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** A lot of Kerrigan's dialogue that ''should'' be impactful falls flat with a hard thud thanks to a combination of DullSurprise and ThatMakesMeFeelAngry. Kerrigan tends to be very unemotive both in voice and in face, delivering lines with little variance in voice and no expression but for a faint frown or glare. This is amplified by many of her conversations being with Izsha and Abathur, who by their personalities ''are'' unemotional and straightforward, because they are completely loyal to Kerrigan and exist only to follow her orders, and most of their dialogue is just exposition when Kerrigan asks them a question. Thus most conversations with them have both parties look and sound like they don't really care what's going on, until Kerrigan just gets bored with the conversation and awkwardly ends it.

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** A lot of Kerrigan's dialogue that ''should'' be impactful falls flat with a hard thud thanks to a combination of DullSurprise and ThatMakesMeFeelAngry. Kerrigan tends to be very unemotive both in voice and in face, delivering lines with little variance in voice tone and no expression but for a faint frown or glare. This is amplified by many of her conversations being with Izsha and Abathur, who by their personalities ''are'' unemotional and straightforward, because they are completely loyal to Kerrigan and exist only to follow her orders, perform the duties they've assigned and most of their dialogue is just exposition when Kerrigan asks them a question. Thus are totally loyal to Kerrigan, and for the same reason they rarely exhibit curiosity in what's going on. This means most conversations with them have both parties look and sound like has Kerrigan ask them for exposition, which they don't really care what's going on, deliver in a direct and concise way, until Kerrigan just gets bored with the conversation disinterested and awkwardly ends it.the conversation.



** The Kal'dir mission chain. The only reason Kerrigan goes there is to find the broodmother Nafash and conscript her and her brood, but very quickly in the first mission you find out her brood has been mostly wiped out by a Protoss force on the planet. With this, Kerrigan should really just take the remnants of the brood and leave, but instead she spends the mission chain fighting the Protoss to keep them from contacting Shakuras to inform them that Kerrigan is on Kal'dir and has been de-powered. While the threat of the Protoss fleet coming for Kerrigan is understandable, Kerrigan could always just ''leave'' the planet and not stick around for when the fleet arrives, and with how long it would take them to mobilize and get to Kal'dir versus the fact Kerrigan's Swarm is still fairly dangerous, it's dubious the Protoss would try to track her down if she left. [[note]]However, ''Legacy of the Void'' does indicate that the Protoss still have Kerrigan high on their wanted list, so much so that Zeratul is branded a traitor for helping her.[[/note]] The mission chain comes off as just an excuse to have Kerrigan fight the Protoss more, and that claim loses its viability given that Kerrigan also faces off against the Tal'Darim later, who could have served as Protoss enemies better. Also, while Kerrigan doesn't necessarily realize this, Artanis has more pressing matters like coordinating the Golden Armada for their strike on Aiur, and would not likely be in the mood to divert forces to go after Kerrigan.
** "With Friends Like These." [[spoiler:Matt and Valerian contact Mira Han to get Colonel Orlan, but she refuses to hand him over because she held onto him for Raynor, and a mercenary has nothing if not her word. The thing is, they want Orlan because ''they want him to hack the Dominion base to find out where Raynor is being held prisoner''. Not to mention Matt is her husband, and he and Valerian are still currently in control of Raynor's men. Yet, she refuses, and thus Matt resorts to shooting his way through dozens of her mercenaries and destroying her bases to make her yield]]. Valerian even lampshades they could just talk all this over, and the mission is PlayedForLaughs with how absurd and pointless the conflict is, but it still comes off as a waste of time before you get to head into the end-game missions.
** The evolution missions. Each one is an ExcusePlot to justify how Abathur got his hands on particularly powerful genetic material for new Zerg strains, and exist to give the player a small tutorial mission to try them out so the player can make an informed decision about which strain to pick for the rest of the campaign. However, each mission usually takes a few minutes to play through and they are highly scripted and linear, so there's no replay value to them on subsequent playthroughs. Further, while the missions demonstrate the strengths of each strain relative to each other, they don't give an accurate depiction of how the unit will play in an ''actual'' mission, since the evolution missions are tailored to show off the new strain's strengths, and have the player microing a small number of units they get for free, not building a massive zerg swarm built on a limited economy. Finally, ''Wings of Liberty'' and ''Legacy of the Void'' simply showed the player a small video of units in action on the upgrade-select interfaces to demonstrate their abilities, and ''Heart of the Swarm'' does the same thing ''after'' each evolution mission and when picking exclusive upgrades, so there's no reason for evolution missions to exist at all.

