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* AnticlimaxBoss: The Game Gear final boss is insultingly easy and pedestrian, where Eggman's weak spot is out in the open and he has no recovery time for his collision damage, with your only threat being your lack of rings, and an easy to dodge combo of floor-mounted flamethrowers and the occasional electric spark flying down at you--he can literally be beaten in less than 30 seconds (this is not the case with the Master System version, which replaces the flamethrowers with an electrified wall and is ''much'' harder to beat).
* SugarWiki/AwesomeMusic: The tracks that weren't in the Mega Drive version are composed by Creator/YuzoKoshiro of ''VideoGame/StreetsOfRage'' fame. So naturally, they're this.

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* AnticlimaxBoss: The Game Gear Platform/GameGear final boss is insultingly easy and pedestrian, where Eggman's weak spot is out in the open and he has no recovery time for his collision damage, with your only threat being your lack of rings, and an easy to dodge combo of floor-mounted flamethrowers and the occasional electric spark flying down at you--he can literally be beaten in less than 30 seconds (this is not the case with the Master System Platform/SegaMasterSystem version, which replaces the flamethrowers with an electrified wall and is ''much'' harder to beat).
* SugarWiki/AwesomeMusic: The tracks that weren't in the Mega Drive Genesis version are composed by Creator/YuzoKoshiro Yuzo Koshiro of ''VideoGame/StreetsOfRage'' fame. So naturally, they're this.



* PolishedPort: The Sega Game Gear port has a more cramped screen than the Master System version, but much of the level design and boss fights as well as Sonic's sprites are redesigned to alleviate this, making the game much more forgiving in difficulty, especially in regards to Jungle Zone Act 2 and that zones boss, and getting the Chaos Emerald in Labyrinth Zone Act 2.

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* PolishedPort: The Sega Game Gear port has a more cramped screen than the Master System version, but much of the level design and boss fights as well as Sonic's sprites are redesigned to alleviate this, making the game much more forgiving in difficulty, especially in regards to Jungle Zone Act 2 and that zones boss, and getting the Chaos Emerald in Labyrinth Zone Act 2.



* UnderusedGameMechanic: There is ''one'' Speed Shoes monitor in ''the entire game'' (in Green Hill Act 1).

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* UnderusedGameMechanic: There is ''one'' Speed Shoes monitor in ''the entire game'' (in Green Hill Act 1).1).
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** The fanmade UsefulNotes/Commodore64 version managed to [[https://youtube.com/playlist?list=PLaJOMLJGx3vC9TRDPquEQqPhdlDGjClmR take advantage of SID's more advanced hardware]] while still keeping it faithful to the SMS[=/=]GG original and made the OST even catchier.

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** The fanmade UsefulNotes/Commodore64 Platform/Commodore64 version managed to [[https://youtube.com/playlist?list=PLaJOMLJGx3vC9TRDPquEQqPhdlDGjClmR take advantage of SID's more advanced hardware]] while still keeping it faithful to the SMS[=/=]GG original and made the OST even catchier.
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** The fanmade [[UsefulNotes/Commodore64]] version managed to [[https://youtube.com/playlist?list=PLaJOMLJGx3vC9TRDPquEQqPhdlDGjClmR take advantage of SID's more advanced hardware]] while still keeping it faithful to the SMS[=/=]GG original and made the OST even catchier.

