you need to adjust the camera... which means you can't ''shoot''. There is a bit of a GuideDangIt cheat, though... The boss appears as soon as you enter it after unlocking the track, but only in the direction you need to take with the ore. You can beat it, then go pick up some ore and deliver it at your leisure, since the Rocktite won't ever respawn until you save and quit (the smaller enemies do, but they aren't as bothersome without the big one to focus on). If you really want to cheese the quest though, there's the bridge worker conveniently at the end location where you need to take the dark ore that you have to escort elsewhere. If you pick the ores while escorting the bridge worker, and purposely upset them enough to get off, you can warp back to the bridge worker's beginning location WITH the dark ores in tow, bypassing both the Rocktite sequence and the entire trip.
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* {{Narm}}: When Zelda is fretting over the possibility that she’ll never be able to reenter her body again, Link’s responses are limited to either “Relax!” or “It’ll be OK.” Both of these are underwhelming and make it appear that he isn’t taking the situation as seriously as he should be, and yet either one works to help calm her down. This can partially be blamed on shoddy translation, since both responses were much more meaningful in the Japanese version, but to convey the same dialogue in English would’ve taken up too much space.

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* {{Narm}}: When Zelda is fretting over the possibility that she’ll never be able to reenter her body again, Link’s responses are limited to either “Relax!” or “It’ll be OK.” Both of these are underwhelming and make it appear that he isn’t taking the situation as seriously as he should be, and yet either one works to help calm her down. This can partially be blamed on shoddy translation, TranslationYes, since both responses were much more meaningful in the Japanese version, but to convey the same dialogue in English would’ve taken up too much space.
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* SpecialEffectFailure: Should your train take too much damage over the course of one journey, it will combust, and the camera lingers there before transitioning to the Game Over screen, intentionally placed in front of the train at an angle where Link is not visible. However, if you die via crashing into a solid object so that the camera cannot pan to the front or if you're using an engine with a see-through portion at the front (such as the wooden engine), you can clearly see that Link is still standing at the controls as normal, showing no signs of being dead.

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Per this ATT, it's best to keep installment-specific YMMV tropes/examples on their respective page, rather than move them to one regarding the entire franchise.


* MemeticMutation: [[Memes/TheLegendOfZelda It has its own page.]]

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* MemeticMutation: [[Memes/TheLegendOfZelda It MemeticMutation:
** While at first, several topics used the pre-existing "This topic sucks and is now about trains" meme to discuss the game, it soon became known as "''Soul Train''" over several boards.
** Ever since the last trailer, the meme "The Phantom wears a dress" surfaced.
** The Demon Train was also known at one point as the "Ganon-train" due to how similar it looked to cel-shaded Ganon. Of course, Ganon never appears in this game, but the name
has its own page.]]still stuck.
** [[http://knowyourmeme.com/memes/choo-choo-motherfucker "Choo Choo Motherfucker"]] originated on a Website/FourChan post about the leaked concept art of Link in a conductor's outfit.
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** The reliance on touchscreen controls from ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' is back, and has not been improved the slightest. Much like the previous game, using the stylus makes it really hard to see what's happening onscreen.
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* FanNickname: When the initial trailer came out, some fans began affectionately referring to Cole's transport, the Dark Train, as Ganontrain.

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* FanNickname: When the initial trailer came out, some fans began affectionately referring to Cole's transport, the Dark Demon Train, as Ganontrain.
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Not YMMV


* ShipTease: This game has potentially the most blatant examples between Link and Zelda, with only Skyward Sword and Breath of the Wild coming close to matching it, or surpassing it entirely. What helps is Zelda actually tags along for most of the adventure, so the two have plenty of interactions with each other.
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* ShipTease: This game has potentially the most blatant examples between Link and Zelda, with only Skyward Sword and Breath of the Wild coming close to matching it, or surpassing it entirely. What helps is Zelda actually tags along for most of the adventure, so the two have plenty of interactions with each other.
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** People who like Zelda games for their puzzle solving, combat and story tend to be OK with it. They consider it brings some fresh air to the series, especially regarding atmosphere, and that it fits in a handheld game.