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** The Kal'dir mission chain. The only reason Kerrigan goes there is look for one of her broodmothers to find the broodmother Nafash and conscript reclaim her and her brood, but very quickly and finds the Protoss studying the planet. Kerrigan spends the three-mission chain fighting them then, with the broodmother forgotten about (you can find her corpse in the first mission you find out her brood has been mostly wiped out by a Protoss force on the planet. With this, but it's optional and makes no difference). The reason Kerrigan should really just take the remnants of the brood and leave, but instead she spends the mission chain fighting fights the Protoss is to keep prevent them from contacting Shakuras to inform them that Kerrigan is on Kal'dir and has been de-powered. While the threat bulk of the Protoss fleet coming for Kerrigan is understandable, Kerrigan her whereabouts so they can send the Golden Armada after her, but she could always just ''leave'' simply leave the planet and not stick around for when the fleet arrives, and with how be long it would take them to mobilize and get to Kal'dir versus gone by the fact Kerrigan's Swarm is still fairly dangerous, it's dubious the Protoss would try to track her down if she left. [[note]]However, ''Legacy of the Void'' does indicate that the Protoss still have Kerrigan high on their wanted list, so much so that Zeratul is branded a traitor for helping her.[[/note]] time they mobilized. The mission chain whole thing comes off as just an excuse ExcusePlot to have pit Kerrigan fight the against Protoss more, and that claim loses its viability given that Kerrigan also faces off enemies in a campaign otherwise heavily slanted against the Terrans, but even that doesn't work since the Tal'Darim later, who could have served as Protoss enemies better. Also, while appear later. The mission is even more blatant padding if you put it off until after doing Zerus; if you did it beforehand, Kerrigan doesn't necessarily realize this, Artanis has more pressing matters like coordinating a good reason to stop the Protoss from contacting Shakuras [[spoiler:and informing them she's been de-powered and is human again]], but after Zerus this isn't an issue and Kerrigan has no reason to be that concerned about the Golden Armada for their strike on Aiur, and would not likely be in the mood to divert forces to go after Kerrigan.
Armada.
** "With Friends Like These." [[spoiler:Matt These" only occurs because [[spoiler:Mira Han]] invokes HonorBeforeReason and Valerian contact Mira Han to get Colonel Orlan, but she refuses to hand him over because she held onto him for Raynor, and a mercenary has nothing if not help you, so you strongarm her word. The thing is, they want Orlan because ''they want him to hack the Dominion base to find out where Raynor is being held prisoner''. Not to mention Matt is her husband, and he and Valerian are still currently in control of Raynor's men. Yet, she refuses, and thus Matt resorts to shooting his way through dozens into it by blowing up some of her mercenaries and destroying her bases to make her yield]]. Valerian even forces. [[spoiler:Valerian]] lampshades that [[CouldHaveAvoidedThisPlot they could should just talk all this over, out]], only to be told "that isn't how things work here". The conflict is PlayedForLaughs and the mission is PlayedForLaughs with how absurd and pointless the conflict is, a BreatherLevel, but it still comes off as a waste of time before you get to head into grinds the end-game missions.
tension of the endgame to a halt for no reason.
** The evolution missions. Each one is an ExcusePlot to justify explores how Abathur got his hands on particularly came up with a powerful new breed of Zerg, by finding feral Zerg that have evolved or retrieving genetic material for he can use to create a new strain. Each mission is short and easy, but also totally linear and near-scripted to the point of there being zero replay value. Their purpose is to show off the power of the new Zerg strains, and exist to give the player a small tutorial mission to try them out so the player can make an informed decision about which strain to strains before you pick for the rest of the campaign. However, each mission usually takes a few minutes one to play through and they are highly scripted and linear, so there's no replay value permanent add to them on subsequent playthroughs. Further, while your army, but by their nature the missions demonstrate the are tailor-made to suit that unit's strengths when you have the time to micro a small number of each strain relative to each other, them; they don't give an accurate depiction a good idea give a good idea of how the unit will play in an ''actual'' mission, since the evolution missions are tailored to show off the new strain's strengths, and have the player microing a small number they'll work as part of units they get for free, not building a massive zerg swarm built on a limited economy. Zerg army that regularly Attack-Moves at the enemy. Finally, ''Wings of Liberty'' and ''Legacy of the Void'' simply showed the player a small video of units in action on the upgrade-select interfaces to demonstrate their abilities, and ''Heart of the Swarm'' does the same thing ''after'' each evolution mission and when picking exclusive upgrades, so there's no reason for evolution missions to exist at all.all when these videos serve the same purpose.
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** Corpser Roaches spawn Roachlings whenever a unit they hit dies, while Vile Roaches inflict a powerful attack and movement slow on their targets instead. However, Roachlings are just ''so'' weak and insignifcant in the grand scheme of things that Vile Roaches are nigh-universally a better option for damage mitigation.

