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''YMMV/TheKingOfFighters94'' | '''''The King of Fighters '95''''' | ''YMMV/TheKingOfFighters96'' | ''VideoGame/TheKingOfFighters97'' | ''YMMV/TheKingOfFighters98''\\

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''YMMV/TheKingOfFighters94'' | '''''The King of Fighters '95''''' | ''YMMV/TheKingOfFighters96'' | ''VideoGame/TheKingOfFighters97'' ''YMMV/TheKingOfFighters97'' | ''YMMV/TheKingOfFighters98''\\
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** Special Move Morphing also returns from '''94'', and there are some new moves to try with it. Some characters get new combo routes out of it; one of the most infamous is [[https://www.youtube.com/watch?v=aRbpC7w54Xs Joe's Bakuretsu Ken infinite]]. Like Charge Cancel, it's often difficult to pull off, but practices and custom controllers make this viable.

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** Special Move Morphing also returns from '''94'', and there are some new moves to try with it. Some Like before, some characters get new combo routes out of it; one of the most infamous is [[https://www.youtube.com/watch?v=aRbpC7w54Xs Joe's Bakuretsu Ken infinite]]. Like Charge Cancel, it's often difficult to pull off, but practices and custom controllers make this viable.
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** In addition to Charge Cancel, inputting a Special Move immediately after performing the other can lead to unpredictable results. Some characters get new combo routes out of it; one of the most infamous is [[https://www.youtube.com/watch?v=aRbpC7w54Xs Joe's Bakuretsu Ken infinite]]. Like Charge Cancel, it's often difficult to pull off, but practices and custom controllers make this viable.

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** In addition to Charge Cancel, inputting a Special Move immediately after performing the other can lead Morphing also returns from '''94'', and there are some new moves to unpredictable results.try with it. Some characters get new combo routes out of it; one of the most infamous is [[https://www.youtube.com/watch?v=aRbpC7w54Xs Joe's Bakuretsu Ken infinite]]. Like Charge Cancel, it's often difficult to pull off, but practices and custom controllers make this viable.
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''VideoGame/TheKingOfFighters94'' | '''''The King of Fighters [='=]95''''' | ''[[YMMV/TheKingOfFighters96 The King of Fighters '96]]'' | ''[[YMMV/TheKingOfFighters97 The King of Fighters '97]]'' | ''[[YMMV/TheKingOfFighters98 The King of Fighters '98]]''\\

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''VideoGame/TheKingOfFighters94'' ''YMMV/TheKingOfFighters94'' | '''''The King of Fighters [='=]95''''' '95''''' | ''[[YMMV/TheKingOfFighters96 The King of Fighters '96]]'' ''YMMV/TheKingOfFighters96'' | ''[[YMMV/TheKingOfFighters97 The King of Fighters '97]]'' ''VideoGame/TheKingOfFighters97'' | ''[[YMMV/TheKingOfFighters98 The King of Fighters '98]]''\\''YMMV/TheKingOfFighters98''\\



''YMMV/TheKingOfFighters99'' | ''[[YMMV/TheKingOfFighters2000 The King of Fighters 2000]]'' | ''[[YMMV/TheKingOfFighters2001 The King of Fighters 2001]]'' | ''[[YMMV/TheKingOfFighters2002 The King of Fighters 2002]]''\\

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''YMMV/TheKingOfFighters99'' | ''[[YMMV/TheKingOfFighters2000 The King of Fighters 2000]]'' ''YMMV/TheKingOfFighters2000'' | ''[[YMMV/TheKingOfFighters2001 The King of Fighters 2001]]'' ''YMMV/TheKingOfFighters2001'' | ''[[YMMV/TheKingOfFighters2002 The King of Fighters 2002]]''\\''YMMV/TheKingOfFighters2002''\\



''[[YMMV/TheKingOfFighters2003 The King of Fighters 2003]]'' | ''[[YMMV/TheKingOfFightersXI The King of Fighters XI]]'' | ''[[YMMV/TheKingOfFightersXII The King of Fighters XII]]'' | ''[[YMMV/TheKingOfFightersXIII The King of Fighters XIII]]''\\

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''[[YMMV/TheKingOfFighters2003 The King of Fighters 2003]]'' ''YMMV/TheKingOfFighters2003'' | ''[[YMMV/TheKingOfFightersXI The King of Fighters XI]]'' ''YMMV/TheKingOfFightersXI'' | ''[[YMMV/TheKingOfFightersXII The King of Fighters XII]]'' ''YMMV/TheKingOfFightersXII'' | ''[[YMMV/TheKingOfFightersXIII The King of Fighters XIII]]''\\''YMMV/TheKingOfFightersXIII''\\



