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* NauseaFuel: Everything related to Slopviathan.

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* %%* NauseaFuel: Everything related to Slopviathan.
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* PortingDisaster: The UsefulNotes/PlayStation2 version has worse lighting, worse water effects, worse visual effects, compressed textures, and Lok and Zaria's cameos were removed.

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* PortingDisaster: The UsefulNotes/PlayStation2 Platform/PlayStation2 version has worse lighting, worse water effects, worse visual effects, compressed textures, and Lok and Zaria's cameos were removed.

Added: 312

Removed: 312

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* DisappointingLastLevel: [[spoiler: The final level is a RacingMinigame with a time limit instead of [[TheyWastedAPerfectlyGoodPlot an epic battle against the combined powers of the Big Gs]]. Even worse given that it immediately comes after the fight against Stinkolossus, who's supposed to be the final boss]].



* DisappointingLastLevel: [[spoiler: The final level is a RacingMinigame with a time limit instead of [[TheyWastedAPerfectlyGoodPlot an epic battle against the combined powers of the Big Gs]]. Even worse given that it immediately comes after the fight against Stinkolossus, who's supposed to be the final boss]].
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* PortingDisaster: The UsefulNotes/PlayStation2 version has worst lighting, worst water effects, worst visual effects, compressed textures, and Lok and Zaria's cameos were removed.

to:

* PortingDisaster: The UsefulNotes/PlayStation2 version has worst worse lighting, worst worse water effects, worst worse visual effects, compressed textures, and Lok and Zaria's cameos were removed.



* SpecialEffectsFailure: The [=PlayStation 2=] version suffers badly from this due to the worst graphics, making for example Trashthulu's level look alot more blurry and ugly compared to the Wii version which at least had some decent lighting effects.

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* SpecialEffectsFailure: The [=PlayStation 2=] version suffers badly from this due to the worst worse graphics, making for example Trashthulu's level look alot a lot more blurry and ugly compared to the Wii version which at least had some decent lighting effects.
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* GameBreaker: The Juju Nova attack when used during the boss fight with Gorgonzilla is capable of slashing almost half of his health alone. You don't even have to be near him, it can be used anywhere at any point and it always works.

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* GameBreaker: The Juju Nova attack when used during the boss fight with Gorgonzilla is capable of slashing almost half of his health alone. You don't even have to be near him, him or wait for his mouth to open, it can be used anywhere at any point and it always works.



* OnlyTheCreatorDoesItRight: One of the main factors that make fans hate this game is that it wasn't made by Avalanche Software.

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* OnlyTheCreatorDoesItRight: One of the main factors that make makes certain fans hate this game is that it wasn't made by Avalanche Software.



* SoOkayItsAverage: While it's ''far'' from a terrible game (at least it's not full of bugs or questionable design choices, most of the time) it suffers from simplistic and archaic gameplay and level design ([[FixedCamera you can't control]] [[CameraScrew the camera]]), [[ItsEasySoItSucks easy levels and bosses]] (for starters, you cannot die ''at all''), [[LowestCommonDenominator dumbed-down humor]], [[TheyChangedItNowItSucks lack of relation with the previous games]], and [[ItsShortSoItSucks it lasts for about three hours]].

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* SoOkayItsAverage: While The general reaction from a majority of fans and critics is that while it's ''far'' from a terrible game (at least it's not full of bugs or questionable design choices, most of the time) it suffers from simplistic and archaic gameplay and level design ([[FixedCamera you can't control]] [[CameraScrew the camera]]), [[ItsEasySoItSucks easy levels and bosses]] (for starters, you cannot die ''at all''), [[LowestCommonDenominator dumbed-down humor]], [[TheyChangedItNowItSucks lack of relation with the previous games]], and [[ItsShortSoItSucks it lasts for about three hours]].



* {{Waggle}}: The Wii version got hit by this, as the simple action of pulling levers and the various mini-games are all controlled by shaking the Wii remote. Be glad that at least the platform controls are all assigned to simple buttons.

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* {{Waggle}}: The Wii version got hit by this, as the simple action of pulling levers and the various mini-games are all controlled by shaking the Wii remote. Be glad that at least the platform main platforming controls are all assigned to simple buttons.
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** Whether intentionally or not, it's possible to [[SequenceBreaking completely skip]] certain platforming and combat sections through the efficient use of the wall run and jump moves to access other areas early.