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** For gameplay, ''Heart of the Swarm'' is by far the easiest of the trilogy, even on Brutal difficulty, and players can effortlessly steamroll enemies without much trouble. Additionally, while ''Wings of Liberty's'' campaign missions could be completed one mission at a time without dedicating to a specific arc, and ''Legacy of the Void'' had fewer missions for each arc in general, ''Heart of the Swarm's'' arcs are usually three missions long and forcing each arc to be completed in order. There is some variance in which each arc can be played out, starting between Char and Kaldir (and later Zerus after one is completed), followed by the arcs that involve destroying Narud's facilities and [[spoiler:rescuing Raynor]], but at most the only difference with each selection ultimately comes down to when Kerrigan's party members join (with Kaldir, having no party members, having the more essential units unlocked). There's also the evolution missions, which in theory is helpful for making a selection that cannot be undone but ends up becoming filler for repeated playthroughs. Not helping matters is how the vast majority of the game involves fighting the Terran Dominion, leaving relatively little variety in the enemies the player faces (especially regarding the Protoss). This is further exacerbated by the comparative lack of original units. Where ''Wings of Liberty'' brought back nearly every deprecated unit from ''Starcraft I'' and a good handful of units originally slated for multiplayer but ultimately cancelled, and ''Legacy Of the Void'' gave you three units for each role, with a good number of largely transformative ones that take them into an entirely new direction, ''Heart of the Swarm'' mostly just boiled down to tacking on some very unevenly balanced extra powers onto existing Zerg units as a backdrop to Kerrigan herself.

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** For gameplay, ''Heart of the Swarm'' is by far the easiest of the trilogy, even on Brutal difficulty, and players can effortlessly steamroll enemies without much trouble. Additionally, while Additionally...
*** While
''Wings of Liberty's'' campaign missions could be completed one mission at a time without dedicating to a specific arc, and ''Legacy of the Void'' had fewer missions for each arc in general, ''Heart of the Swarm's'' arcs are usually three missions long and forcing each arc to be completed in order. There is some variance in which each arc can be played out, starting between Char and Kaldir (and later Zerus after one is completed), followed by the arcs that involve destroying Narud's facilities and [[spoiler:rescuing Raynor]], but at most the only difference with each selection ultimately comes down to when Kerrigan's party members join (with Kaldir, having no party members, having the more essential units unlocked). unlocked).
***
There's also the evolution missions, which in theory is helpful for making a selection that cannot be undone but ends up becoming filler for repeated playthroughs. playthroughs and are loaded with FakeBalance, with one of the two upgrades almost always being blatantly better than it's counterpart.
***
Not helping matters is how the vast majority of the game involves fighting the Terran Dominion, leaving relatively little variety in the enemies the player faces (especially regarding the Protoss). Protoss).
***
This is further exacerbated by the comparative lack of original units. Where ''Wings of Liberty'' brought back nearly every deprecated unit from ''Starcraft I'' and a good handful of units originally slated for multiplayer but ultimately cancelled, and ''Legacy Of the Void'' gave you three units for each role, with a good number of largely transformative ones that take them into an entirely new direction, with many slots having those same ''Brood War'' era units as one of their options, ''Heart of the Swarm'' mostly just boiled down to tacking on some very unevenly balanced extra powers onto existing Zerg units as a backdrop to Kerrigan herself.
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** For gameplay, ''Heart of the Swarm'' is by far the easiest of the trilogy, even on Brutal difficulty, and players can effortlessly steamroll enemies without much trouble. Additionally, while ''Wings of Liberty's'' campaign missions could be completed one mission at a time without dedicating to a specific arc, and ''Legacy of the Void'' had fewer missions for each arc in general, ''Heart of the Swarm's'' arcs are usually three missions long and forcing each arc to be completed in order. There is some variance in which each arc can be played out, starting between Char and Kaldir (and later Zerus after one is completed), followed by the arcs that involve destroying Narud's facilities and [[spoiler:rescuing Raynor]], but at most the only difference with each selection ultimately comes down to when Kerrigan's party members join (with Kaldir, having no party members, having the more essential units unlocked). There's also the evolution missions, which in theory is helpful for making a selection that cannot be undone but ends up becoming filler for repeated playthroughs. Not helping matters is how the vast majority of the game involves fighting the Terran Dominion, leaving relatively little variety in the enemies the player faces (especially regarding the Protoss).

