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** If you're a Vampire Lord, Serana is probably your follower. The problem is, in order to advance in the Vampire Lord perk tree, you have to finish off the enemy with your Drain Life spell, and Serana has a nasty tendency [[KillSteal to fry the opponent with lightning bolts before you get a chance]].
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** Alduin, the BigBad of the game. He's a [[GutturalGrowler deep-voiced]] DraconicAbomination whose very power [[TheEndOfTheWorldAsWeKnowIt threatens to end the entire world]].

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** Alduin, the BigBad of the game. He's game, a [[GutturalGrowler deep-voiced]] DraconicAbomination whose very power [[TheEndOfTheWorldAsWeKnowIt threatens to end the entire world]].
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** Alduin, the BigBad of the game. He's a [[GutturalGrowler deep-voiced]] DraconicAbomination whose very power [[TheEndOfTheWorldAsWeKnowIt threatens to end the entire world]]. Enough said.

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** Alduin, the BigBad of the game. He's a [[GutturalGrowler deep-voiced]] DraconicAbomination whose very power [[TheEndOfTheWorldAsWeKnowIt threatens to end the entire world]]. Enough said.
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** Ulfric Stormcloak gets this quite a bit thanks to his [[BadassBaritone deep, commanding voice]] and manly disposition.
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** Ulfric Stormcloak, if you're under the belief that he's [[AntiVillain actually evil]]. Besides being the charismatic leader of his own army, [[AFatherToHisMen whom he genuinely cares for]], he's one of the [[AuthorityEqualsAsskicking fiercest warriors]] in all of Skyrim and has a BadassLongcoat to go along with it.
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** Hermaeus Mora is a [[EvilSoundsDeep menacingly voiced]] EldritchAbomination reminiscent of the Franchise/CthulhuMythos who desires to learn all knowledge in existence and is more than happy to [[TheChessmaster manipulate events]] to get what he wants, all while never dropping his [[AffablyEvil affable tone]].
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** Miraak, a former Dragon Priest with a cool Design who can [[CompellingVoice bend people to his will]], as well as the very ''first'' Dragonborn.

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** Miraak, a former Dragon Priest with a cool Design design who can [[CompellingVoice bend people to his will]], as well as the very ''first'' Dragonborn.
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** Miraak, a former Dragon Priest with a cool Design who can [[ComepellingVoice bend people to his will]], as well as the very ''first'' Dragonborn.

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** Miraak, a former Dragon Priest with a cool Design who can [[ComepellingVoice [[CompellingVoice bend people to his will]], as well as the very ''first'' Dragonborn.
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** Miraak, a former Dragon Priest with a cool Design who can [[ComepllingVoice bend people to his will]], as well as the very ''first'' Dragonborn.

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** Miraak, a former Dragon Priest with a cool Design who can [[ComepllingVoice [[ComepellingVoice bend people to his will]], as well as the very ''first'' Dragonborn.
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** Alduin, the BigBad of the game. He's a [[GutturalGrowler deep-voiced]] DraconicAbomination whose very power [[TheEndOfTheWorldAsWeKnowIt threatens to end the entire world. Enough said.
** Miraak, a former Dragon Priest and the very ''first'' Dragonborn who can [[CompellingVoice bend people to his will]] and has a cool design to boot.

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** Alduin, the BigBad of the game. He's a [[GutturalGrowler deep-voiced]] DraconicAbomination whose very power [[TheEndOfTheWorldAsWeKnowIt threatens to end the entire world.world]]. Enough said.
** Miraak, a former Dragon Priest and with a cool Design who can [[ComepllingVoice bend people to his will]], as well as the very ''first'' Dragonborn who can [[CompellingVoice bend people to his will]] and has a cool design to boot.Dragonborn.
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** Alduin, the BigBad of the game. He's a [[GutturalGrowler]] deep-voiced DraconicAbomination whose very power [[TheEndOfTheWorldAsWeKnowIt threatens to end the entire world. Enough said.

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** Alduin, the BigBad of the game. He's a [[GutturalGrowler]] deep-voiced [[GutturalGrowler deep-voiced]] DraconicAbomination whose very power [[TheEndOfTheWorldAsWeKnowIt threatens to end the entire world. Enough said.
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** Alduin. He's a douche, but there's no denying that he's badass. Being a spiky black dragon will do that.
** Miraak is also quite the evil badass.

