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*** The hard version of "Machinelazer" is a nighmare. Like its normal counterpart, it pits you against fast cats equipped with MoreDakka, with a need to be constantly on the move to avoid the flurry of lasers. Unlike its normal counterpart, not only do the cats kill you on contact if you're smaller, as to be expected in a "Hard" level, but '''so do their lasers!''' One single mistake and you will have to restart, and the bigger you are, the harder it is to avoid the lasers...

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*** The hard version of "Machinelazer" "Machinelaser" is a nighmare. Like its normal counterpart, it pits you against fast cats equipped with MoreDakka, with a need to be constantly on the move to avoid the flurry of lasers. Unlike its normal counterpart, not only do the cats kill you on contact if you're smaller, as to be expected in a "Hard" level, but '''so do their lasers!''' One single mistake and you will have to restart, and the bigger you are, the harder it is to avoid the lasers...
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** In ''Forever'', "Get To Bee Choppah", a bonus level with the bee, is a nightmare to beat with three stars. The level has quickly-respawning helicopters and fighter jets which move fast, can hurt you with their propellers, and fill the screen with heat-seeking missiles and bullets to near BulletHell levels. The more you grow, the harder it is to avoid the sheer quantity of projectiles aimed at you, and getting hit even once means a significant penalty to your size and score. Good luck trying to even win on this level on Deadly difficulty, as the propellers become lethal on touch!

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** In ''Forever'', "Get To Bee Choppah", a bonus level with the bee, is a nightmare to beat with three stars. The level has quickly-respawning helicopters and fighter jets which move fast, can hurt you with their propellers, and fill the screen with heat-seeking missiles and bullets to near BulletHell levels. The more you grow, the harder it is to avoid the sheer quantity of projectiles aimed at you, and getting hit even once means a significant penalty to your size and score. Good luck trying to even win on this level on Deadly difficulty, as the propellers become lethal on touch!
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*** When it comes to individual levels, Cosmos 4, the level with the black hole, is near impossible to beat in timed mode. Being too close to the black hole as you're eating stars risks you colliding with it and dying, and being too far away from it makes it harder to eat incoming stars since they'll be further apart.

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*** When it comes to individual levels, Cosmos 4, the level with the black hole, is near impossible particularly hard to beat in timed mode. Being too close to the black hole as you're eating stars risks you colliding with it and dying, and being too far away from it makes it harder to eat incoming stars since they'll be further apart. To get the gold medal, you must be very aggressive.



*** There are a few levels where you have to race against other creatures to eat enough stuff before they eat it all and cause you to fail the level. The first one of this kind is the worst, because you're up against a pair of mice that move ''very'' fast.

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*** There are a few levels where you have to race against other creatures to eat enough stuff before they eat it all and cause you to fail the level. The first one of this kind kind, "Rice Mice" is the worst, particularly infamous because you're up against a pair of mice that move ''very'' fast.fast. It's also a main story level so it's possible to get stuck on it. "Fast Cats" is even more difficult, as you must eat all 20 rats before the four cats eat any. Even if you memorize the pattern to follow around each circle of rats to eat them before the cats do, your margin for mistakes remains a fraction of a second before a cat eats either you or a rat.



** In ''Forever'', "Get To Bee Choppah", a bonus level with the bee, is a nightmare to beat with three stars. The level has quickly-respawning helicopters and fighter jets which move fast, can hurt you with their propellers, and fill the screen with heat-seeking missiles and bullets to near BulletHell levels. The more you grow, the harder it is to avoid the sheer quantity of projectiles aimed at you, and getting hit even once means a significant penalty to your size and score. Good luck trying to get three stars on this level on Deadly difficulty, as the propellers become lethal on touch!

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** In ''Forever'', "Get To Bee Choppah", a bonus level with the bee, is a nightmare to beat with three stars. The level has quickly-respawning helicopters and fighter jets which move fast, can hurt you with their propellers, and fill the screen with heat-seeking missiles and bullets to near BulletHell levels. The more you grow, the harder it is to avoid the sheer quantity of projectiles aimed at you, and getting hit even once means a significant penalty to your size and score. Good luck trying to get three stars even win on this level on Deadly difficulty, as the propellers become lethal on touch!
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* GrowingTheBeard: While the first game is by no means bad, it is its sequel ''Back for Seconds'' that established several of the gameplay principles that would become staples to the series, such as a more diversified gameplay, time being unlimited per level (although with thresholds to beat for medals), larger screens, levels progressing between stages of increasing size, and a final MarathonLevel at the end of each chapter.
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*** Most of the Cosmos world's levels share the Ocean's EverythingTryingToKillYou principle and confusing ways to distinguish which objects are larger or smaller than you, but at least they don't actually chase you. Except for the [[spoiler:''supermassive amoeba'' that devour entire superclusters, and ''explode'' in size when they do.]]

