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* OnceOriginalNowCommon: It was a revolutionary game for its time, introducing many gameplay mechanics that would become mainstays of not just the ''Street Fighter'' series but the fighting game genre as a whole such as hidden special attacks and the six-button control scheme. However, it was overshadowed by its [[VideoGame/StreetFighterII sequel]], which did everything this game did except much better, and to modern audiences the game can be clunky and feature-barren.



* SeinfeldIsUnfunny: It was a revolutionary game for its time, introducing many gameplay mechanics that would become mainstays of not just the ''Street Fighter'' series but the fighting game genre as a whole such as hidden special attacks and the six-button control scheme. However, it was overshadowed by its [[VideoGame/StreetFighterII sequel]], which did everything this game did except much better, and to modern audiences the game can be clunky and feature-barren.
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** An obscure one, but many who play as Ryu in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' don't know about the alternate, [[PressureSensitiveInterface pressure sensitive]] ''SFI'' cabinets, and think that his gimmick of being able to switch between light/heavy attacks by holding the button for different lengths originated there.

to:

** An obscure one, but many who play as Ryu in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' don't know about the alternate, [[PressureSensitiveInterface pressure sensitive]] pressure-sensitive]] ''SFI'' cabinets, and think that his gimmick of being able to switch between light/heavy attacks by holding the button for different lengths originated there.
Is there an issue? Send a MessageReason:
None


** An obscure one, but many who play as Ryu in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' don't know about the alternate, pressure sensitive ''SFI'' cabinets, and think that his gimmick of being able to switch between light/heavy attacks by holding the button for different lengths originated there.

to:

** An obscure one, but many who play as Ryu in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' don't know about the alternate, [[PressureSensitiveInterface pressure sensitive sensitive]] ''SFI'' cabinets, and think that his gimmick of being able to switch between light/heavy attacks by holding the button for different lengths originated there.

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