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** Alduin. Alduin, the BigBad of the game. He's a douche, but there's no denying that he's badass. Being a spiky black dragon will do that.
** Miraak is also quite
[[GutturalGrowler]] deep-voiced DraconicAbomination whose very power [[TheEndOfTheWorldAsWeKnowIt threatens to end the evil badass.entire world. Enough said.
** Miraak, a former Dragon Priest and the very ''first'' Dragonborn who can [[CompellingVoice bend people to his will]] and has a cool design to boot.
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** The GOG version inexplicably changes file pointers unlike previous ''Fallout'' and ''The Elder Scrolls'' games released on the store, making several mods, mod managers, and custom launchers incompatible. It also, at least for the backup installer version that doesn't require GOG Galaxy, installs all language voice files to the game, bloating the installation size (something that the GOG version of ''Videogame/Cyberpunk2077'' and the original Steam ''Skyrim'' installer didn't do despite the same store)

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** The GOG version inexplicably changes file pointers unlike previous ''Fallout'' and ''The Elder Scrolls'' games released on the store, GOG, making several mods, mod managers, and custom launchers incompatible. It also, at least for the backup installer version that doesn't require GOG Galaxy, installs all language voice files to the game, bloating the installation size (something that the GOG version of ''Videogame/Cyberpunk2077'' and the original Steam ''Skyrim'' installer didn't do despite the same store)do.)
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** The GOG version inexplicably changes file pointers unlike previous ''Fallout'' and ''The Elder Scrolls'' games released on the store, making several mods, mod managers, and custom launchers incompatible. It also, at least for the backup installer version that doesn't require GOG Galaxy, installs all language voice files to the game, bloating the installation size (something that the GOG version of ''Videogame/Cyberpunk2077'' and the original Steam ''Skyrim'' installer didn't do despite the same store)
** The Switch version of the Anniversary Edition is too much for the console to handle, resulting in marginally terrible performance compared to the first launch Switch version.
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** The ThievesGuild questline, for numerous reasons of both story and gameplay. Story-wise, many feel the questline is an IdiotPlot, find the members of the Guild except Brynjolf to be boring {{Jerkass}}es, dislike that the player spends most of the questline as an errand boy for Maven and then Karliah, and don't like the ButThouMust of the third act where the player ''has'' to sell their soul to Nocturnal in order to proceed with the questline. In terms of gameplay, the main questline doesn't actually involve stealing anything, more infiltrating places to question people or beat them up; and while the sidequests revolve around stealing, the player has to complete dozens of them to actually restore the Guild to power and gain tangible benefits for their membership. Finally, there is no option to remove [[TheDon Maven Black-Briar]] from power, nor any option to bring the Guild to justice (even just killing them all won't work, most of them are marked as Essential), so a player who wants to roleplay as a good character has to skip out on the entire questline and just let the Guild keep operating. Oh, and one Word of Power in the game is ''only accessible during the questline''; so if you're not willing to put up with them, you'll have to live with never getting all the words for Disarm.

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** The ThievesGuild questline, for numerous reasons of both story and gameplay. Story-wise, many feel the questline is an IdiotPlot, idiotic, find the members of the Guild except Brynjolf to be boring {{Jerkass}}es, dislike that the player spends most of the questline as an errand boy for Maven and then Karliah, and don't like the ButThouMust of the third act where the player ''has'' to sell their soul to Nocturnal in order to proceed with the questline. In terms of gameplay, the main questline doesn't actually involve stealing anything, more infiltrating places to question people or beat them up; and while the sidequests revolve around stealing, the player has to complete dozens of them to actually restore the Guild to power and gain tangible benefits for their membership. Finally, there is no option to remove [[TheDon Maven Black-Briar]] from power, nor any option to bring the Guild to justice (even just killing them all won't work, most of them are marked as Essential), so a player who wants to roleplay as a good character has to skip out on the entire questline and just let the Guild keep operating. Oh, and one Word of Power in the game is ''only accessible during the questline''; so if you're not willing to put up with them, you'll have to live with never getting all the words for Disarm.
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I feel this one is lacking in explanation, since getting involved in the regional conflicts is kinda the point of the game. Why's this one so special?


** Eltrys, for (passive-aggressively) roping you into a quest that ends you up into a FrameUp, even if you have no interest in getting involved with the regional conflict.
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This is now Trivia that needs Word of God to support that it was intentional.


