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* SalvagedGameplayMechanic: In response to complaints about the pressure-sensitive buttons, Capcom released an alternate version of the game that features the now-traditional layout of six digital buttons. This six-button control scheme has been the standard for the series ever since.

to:

* SalvagedGameplayMechanic: In response to complaints about the pressure-sensitive buttons, Capcom released an alternate version of the game that features replaces those buttons with the now-traditional layout of six digital buttons. This six-button control scheme has been the standard for the series ever since.
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* SalvagedGameplayMechanic: In response to complaints about the pressure-sensitive buttons, Capcom released an alternate version of the game that features the now-traditional layout of six digital buttons. This has been the standard for the series ever since.

to:

* SalvagedGameplayMechanic: In response to complaints about the pressure-sensitive buttons, Capcom released an alternate version of the game that features the now-traditional layout of six digital buttons. This six-button control scheme has been the standard for the series ever since.
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Added DiffLines:

* SalvagedGameplayMechanic: In response to complaints about the pressure-sensitive buttons, Capcom released an alternate version of the game that features the now-traditional layout of six digital buttons. This has been the standard for the series ever since.
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* HilariousInHindsight: Beating any opponent besides the other player character or [[FinalBoss Sagat]] results in the line, "What strength! But don't forget there are many guys like you all over the world." Years later, the popularity of Ryu and Ken would give rise to the {{Shotoclone}} fighting game character archetype, and they would become the most-picked characters in the ''Street Fighter'' series competive scene, meaning there are now indeed guys like Ryu, Ken, and the player all over the world.

to:

* HilariousInHindsight: Beating any opponent besides the other player character or [[FinalBoss Sagat]] results in the line, "What strength! But don't forget there are many guys like you all over the world." Years later, the popularity of Ryu and Ken would give rise to the {{Shotoclone}} fighting game character archetype, and they would become the [[ComplacentGamingSyndrome most-picked characters characters]] in the ''Street Fighter'' series competive competitive scene, meaning there are now indeed guys like Ryu, Ken, and the player all over the world.
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Added DiffLines:

* HilariousInHindsight: Beating any opponent besides the other player character or [[FinalBoss Sagat]] results in the line, "What strength! But don't forget there are many guys like you all over the world." Years later, the popularity of Ryu and Ken would give rise to the {{Shotoclone}} fighting game character archetype, and they would become the most-picked characters in the ''Street Fighter'' series competive scene, meaning there are now indeed guys like Ryu, Ken, and the player all over the world.
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* NarmCharm: The [[SoBadItsGood hilariously bad]] voice acting. [[TalkingToHimself All by one man]].

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* NarmCharm: The [[SoBadItsGood hilariously bad]] voice acting. [[TalkingToHimself [[ActingForTwo All by one man]].
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** Retsu. Despite appearing only in the original game, he's much more loved by the fanbase, and he has been used prominently in several related media.

to:

** Retsu. Despite appearing only in the original game, he's much more loved by the fanbase, and he has been used prominently in several related media. He even makes a comeback as an NPC you can fight against in ''VideoGame/StreetFighter6'', some ''36 years'' after his initial debut.
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Now Trivia that needs Word of God to prove that it was intentional.


* AuthorsSavingThrow: The original cabinet was widely criticized, relying on pressure-sensitive buttons that are not only costly to maintain but which can also hurt the player's hands. In response, Capcom released an alternate cabinet that uses the SimpleYetAwesome and now-standard button layout of two rows of three buttons each.

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* DisappointingLastLevel: The fight against Sagat is downright frustrating, as Sagat can do absurd damage and can delete Ryu's health in three hits or less. Blocking doesn't help, and it's all set to the world's most ear-piercing final boss music. Because the whole scarring thing was a product of its better-known sequel, the only result of beating Sagat is a generic ending where a beat-up Sagat [[AWinnerIsYou declares you the "strongest street fighter in the world"]] and then the credits roll.

to:

* DisappointingLastLevel: The fight against Sagat is downright frustrating, as Sagat can do absurd damage and can delete Ryu's health defeat the player in three hits or less. Blocking doesn't help, and it's all set to the world's most ear-piercing final boss music. Because the whole scarring thing was a product of its better-known sequel, the only result of beating Sagat is a generic ending where a beat-up Sagat [[AWinnerIsYou declares you the "strongest street fighter in the world"]] and then the credits roll.