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** For gameplay, ''Heart of the Swarm'' is by far the easiest of the trilogy, even on Brutal difficulty, and players can effortlessly steamroll enemies without much trouble. Additionally, while ''Wings of Liberty's'' campaign missions could be completed one mission at a time without dedicating to a specific arc, and ''Legacy of the Void'' had fewer missions for each arc in general, ''Heart of the Swarm's'' arcs are usually three missions long and forcing each arc to be completed in order. There is some variance in which each arc can be played out, starting between Char and Kaldir (and later Zerus after one is completed), followed by the arcs that involve destroying Narud's facilities and [[spoiler:rescuing Raynor]], but at most the only difference with each selection ultimately comes down to when Kerrigan's party members join (with Kaldir, having no party members, having the more essential units unlocked). There's also the evolution missions, which in theory is helpful for making a selection that cannot be undone but ends up becoming filler for repeated playthroughs. Not helping matters is how the vast majority of the game involves fighting the Terran Dominion, leaving relatively little variety in the enemies the player faces (especially regarding the Protoss). This is further exacerbated by the comparative lack of original units. Where ''Wings of Liberty'' brought back nearly every deprecated unit from ''Starcraft I'' and a good handful of units originally slated for multiplayer but ultimately cancelled, and ''Legacy Of the Void'' gave you three units for each role, with a good number of largely transformative ones that take them into an entirely new direction, ''Heart of the Swarm'' mostly just boiled down to tacking on some very unevenly balanced extra powers onto existing Zerg units as a backdrop to Kerrigan herself.
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* DarthWiki/WhatAnIdiot: For all his talk of a "controlled environment" in the mission "Lab Rat", Valerian didn't seem to have ''any contingencies whatsoever'' for Kerrigan's stunt, not even so much as a single knockout gas nozzle in her cell just for her situation. Not only that, there were several feral Zerglings in nearby pens for Kerrigan to control, and she even calls him out for being careless. Worse, some of these outright ''open for'' the Zerg. "Controlled environment", by ass.
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* DarthWiki/WhatAnIdiot: For all his talk of a "controlled environment" in the mission "Lab Rat", Valerian didn't seem to have ''any contingencies whatsoever'' for Kerrigan's stunt, not even so much as a single knockout gas nozzle in her cell just for her situation. Not only that, there were several feral Zerglings in nearby pens for Kerrigan to control, and she even calls him out for being careless.

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* DarthWiki/WhatAnIdiot: For all his talk of a "controlled environment" in the mission "Lab Rat", Valerian didn't seem to have ''any contingencies whatsoever'' for Kerrigan's stunt, not even so much as a single knockout gas nozzle in her cell just for her situation. Not only that, there were several feral Zerglings in nearby pens for Kerrigan to control, and she even calls him out for being careless. Worse, some of these outright ''open for'' the Zerg. "Controlled environment", by ass.
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added example(s)


* WhatAnIdiot: For all his talk of a "controlled environment" in the mission "Lab Rat", Valerian didn't seem to have ''any contingencies whatsoever'' for Kerrigan's stunt, not even so much as a single knockout gas nozzle in her cell just for her situation. Not only that, there were several feral Zerglings in nearby pens for Kerrigan to control, and she even calls him out for being careless.