* AuthorsSavingThrow: Vampire attacks, which were notorious for getting townsfolk killed in the crossfire, have been heavily toned down in ''Special Edition''. They now appear initially in disguise, only becoming hostile when you approach them, and no longer bring an entourage of minions.

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** Your adopted daughters may try to take on rabbits or foxes as pets, which is ordinary cute. A son, on the other hand, might opt for a mudcrab or a skeever or even a frostbite spider, which falls into this trope since they're tiny and more adorable than their bigger, annoying cousins.

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** Your adopted daughters may try to take on rabbits or foxes as pets, which is ordinary cute. A son, on the other hand, might opt for a mudcrab or a skeever or even a frostbite spider, which falls into this trope since they're tiny and more adorable than their bigger, annoying cousins. Similarly, you can also keep a skeever as a pet yourself named Skritch, and he also falls into this.
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Up To Eleven is a defunct trope


** After the announcement of Skyrim Special Edition and Skyrim for the UsefulNotes/NintendoSwitch, many fans joke about Todd Howard being a seedy businessman who will do nothing but rerelease Skyrim for the rest of Bethesda's life. Tends to be accompanied by photoshops of Todd Howard's face to [[PaperThinDisguise vaguely resemble someone else]] [[ButHeSoundsHandsome to hype up the Skyrim rerelease]]. Has become somewhat of an AscendedMeme with the joke reveal trailer for ''[[https://www.youtube.com/watch?v=FnEW6dX_BmU Skyrim: Very Special Edition]]'' at E3 2018, which promised the game would be coming to Amazon Alexa, an electronic refrigerator, and the ''Etch A Sketch''. This meme has been extended to the point of Bethesda sneaking ''Skyrim'' into completely unrelated properties, usually in the form of other games unexpectedly transitioning into the ''Skyrim'' intro (the "Hey you, you're finally awake" meme below). UpToEleven with the announcement of Bethesda being bought by Microsoft and added to Creator/XboxGameStudios and that all Bethesda games will be added to the Xbox Game Pass, with the joke being that Todd Howard successfully sold and will continue to sell ''Skyrim'' every month for the rest of time.

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** After the announcement of Skyrim Special Edition and Skyrim for the UsefulNotes/NintendoSwitch, many fans joke about Todd Howard being a seedy businessman who will do nothing but rerelease Skyrim for the rest of Bethesda's life. Tends to be accompanied by photoshops of Todd Howard's face to [[PaperThinDisguise vaguely resemble someone else]] [[ButHeSoundsHandsome to hype up the Skyrim rerelease]]. Has become somewhat of an AscendedMeme with the joke reveal trailer for ''[[https://www.youtube.com/watch?v=FnEW6dX_BmU Skyrim: Very Special Edition]]'' at E3 2018, which promised the game would be coming to Amazon Alexa, an electronic refrigerator, and the ''Etch A Sketch''. This meme has been extended to the point of Bethesda sneaking ''Skyrim'' into completely unrelated properties, usually in the form of other games unexpectedly transitioning into the ''Skyrim'' intro (the "Hey you, you're finally awake" meme below). UpToEleven Up to eleven with the announcement of Bethesda being bought by Microsoft and added to Creator/XboxGameStudios and that all Bethesda games will be added to the Xbox Game Pass, with the joke being that Todd Howard successfully sold and will continue to sell ''Skyrim'' every month for the rest of time.



** "Impatience of a Saint" is basically the ''Dawnguard'' version of "A Return To Your Roots", except '''[[UpToEleven far, far worse]]'''. The same elements that made the former quest so [[SarcasmMode fun]] are still there (no quest markers, massive unmapped area). Instead of looking for relatively well visible plants that announce their presence with a humming noise, you need to find unremarkable scraps of paper on the ground, and you have no margin for error - unlike with the Crimson Nirnroot, there are '''no''' extra pages if there's one you just can't find. Unlike Blackreach, the Soul Cairn is a very monotone place where all the landmarks look similar, to the point that '''even with the help of guides''', [[GuideDangIt let alone without]], the locations of some pages can be hard to find, and remembering where you've already been and what you've yet to explore is a chore. Oh, and if you're fond of explosive spells such as Fireball, it is entirely possible to accidentally dislodge one of the scraps from its resting spot during a fight. Akatosh help you if that happens - even if the page by some miracle '''doesn't''' clip into the ground or the walls, making the whole thing UnintentionallyUnwinnable, good luck finding it again. As a final insult, unlike "A Return To Your Roots", instead of offering a unique and powerful effect as a reward (a chance to duplicate any potion you craft), "Impatience" awards nothing but [[PowerUpLetdown an expensive book and a necklace with effects that can be replicated by any high-level enchanter]], though perhaps this is for the best as it means that this hellish sidequest can be quite harmlessly skipped. If it weren't for the existence of "A Stone Unturned", this would probably have been by a very wide margin the absolute most annoying quest in the game.