* {{Narm}}: The fact that Ryu and Ken [[CriticalExistenceFailure immediately drop to the floor like rocks]] (especially from something like [[CherryTapping a weak jab]]) upon being defeated without any dramatic slow-mo is unintentionally hilarious unless you're playing the arcade version to which it means inserting more money into the machine.

to:

* {{Narm}}: The fact that Ryu and Ken [[CriticalExistenceFailure immediately drop to the floor like rocks]] (especially rocks]], especially from something like [[CherryTapping a weak jab]]) jab]], upon being defeated without any dramatic slow-mo is unintentionally hilarious unless you're playing the arcade version to version, which it means inserting more money into the machine.



* NightmareFuel: When it isn't [[{{Narm}} unintentionally hilarious]], the heavily digitized voice acting can be somewhat creepy, especially the EvilLaugh at the end of the quote that plays when you lose to any of the opponents. And then a Continue screen with a ticking time bomb appears, pressuring players to put more money in the machine, but if taken at face value, [[DisproportionateRetribution Ryu is about to be blown to bits for failing to win a martial arts fight.]]

to:

* NightmareFuel: When it isn't [[{{Narm}} unintentionally hilarious]], the heavily digitized voice acting can be somewhat creepy, especially the EvilLaugh at the end of the quote that plays when you lose to any of the opponents. And then a Continue screen with a ticking time bomb appears, pressuring players the player to put more money in the machine, but machine. However, if taken at face value, [[DisproportionateRetribution Ryu the player character is about to be blown to bits for failing to win a martial arts fight.]]fight]].
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* DisappointingLastLevel: If you were expecting an epic final showdown with Sagat where Ryu gives him his scar, think again. The actual fight is downright frustrating with Sagat easily mopping the floor with you in three hits or less, blocking doesn't help, all set to the world's most ear-piercing final boss music. By some miracle you ''do'' manage to beat him, there's no cutscene where Ryu scars Sagat, only a generic ending where a beat-up Sagat [[AWinnerIsYou declares you the "strongest street fighter in the world"]] and then the credits roll.

to:

* DisappointingLastLevel: If you were expecting an epic final showdown with The fight against Sagat where Ryu gives him his scar, think again. The actual fight is downright frustrating with frustrating, as Sagat easily mopping the floor with you can do absurd damage and can delete Ryu's health in three hits or less, blocking less. Blocking doesn't help, and it's all set to the world's most ear-piercing final boss music. By some miracle you ''do'' manage to beat him, there's no cutscene where Ryu scars Sagat, Because the whole scarring thing was a product of its better-known sequel, the only result of beating Sagat is a generic ending where a beat-up Sagat [[AWinnerIsYou declares you the "strongest street fighter in the world"]] and then the credits roll.



** Retsu. Despite having appeared only in the original game, he's much more loved by the fanbase, and he has been used prominently in several related media.

to:

** Retsu. Despite having appeared appearing only in the original game, he's much more loved by the fanbase, and he has been used prominently in several related media.



** Eagle. Mainly for him being one of the earliest gay characters who surprisingly received a positive portrayal at the time. Being a homage to Music/FreddieMercury helps too. Fans hope to see him playable again as his last playable appearances were ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' and the handheld versions of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
* {{Fanon}}: The game doesn't spawn much on its own, but being the cornerstone of the series, a lot of fan theories have spawned regarding how characters who only popped up here are connected to the events and characters of the later games.

to:

** Eagle. Mainly for him being He was one of the earliest gay characters who surprisingly received a positive portrayal at the time. Being a homage to Music/FreddieMercury helps too. Fans hope to see him playable again as his last playable appearances were ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' and the handheld versions of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
* {{Fanon}}: The game doesn't spawn much on its own, but being the cornerstone of the series, a lot of many fan theories have spawned regarding how characters who only popped up here are connected to the events and characters of the later games.



