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** Ratchet and Qwark do not earn bolts in their sections, meaning you will be playing a large amount of the game not getting money to buy weapons or upgrades with. Ratchet will at least earn bolts upon completing the prison challenges and can unlock a gadget that allows him to earn bolts from defeating enemies (though the latter itself is seen as an example of TheyChangedItSoItSucks). Qwark, however, can ''never'' earn bolts in any capacity, which is especially egregious with how long and tedious his levels can end up being. It can't even be argued that it's intended to be a SurprisinglyRealisticOutcome (since Ratchet is not connected to Clank during the game and Qwark's sections are complete fabrications), considering that the [[VideoGame/RatchetAndClankSizeMatters previous High Impact installment]] had a level where Ratchet earned bolts ''[[MindScrew in his]]'' '''''[[DreamLand dreams]]'''''.

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** Ratchet and Qwark do not earn bolts in their sections, meaning you will be playing a large amount of the game not getting money to buy weapons or upgrades with. Ratchet will at least earn bolts upon completing the prison challenges and can unlock a gadget that allows him to earn bolts from defeating enemies (though the latter itself is seen as an example of TheyChangedItSoItSucks).TheyChangedItNowItSucks). Qwark, however, can ''never'' earn bolts in any capacity, which is especially egregious with how long and tedious his levels can end up being. It can't even be argued that it's intended to be a SurprisinglyRealisticOutcome (since Ratchet is not connected to Clank during the game and Qwark's sections are complete fabrications), considering that the [[VideoGame/RatchetAndClankSizeMatters previous High Impact installment]] had a level where Ratchet earned bolts ''[[MindScrew in his]]'' '''''[[DreamLand dreams]]'''''.
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Corrections on the Bolt Extractor


** Ratchet and Qwark do not earn bolts in their sections, meaning you will be playing a large amount of the game not getting money to buy weapons or upgrades with. Ratchet will at least earn bolts upon completing the prison challenges and Clank can buy a gadget that allows Ratchet to earn bolts from defeating enemies (though the latter itself is seen as an example of TheyChangedItSoItSucks). Qwark, however, can ''never'' earn bolts in any capacity, which is especially egregious with how long and tedious his levels can end up being. It can't even be argued that it's intended to be a SurprisinglyRealisticOutcome (since Ratchet is not connected to Clank during the game and Qwark's sections are complete fabrications), considering that the [[VideoGame/RatchetAndClankSizeMatters previous High Impact installment]] had a level where Ratchet earned bolts ''[[MindScrew in his]]'' '''''[[DreamLand dreams]]'''''.

to:

** Ratchet and Qwark do not earn bolts in their sections, meaning you will be playing a large amount of the game not getting money to buy weapons or upgrades with. Ratchet will at least earn bolts upon completing the prison challenges and Clank can buy unlock a gadget that allows Ratchet him to earn bolts from defeating enemies (though the latter itself is seen as an example of TheyChangedItSoItSucks). Qwark, however, can ''never'' earn bolts in any capacity, which is especially egregious with how long and tedious his levels can end up being. It can't even be argued that it's intended to be a SurprisinglyRealisticOutcome (since Ratchet is not connected to Clank during the game and Qwark's sections are complete fabrications), considering that the [[VideoGame/RatchetAndClankSizeMatters previous High Impact installment]] had a level where Ratchet earned bolts ''[[MindScrew in his]]'' '''''[[DreamLand dreams]]'''''.



** As stated above, this game inexplicably requires the purchase of a gadget in order for Ratchet to earn bolts from the enemies he defeats. As a result, most players tended to ignore all but the plot-mandated prison battles as they viewed fighting through waves of enemies for just a fixed amount of bolts to be a waste of time.

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** As stated above, this game inexplicably requires the purchase use of a gadget in order for Ratchet to earn bolts from the enemies he defeats. As a result, While this is somewhat mitigated as Ratchet acquires it by the second mandated prison trip, the fact that this was implemented at all did not sit well with players, and most players tended to ignore all but simply skip the plot-mandated prison battles optional challenges until after the Bolt Extractor is obtained as they viewed fighting going through waves of enemies for just a fixed amount of bolts them without it to be a waste of time.

