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** Skeleton (Expert 8 in Super Monkey Ball 1), anyone?

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** Skeleton (Expert 8 in Super Monkey Ball 1), anyone?plays a [[ExaggeratedTrope rather extreme example]] here, don't you agree?[[hottip:*:If Exam-C was just enough torture, Skeleton isn't that much of an upgrade from Slopes (Beginner 6-From ''1'') to make it that hard. And when you beat this comparably pathetic level, Tracks gets to torture you]]


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** Tracks: All your options: Skinny curved wires. The thinner, the shorter. And there's another way, which is jut as hard. You choose!
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** As shown above, the Exam-C (Expert 7 from the original) became NintendoHard in Deluxe. The part of it that serves as TheScrappy is the curve bridge, where your 360º analog stick doesn't fare as well as the original's gamecube controller...

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** As shown above, the Exam-C (Expert 7 from the original) became NintendoHard in Deluxe. The part of it that serves as TheScrappy is the curve bridge, where your 360º analog stick doesn't fare as well as the original's gamecube Gamecube controller...



* Hell, there are so many of them, it might as well have its own page.

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* ** Hell, there are so many of them, it might as well have its own page.
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*** Fluctuation is actually the stage Excursion (or Expert 4), just renamed. That stage, on the DS with its limited visibility of your surroundings? '''Yeah.'''

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*** Fluctuation is actually the stage Excursion (or Expert 4), just renamed. That stage, on the DS with its limited visibility of your surroundings? '''Yeah.''''''
* Hell, there are so many of them, it might as well have its own page.
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** From Banana Blitz, We have [[http://www.youtube.com/watch?v=gtc558__6SQ Ultra Heaven]], [[http://www.youtube.com/watch?v=5n14Z7jrU54 Monkey Island]], and the [[http://www.youtube.com/watch?v=qGTIgFguzsM Bonus Stage]].

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** From Banana Blitz, We have [[http://www.youtube.com/watch?v=gtc558__6SQ Ultra Heaven]], [[http://www.youtube.com/watch?v=5n14Z7jrU54 Monkey Island]], and the [[http://www.youtube.com/watch?v=qGTIgFguzsM Bonus Stage]].Stage]], and [[http://www.youtube.com/watch?v=PXCT6GOZunE the Volcanic Pools boss theme]].



** From Banana Blitz, [[http://www.youtube.com/watch?v=P1giGd8HiD8 the boss music in Cobalt Caverns]].

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** From Banana Blitz, [[http://www.youtube.com/watch?v=P1giGd8HiD8 the boss music in Cobalt Caverns]]. Just ''try'' to get it out of your head after you fight that boss.
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** From Banana Blitz, [[http://www.youtube.com/watch?v=P1giGd8HiD8 the boss music in Cobalt Caverns]].

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* ItGotWorse: Expert 7 from Super Monkey Ball. It was moderately challenging at first, but DX made it a NintendoHard ThatOneLevel.



* RescuedFromTheScrappyHeap: Inverted with Expert 7 from Super Monkey Ball. It was moderately challenging at first, but DX made it a ThatOneLevel.



** As shown above, Exam-C (Beginner 7 from the original) had its difficulty cranked UpToEleven in Deluxe. The part of it that serves as TheScrappy is the curve bridge, where your 360º analog stick doesn't fare as well as the original's gamecube controller...

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** As shown above, the Exam-C (Beginner (Expert 7 from the original) had its difficulty cranked UpToEleven became NintendoHard in Deluxe. The part of it that serves as TheScrappy is the curve bridge, where your 360º analog stick doesn't fare as well as the original's gamecube controller...
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* ItGetsBetter: Exaggerated in DX. After an exaggerated DifficultySpike from Dodecagon to [[ThatOneLevel Exam-C]] (Which turns out to be the hardest level in Expert), everything gets easier once you beat the latter.
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* BreatherLevel: The unusually merciful Bonus Stages. The set task is to collect several bananas within the time limit. However, unlike every other stage, you're not penalized if you run out of time or fall out.
** Skeleton (Expert 8 in Super Monkey Ball 1), anyone?
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** [[http://www.youtube.com/watch?v=RxSw68WOBWo Bubbly Washing Machine]], [[http://www.youtube.com/watch?v=4_XAkfr0WHY&feature=plcp Jungle Island]] [[http://www.youtube.com/watch?v=_epVSjlsEzM Under The Ocean]] & [[http://www.youtube.com/watch?v=WOiNvMSJ7EQ Inside the Whale]] are [[EarWorm Ear Wormy]] as all get out.