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** "Impatience of a Saint" is basically the ''Dawnguard'' version of "A Return To Your Roots", except '''[[UpToEleven far, '''far, far worse]]'''.worse'''. The same elements that made the former quest so [[SarcasmMode fun]] are still there (no quest markers, massive unmapped area). Instead of looking for relatively well visible plants that announce their presence with a humming noise, you need to find unremarkable scraps of paper on the ground, and you have no margin for error - unlike with the Crimson Nirnroot, there are '''no''' extra pages if there's one you just can't find. Unlike Blackreach, the Soul Cairn is a very monotone place where all the landmarks look similar, to the point that '''even with the help of guides''', [[GuideDangIt let alone without]], the locations of some pages can be hard to find, and remembering where you've already been and what you've yet to explore is a chore. Oh, and if you're fond of explosive spells such as Fireball, it is entirely possible to accidentally dislodge one of the scraps from its resting spot during a fight. Akatosh help you if that happens - even if the page by some miracle '''doesn't''' clip into the ground or the walls, making the whole thing UnintentionallyUnwinnable, good luck finding it again. As a final insult, unlike "A Return To Your Roots", instead of offering a unique and powerful effect as a reward (a chance to duplicate any potion you craft), "Impatience" awards nothing but [[PowerUpLetdown an expensive book and a necklace with effects that can be replicated by any high-level enchanter]], though perhaps this is for the best as it means that this hellish sidequest can be quite harmlessly skipped. If it weren't for the existence of "A Stone Unturned", this would probably have been by a very wide margin the absolute most annoying quest in the game.
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* ThatOneComponent: Daedra hearts. They are required in order to make daedric weapons and armor, but *finding* a heart can be a royal pain because of their rarity. Only a select few spawn in certain locations, and enemies rarely drop them. To farm them reliably one could always find daedra to hunt, since they always drop hearts as part of their loot. However they only spawn in one or two locations, and in small numbers. That combined with how long it takes them to respawn makes trying to craft daedric gear extremely time consuming and at times tedious. Especially because ebony ore can be a chore to find as well especially if one doesn't have the Dragonborn DLC.
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* MagnificentBitch:[[https://tvtropes.org/pmwiki/pmwiki.php/MagnificentBastard/TheElderScrolls See here]].

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* MagnificentBitch:[[https://tvtropes.org/pmwiki/pmwiki.php/MagnificentBastard/TheElderScrolls MagnificentBastard: See [[MagnificentBastard/TheElderScrolls here]].
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* AngstWhatAngst: Serana was turned into a vampire lord (it's implied that this was accomplished through her being raped by Molag Bal), caught up in a family war between her parents, and sealed away for centuries with an Elder Scroll, and when she wakes up her parents are more concerned with their respective plots against the other than with her safety or her wishes. All things considered, she takes it pretty well outside the handful of moments she calls out the relevant parties for their behavior.