* GameBreaker: Get acquainted with the command for the Shoryuken and you'll pretty much curbstomp every single opponent the game throws at you. It deals three hits, with each hit taking off an entire third of the enemy's health, and is {{unblockable|Attack}}, meaning that pulling the technique off in the enemy's face is an [[OneHitKill instant win]].[[note]]Tatsumaki Senpuukyaku also deals the same number of hits for the same amount of damage per hit, and the command is easier to execute, but it can be blocked.[[/note]]

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* GameBreaker: Get acquainted with the command for the Shoryuken Shoryuken, and you'll pretty much curbstomp curb stomp every single opponent the game throws at you. It deals three hits, with but each hit taking also takes off an entire third of the enemy's health, and is health. It's also {{unblockable|Attack}}, meaning that pulling the technique off in the enemy's face is an [[OneHitKill instant win]].[[note]]Tatsumaki Senpuukyaku also deals the same number of hits for the same amount of damage per hit, and the command is easier to execute, execute but it can be blocked.[[/note]]



* NightmareFuel: When it isn't [[{{Narm}} unintentionally hilarious]], the heavily digitized voice acting can be somewhat creepy, especially the EvilLaugh at the end of the quote that plays when you lose to any of the opponents. And then a Continue screen with a ticking time bomb appears pressuring players to put more money in the machine, but if taken at face value, [[DisproportionateRetribution Ryu is about to be blown to bits for failing to win a martial arts fight.]]

to:

* NightmareFuel: When it isn't [[{{Narm}} unintentionally hilarious]], the heavily digitized voice acting can be somewhat creepy, especially the EvilLaugh at the end of the quote that plays when you lose to any of the opponents. And then a Continue screen with a ticking time bomb appears appears, pressuring players to put more money in the machine, but if taken at face value, [[DisproportionateRetribution Ryu is about to be blown to bits for failing to win a martial arts fight.]]



* ThatOneAttack: Sagat's Tiger Shot is grossly overpowered in this game, with a single hit being able to take away ''two-thirds'' of your health. And he has a habit of throwing one at you the moment the fight starts.

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* ThatOneAttack: Sagat's Tiger Shot is grossly overpowered in this game, with a single hit being able to take taking away ''two-thirds'' of your health. And he has a habit of throwing one at you the moment the fight starts.
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Darth Wiki doesn't go on main wiki


* DisappointingLastLevel: If you were expecting an epic final showdown with Sagat where Ryu gives him his scar, think again. The actual fight is downright frustrating with Sagat easily mopping the floor with you in three hits or less, blocking doesn't help, all set to the [[DarthWiki/MostAnnoyingSound world's most ear-piercing final boss music.]] By some miracle you ''do'' manage to beat him, there's no cutscene where Ryu scars Sagat, only a generic ending where a beat-up Sagat [[AWinnerIsYou declares you the "strongest street fighter in the world"]] and then the credits roll.

to:

* DisappointingLastLevel: If you were expecting an epic final showdown with Sagat where Ryu gives him his scar, think again. The actual fight is downright frustrating with Sagat easily mopping the floor with you in three hits or less, blocking doesn't help, all set to the [[DarthWiki/MostAnnoyingSound world's most ear-piercing final boss music.]] music. By some miracle you ''do'' manage to beat him, there's no cutscene where Ryu scars Sagat, only a generic ending where a beat-up Sagat [[AWinnerIsYou declares you the "strongest street fighter in the world"]] and then the credits roll.
Is there an issue? Send a MessageReason:
The cry of pain is there. It's just too quiet to normally hear.


* {{Narm}}: The fact that Ryu and Ken [[CriticalExistenceFailure immediately drop to the floor like rocks]] (especially from something like [[CherryTapping a weak jab]]) upon being defeated without any dramatic slow-mo or echoing cry of pain is unintentionally hilarious unless you're playing the arcade version to which it means inserting more money into the machine.

to:

* {{Narm}}: The fact that Ryu and Ken [[CriticalExistenceFailure immediately drop to the floor like rocks]] (especially from something like [[CherryTapping a weak jab]]) upon being defeated without any dramatic slow-mo or echoing cry of pain is unintentionally hilarious unless you're playing the arcade version to which it means inserting more money into the machine.

Changed: 10

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* SeinfeldIsUnfunny: It was a revolutionary game for it's time, introducing many gameplay mechanics that would become mainstays of not just the ''Street Fighter'' series but the fighting game genre as a whole such as hidden special attacks and the 6-button control scheme. However it was overshadowed by its [[VideoGame/StreetFighter2 sequel]] which did everything this game did except much better, and to modern audiences the game can be clunky and feature-barren.

to:

* SeinfeldIsUnfunny: It was a revolutionary game for it's its time, introducing many gameplay mechanics that would become mainstays of not just the ''Street Fighter'' series but the fighting game genre as a whole such as hidden special attacks and the 6-button six-button control scheme. However However, it was overshadowed by its [[VideoGame/StreetFighter2 sequel]] [[VideoGame/StreetFighterII sequel]], which did everything this game did except much better, and to modern audiences the game can be clunky and feature-barren.
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Added DiffLines:

* DisappointingLastLevel: If you were expecting an epic final showdown with Sagat where Ryu gives him his scar, think again. The actual fight is downright frustrating with Sagat easily mopping the floor with you in three hits or less, blocking doesn't help, all set to the [[DarthWiki/MostAnnoyingSound world's most ear-piercing final boss music.]] By some miracle you ''do'' manage to beat him, there's no cutscene where Ryu scars Sagat, only a generic ending where a beat-up Sagat [[AWinnerIsYou declares you the "strongest street fighter in the world"]] and then the credits roll.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: When it isn't [[{{Narm}} unintentionally hilarious]], the heavily digitized voice acting can be somewhat creepy, especially the EvilLaugh at the end of the quote that plays when you lose to any of the opponents. And then a ticking time bomb appears pressuring players to put more money in the machine to continue, but if taken at face value, [[DisproportionateRetribution Ryu is about to be blown to bits for failing to win a martial arts fight.]]

to:

* NightmareFuel: When it isn't [[{{Narm}} unintentionally hilarious]], the heavily digitized voice acting can be somewhat creepy, especially the EvilLaugh at the end of the quote that plays when you lose to any of the opponents. And then a Continue screen with a ticking time bomb appears pressuring players to put more money in the machine to continue, machine, but if taken at face value, [[DisproportionateRetribution Ryu is about to be blown to bits for failing to win a martial arts fight.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Narm}}: The fact that Ryu and Ken [[CriticalExistenceFailure immediately drop to the floor like rocks]] (especially from something like [[CherryTapping a weak jab]]) upon being defeated without any dramatic slow-mo or echoing cry of pain is unintentionally hilarious unless you're playing the arcade version to which it means inserting more money into the machine.

Added: 465

Changed: 236

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* NightmareFuel: When it isn't [[{{Narm}} unintentionally hilarious]], the heavily digitized voice acting can be somewhat creepy, especially the EvilLaugh at the end of the quote that plays when you lose to any of the opponents.

to:

* NightmareFuel: When it isn't [[{{Narm}} unintentionally hilarious]], the heavily digitized voice acting can be somewhat creepy, especially the EvilLaugh at the end of the quote that plays when you lose to any of the opponents. And then a ticking time bomb appears pressuring players to put more money in the machine to continue, but if taken at face value, [[DisproportionateRetribution Ryu is about to be blown to bits for failing to win a martial arts fight.]]


Added DiffLines:

* SeinfeldIsUnfunny: It was a revolutionary game for it's time, introducing many gameplay mechanics that would become mainstays of not just the ''Street Fighter'' series but the fighting game genre as a whole such as hidden special attacks and the 6-button control scheme. However it was overshadowed by its [[VideoGame/StreetFighter2 sequel]] which did everything this game did except much better, and to modern audiences the game can be clunky and feature-barren.
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None


* ''YMMV/StreetFighterI''

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[[AC: Games]]
* ''[[YMMV/StreetFighter Main Page]]''

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[[AC: Games]]
!!Index:
[[folder:Games]]
* ''[[YMMV/StreetFighter [[YMMV/StreetFighter Main Page]]''Page]]



[[AC: Other Media]]

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[[AC: Other [[/folder]]

[[folder:Other
Media]]


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* ''YMMV/StreetFighterIITheAnimatedMovie''


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[[/folder]]
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* ''YMMV/StreetFighter''

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* ''YMMV/StreetFighter''''[[YMMV/StreetFighter Main Page]]''

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Index:

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Index:[[AC: Games]]



* ''YMMV/StreetFighterI''



* ''YMMV/StreetFighterTheMovie''

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* ''YMMV/StreetFighterTheMovie''''YMMV/StreetFighterAlpha''



* ''YMMV/StreetFighterIITheAnimatedMovie''

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* ''YMMV/StreetFighterIITheAnimatedMovie'' ''YMMV/StreetFighter6''
[[AC: Other Media]]
* ''YMMV/StreetFighterTheMovie''

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** Geki is pretty popular despite only appearing in the original game. [[{{Fanon}} This is mostly due to his perceived ties to other characters in the series.]]
** Eagle. Mainly for being one of the earliest gay characters that is surprisingly a postitive portrayal of gay character at the time and being a homage to ''Music/FreddieMercury'' helps too. Fans hope to see him playable again as his last playable appearances were ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' and the GBA version of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.

to:

** Geki is pretty popular despite only appearing in the original game. [[{{Fanon}} This is mostly due to his perceived ties to other characters in the series.]]
series]].
** Eagle. Mainly for him being one of the earliest gay characters that is who surprisingly received a postitive positive portrayal of gay character at the time and being time. Being a homage to ''Music/FreddieMercury'' Music/FreddieMercury helps too. Fans hope to see him playable again as his last playable appearances were ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' and the GBA version handheld versions of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.