''[[YMMV/TheKingOfFightersXIV The King of Fighters XIV]]'' | ''[[YMMV/TheKingOfFightersXV The King of Fighters XV]]'']]-]]]

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''[[YMMV/TheKingOfFightersXIV The King of Fighters XIV]]'' ''YMMV/TheKingOfFightersXIV'' | ''[[YMMV/TheKingOfFightersXV The King of Fighters XV]]'']]-]]]''YMMV/TheKingOfFightersXV'']]-]]]
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** In addition to Charge Cancel, inputting a Special Move immediately after performing the other can lead to unpredictable results. Some characters get new combo routes out of it; one of the most infamous is [[https://www.youtube.com/watch?v=aRbpC7w54Xs Joe's Bakuretsu Ken infinite]]. Like Charge Cancel, it's often diffcult to pull off, but custom controllers make this viable.

to:

** In addition to Charge Cancel, inputting a Special Move immediately after performing the other can lead to unpredictable results. Some characters get new combo routes out of it; one of the most infamous is [[https://www.youtube.com/watch?v=aRbpC7w54Xs Joe's Bakuretsu Ken infinite]]. Like Charge Cancel, it's often diffcult difficult to pull off, but practices and custom controllers make this viable.



* SequelDifficultySpike: Amazingly, ''[=KOF '95=]''[='s=] arcade mode endgame succeeded in making it even harder than ''[='94=]''. In ''[='94=]'', the final boss' first phase was Rugal without his Special Moves, whose AI remains predictable. In ''[='95=]'', it's replaced by Saisyu, who has [[PerfectPlayAI button-reading AI]] and can counter just about every move on higher difficulty. Saisyu and Omega Rugal are treated as a SequentialBoss together, so you only get a small portion of health restored between the fights. Even expert ''KOF'' players will admit they struggle against him and Rugal without abusing AIBreaker.
* SoBadItWasBetter: ''[=KOF '95=]'' is infamous for its ridiculous damage scaling where a mundane combo can wipe out more half of a full health, high-level techniques that rely on bugs, and outdated systems that the series had moved on from since. Yet this is why some people still love and play ''[=KOF '95=]'' as it has a unique and challenging metagame not found in later ''KOF'' games. It's easy to find local tournaments hosting ''[='95=]'' after decades, a fate not shared by every Neo Geo fighting games.

to:

* SequelDifficultySpike: Amazingly, ''[=KOF '95=]''[='s=] arcade mode endgame succeeded in making it even harder than ''[='94=]''. In ''[='94=]'', the final boss' first phase was Rugal without his Special Moves, whose AI remains is predictable. In ''[='95=]'', it's replaced by Saisyu, who has [[PerfectPlayAI button-reading AI]] and can counter just about every move on higher difficulty. Worst of all, Saisyu and Omega Rugal are still treated as a SequentialBoss together, so you only get a small portion of health restored between the fights. Even expert ''KOF'' players will admit they struggle against him and Rugal them without abusing AIBreaker.
* SoBadItWasBetter: ''[=KOF '95=]'' is infamous for its ridiculous damage scaling where a mundane combo can wipe out more half of a full health, high-level techniques that rely on bugs, and outdated systems that the series had moved on from since. Yet this is why some people still love and play ''[=KOF '95=]'' over the others as it has a unique and challenging metagame not found in later ''KOF'' games. It's easy to find local tournaments hosting ''[='95=]'' after decades, a fate not shared by every many Neo Geo fighting games.
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* PortingDisaster: The Neo Geo CD and Sega Saturn versions suffer from loadings (typical for home ports of 90s), but they're tame compared to the disaster that is the [=PlayStation=] version. It has a longer loading than the other CD versions, it has loadings in parts that weren't in the other versions, the music resets between rounds, and it has more combo bugs than the already buggy arcade version. It's impressive SNK ported it to a weaker hardware without losing its awesome graphics, but its problems make the tradeoff not worth it.

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* EvenBetterSequel: In a relative term, this game is considered better than ''[=KOF '94=]'' because it has a Team Edit function and relatively less bugs (emphasis on "relatively"). It also has a benefit of being the last "classic" ''KOF'', as the series would receive a massive {{Retool}} in the next game.