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* WhatAnIdiot: DarthWiki/WhatAnIdiot: For all his talk of a "controlled environment" in the mission "Lab Rat", Valerian didn't seem to have ''any contingencies whatsoever'' for Kerrigan's stunt, not even so much as a single knockout gas nozzle in her cell just for her situation. Not only that, there were several feral Zerglings in nearby pens for Kerrigan to control, and she even calls him out for being careless.
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added example(s)


* WhatAnIdiot: For all his talk of a "controlled environment" in the mission "Lab Rat", Valerian didn't seem to have ''any contingencies whatsoever'' for Kerrigan's stunt, not even so much as a single knockout gas nozzle in her cell just for her situation.

to:

* WhatAnIdiot: For all his talk of a "controlled environment" in the mission "Lab Rat", Valerian didn't seem to have ''any contingencies whatsoever'' for Kerrigan's stunt, not even so much as a single knockout gas nozzle in her cell just for her situation. Not only that, there were several feral Zerglings in nearby pens for Kerrigan to control, and she even calls him out for being careless.
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* WhatAnIdiot: For all his talk of a "controlled environment" in the mission "Lab Rat", Valerian didn't seem to have ''any contingencies whatsoever'' for Kerrigan's stunt, not even so much as a single knockout gas nozzle in her cell just for her situation.

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* IronWoobie: [[spoiler:Stukov; after getting killed by Duran and having his whole faction killed by the original Queen of Blade in ''Brood War'' (making him a SenselessSacrifice), then being resurrected as an infested terran and cured, it turns out he has been infested ''again'', as well as kept prisonner and experimented on by Narud for years. He can never goes back on Earth, and if he could, there would be no place for him, since he is half-Terran half-Zerg. Yet, you don't see him mourning about it. He even seemed a little excited about possibly fighting "a good death" against Amon, since he has no other purpose left in life]].
* JerkassWoobie: Kerrigan, big time. She has barely recovered from being BrainwashedAndCrazy into acting like an OmnicidalManiac for entire years, and shit just start being thrown at her again: Mensgk keeps wanting her dead, [[spoiler:her boyfriend is apparently killed, and when it turns out he is alive, he is so horrified by what she has done to herself that he doesn't want anything to do with her anymore until the finale]]. Any wonder she is so pissed off?



** Warfield can fall into this during his death scene. While there's nothing wrong with him [[TheReasonYouSuckSpeech calling out]] Kerrigan for murdering so many people throughout her quest for {{Revenge}}, it also falls a bit flat when you remember that Warfield remains perfectly fine with continuing to work with a corrupt Terran Emperor who got many innocents killed. Thus, Warfield comes off as a complete {{Hypocrite}} to some people.

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** Warfield can fall into this during his death scene. While there's nothing wrong with him [[TheReasonYouSuckSpeech calling out]] Kerrigan for murdering so many people throughout her quest for {{Revenge}}, it also falls a bit flat when you remember that that, rather than side with the more altruistic and heroic Valerian, Warfield remains perfectly fine with continuing to work with a corrupt Terran Emperor who got many innocents killed. Thus, Warfield comes off as a complete {{Hypocrite}} to some people.



* TheWoobie: Raynor keeps being this. At least half of his effort from ''Wings of Liberty'' are seemingly completely destroyed by the beginning of this game.
** IronWoobie: [[spoiler:Stukov; after getting killed by Duran and having his whole faction killed by the original Queen of Blade in ''Brood War'' (making him a SenselessSacrifice), then being resurrected as an infested terran and cured, it turns out he has been infested ''again'', as well as kept prisonner and experimented on by Narud for years. He can never goes back on Earth, and if he could, there would be no place for him, since he is half-Terran half-Zerg. Yet, you don't see him mourning about it. He even seemed a little excited about possibly fighting "a good death" against Amon, since he has no other purpose left in life]].
** JerkassWoobie: Kerrigan, big time. She has barely recovered from being BrainwashedAndCrazy into acting like an OmnicidalManiac for entire years, and shit just start being thrown at her again: Mensgk keeps wanting her dead, [[spoiler:her boyfriend is apparently killed, and when it turns out he is alive, he is so horrified by what she has done to herself that he doesn't want anything to do with her anymore until the finale]]. Any wonder she is so pissed off?

