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** Most viewers would likely be completely shocked by just how much ''cheaper'' everything on the show is said to be compared to the price they go for in modern supermarkets these days.
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** Most viewers would likely be completely shocked by just how much ''cheaper'' everything on the show is said to be compared to the price they go for in modern supermarkets these days. Indeed, playing at home is significantly more difficult thanks to inflation driving nearly every product up significantly compared to the 90s and early 00s.
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** Most viewers would likely be completely shocked by just how much ''cheaper'' everything on the show is said to be compared to the price they go for in modern supermarkets these days.
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* ThatOneLevel: Beginning in the 1993 season, a video rental section was added. On occasion, a Bonus Sweep item was placed there, which made checking each rack of that section especially excruciating, because each team had to painstakingly check each rack for the item. One needs to look no forward than Rick & James' original appearance during Twin Car Giveaway for a good example of this.
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* ThatOneLevel: Beginning in the 1993 season, a video rental section was added. On occasion, a Bonus Sweep item was placed there, which made checking each rack of that section especially excruciating, because each team had to painstakingly check each rack for the item. One needs to look no forward than Rick & James' original appearance during Twin Car Giveaway for a good example of this.
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* ThatOneLevel: Beginning in the 1993 season, a video rental section was added. On occasion, a Bonus Sweep item was placed there, which made checking each rack of that section especially excruciating, because each team had to painstakingly check each rack for the item. One needs to look no forward than Rick & James' original appearance during Twin Car Giveaway for a good example of this.
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** The 30-Second Shootout minigame originally had a rule where repeating a clue immediately ended the attempt in failure, even if it was given by another team. This put a lot of pressure on teams who went second or third, as they were at higher risk for duplicating clues depending on how many were given. This rule was dropped on the PAX version.
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** The 30-Second Shootout minigame originally had a rule where repeating a clue immediately ended the attempt in failure, even if it was given by another team. This put a lot of pressure on teams who went second or third, as later at an unfair disadvantage since they were at higher risk for duplicating had to remember more clues depending on how many were given. This rule was dropped on the PAX version.
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** The 30-Second Shootout minigame originally had a rule where repeating a clue immediately ended the attempt in failure. This put a lot of pressure on teams who went second or third, as they were at higher risk for duplicating clues depending on how many were given. Thankfully, this rule was axed on the PAX version.
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** The 30-Second Shootout minigame originally had a rule where repeating a clue immediately ended the attempt in failure.failure, even if it was given by another team. This put a lot of pressure on teams who went second or third, as they were at higher risk for duplicating clues depending on how many were given. Thankfully, this This rule was axed dropped on the PAX version.
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Changed line(s) 21 (click to see context) from:
** The 30-Second Shootout minigame originally had a rule where repeating a clue immediately ended the round in failure. This put a lot of pressure on teams who went second or third, as they were at higher risk for duplicating clues depending on how many were given. Thankfully, this rule was axed on the PAX version.
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** The 30-Second Shootout minigame originally had a rule where repeating a clue immediately ended the round attempt in failure. This put a lot of pressure on teams who went second or third, as they were at higher risk for duplicating clues depending on how many were given. Thankfully, this rule was axed on the PAX version.
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** The 30-Second Shootout minigame originally had a rule where repeating a clue immediately ended the round in failure. This put a lot of pressure on teams who went second or third, as they were at higher risk for duplicating clues depending on how many were given. Thankfully, this rule was axed on the PAX version.
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** Easily the most noticeable example of this trope are the many products featured that have since been discontinued (and/or were only available in specific areas).
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** Easily the most noticeable example of this trope are the many products featured that have since been discontinued (and/or were only available in specific areas).areas) or have been redesigned on multiple occasions.