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** [[http://www.youtube.com/watch?v=RxSw68WOBWo Bubbly Washing Machine]], [[http://www.youtube.com/watch?v=4_XAkfr0WHY&feature=plcp Jungle Island]] Island]], [[http://www.youtube.com/watch?v=_epVSjlsEzM Under The Ocean]] & [[http://www.youtube.com/watch?v=WOiNvMSJ7EQ Inside the Whale]] are [[EarWorm Ear Wormy]] as all get out.
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** [[http://www.youtube.com/watch?v=RxSw68WOBWo Bubbly Washing Machine]], [[http://www.youtube.com/watch?v=_epVSjlsEzM Under The Ocean]] & [[http://www.youtube.com/watch?v=WOiNvMSJ7EQ Inside the Whale]] are [[EarWorm Ear Wormy]] as all get out.

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** [[http://www.youtube.com/watch?v=RxSw68WOBWo Bubbly Washing Machine]], [[http://www.youtube.com/watch?v=4_XAkfr0WHY&feature=plcp Jungle Island]] [[http://www.youtube.com/watch?v=_epVSjlsEzM Under The Ocean]] & [[http://www.youtube.com/watch?v=WOiNvMSJ7EQ Inside the Whale]] are [[EarWorm Ear Wormy]] as all get out.
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* RescuedFromTheScrappyHeap: Inverted with Expert 7 from Super Monkey Ball. It was moderately challenging at first, but DX made it a ThatOneLevel.


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** As shown above, Exam-C (Beginner 7 from the original) had its difficulty cranked UpToEleven in Deluxe. The part of it that serves as TheScrappy is the curve bridge, where your 360º analog stick doesn't fare as well as the original's gamecube controller...
*** Averted with the next level, Skeleton. Played straight with the level after, Tracks (Beginner 9 from the original), which, again, has a thin bridge that's curved (5, in fact). The widest one is pretty thin, so you might resort to gimmicking above that wall seperating you from that goal...
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** The DS version was [[SarcasmMode so kind]] as to give us Fluctuation. Oh, and you '''WILL''' either run out of time, or fall off too many times to count.

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** The DS version was [[SarcasmMode so kind]] as to give us Fluctuation. Oh, and you '''WILL''' either run out of time, or fall off too many times to count.count.
*** Fluctuation is actually the stage Excursion (or Expert 4), just renamed. That stage, on the DS with its limited visibility of your surroundings? '''Yeah.'''
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* [[Awesome/VideoGameLevels Awesome: Video Game Levels]]: The "water slide" levels that seem to be a ''SuperMonkeyBall'' tradition. Unlike most levels, the sides are heavily banked, so you can go fast for once. Advanced 18, the giant treble clef, from the first Super Monkey Ball is like no other level in that you have to chase after the goals as they run away (well, ski away) from you. The level design itself is quite fun, with the wide curvy track and banked sides.

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* [[Awesome/VideoGameLevels Awesome: Video Game Levels]]: The "water slide" levels that seem to be a ''SuperMonkeyBall'' tradition. Unlike most levels, the sides are heavily banked, so you can go fast for once. Advanced 18, Chase (Advanced 18), the giant treble clef, from the first Super Monkey Ball is like no other level in that you have to chase after the goals as they run away (well, ski away) from you. The level design itself is quite fun, with the wide curvy track and banked sides.
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** The [[http://www.youtube.com/watch?v=dQlJP1L9lCc Storm Temple]] theme from SMB1 also qualifies.

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** The [[http://www.youtube.com/watch?v=dQlJP1L9lCc Storm Temple]] theme from SMB1 Super Monkey Ball 1 also qualifies.



** Don't forget about the [[http://www.youtube.com/watch?v=yQKV48wH6KY Master stages]] in SMB1.

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** Don't forget about the [[http://www.youtube.com/watch?v=yQKV48wH6KY Master stages]] in SMB1.Super Monkey Ball 1.
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** The [[http://www.youtube.com/watch?v=dQlJP1L9lCc Storm Temple]] theme from SMB1 also qualifies.