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** People who like Zelda games for their puzzle solving, combat and story tend to be OK okay with it. They consider it brings some fresh air to the series, especially regarding atmosphere, and that it fits in a handheld game.
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You don’t need to be a virtuoso to get through the Lokomo duets. It’s only the last three songs that require any sort of rhythm, and it’s a simple rhythm the game teaches you during the practice sessions.


** The Lokomo songs can be annoyingly touchy, both in requirements and in controls (the mic seems to make a lot of double notes from a single blow, and it's a real pain in the ass to hit two notes not next to each other without hitting any of the ones in between). And relying on the microphone makes them simply impossible in places with a lot ambient noise, such as on a train or airplane, or in a public setting... in other words, places you would want to use a portable system. It also gets a lot harder simply by not being a musical person. There have been tales about people trying over a dozen times before handing the game to their more musically-skilled friend who cleared it in two tries. Success in a non-music game's main quest should not be tied to the player's musical skills.

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** The Lokomo songs can be annoyingly touchy, both in requirements and in controls (the mic seems to make a lot of double notes from a single blow, and it's a real pain in the ass to hit two notes not next to each other without hitting any of the ones in between). And relying on the microphone makes them simply impossible in places with a lot ambient noise, such as on a train or airplane, or in a public setting... in other words, places you would want to use a portable system. It also gets a lot harder simply by not being a musical person. There have been tales about people trying over a dozen times before handing the game to their more musically-skilled friend who cleared it in two tries. Success in a non-music game's main quest should not be tied to the player's musical skills.
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None


* {{Narm}}: When Zelda is fretting over the possibility that she’ll never be able to reenter her body again, Link’s responses are limited to either “Relax!” or “It’ll be OK.” Both of these are underwhelming and make it appear that he isn’t taking the situation as seriously as he should be, and yet either one works to help calm her down.

to:

* {{Narm}}: When Zelda is fretting over the possibility that she’ll never be able to reenter her body again, Link’s responses are limited to either “Relax!” or “It’ll be OK.” Both of these are underwhelming and make it appear that he isn’t taking the situation as seriously as he should be, and yet either one works to help calm her down. This can partially be blamed on shoddy translation, since both responses were much more meaningful in the Japanese version, but to convey the same dialogue in English would’ve taken up too much space.
Is there an issue? Send a MessageReason:
None


* Narm: When Zelda is fretting over the possibility that she’ll never be able to reenter her body again, Link’s responses are limited to either “Relax!” or “It’ll be OK.” Both of these are underwhelming and make it appear that he isn’t taking the situation as seriously as he should be, and yet either one works to help calm her down.

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* Narm: {{Narm}}: When Zelda is fretting over the possibility that she’ll never be able to reenter her body again, Link’s responses are limited to either “Relax!” or “It’ll be OK.” Both of these are underwhelming and make it appear that he isn’t taking the situation as seriously as he should be, and yet either one works to help calm her down.
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None

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* Narm: When Zelda is fretting over the possibility that she’ll never be able to reenter her body again, Link’s responses are limited to either “Relax!” or “It’ll be OK.” Both of these are underwhelming and make it appear that he isn’t taking the situation as seriously as he should be, and yet either one works to help calm her down.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley:
** The [[http://vignette2.wikia.nocookie.net/zelda/images/3/3a/Demon_Train.png/revision/latest?cb=20091111023844 Demon Train]]'s face falls into this category.
** The big staring statues from Phantom Hourglass return, and while they don't look unusual in a town or dungeon, the giant versions in the desert just look wrong.

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* MemeticMutation:
** While at first, several topics used the pre-existing "This topic sucks and is now about trains" meme to discuss the game, it soon became known as "''Soul Train''" over several boards.
** Ever since the last trailer, the meme "The Phantom wears a dress" surfaced.
** The Demon Train was also known at one point as the "Ganon-train" due to how similar it looked to cel-shaded Ganon. Of course, Ganon never appears in this game, but the name has still stuck.
** [[http://knowyourmeme.com/memes/choo-choo-motherfucker "Choo Choo Motherfucker"]] originated on a Website/FourChan post about the leaked concept art of Link in a conductor's outfit.

to:

* MemeticMutation:
** While at first, several topics used the pre-existing "This topic sucks and is now about trains" meme to discuss the game, it soon became known as "''Soul Train''" over several boards.
** Ever since the last trailer, the meme "The Phantom wears a dress" surfaced.
** The Demon Train was also known at one point as the "Ganon-train" due to how similar it looked to cel-shaded Ganon. Of course, Ganon never appears in this game, but the name
MemeticMutation: [[Memes/TheLegendOfZelda It has still stuck.
** [[http://knowyourmeme.com/memes/choo-choo-motherfucker "Choo Choo Motherfucker"]] originated on a Website/FourChan post about the leaked concept art of Link in a conductor's outfit.
its own page.]]

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* SugarWiki/AwesomeMusic: Has its [[AwesomeMusic/TheLegendOfZeldaSpiritTracks own page]].
* BestBossEver:

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* SugarWiki/AwesomeMusic: Has its [[AwesomeMusic/TheLegendOfZeldaSpiritTracks own page]].
* BestBossEver:
[[AwesomeBosses/VideoGames Awesome Bosses]]:


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* SugarWiki/AwesomeMusic: Has its [[AwesomeMusic/TheLegendOfZeldaSpiritTracks own page]].
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Renamed some tropes.


* ItsTheSameSoItSucks: While it's not quite enough for them to decry the game, certain members of the fanbase are miffed at how its setting still uses the name "Hyrule," feeling that it goes against the last words of the [[VideoGame/TheLegendOfZeldaTheWindWaker King of Red Lions]] -- even if Link and Tetra found a new land to carry on its legacy, it would never be the same Hyrule from the legends of old.

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* ItsTheSameSoItSucks: ItsTheSameNowItSucks: While it's not quite enough for them to decry the game, certain members of the fanbase are miffed at how its setting still uses the name "Hyrule," feeling that it goes against the last words of the [[VideoGame/TheLegendOfZeldaTheWindWaker King of Red Lions]] -- even if Link and Tetra found a new land to carry on its legacy, it would never be the same Hyrule from the legends of old.



* SpiritualLicensee: [[http://tinyurl.com/lb43zo5 There]] [[http://tinyurl.com/oaae94f have]] [[http://tinyurl.com/lspzmoc been]] [[http://tinyurl.com/lf8yng2 comparisons between]] this and ''Manga/FullmetalAlchemist''.

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* SpiritualLicensee: SpiritualAdaptation: [[http://tinyurl.com/lb43zo5 There]] [[http://tinyurl.com/oaae94f have]] [[http://tinyurl.com/lspzmoc been]] [[http://tinyurl.com/lf8yng2 comparisons between]] this and ''Manga/FullmetalAlchemist''.

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* UnderusedGameMechanic: The Battle and Tag modes from Phantom Hourglass return, and are even one of the most advertised features of the game. However, unlike Phantom Hourglass, Spirit Tracks doesn't have the ability to connect to other players over the internet even as an option. Which is unusual, since Phantom Hourglass before it DID have wi-fi capabilities and Wii Connect 24 (Nintendo's wi-fi service at the time) hadn't been deactivated for another 4 years.

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* UnderusedGameMechanic: UnderusedGameMechanic:
** The prelude to the final battle has you collect Tears of Light to speed your way through the Dark Realm destroying Armored Trains. Despite how many times both these uses would've come in handy earlier, this is the only time that the tears can be used in conjunction with the Spirit Train.
** Just before confronting Malladus, Anjean demonstrates the ability to conjure suits of Phantom armor at will when she summons one for Zelda to possess. This theoretically could've allowed you to control Phantom Zelda in all five of the game's dungeons, instead of the mechanic being restricted to the Tower of Spirits where Phantoms appear naturally.
**
The Battle and Tag modes from Phantom Hourglass return, and are even one of the most advertised features of the game. However, unlike Phantom Hourglass, Spirit Tracks doesn't have the ability to connect to other players over the internet even as an option. Which is unusual, since Phantom Hourglass before it DID have wi-fi capabilities and Wii Connect 24 (Nintendo's wi-fi service at the time) hadn't been deactivated for another 4 years.

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