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* AngstWhatAngst: Serana was turned into a vampire lord (it's implied that this was accomplished through her being raped by Molag Bal), caught up in a family war between her parents, and sealed away for centuries with an Elder Scroll, and when she wakes up her parents are more concerned with their respective plots against the other than with her safety or her wishes. All things considered, she takes it pretty well outside the handful of moments she calls out the relevant parties for their behavior. It might be that she's just gotten used to her messed-up family life, to the point that she's past the point of giving much of a damn anymore. Also, the centuries she was locked away passed her by in her sleep, and once awake once more she seems to look on the bright side of it by enjoying the chance to rediscover Tamriel basically from scratch.
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** Zenimax Online Studios, the makers of ''VideoGame/TheElderScrollsOnline'', got in on the memes with the release of the ''Greymoor'' chapter, set in (and beneath) western Skyrim. The opening cutscene of the chapter opens with you... waking up... in the back of a horse-drawn cart. The driver then greets you with 'hey, you're finally awake!' Unlike in TES V, you're not a prisoner, just a passenger in a caravan, and the driver is cheerful, but the homage is still glaringly obvious.
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** Solitude and Windhelm are, in essence, the two capital cities of their respective claimants for the position of High King. The Greymoor chapter for ''VideoGame/TheElderScrollsOnline'' reveals that this is not the first time the two cities have been in opposition; however, ESO's situation is an ''inversion'' of the Skyrim time, where Windhelm is the seat for Jorunn the Skald-King, leader of the Ebonheart Pact alliance with 4 of the 5 Dunmer Great Houses, and some of the Argonian tribes of northern Black Marsh. And rather than being the cosmopolitan city it is 1,000 years later, ''Solitude'' is the capital of High King Svargrim of Western Skyrim, an independence-minded segment of Skyrim not at all welcoming or fond of outsiders.
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** Sapphire in Riften. She may be rude and dismissive toward the player at first, but she UsedToBeASweetKid whose family had a pig farm. Her family was killed by bandits, then Sapphire got [[RapeAsBackstory repeatedly raped for two weeks straight]]. With all this crap, it's hard to blame her for her unfriendly demeanor.

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Pretty sure that first example of the Dragonborn doesn't count, as they're a blank slate for players roleplaying in different ways. Nobody would look at someone else playing Skyrim to pillage the countryside and interpret that as being benevolent.


** The Dragonborn:
*** Are you a heroic figure who protects the land from threats and rose to the top of several guilds due to your inherent skill and badassery? Or are you essentially nothing more than a reckless [[PhysicalGod demigod]] who abuses the power of the Thu'um for your own ends and to help you gain influence throughout Skyrim?
*** If you choose to play ''Dragonborn'' last, you've slain multiple Dragons, amassed an army of loyal followers and have, on several occasions, proven that you're not afraid to screw over a Daedric Prince. Besides him being openly malevolent (and you can choose to be that too), what exactly makes you any ''different'' from [[EvilCounterpart Miraak?]]

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** The Dragonborn:
*** Are you a heroic figure who protects the land from threats and rose to the top of several guilds due to your inherent skill and badassery? Or are you essentially nothing more than a reckless [[PhysicalGod demigod]] who abuses the power of the Thu'um for your own ends and to help you gain influence throughout Skyrim?
***
If you choose to play ''Dragonborn'' last, you've slain multiple Dragons, amassed an army of loyal followers and have, on several occasions, proven that you're not afraid to screw over a Daedric Prince. Besides him being openly malevolent (and you can choose to be that too), what exactly makes you any ''different'' from [[EvilCounterpart Miraak?]]



--> Here in his shrine\\

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--> ---> Here in his shrine\\



* FranchiseOriginalSin: Complaints about ''Skyrim'' being "simplified for the average gamer" are rife, but one point often repeated is that the game is supposedly too easy especially at higher levels. The difficulty curve of ''Skyrim'' admittedly isn't great, but then again, ''none'' of the mainline Elder Scrolls games have managed to have a "good" difficulty curve - ''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsDaggerfall Daggerfall]]'', ''[[VideoGame/TheElderScrollsMorrowind Morrowind]]'' and of course ''Skyrim'' - all start off at varying levels of difficulty that drop a tad too quickly for peoples' liking once you level up enough; the only real difference being how fast it becomes easier. The sole exception - ''[[VideoGame/TheElderScrollsOblivion Oblivion]]'' - tries to fix this by more closely matching enemies to your level, but ironically enough is now infamous for having the ''worst'' difficulty curve out of all five.

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* FranchiseOriginalSin: Complaints about ''Skyrim'' being "simplified for the average gamer" are rife, but one point often repeated is that the game is supposedly too easy especially at higher levels. The difficulty curve of ''Skyrim'' admittedly isn't great, but then again, ''none'' of the mainline Elder Scrolls games have managed to have a "good" difficulty curve - ''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/TheElderScrollsDaggerfall ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', ''[[VideoGame/TheElderScrollsMorrowind ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and of course ''Skyrim'' - all start off at varying levels of difficulty that drop a tad too quickly for peoples' liking once you level up enough; the only real difference being how fast it becomes easier. The sole exception - ''[[VideoGame/TheElderScrollsOblivion ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' - tries to fix this by more closely matching enemies to your level, but ironically enough is now infamous for having the ''worst'' difficulty curve out of all five.