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** Ratchet and Qwark do not earn bolts in their sections, meaning you will be playing a large amount of the game not getting money to buy weapons or upgrades with. Ratchet will at least earn bolts upon completing the prison challenges and Clank can buy a gadget that allows Ratchet to earn bolts from defeating enemies (though the latter itself is seen as an example of TheyChangedItSoItSucks). Qwark, however, can ''never'' earn bolts in any capacity, which is especially egregious with how long and tedious his levels can end up being. You can't even argue that it's intended to be a SurprisinglyRealisticOutcome seeing as Ratchet is not connected to Clank during the game and Qwark's sections are complete fabrications, considering that the [[VideoGame/RatchetAndClankSizeMatters previous High Impact installment]] had a level where Ratchet earned bolts ''[[MindScrew in his]]'' '''''[[DreamLand dreams]]'''''.

to:

** Ratchet and Qwark do not earn bolts in their sections, meaning you will be playing a large amount of the game not getting money to buy weapons or upgrades with. Ratchet will at least earn bolts upon completing the prison challenges and Clank can buy a gadget that allows Ratchet to earn bolts from defeating enemies (though the latter itself is seen as an example of TheyChangedItSoItSucks). Qwark, however, can ''never'' earn bolts in any capacity, which is especially egregious with how long and tedious his levels can end up being. You It can't even argue be argued that it's intended to be a SurprisinglyRealisticOutcome seeing as (since Ratchet is not connected to Clank during the game and Qwark's sections are complete fabrications, fabrications), considering that the [[VideoGame/RatchetAndClankSizeMatters previous High Impact installment]] had a level where Ratchet earned bolts ''[[MindScrew in his]]'' '''''[[DreamLand dreams]]'''''.



** {{Sequelitis}}: ...however the game also ends up falling into this camp as well, not just in comparison to the Insomniac titles but also to ''Size Matters''. Common points of contention include the overabundance of gameplay styles[[note]]There's the usual action/stealth Clank segments, the rhythm minigames, the Gadgetron puzzle segments, Ratchet's GladiatorSubquest in the prison, Qwark's fabricated levels, the vehicle / snowboard segments, and the lone Giant Clank shoot-em-up level[[/note]] most of which are not that fun, the weak weapon selection for both Clank and Ratchet, the arbitrary restrictions on your ability to earn bolts, and generally poor implementation of stealth mechanics which make the game feel like little more than a poor man's Franchise/SlyCooper.

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** {{Sequelitis}}: ...however the game also ends up falling into this camp as well, not just in comparison to the Insomniac titles but also to ''Size Matters''. Common points of contention include the [[GameplayRoulette overabundance of gameplay styles[[note]]There's the usual action/stealth Clank segments, the rhythm minigames, the Gadgetron puzzle segments, Ratchet's GladiatorSubquest in the prison, Qwark's fabricated levels, the vehicle / snowboard segments, and the lone Giant Clank shoot-em-up level[[/note]] styles]] most of which are not that fun, the weak weapon selection for both Clank and Ratchet, the arbitrary restrictions on your ability to earn bolts, and generally poor implementation of stealth mechanics which make the game feel like little more than a poor man's Franchise/SlyCooper.



* TheyChangedItNowItSucks: An odd case with the Walloper. In its return to the series in this entry, it is finally a weapon you can officially upgrade through continued usage, becoming much stronger and gaining a GroundPound attack. It can be upgraded even further in Challenge Mode. Still, some players were quite peeved that it now used ammo when it previously did not, even if the ammo is only used when you actually land a successful hit.