* OlderThanTheyThink: An obscure one, but many who play as Ryu in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' don't know about the alternate, pressure sensitive ''SFI'' cabinets, and think that his gimmick of being able to switch between light/heavy attacks by holding the button for different lengths originated there.
** Remember Gen's most famous phrase? It didn't originate in ''Alpha 2'', it originated in this game.

to:

* OlderThanTheyThink: OlderThanTheyThink:
**
An obscure one, but many who play as Ryu in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' don't know about the alternate, pressure sensitive ''SFI'' cabinets, and think that his gimmick of being able to switch between light/heavy attacks by holding the button for different lengths originated there.
** Remember Gen's most famous phrase? It didn't originate in ''Alpha ''Street Fighter Alpha 2'', it originated in this game.
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* SoOkayItsAverage: Not the worst fighting game by a long shot, but even if you ignore its SurprisinglyImprovedSequel ''Street Fighter II'', it doesn't really do a whole lot to stand out from its contemporaries.

to:

* SoOkayItsAverage: Not the worst fighting game by a long shot, but even if you ignore its SurprisinglyImprovedSequel ''Street Fighter II'', II'' and you use the six-button layout instead of the infamous pressure-sensitive buttons, it doesn't really do a whole lot to stand out from its contemporaries.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: An obscure one, but many who play as Ryu in ''VideoGame/SuperSmashBros for Wii U/[=3DS=]'' don't know about the alternate, pressure sensitive ''SFI'' cabinets, and think that his gimmick of being able to switch between light/heavy attacks by holding the button for different lengths originated there.

to:

* OlderThanTheyThink: An obscure one, but many who play as Ryu in ''VideoGame/SuperSmashBros for Wii U/[=3DS=]'' ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' don't know about the alternate, pressure sensitive ''SFI'' cabinets, and think that his gimmick of being able to switch between light/heavy attacks by holding the button for different lengths originated there.
Is there an issue? Send a MessageReason:
None


** Eagle. Mainly for being one of the earliest gay characters that is surprisingly a positive portrayal of gay character at the time and being a homage to ''Music/FreddieMercury'' helps too. Fans hope to see him playable again as his last playable appearances were ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' and the GBA version of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.

to:

** Eagle. Mainly for being one of the earliest gay characters that is surprisingly a positive postitive portrayal of gay character at the time and being a homage to ''Music/FreddieMercury'' helps too. Fans hope to see him playable again as his last playable appearances were ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' and the GBA version of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Eagle. Mainly for being one of the earliest gay characters that is surprisingly a positive portrayal of gay character at the time and being a homage to ''Music/FreddieMercury'' helps too. Fans hope to see him playable again as his last playable appearances were ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' and the GBA version of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Remember Gen's most famous phrase? It didn't originate in ''Alpha 2'', it originated in this game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoOkayItsAverage: Not the worst fighting game by a long shot, but even if you ignore its SurprisinglyImprovedSequel ''Street Fighter II'', it doesn't really do a whole lot to stand out from its contemporaries.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The original cabinet was widely criticized, relying on pressure-sensitive buttons that are not only costly to maintain but which can also hurt the player's hands. In response, Capcom released an alternate cabinet that uses the more BoringButPractical and now-standard button layout of two rows of three buttons each.

to:

* AuthorsSavingThrow: The original cabinet was widely criticized, relying on pressure-sensitive buttons that are not only costly to maintain but which can also hurt the player's hands. In response, Capcom released an alternate cabinet that uses the more BoringButPractical SimpleYetAwesome and now-standard button layout of two rows of three buttons each.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: The original cabinet was widely criticized, relying on pressure-sensitive buttons that are not only costly to maintain but which can also hurt the player's hands. In response, Capcom released an alternate cabinet that uses the more BoringButPractical and now-standard button layout of two rows of three buttons each.

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