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** Don't forget about the [[http://www.youtube.com/watch?v=yQKV48wH6KY Master stages]] in SMB1.
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** From Banana Blitz, We have [[http://www.youtube.com/watch?v=gtc558__6SQ Ultra Heaven]], [[http://www.youtube.com/watch?v=5n14Z7jrU54 Monkey Island]], and the [[http://www.youtube.com/watch?v=qGTIgFguzsM Bonus Stage]].
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* ThatOneLevel:
** All the games are full of them in the later levels, but a lot of gamers have a ''fond'' memory of Super Monkey Ball 2's ''Labyrinth'' level.

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* ThatOneLevel:
ThatOneLevel: Where do we start?
** All the games are full of them in the later levels, but a lot of gamers have a ''fond'' memory of Super Monkey Ball 2's ''Labyrinth'' level.
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* SugarWiki/AwesomeMusic: Plenty of it, especially in 2. [[www.youtube.com/watch?v=YXxqgUrWHzA Boiling Pot]] and [[www.youtube.com/watch?v=GKAp3x5Wcvs Dr BAD-Boon's Base]] especially.
** [[www.youtube.com/watch?v=RxSw68WOBWo Bubbly Washing Machine]], [[http://www.youtube.com/watch?v=_epVSjlsEzM Under The Ocean]] & [[www.youtube.com/watch?v=WOiNvMSJ7EQ Inside the Whale]] are [[EarWorm Ear Wormy]] as all get out.

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* SugarWiki/AwesomeMusic: Plenty of it, especially in 2. [[www.[[http://www.youtube.com/watch?v=YXxqgUrWHzA Boiling Pot]] and [[www.[[http://www.youtube.com/watch?v=GKAp3x5Wcvs Dr BAD-Boon's Base]] especially.
** [[www.[[http://www.youtube.com/watch?v=RxSw68WOBWo Bubbly Washing Machine]], [[http://www.youtube.com/watch?v=_epVSjlsEzM Under The Ocean]] & [[www.[[http://www.youtube.com/watch?v=WOiNvMSJ7EQ Inside the Whale]] are [[EarWorm Ear Wormy]] as all get out.

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* SugarWiki/AwesomeMusic: Plenty of it, especially in 2. The fact that the music it plays ''inside a pot of soup'' is awesome says something.

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* SugarWiki/AwesomeMusic: Plenty of it, especially in 2. [[www.youtube.com/watch?v=YXxqgUrWHzA Boiling Pot]] and [[www.youtube.com/watch?v=GKAp3x5Wcvs Dr BAD-Boon's Base]] especially.
** [[www.youtube.com/watch?v=RxSw68WOBWo Bubbly Washing Machine]], [[http://www.youtube.com/watch?v=_epVSjlsEzM Under
The fact that Ocean]] & [[www.youtube.com/watch?v=WOiNvMSJ7EQ Inside the music it plays ''inside a pot of soup'' is awesome says something.Whale]] are [[EarWorm Ear Wormy]] as all get out.


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* EarWorm: Inside The Whale ''so much''.

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* ScrappyLevel: All the games are full of them in the later levels, but a lot of gamers have a ''fond'' memory of Super Monkey Ball 2's ''Labyrinth'' level.

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* ScrappyLevel: {{Squick}}: Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her ''after'' shrinking her and her friends down so he can cook them and eat them.
* ThatOneLevel:
**
All the games are full of them in the later levels, but a lot of gamers have a ''fond'' memory of Super Monkey Ball 2's ''Labyrinth'' level.



*** For anyone who doesn't want to watch that, it's an annoying puzzle involving having to wait a certain amount of time before dashing straight forward. If I recall correctly, the time to run is about 10 seconds in. Miss it, and you're probably dead. If you survive, you probably have to wait another thirty seconds or so for the goal to come back. In a game where almost every stage has a 60-second time limit.

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*** ** For anyone who doesn't want to watch that, it's an annoying puzzle involving having to wait a certain amount of time before dashing straight forward. If I recall correctly, the time to run is about 10 seconds in. Miss it, and you're probably dead. If you survive, you probably have to wait another thirty seconds or so for the goal to come back. In a game where almost every stage has a 60-second time limit.