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** Whether intentionally or not, it's It's possible to [[SequenceBreaking completely skip]] certain platforming and combat sections through the efficient use of the wall run and jump moves to access other areas early.

Added: 859

Changed: 284

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* SugarWiki/AwesomeMusic: All of the songs associated with Trashthulu.

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* SugarWiki/AwesomeArt: Some of the art in the extras gallery and the loading screens are very good and well done, a notable example being the loading screen for Stinkolossus' level with the great shot of Tak going towards him with his staff in hand in the middle of a tornado.
* SugarWiki/AwesomeMusic: All of the songs associated with Trashthulu.Trashthulu, with his main theme specifically being the most bombastic and epic track in the whole game.



* GameBreaker: The Juju Nova attack when used during the boss fight with Gorgonzilla is capable of slashing almost half of his health alone. You don't even have to be near him, it can be used anywhere at any point and it always works.
** Whether intentionally or not, it's possible to [[SequenceBreaking completely skip]] certain platforming and combat sections through the efficient use of the wall run and jump moves to access other areas early.



* DisappointingLastLevel: [[spoiler: The final level is a RacingMinigame with a time limit instead of [[TheyWastedAPerfectlyGoodPlot an epic battle against the combined powers of the Big G's]]. Even worse given that it immediately comes after the fight against Stinkolossus, who's supposed to be the final boss]].

to:

* DisappointingLastLevel: [[spoiler: The final level is a RacingMinigame with a time limit instead of [[TheyWastedAPerfectlyGoodPlot an epic battle against the combined powers of the Big G's]].Gs]]. Even worse given that it immediately comes after the fight against Stinkolossus, who's supposed to be the final boss]].



** Another level designer, Mike Chapman, would later became the lead designer and one of the scriptwriters for ''VideoGame/SeaOfThieves''. Like Bithell, this was the first notable game he worked on.

to:

** Another level designer, Mike Chapman, would later became the lead designer and one of the scriptwriters for ''VideoGame/SeaOfThieves''. Like Bithell, this was one of the first notable game games he worked on.



* SpecialEffectsFailure: The [=PlayStation 2=] version suffers badly from this due to the worst graphics, making for example Trashthulu's level look alot more blurry and ugly compared to the Wii version which at least had some decent lighting effects.



* {{Waggle}}: The Wii version got hit by this, as the simple action of moving/rotating levers and the various mini-games are all controlled by shaking the Wiimote left and right. Be glad that at least the platform controls are all assigned to simple buttons.

to:

* {{Waggle}}: The Wii version got hit by this, as the simple action of moving/rotating pulling levers and the various mini-games are all controlled by shaking the Wiimote left and right.Wii remote. Be glad that at least the platform controls are all assigned to simple buttons.
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** Another level designer, Mike Chapman, would later became the lead designer and one of the scriptwriters for ''VideoGame/SeaOfThieves''. Like Bithell, this was the notable game he worked on.

to:

** Another level designer, Mike Chapman, would later became the lead designer and one of the scriptwriters for ''VideoGame/SeaOfThieves''. Like Bithell, this was the first notable game he worked on.
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Added DiffLines:

* RetroactiveRecognition: The now popular creator of indie titles such as ''VideoGame/ThomasWasAlone'' and ''VideoGame/{{Volume}}'', Mike Bithell, worked on this game as a level designer. It was one of his first jobs.
** Another level designer, Mike Chapman, would later became the lead designer and one of the scriptwriters for ''VideoGame/SeaOfThieves''. Like Bithell, this was the notable game he worked on.
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Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: See DisappointingLastLevel above.
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* DisappointingLastLevel: [[spoiler: The final level is a RacingMinigame with a time limit instead of [[TheyWastedAPerfectlyGoodPlot an epic battle against the combined powers of the Big G's]]. Even worse given that it immediately comes after the fight against Stinkolossus]].

to:

* DisappointingLastLevel: [[spoiler: The final level is a RacingMinigame with a time limit instead of [[TheyWastedAPerfectlyGoodPlot an epic battle against the combined powers of the Big G's]]. Even worse given that it immediately comes after the fight against Stinkolossus]].Stinkolossus, who's supposed to be the final boss]].
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None