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** The fanmade [[UsefulNotes/Commodore64]] UsefulNotes/Commodore64 version managed to [[https://youtube.com/playlist?list=PLaJOMLJGx3vC9TRDPquEQqPhdlDGjClmR take advantage of SID's more advanced hardware]] while still keeping it faithful to the SMS[=/=]GG original and made the OST even catchier.
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** The fanmade [[UsefulNotes/Commodore64]] version managed to [[https://youtube.com/playlist?list=PLaJOMLJGx3vC9TRDPquEQqPhdlDGjClmR take advantage of SID's more advanced hardware]] while still keeping it faithful to the SMS[=/=]GG original and made the OST even catchier.
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* HilariousInHindsight: The ScreenCrunch caused by the smaller screen in the Game Gear version ends up making the first boss much easier than in the Master System version. [[note]]In the first boss fight, Robotnik flies across the top of the screen in his Egg Mobile and periodically lowers the vehicle to the ground to charge at Sonic. In the Master System version, this was your only chance to attack, but the Game Gear version allows you to hit him at any time and defeat him ''before he can even attack''.[[/note]] In [[VideoGame/SonicTheHedgehog28Bit the next 8-bit game]], ScreenCrunch would make the first boss much ''harder'', to the point of it being ThatOneBoss.
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* ThatOneSidequest: Most of the six Chaos Emeralds are fairly easy to find and get (although the Sky Base Emerald [[GuideDangIt hides the platforms leading to it in a rather obtuse way]]) but the Labyrinth Zone Emerald presents a nasty little challenge in the Master System version--it's hidden in a bed of spikes very close to the end of Act 2, and you have to use an invincibility monitor to get it. Thing is, the pit's spread out fairly far away from the nearest monitor, the pathway is underwater and there's a vertical tunnel leading to it that you have to rush through with no slip ups, leaving you just barely enough time to grab it before your invincibility wears off. If you fail, you have to deliberately lose a life to get another shot at getting the Emerald. The Game Gear port rectifies this by just putting the Emerald near the end of the stage, unobstructed and in plain sight for you to grab, since the water in that port slows you down so much more that it would've make the aforementioned challenge unwinnable if it were left intact.

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* ThatOneSidequest: Most of the six Chaos Emeralds are fairly easy to find and get (although the Sky Base Emerald [[GuideDangIt hides the platforms leading to it in a rather obtuse way]]) but the Labyrinth Zone Emerald presents a nasty little challenge in the Master System version--it's hidden in a bed of spikes very close to the end of Act 2, and you have to use an invincibility monitor to get it. Thing is, the pit's spread out fairly far away from the nearest monitor, the pathway is underwater and there's a vertical tunnel leading to it that you have to rush through with no slip ups, leaving you just barely enough time to grab it before your invincibility wears off. If you fail, you have to deliberately lose a life to get another shot at getting the Emerald. The Game Gear port rectifies this by just putting the Emerald near the end of the stage, unobstructed and in plain sight for you to grab, since the water in that port slows you down so much more that it would've make the aforementioned challenge unwinnable if it were left intact.intact.
* UnderusedGameMechanic: There is ''one'' Speed Shoes monitor in ''the entire game'' (in Green Hill Act 1).
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* BrokenBase: Opinions on how this game compares to its more famous 16-bit brother range from that it's just as good, not quite as good, or even slightly better.
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** Unlike Green Hill, which is mostly an 8-bit version of the 16-bit track (though [[https://www.youtube.com/watch?v=M7M9LuNuXts it's still as wonderful as ever]]), [[https://www.youtube.com/watch?v=iKmI8ZGvvWE Labyrinth]] and [[https://www.youtube.com/watch?v=hSUZZXGbipc Scrap Brain]] both have entirely new and original themes, which are just as awesome and catchy as the 16-bit tracks. Some fans even prefer the 8-bit tracks over their 16-bit equivalents.

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** Unlike Green Hill, which is mostly an 8-bit version of the 16-bit track (though [[https://www.youtube.com/watch?v=M7M9LuNuXts it's still as wonderful catchy as ever]]), [[https://www.youtube.com/watch?v=iKmI8ZGvvWE Labyrinth]] and [[https://www.youtube.com/watch?v=hSUZZXGbipc Scrap Brain]] both have entirely new and original themes, which are just as awesome and catchy as the 16-bit tracks. Some fans even prefer the 8-bit tracks over their 16-bit equivalents.
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** Unlike Green Hill, which is mostly an 8-bit version of the 16-bit track, [[https://www.youtube.com/watch?v=iKmI8ZGvvWE Labyrinth]] and [[https://www.youtube.com/watch?v=hSUZZXGbipc Scrap Brain]] both have entirely new and original themes, which are just as awesome and catchy as the 16-bit tracks. Some fans even prefer the 8-bit tracks over their 16-bit equivalents.