** The DS version was [[SarcasmMode so kind]] as to give us Fluctuation. Oh, and you '''WILL''' either run out of time, or fall off too many times to count.
* {{Squick}}: Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her ''after'' shrinking her and her friends down so he can cook them and eat them.

to:

** The DS version was [[SarcasmMode so kind]] as to give us Fluctuation. Oh, and you '''WILL''' either run out of time, or fall off too many times to count.
* {{Squick}}: Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her ''after'' shrinking her and her friends down so he can cook them and eat them.
count.
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Rearranged and renamed some tropes.


* BestLevelEver: The "water slide" levels that seem to be a SuperMonkeyBall tradition. Unlike most levels, the sides are heavily banked, so you can go fast for once. Advanced 18, the giant treble clef, from the first SuperMonkeyBall is like no other level in that you have to chase after the goals as they run away (well, ski away) from you. The level design itself is quite fun, with the wide curvy track and banked sides.
* CrowningMusicOfAwesome: Plenty of it, especially in 2. The fact that the music it plays ''inside a pot of soup'' is awesome says something.

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* BestLevelEver: SugarWiki/AwesomeMusic: Plenty of it, especially in 2. The fact that the music it plays ''inside a pot of soup'' is awesome says something.
* [[Awesome/VideoGameLevels Awesome: Video Game Levels]]:
The "water slide" levels that seem to be a SuperMonkeyBall ''SuperMonkeyBall'' tradition. Unlike most levels, the sides are heavily banked, so you can go fast for once. Advanced 18, the giant treble clef, from the first SuperMonkeyBall Super Monkey Ball is like no other level in that you have to chase after the goals as they run away (well, ski away) from you. The level design itself is quite fun, with the wide curvy track and banked sides.
* CrowningMusicOfAwesome: Plenty of it, especially in 2. The fact that the music it plays ''inside a pot of soup'' is awesome says something.
sides.
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* CrowningMusicOfAwesome: Plenty of it, especially in 2. The fact that the music it plays ''inside a pot of soup'' is awesome says something.
Is there an issue? Send a MessageReason:
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** This Troper was '''not''' fond of Warp and Momentum in the second one. You have to be positioned just right on Momentum to get across the platforms that will come out from underneath you and Warp requires you to have enough force and speed to make the continuously curve increasing ramps or else you'll botch it and fall to your doom.

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** This Troper was '''not''' fond of Warp and Momentum in the second one. You have to be positioned just right on Momentum to get across the platforms that will come out from underneath you and Warp requires you to have enough force and speed to make the continuously curve increasing ramps or else you'll botch it and fall to your doom.

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* BestLevelEver: ThisTroper always enjoyed the "water slide" levels that seem to be a SuperMonkeyBall tradition. Unlike most levels, the sides are heavily banked, so you can go fast for once.
** ThisTroper was always particularly fond of Advanced 18 from the first SuperMonkeyBall, the giant treble clef. It was like no other level in that you had to chase after the goals as they ran away (well, skied away) from you. The level design itself was also quite fun, with the wide curvy track and banked sides.
* IncredibleShrinkingMan
** {{Squick}}: Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her ''after'' shrinking her and her friends down so he can cook them and eat them.

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* BestLevelEver: ThisTroper always enjoyed the The "water slide" levels that seem to be a SuperMonkeyBall tradition. Unlike most levels, the sides are heavily banked, so you can go fast for once.
** ThisTroper was always particularly fond of
once. Advanced 18 from the first SuperMonkeyBall, 18, the giant treble clef. It was clef, from the first SuperMonkeyBall is like no other level in that you had have to chase after the goals as they ran run away (well, skied ski away) from you. The level design itself was also is quite fun, with the wide curvy track and banked sides.
* IncredibleShrinkingMan
** {{Squick}}: Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her ''after'' shrinking her
ItsEasySoItSucks: Step and her friends down so he can cook them Roll and eat them.3D. Both are really easy compared to early games of the series.