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* TheWoobie: Raynor keeps being this. At As if his experience in ''Brood War'' isn't bad enough, at least half of his effort from ''Wings of Liberty'' are seemingly completely destroyed by the beginning of this game.
** IronWoobie: [[spoiler:Stukov; after getting killed by Duran and having his whole faction killed by the original Queen of Blade in ''Brood War'' (making him
game. As a SenselessSacrifice), then being resurrected as an infested terran and cured, it turns out he has been infested ''again'', as well as kept prisonner and experimented on by Narud for years. He can never goes back on Earth, and if he could, there would be no place for him, since he is half-Terran half-Zerg. Yet, you don't see him mourning about it. He even seemed a little excited about possibly fighting "a good death" against Amon, since he has no other purpose left in life]].
** JerkassWoobie: Kerrigan, big time. She has barely recovered from being BrainwashedAndCrazy into acting like an OmnicidalManiac for entire years, and shit just start being thrown at her again: Mensgk keeps wanting her dead, [[spoiler:her boyfriend is apparently killed, and when it turns out he is alive, he is so horrified by what she has done to
reminder [[spoiler:when Kerrigan re-infests herself and releases him from his cell, he is understandably angered by undoing his efforts, even namedropping his best friend, Fenix, as a reminder that he doesn't want anything to do with her anymore until the finale]]. Any wonder she is so pissed off?hasn't forgotten what she's done.]]
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** ...Another possibility is some remnant of [[spoiler: Amon's influence]] lingered within her, as ''VideoGame/LegacyOfTheVoid'' reveals that he has a burning hatred towards the Protoss due to them defying his will. It can be curious that Kerrigan is called out by Lassara for killing Protoss to save her own life but Kerrigan replies that the Protoss have killed millions of Zerg, a claim that can ring hollow after the Queen of Blades stabbed their temporary allies in the back during ''Brood War''; [[spoiler: Amon]] ''also'' likes to manipulate their opponents by condemning the deaths they have caused fighting against him, as can be observed during the ''Legacy of the Void'' campaign when Artanis is contacted by him.

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** ...Another possibility is some remnant of [[spoiler: Amon's influence]] lingered within her, as ''VideoGame/LegacyOfTheVoid'' reveals that he has a burning hatred towards the Protoss due to them defying his will. It can be curious that Kerrigan is called out by Lassara for killing Protoss to save her own life but Kerrigan replies that the Protoss have killed millions of Zerg, a claim that can ring hollow after the Queen of Blades stabbed their her temporary allies in the back during ''Brood War''; [[spoiler: Amon]] ''also'' likes to manipulate their his opponents by condemning the deaths they have caused fighting against him, as can be observed during the ''Legacy of the Void'' campaign when Artanis is contacted by him.
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** Warfield can fall into this during his death scene. While there's nothing wrong with him [[TheReasonYouSuckSpeech calling out]] Kerrigan for murdering so many people throughout her quest for {{Revenge}}, it also falls a bit flat when you remember that Warfield remains perfectly fine with continuing to work with a corrupt Terran Emperor who got many innocents killed. Thus, Warfield come off as a complete {{Hypocrite}} to some people.

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** Warfield can fall into this during his death scene. While there's nothing wrong with him [[TheReasonYouSuckSpeech calling out]] Kerrigan for murdering so many people throughout her quest for {{Revenge}}, it also falls a bit flat when you remember that Warfield remains perfectly fine with continuing to work with a corrupt Terran Emperor who got many innocents killed. Thus, Warfield come comes off as a complete {{Hypocrite}} to some people.
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** Warfield can fall into this during his death scene. While there's nothing wrong with him [[TheReasonYouSuckSpeech calling out]] Kerrigan for murdering so many people throughout her quest for {{Revenge}}, it also falls a bit flat when you remember that Warfield remains perfectly fine with continuing to work with a corrupt Terran Emperor who got many innocents killed. Thus, Warfield come off as a complete {{Hypocrite}} to some people.
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* RealismInducedHorror: During "Old Soldiers", Warfield is calling out Kerrigan for throwing away her deinfestation to commit war atrocities in vengeance against Mengsk and is almost in tears that she's chosen this path after he helped save her. Him saying that "you're not even human" can have double meaning: that she's not only infested but acting like war criminal, something that is a very real subject matter. This helps her [[MyGodWhatHaveIDone come to her senses]] and start working towards redemption.

