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Added example(s): Fan Nickname


* GameBreaker: The "shield" power-up in Soundodger 2. It blocks bullets from all sides for a short while, allowing you to just stay inside it while it's active. Activating it only prevents you from getting the bonus points for using no power-ups, so it isn't difficult to spam-click to shield as much as possible throughout a level just to get the hearts and percentage you need to progress. On top of this, the other two power-up options just slow down bullets or let you teleport around them - Shield removes them from play ''entirely''.

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* FanNickname: Homing bullets are often simply called "homeys".
* GameBreaker: The "shield" power-up in Soundodger 2.''Soundodger 2''. It blocks bullets from all sides for a short while, allowing you to just stay inside it while it's active. Activating it only prevents you from getting the bonus points for using no power-ups, so it isn't difficult to spam-click to shield as much as possible throughout a level just to get the hearts and percentage you need to progress. On top of this, the other two power-up options just slow down bullets or let you teleport around them - Shield removes them from play ''entirely''.



* ScrappyMechanic: Shattering in Soundodger 2. It was the first time getting a game over in the series was possible, and was added to the game late in its Early Access phase - making many old custom levels significantly harder as they were created without it in mind. Though it can be disabled, turning it off also prevents your score from saving.

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* ScrappyMechanic: Shattering in Soundodger 2.''Soundodger 2''. It was the first time getting a game over in the series was possible, and was added to the game late in its Early Access phase - making many old custom levels significantly harder as they were created without it in mind. Though it can be disabled, turning it off also prevents your score from saving.

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added awesome music, adjusted game breaker to explain a bit more


* GameBreaker: The "shield" power up in Soundodger 2. It blocks bullets from all sides for a short while, allowing you to just stay inside it while it's active. Activating it has zero drawbacks, so it isn't difficult to spam-click to shield as much as possible throughout a level.

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* SugarWiki/AwesomeMusic: The series has fairly varied and experimental soundtracks for a rhythm game, with no shortage of great sounds to dodge:
** [[https://onemrbean.bandcamp.com/track/tiasu-shared-buffer-memory Shared Buffer Memory]] by tiasu is a fast-paced chiptune song that keeps you on edge through the entirety of its level as you narrowly dodge wave after wave of bullets.
** [[https://onemrbean.bandcamp.com/track/popskyy-bean-bounty Bean Bounty]] by Popskyy is a funky track that feels like a perfect match for the level's equally funky gimmick of [[spoiler:hiding different elements with varying background colors]], all leading up to a ''fantastic'' final section where both the song and level join forces in a last test of endurance.
** [[https://onemrbean.bandcamp.com/track/mowukis-drops Drops]] by MOWUKIS is an almost otherworldly song that combines its unique plucking sounds with one of the few sets of lyrics in the game's soundtrack. It's a perfect demonstration of how flexible a ''Soundodger'' soundtrack can be, with the level making use of almost every sound you hear in its bullet patterns.
* GameBreaker: The "shield" power up power-up in Soundodger 2. It blocks bullets from all sides for a short while, allowing you to just stay inside it while it's active. Activating it has zero drawbacks, only prevents you from getting the bonus points for using no power-ups, so it isn't difficult to spam-click to shield as much as possible throughout a level. level just to get the hearts and percentage you need to progress. On top of this, the other two power-up options just slow down bullets or let you teleport around them - Shield removes them from play ''entirely''.
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* ScrappyMechanic: Shattering in Soundodger 2. It was the first time getting a game over in the series was possible, and was added to the game late in its Early Access phase - making many old custom levels significantly harder as they were created without it in mind. Though it can be disabled, turning it off also prevents your score from saving.

to:

* ScrappyMechanic: Shattering in Soundodger 2. It was the first time getting a game over in the series was possible, and was added to the game late in its Early Access phase - making many old custom levels significantly harder as they were created without it in mind. Though it can be disabled, turning it off also prevents your score from saving.saving.
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* GameBreaker: The “shield” power up in Soundodger 2. It blocks bullets from all sides for a short while, allowing you to just stay inside it while it’s active. Activating it has zero drawbacks, so it isn’t difficult to spam-click to shield as much as possible throughout a level.
* MemeticMutation: lol is like [[VideoGame/JustShapesAndBeats jsab]] [[labelnote:Explanation]]A response to a post about the series that compared it to the other music bullet hell Just Shapes and Beats.[[/labelnote]]
* ScrappyMechanic: Shattering in Soundodger 2. It was the first time getting a game over in the series was possible, and was added to the game late in its Early Access phase - making many old custom levels significantly harder as they were created without it in mind. Though it can be disabled, turning it off also prevents your score from saving.

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