** The DS version was [[SarcasmMode so kind]] as to give us Fluctuation. Oh, and you '''WILL''' either run out of time, or fall off too many times to count.

to:

** The DS version was [[SarcasmMode so kind]] as to give us Fluctuation. Oh, and you '''WILL''' either run out of time, or fall off too many times to count.count.
* {{Squick}}: Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her ''after'' shrinking her and her friends down so he can cook them and eat them.
Is there an issue? Send a MessageReason:
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** This Troper was '''not''' fond of Warp and Momentum in the second one. You have to be positioned just right on Momentum to get across the platforms that will come out from underneath you and Warp requires you to have enough force and speed to make the continuously curve increasing ramps or else you'll botch it and fall to your doom.

to:

** This Troper was '''not''' fond of Warp and Momentum in the second one. You have to be positioned just right on Momentum to get across the platforms that will come out from underneath you and Warp requires you to have enough force and speed to make the continuously curve increasing ramps or else you'll botch it and fall to your doom.doom.
** The DS version was [[SarcasmMode so kind]] as to give us Fluctuation. Oh, and you '''WILL''' either run out of time, or fall off too many times to count.

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* MostAnnoyingSound: FALL OUT!!

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* MostAnnoyingSound: FALL OUT!!OUT!! Trust us, you'll hear that too many times to count on some levels.



** Expert 36 in the first game. It's basically just Advanced 21, except the bumpers move twice as fast. It is very hard to get the proper timing to get onto the track, let alone maintaining it throughout the level.

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** Expert 36 in the first game. It's basically just Advanced 21, except the bumpers move twice as fast. It is very hard to get the proper timing to get onto the track, let alone maintaining it throughout the level.level.
** This Troper was '''not''' fond of Warp and Momentum in the second one. You have to be positioned just right on Momentum to get across the platforms that will come out from underneath you and Warp requires you to have enough force and speed to make the continuously curve increasing ramps or else you'll botch it and fall to your doom.
Is there an issue? Send a MessageReason:
None


*** For anyone who doesn't want to watch that, it's an annoying puzzle involving having to wait a certain amount of time before dashing straight forward. If I recall correctly, the time to run is about 10 seconds in. Miss it, and you're probably dead. If you survive, you probably have to wait another thirty seconds or so for the goal to come back. In a game where almost every stage has a 60-second time limit.

to:

*** For anyone who doesn't want to watch that, it's an annoying puzzle involving having to wait a certain amount of time before dashing straight forward. If I recall correctly, the time to run is about 10 seconds in. Miss it, and you're probably dead. If you survive, you probably have to wait another thirty seconds or so for the goal to come back. In a game where almost every stage has a 60-second time limit.limit.
** Expert 36 in the first game. It's basically just Advanced 21, except the bumpers move twice as fast. It is very hard to get the proper timing to get onto the track, let alone maintaining it throughout the level.

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* IncredibleShrinkingMan/{{Squick}}: Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her ''after'' shrinking her and her friends down so he can cook them and eat them.

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* IncredibleShrinkingMan/{{Squick}}: IncredibleShrinkingMan
**{{Squick}}:
Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her ''after'' shrinking her and her friends down so he can cook them and eat them.
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Moved all YMMV entries to YMMV page.


** ThisTroper was always particularly fond of Advanced 18 from the first SuperMonkeyBall, the giant treble clef. It was like no other level in that you had to chase after the goals as they ran away (well, skied away) from you. The level design itself was also quite fun, with the wide curvy track and banked sides.

to:

** ThisTroper was always particularly fond of Advanced 18 from the first SuperMonkeyBall, the giant treble clef. It was like no other level in that you had to chase after the goals as they ran away (well, skied away) from you. The level design itself was also quite fun, with the wide curvy track and banked sides.sides.
* IncredibleShrinkingMan/{{Squick}}: Dr. Bad-Boon looks how many years older than Meemee? And he keeps flirting with her ''after'' shrinking her and her friends down so he can cook them and eat them.
* MostAnnoyingSound: FALL OUT!!
* ScrappyLevel: All the games are full of them in the later levels, but a lot of gamers have a ''fond'' memory of Super Monkey Ball 2's ''Labyrinth'' level.
** Arthropod anyone? [[http://www.youtube.com/watch?v=kKwHERcsS0k This]] video spends 6 minutes straight on it.
*** For anyone who doesn't want to watch that, it's an annoying puzzle involving having to wait a certain amount of time before dashing straight forward. If I recall correctly, the time to run is about 10 seconds in. Miss it, and you're probably dead. If you survive, you probably have to wait another thirty seconds or so for the goal to come back. In a game where almost every stage has a 60-second time limit.

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