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* RealismInducedHorror: During "Old Soldiers", Warfield is calling out Kerrigan for throwing away her deinfestation to commit war atrocities in vengeance against Mengsk and is almost in tears that she's chosen this path after he helped save her. Him saying that "you're not even human" can have double meaning: that she's not only infested but acting like war criminal, criminal and attacking indiscriminately, something that is a very real subject matter. This helps her [[MyGodWhatHaveIDone come to her senses]] and start working towards redemption.
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* RealismInducedHorror: During "Old Soldiers", Warfield is calling out Kerrigan for throwing away her deinfestation to commit war atrocities in vengeance against Mengsk and is almost in tears that she's chosen this path after he helped save her. Him saying that "you're not even human" can have double meaning: that she's not only infested but acting like war criminal, something that is a very real subject matter. This helps her [[MyGodWhatHaveIDone come to her senses]] and start working towards redemption.
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* HarsherInHindsight: Zagara states how she feels sorry for the Terrans because they don't have a hive mind, and therefore are each alone. [[spoiler: In ''Legacy of the Void'', one of the first things the Protoss are forced to do is sever themselves from the Khala so as to be free from Amon controlling them. Afterwards each one states how alone they feel now they are no longer connected to one another]].

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* HarsherInHindsight: Zagara states how she feels sorry for the Terrans because they don't have a hive mind, and therefore are each alone. [[spoiler: In ''Legacy of the Void'', one [[spoiler:one of the first things the Protoss are forced to do is sever themselves from the Khala so as to be free from Amon controlling them. Afterwards each one states how alone they feel now they are no longer connected to one another]]. Additionally, the lack of a hive mind or Khala does nothing to prevent Terrans from falling under the thrall of the Hybrid's mind control.
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* TheyWastedAPerfectlyGoodCharacter: Nova. She only shows up for the 2nd mission, which is a shame when it looked like the story was going to have a bit of a cat-and-mouse chase feel to it where Nova spends the campaign hunting for Kerrigan. This could have built up a ghost rivalry between Nova and Kerrigan. Especially when you consider that Nova was the reason that Raynor got captured, which would have given Kerrigan a {{Revenge}} motivation against Nova.

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* TheyWastedAPerfectlyGoodCharacter: Nova. She only shows up for the 2nd mission, which is a shame when it looked like the story was going to have a bit of a cat-and-mouse chase feel to it where Nova spends the campaign hunting for Kerrigan. This could It also seemed like a great opportunity to have built up a ghost rivalry between Nova and Kerrigan. Especially when you consider that Nova was the reason that Raynor got captured, which would have given Kerrigan a {{Revenge}} motivation against Nova.
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* TheyWastedAPefectlyGoodCharacter: Nova. She only shows up for the 2nd mission, which is a shame when it looked like the story was going to have a bit of a cat-and-mouse chase feel to it where Nova spends the campaign hunting for Kerrigan. This could have built up a ghost rivalry between Nova and Kerrigan. Especially when you consider that Nova was the reason that Raynor got captured, which would have given Kerrigan a {{Revenge}} motivation against Nova.

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* TheyWastedAPefectlyGoodCharacter: TheyWastedAPerfectlyGoodCharacter: Nova. She only shows up for the 2nd mission, which is a shame when it looked like the story was going to have a bit of a cat-and-mouse chase feel to it where Nova spends the campaign hunting for Kerrigan. This could have built up a ghost rivalry between Nova and Kerrigan. Especially when you consider that Nova was the reason that Raynor got captured, which would have given Kerrigan a {{Revenge}} motivation against Nova.
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* TheyWastedAPefectlyGoodCharacter: Nova. She only shows up for the 2nd mission, which is a shame when it looked like the story was going to be a bit of a cat-and-mouse chase feel to it where Nova spends the campaign hunting for Kerrigan. This could have built up a ghost rivalry between Nova and Kerrigan. Especially when you consider that Nova was the reason that Raynor got captured, which would have given Kerrigan a {{Revenge}} motivation against Nova.

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* TheyWastedAPefectlyGoodCharacter: Nova. She only shows up for the 2nd mission, which is a shame when it looked like the story was going to be have a bit of a cat-and-mouse chase feel to it where Nova spends the campaign hunting for Kerrigan. This could have built up a ghost rivalry between Nova and Kerrigan. Especially when you consider that Nova was the reason that Raynor got captured, which would have given Kerrigan a {{Revenge}} motivation against Nova.

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