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*** Most of the Cosmos world's levels share the Ocean's EverythingTryingToKillYou principle and confusing ways to distinguish which objects are larger or smaller than you, but at least they don't actually chase you. Except for the [[spoiler:''supermassive amoeba'' [[spoiler:''[[MegaMicrobes supermassive amoeba]]'' that devour entire superclusters, and ''explode'' in size when they do.]]

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* CrossesTheLineTwice: In ''Tasty Planet Forever'', one of the plotlines follows a dingo through Australia. What's the alternative skin, you ask? [[spoiler:[[https://en.wikipedia.org/wiki/Death_of_Azaria_Chamberlain A baby]].]]



*** Most of the Cosmos world's levels share the Ocean's EverythingTryingToKillYou principle and confusing ways to distinguish which objects are larger or smaller than you, but at least they don't actually chase you.

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*** Most of the Cosmos world's levels share the Ocean's EverythingTryingToKillYou principle and confusing ways to distinguish which objects are larger or smaller than you, but at least they don't actually chase you. Except for the [[spoiler:''supermassive amoeba'' that devour entire superclusters, and ''explode'' in size when they do.]]
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*** The hard version of "Machinelazer" is a nighmare. Like its normal counterpart, it pits you against fast cats equipped with MoreDakka, with a need to be constantly on the move to avoid the flurry of lasers. Unlike its normal counterpart, not only do the cats kill you on contact if you're smaller, as to be expected in a "Hard" level, but '''so do their lasers'''! One single mistake and you will have to restart, and the bigger you are, the harder it is to avoid the lasers...

to:

*** The hard version of "Machinelazer" is a nighmare. Like its normal counterpart, it pits you against fast cats equipped with MoreDakka, with a need to be constantly on the move to avoid the flurry of lasers. Unlike its normal counterpart, not only do the cats kill you on contact if you're smaller, as to be expected in a "Hard" level, but '''so do their lasers'''! lasers!''' One single mistake and you will have to restart, and the bigger you are, the harder it is to avoid the lasers...
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* UnconventionalLearningExperience: The games feature not only a wide variety of biological subjects such as flora and fauna, they also feature various units of length (including astronomical units and parsecs), things that would be surprising for 8-year-olds (and up)[[note]]what the games are allegedly targeted at[[/note]] to learn.

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* UnconventionalLearningExperience: The games feature not only include a wide variety of objects from biological subjects such as flora and fauna, they also feature various units of length (including astronomical units and parsecs), things that would be surprising for 8-year-olds (and up)[[note]]what the games are allegedly targeted at[[/note]] to learn.learn. ''Back for Seconds'' takes it further with its history-related aspects.

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** There are a few levels in ''Back for Seconds'' where you have to race against other creatures to eat enough stuff before they eat it all and cause you to fail the level. The first one of this kind is the worst, because you're up against a pair of mice that move ''very'' fast.
** Also in the sequel, "Machinelazer hard" is a nighmare. Like its non-bonus counterpart, it pits you against fast cats equipped with MoreDakka, with a need to be constantly on the move to avoid the flurry of lasers. Unlike its non-bonus counterpart, not only do the cats kill you on contact if you're smaller, as to be expected in a "hard" level, but '''so do their lasers'''! One single mistake and you will have to restart, and the bigger you are, the harder it is to avoid the lasers...

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** In ''Back for Seconds'':
***
There are a few levels in ''Back for Seconds'' where you have to race against other creatures to eat enough stuff before they eat it all and cause you to fail the level. The first one of this kind is the worst, because you're up against a pair of mice that move ''very'' fast.
** Also in the sequel, "Machinelazer hard" *** The hard version of "Machinelazer" is a nighmare. Like its non-bonus normal counterpart, it pits you against fast cats equipped with MoreDakka, with a need to be constantly on the move to avoid the flurry of lasers. Unlike its non-bonus normal counterpart, not only do the cats kill you on contact if you're smaller, as to be expected in a "hard" "Hard" level, but '''so do their lasers'''! One single mistake and you will have to restart, and the bigger you are, the harder it is to avoid the lasers...
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* BreatherLevel: In ''Back for Seconds'', the final level "All the way down" is separated into four segments. Of the four, the third, "Solar System Snack", is the easiest. Few things can hurt you on contact, and the only actively aggressive enemies are easy to predict flying saucers. Even its hard variant is barely harder, as only the four very slow gas giants and the immobile Sun can kill you, providing a respite between the numerous enemies of "From Ants to Tanks" and the long EverythingTryingToKillYou that is "Final Frontier".

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* BreatherLevel: In The final level of ''Back for Seconds'', the final level "All the way down" Way Down", is separated into four segments. Of the four, the third, "Solar System Snack", is the easiest. Few things can hurt you on contact, and the only actively aggressive enemies are easy to predict flying saucers. Even its hard variant is barely harder, as only the four very slow gas giants and the immobile Sun can kill you, providing a respite between the numerous enemies of "From Ants to Tanks" and the long EverythingTryingToKillYou that is "Final Frontier".

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