** Interestingly for a while after its release, the ''Skyrim'' fandom was [[FandomRivalry rivals with the]] ''Videogame/DarkSouls'' fandom, with arguments as to which game was better setting off some impressive arguments across the internet (despite the fact that the games were very different in most respects). As time passed, however, both fandoms mellowed, with many ''Dark Souls'' fans even admitting that they like the ''Elder Scrolls'' games, and "Dark Souls-style" mods for ''Skyrim'' have practically become their own category among the modding community.

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** Interestingly for a while after its release, the ''Skyrim'' fandom was [[FandomRivalry rivals with the]] ''Videogame/DarkSouls'' fandom, with arguments as to which game was better setting off some impressive arguments across the internet (despite the fact that the games were very different in most respects).beyond the vaguely comparable point of both having medieval fantasy settings). As time passed, however, both fandoms mellowed, with many ''Dark Souls'' fans even admitting that they like the ''Elder Scrolls'' games, and "Dark Souls-style" mods for ''Skyrim'' have practically become their own category among the modding community.



* HypeBacklash: Since its release, ''Skyrim'' is regarded as one of the best [=RPGs=] ever created. While it's true, commercially, gamers point out the game's various flaws and shortcomings, especially when it comes to story and characters. Some are irritated that ''Skyrim'' is treated like the second coming of lightsaber-wielding mecha Jesus, mostly by casual gamers who found ''Skyrim'' far more accessible than ''Oblivion'' or ''Morrowind''. And don't even try discussing ''Skyrim'' on /v/.

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* HypeBacklash: Since its release, ''Skyrim'' is regarded as one of the best [=RPGs=] ever created. While it's true, commercially, it has the sales figures to back this up, gamers point out the game's various flaws and shortcomings, especially when it comes to story and characters. Some are irritated that ''Skyrim'' is treated like the second coming of lightsaber-wielding mecha Jesus, mostly by casual gamers who found ''Skyrim'' far more accessible than ''Oblivion'' or ''Morrowind''. And don't even try discussing ''Skyrim'' on /v/.



** Unsurprisingly, Hermaeus Mora, due to his tendency to get rather... physical with his tentacles. The voice doesn't help.

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** Unsurprisingly, Hermaeus Mora, due to his tendency to get rather... physical with his tentacles.[[NaughtyTentacles tentacles]]. The voice doesn't help.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley:
** The new characters also attempt to carry on their daily duties while glancing at the player if you speak to them. While this is normally fine, sometimes it can break in crowded areas such as a tavern when multiple [=NPCs=] think the character is about to start a conversation; as a result, everyone stares at the player every time they look up from what they're doing.
** Adults have very distinct appearances. Children, clothing and hairstyles aside, look like clones. Worse, many of the animations for children weren't properly rigged. When a child NPC does something like sit down on a chair, or uses an Alchemy station, their dimensions will stretch out and make them the same size as the adults.
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*** And considering how a daedric cult nearly caused the end of Nirn in the [[VideoGame/TheElderScrollsIVOblivion previous game]] or how daedric quests often involve fairly unscrupulous acts like ''murdering someone who considers you a friend'', the Vigilants would have a point.
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Speaking with an accent, not a lisp


** The daedra-hunting Vigilants of Stendarr are played up as a kind of badass cadre of {{Knight Templar}}s, but it can be hard to take them seriously when one of them tries to sound badass while shpeaking a very notishable lishp.
-->''"The Mershy of Shtendarr doesh not ekshtend to daedra worshippersh."''

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** Many fans equate the Vigilants of Stendarr with a real-life Inquisition who oppress, murder, and torture daedra worshippers. In-game, all they do is patrol the countryside, occasionally fight vampires and werewolves and wild atronachs, and in one case investigate a house with a dangerous shrine to Molag Bal, and don't really express the extreme fanatical views and violent behavior that many fans ascribe to them; in fact, they're known to kick people out for being ''too'' fanatical.


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** Many fans equate the Vigilants of Stendarr with a real-life Inquisition who oppress, murder, and torture daedra worshippers. In-game, all they do is patrol the countryside, occasionally fight vampires and werewolves and wild atronachs, and in one case investigate a house with a dangerous shrine to Molag Bal, and don't really express the extreme fanatical views and violent behavior that many fans ascribe to them; in fact, they're known to kick people out for being ''too'' fanatical. The one "fanatical" thing they do is attempt to forcefully confiscate any Daedric artifacts the player has obtained, and even then that was DummiedOut so its canonicity is questionable.

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