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* TheyChangedItNowItSucks: An odd case with TheyChangedItNowItSucks:
** While
the Walloper. In its return to the series in this entry, it is Walloper returning and finally getting a weapon you can officially proper upgrade path was well-received overall, longtime fans were not please by the fact that it required ammo to use this time around.
** As stated above, this game inexplicably requires the purchase of a gadget in order for Ratchet to earn bolts from the enemies he defeats. As a result, most players tended to ignore all but the plot-mandated prison battles as they viewed fighting
through continued usage, becoming much stronger and gaining waves of enemies for just a GroundPound attack. It can fixed amount of bolts to be upgraded even further in Challenge Mode. Still, some players were quite peeved that it now used ammo when it previously did not, even if the ammo is only used when you actually land a successful hit.waste of time.

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* ScrappyMechanic: Most everyone hates the rhythm sections due to the action not matching the beats at all.

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* ScrappyMechanic: ScrappyMechanic:
**
Most everyone hates the [[UnexpectedGameplayChange rhythm sections sections]] due to the action button prompts not matching the beats at all.all, and because it's a gameplay shift that does not fit the series at all. Special mention goes to the final boss which suddenly forces you into these segments once you hurt Klunk enough in order to finalize the damage.
** Ratchet and Qwark do not earn bolts in their sections, meaning you will be playing a large amount of the game not getting money to buy weapons or upgrades with. Ratchet will at least earn bolts upon completing the prison challenges and Clank can buy a gadget that allows Ratchet to earn bolts from defeating enemies (though the latter itself is seen as an example of TheyChangedItSoItSucks). Qwark, however, can ''never'' earn bolts in any capacity, which is especially egregious with how long and tedious his levels can end up being. You can't even argue that it's intended to be a SurprisinglyRealisticOutcome seeing as Ratchet is not connected to Clank during the game and Qwark's sections are complete fabrications, considering that the [[VideoGame/RatchetAndClankSizeMatters previous High Impact installment]] had a level where Ratchet earned bolts ''[[MindScrew in his]]'' '''''[[DreamLand dreams]]'''''.



* SurprisinglyImprovedSequel: High Impact Games took advantage of the [=PSP's=] additional processing power this time around. The levels are bigger, and more detailed. The number of enemies and NPC's on screen is higher and the sound effects are more impressive. Though it's still seen as {{Sequelitis}} for fans of the Insomniac titles, and the main consensus of the game is that it's SoBadItsGood.

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* SurprisinglyImprovedSequel: High Impact Games took advantage of the [=PSP's=] additional processing power this time around. The levels are bigger, and more detailed. The detailed, the number of enemies and NPC's [=NPCs=] on screen is higher and the sound effects are more impressive. Though it's still impressive, and the story is seen as {{Sequelitis}} for fans of a massive improvement over its predecessor...
** {{Sequelitis}}: ...however the game also ends up falling into this camp as well, not just in comparison to
the Insomniac titles, titles but also to ''Size Matters''. Common points of contention include the overabundance of gameplay styles[[note]]There's the usual action/stealth Clank segments, the rhythm minigames, the Gadgetron puzzle segments, Ratchet's GladiatorSubquest in the prison, Qwark's fabricated levels, the vehicle / snowboard segments, and the main consensus lone Giant Clank shoot-em-up level[[/note]] most of which are not that fun, the weak weapon selection for both Clank and Ratchet, the arbitrary restrictions on your ability to earn bolts, and generally poor implementation of stealth mechanics which make the game is that it's SoBadItsGood.feel like little more than a poor man's Franchise/SlyCooper.
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* FanonDiscontinuity: The game's canonicity has been disputed. Many fans still argue whether or not it (along with ''VideoGame/RatchetAndClankSizeMatters'') are canon. Insomniac stated that both games are non-canon in 2014, but went back on this in 2017.

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* FanonDiscontinuity: The game's canonicity has been disputed. Many fans still argue whether or not it (along with ''VideoGame/RatchetAndClankSizeMatters'') are canon. Insomniac stated that both games are non-canon in 2014, but went back on this in 2017. Later downplayed by Insomniac saying this adventure is merely an episode of the ShowWithinAShow rather than an actual adventure the characters went on.

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