** Most of the cast can chain light attacks into heavy attacks by canceling the former into the charge animation, then immediately dropping it.
** Inputting one version of a special move immediately after performing the other can lead to... unpredictable results. It varies depending on which special move you do this with, but some characters get new combo routes out of it.

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** Most of the cast can chain light attacks into heavy attacks by canceling the former into the charge animation, then ''[=KOF '95=]'' has a technique called Charge Cancel (which also exists in ''[='94=]'' but has a better use in this game). By starting a Light normal, charging your Power Gauge and immediately dropping it.
it, you can link a Light normal into a Heavy normal, which is otherwise impossible to for most of the cast. Being able to do Charge Cancel is an absolute requirement in the metagame, and players with custom controller mapping have a huge advantage because they can do Charge Cancel so easily. Charge Cancel is also responsible for many bugs in ''[='95=]'', like [[https://www.youtube.com/watch?v=R_kNEKYJnhw Iori's multi-hit Ge Shiki Yuriori]].
** Inputting one version of In addition to Charge Cancel, inputting a special move Special Move immediately after performing the other can lead to... to unpredictable results. It varies depending on which special move you do this with, but some Some characters get new combo routes out of it.it; one of the most infamous is [[https://www.youtube.com/watch?v=aRbpC7w54Xs Joe's Bakuretsu Ken infinite]]. Like Charge Cancel, it's often diffcult to pull off, but custom controllers make this viable.
* SequelDifficultySpike: Amazingly, ''[=KOF '95=]''[='s=] arcade mode endgame succeeded in making it even harder than ''[='94=]''. In ''[='94=]'', the final boss' first phase was Rugal without his Special Moves, whose AI remains predictable. In ''[='95=]'', it's replaced by Saisyu, who has [[PerfectPlayAI button-reading AI]] and can counter just about every move on higher difficulty. Saisyu and Omega Rugal are treated as a SequentialBoss together, so you only get a small portion of health restored between the fights. Even expert ''KOF'' players will admit they struggle against him and Rugal without abusing AIBreaker.
* SoBadItWasBetter: ''[=KOF '95=]'' is infamous for its ridiculous damage scaling where a mundane combo can wipe out more half of a full health, high-level techniques that rely on bugs, and outdated systems that the series had moved on from since. Yet this is why some people still love and play ''[=KOF '95=]'' as it has a unique and challenging metagame not found in later ''KOF'' games. It's easy to find local tournaments hosting ''[='95=]'' after decades, a fate not shared by every Neo Geo fighting games.
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[[WMG:[[center:[-''Franchise/TheKingOfFighters'' | '''[[YMMV/TheKingOfFighters Main Page]]'''\\
'''Rugal/Orochi Saga'''\\
''VideoGame/TheKingOfFighters94'' | '''''The King of Fighters [='=]95''''' | ''[[YMMV/TheKingOfFighters96 The King of Fighters '96]]'' | ''[[YMMV/TheKingOfFighters97 The King of Fighters '97]]'' | ''[[YMMV/TheKingOfFighters98 The King of Fighters '98]]''\\
'''NESTS Chronicles'''\\
''YMMV/TheKingOfFighters99'' | ''[[YMMV/TheKingOfFighters2000 The King of Fighters 2000]]'' | ''[[YMMV/TheKingOfFighters2001 The King of Fighters 2001]]'' | ''[[YMMV/TheKingOfFighters2002 The King of Fighters 2002]]''\\
'''Tales of Ash Saga'''\\
''[[YMMV/TheKingOfFighters2003 The King of Fighters 2003]]'' | ''[[YMMV/TheKingOfFightersXI The King of Fighters XI]]'' | ''[[YMMV/TheKingOfFightersXII The King of Fighters XII]]'' | ''[[YMMV/TheKingOfFightersXIII The King of Fighters XIII]]''\\
'''Shun'ei Saga'''\\
''[[YMMV/TheKingOfFightersXIV The King of Fighters XIV]]'' | ''[[YMMV/TheKingOfFightersXV The King of Fighters XV]]'']]-]]]
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* GameplayDerailment:
** Most of the cast can chain light attacks into heavy attacks by canceling the former into the charge animation, then immediately dropping it.
** Inputting one version of a special move immediately after performing the other can lead to... unpredictable results. It varies depending on which special move you do this with, but some characters get new combo routes out of it.

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