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** Unlike Green Hill, which is mostly an 8-bit version of the 16-bit track, track (though [[https://www.youtube.com/watch?v=M7M9LuNuXts it's still as wonderful as ever]]), [[https://www.youtube.com/watch?v=iKmI8ZGvvWE Labyrinth]] and [[https://www.youtube.com/watch?v=hSUZZXGbipc Scrap Brain]] both have entirely new and original themes, which are just as awesome and catchy as the 16-bit tracks. Some fans even prefer the 8-bit tracks over their 16-bit equivalents.
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** Unlike Green Hill, which is mostly an 8-bit version of the 16-bit track, [[https://www.youtube.com/watch?v=iKmI8ZGvvWE Labyrinth]] and [[https://www.youtube.com/watch?v=hSUZZXGbipc Scrap Brain]] both recieve entirely new and original themes, which are just as awesome and catchy as the 16-bit tracks. Some fans even prefer the 8-bit tracks over their 16-bit equivalents.

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** Unlike Green Hill, which is mostly an 8-bit version of the 16-bit track, [[https://www.youtube.com/watch?v=iKmI8ZGvvWE Labyrinth]] and [[https://www.youtube.com/watch?v=hSUZZXGbipc Scrap Brain]] both recieve have entirely new and original themes, which are just as awesome and catchy as the 16-bit tracks. Some fans even prefer the 8-bit tracks over their 16-bit equivalents.
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* SuspiciouslySimilarSong: Bridge Zone sounds very similar to Music/JanetJackson's Together Again in parts. One video [[https://www.youtube.com/watch?v=MXDG6zFcCi8 goes into more detail]].

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* SugarWiki/AwesomeMusic: The tracks that weren't in the Mega Drive version are composed by Creator/YuzoKoshiro of ''VideoGame/StreetsOfRage'' fame. [[https://www.youtube.com/watch?v=hSUZZXGbipc Scrap Brain]] seems to be the most popular track from this game.

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* SugarWiki/AwesomeMusic: The tracks that weren't in the Mega Drive version are composed by Creator/YuzoKoshiro of ''VideoGame/StreetsOfRage'' fame. So naturally, they're this.
**
[[https://www.youtube.com/watch?v=qYJkol00JCE Bridge Zone]] is the game's most popular track and is an incredibly catchy and relaxing theme that is perfect for the stage's peaceful setting.
** Unlike Green Hill, which is mostly an 8-bit version of the 16-bit track, [[https://www.youtube.com/watch?v=iKmI8ZGvvWE Labyrinth]] and [[https://www.youtube.
com/watch?v=hSUZZXGbipc Scrap Brain]] seems to be both recieve entirely new and original themes, which are just as awesome and catchy as the most popular 16-bit tracks. Some fans even prefer the 8-bit tracks over their 16-bit equivalents.
** [[https://www.youtube.com/watch?v=wwM5Kr4SG6c Sky Base]] is a short, but fast-paced, and adrenaline-pumping
track from this that perfectly suits the tense mood of the final zone in the game.
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* The Game Gear final boss is insultingly easy and pedestrian, where Eggman's weak spot is out in the open and he has no recovery time for his collision damage, with your only threat being your lack of rings, and an easy to dodge combo of floor-mounted flamethrowers and the occasional electric spark flying down at you--he can literally be beaten in less than 30 seconds (this is not the case with the Master System version, which replaces the flamethrowers with an electrified wall and is ''much'' harder to beat).

to:

* AnticlimaxBoss: The Game Gear final boss is insultingly easy and pedestrian, where Eggman's weak spot is out in the open and he has no recovery time for his collision damage, with your only threat being your lack of rings, and an easy to dodge combo of floor-mounted flamethrowers and the occasional electric spark flying down at you--he can literally be beaten in less than 30 seconds (this is not the case with the Master System version, which replaces the flamethrowers with an electrified wall and is ''much'' harder to beat).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Game Gear final boss is insultingly easy and pedestrian, where Eggman's weak spot is out in the open and he has no recovery time for his collision damage, with your only threat being your lack of rings, and an easy to dodge combo of floor-mounted flamethrowers and the occasional electric spark flying down at you--he can literally be beaten in less than 30 seconds (this is not the case with the Master System version, which replaces the flamethrowers with an electrified wall and is ''much'' harder to beat).
* SugarWiki/AwesomeMusic: The tracks that weren't in the Mega Drive version are composed by Creator/YuzoKoshiro of ''VideoGame/StreetsOfRage'' fame. [[https://www.youtube.com/watch?v=hSUZZXGbipc Scrap Brain]] seems to be the most popular track from this game.
* FirstInstallmentWins: This game is much nearer an outright example of this trope than the 16-bit version, as 8-bit ''Sonic 2'' and ''VideoGame/SonicChaos'' certainly have their fans, but aren't as well-remembered as the first 8-bit game due to the market mostly having moved onto 16-bit consoles by the time they came out. Similarly, ''VideoGame/SonicTheHedgehogTripleTrouble'' is regarded as easily the best of the Game Gear entries, but wasn't released until Sega had largely given up supporting the system.
* NightmareFuel: Labyrinth Zone. This rendition is downright ''dark''. Worse yet, the boss is fought not only entirely underwater (slowing Sonic down) but also during the era in which [[OneHitPointWonder you had no rings for boss fights]].
* OlderThanTheyThink: The auto-scrolling levels in ''VideoGame/SonicLostWorld'' were derided for being out-of-place and painfully slow for the standards of a ''Sonic'' game. There has been one example of an auto-scrolling level in a ''Sonic'' game dating as far back as this game in the form of Bridge Zone Act 2.
* PolishedPort: The Sega Game Gear port has a more cramped screen than the Master System version, but much of the level design and boss fights as well as Sonic's sprites are redesigned to alleviate this, making the game much more forgiving in difficulty, especially in regards to Jungle Zone Act 2 and that zones boss, and getting the Chaos Emerald in Labyrinth Zone Act 2.
* TearJerker: Something about the [[https://www.youtube.com/watch?v=hSUZZXGbipc Scrap Brain Zone/Sky Base Zone theme is very sad]]. And if isn't sad enough for your tastes, [[https://www.youtube.com/watch?v=6VO7gulGQIs try this]].
* ThatOneBoss: The Master System Jungle Zone boss is the most irritating boss fight in the game, due to how fast Eggman can drop the metal balls and how slippery the platform you move on is. And remember, you have no rings in the boss encounters, so one slip up will leave you dead. On top of that, the vine platform is above a pit, and its a tricky jump to get over to the area with the capsule, [[KaizoTrap so you can still die even after you defeated Eggman]]. The Game Gear port, in contrast, keeps Robotnik just low enough to where you can easily hit him and defeat him just seconds after the fight begins.
* ThatOneLevel: Jungle Zone Act 2 in the Master System version. Unlike the Game Gear port, the vertical oriented stage is subject to RatchetScrolling, which forces you to be very careful with your platforming since one slip up can mean falling to your death.
* ThatOneSidequest: Most of the six Chaos Emeralds are fairly easy to find and get (although the Sky Base Emerald [[GuideDangIt hides the platforms leading to it in a rather obtuse way]]) but the Labyrinth Zone Emerald presents a nasty little challenge in the Master System version--it's hidden in a bed of spikes very close to the end of Act 2, and you have to use an invincibility monitor to get it. Thing is, the pit's spread out fairly far away from the nearest monitor, the pathway is underwater and there's a vertical tunnel leading to it that you have to rush through with no slip ups, leaving you just barely enough time to grab it before your invincibility wears off. If you fail, you have to deliberately lose a life to get another shot at getting the Emerald. The Game Gear port rectifies this by just putting the Emerald near the end of the stage, unobstructed and in plain sight for you to grab, since the water in that port slows you down so much more that it would've make the aforementioned challenge unwinnable if it were left intact.

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