* SoOkayItsAverage: While it's ''far'' from a terrible game (at least it's not full of bugs or questionable design choices, most of the time) it suffers from simplistic and archaic gameplay and level design ([[FixedCamera you can't control]] [[CameraScrew the camera]]), [[ItsEasySoItSucks easy levels and bosses]] (for starters you cannot die ''at all''), dumbed-down humor, [[TheyChangedItNowItSucks lack of relation with the previous games]], and [[ItsShortSoItSucks it lasts for about three hours]].

to:

* SoOkayItsAverage: While it's ''far'' from a terrible game (at least it's not full of bugs or questionable design choices, most of the time) it suffers from simplistic and archaic gameplay and level design ([[FixedCamera you can't control]] [[CameraScrew the camera]]), [[ItsEasySoItSucks easy levels and bosses]] (for starters starters, you cannot die ''at all''), [[LowestCommonDenominator dumbed-down humor, humor]], [[TheyChangedItNowItSucks lack of relation with the previous games]], and [[ItsShortSoItSucks it lasts for about three hours]].
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* DisappointingLastLevel: [[spoiler: The final level is a RacingMinigame with a time limit instead of an epic battle against the combined powers of the Big G's. Even worse given that it immediately comes after the fight against Stinkolossus.]]

to:

* DisappointingLastLevel: [[spoiler: The final level is a RacingMinigame with a time limit instead of [[TheyWastedAPerfectlyGoodPlot an epic battle against the combined powers of the Big G's. G's]]. Even worse given that it immediately comes after the fight against Stinkolossus.]]Stinkolossus]].
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* MisaimedMarketing: The trailer for the game heavily features flashbacks to the events of the previous games, as if to [[LampshadeHanging lampshade]] the series' then three year hiatus, hinting that it would at least follow the same gameplay style as those. Instead, not only is the gameplay style [[TheyChangedItNowItSucks different]], but the events of the previous games are never even mentioned once.
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Added DiffLines:

* SugarWiki/AwesomeMusic: All of the songs associated with Trashthulu.
* BreatherLevel: Rancid Rapids is a very straightforward and relaxing level set across a river, and comes after the fight with Gorgonzilla and before the encounter with Stinkolossus, who serves as the final boss.
* NauseaFuel: Everything related to Slopviathan.
* DisappointingLastLevel: [[spoiler: The final level is a RacingMinigame with a time limit instead of an epic battle against the combined powers of the Big G's. Even worse given that it immediately comes after the fight against Stinkolossus.]]
* MisaimedMarketing: The trailer for the game heavily features flashbacks to the events of the previous games, as if to [[LampshadeHanging lampshade]] the series' then three year hiatus, hinting that it would at least follow the same gameplay style as those. Instead, not only is the gameplay style [[TheyChangedItNowItSucks different]], but the events of the previous games are never even mentioned once.
* OnlyTheCreatorDoesItRight: One of the main factors that make fans hate this game is that it wasn't made by Avalanche Software.
* PortingDisaster: The UsefulNotes/PlayStation2 version has worst lighting, worst water effects, worst visual effects, compressed textures, and Lok and Zaria's cameos were removed.
* ScrappyMechanic: The parkour system can be very finicky when it comes to register to whether or not climb up a wall or run across it.
* {{Sequelitis}}: Almost universally considered to be the worst console title in the series.
* SoOkayItsAverage: While it's ''far'' from a terrible game (at least it's not full of bugs or questionable design choices, most of the time) it suffers from simplistic and archaic gameplay and level design ([[FixedCamera you can't control]] [[CameraScrew the camera]]), [[ItsEasySoItSucks easy levels and bosses]] (for starters you cannot die ''at all''), dumbed-down humor, [[TheyChangedItNowItSucks lack of relation with the previous games]], and [[ItsShortSoItSucks it lasts for about three hours]].
* {{Waggle}}: The Wii version got hit by this, as the simple action of moving/rotating levers and the various mini-games are all controlled by shaking the Wiimote left and right. Be glad that at least the platform controls are all assigned to simple buttons.

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