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** A maxed out Punch 3 is a weapon that frequently scores critical hits, turning most fights - including a little over half of the bosses - into [[OneHitKill fights that end with two, or possibly even just ONE Critical Hit]]. Combine it with a high defense and a Shield 5 and you can pretty much just stand there next to the opponent and effortlessly punch your enemy to death.

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** A maxed out Punch 3 is a weapon that frequently scores critical hits, turning most fights - including a little over half of the bosses (every single one prior to Blacktank!) - into [[OneHitKill fights that can end with two, or possibly even in just ONE Critical Hit]].Hit if it so happens to be your first attack]]. Combine it with a high defense and a Shield 5 and you can pretty much just stand there next to the opponent and effortlessly punch your enemy to death.



* ThatOneBoss: Being an Enix game, the list of bosses that aren't in this category is smaller.

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* ThatOneBoss: Being an Enix game, the list of bosses that aren't ''aren't'' in this category is smaller.would make a shorter list...



** Papamecha: Its machine gun has the highest critical hit rate of any boss (possibly enemy) in the game at 50%. Note that unless your robot blocks the attack, critical hits otherwise ignore your defense rating, so it's likely going to be a one-hit kill.

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** Papamecha: Its machine gun has the highest critical hit rate of any boss boss's attacks (possibly enemy) those of any enemy, full stop) in the game at 50%. Note that unless your robot blocks the attack, critical hits otherwise ignore your defense rating, so it's likely going to be a one-hit kill.
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** Papa Mecha: Its machine gun has the highest critical hit rate of any boss (possibly enemy) in the game at 50%. Note that unless your robot blocks the attack, critical hits otherwise ignore your defense rating, so it's likely going to be a one-hit kill.
** Black Tank: Think Big Eye, but amped up in terms of the ways it can attack, and the first boss you can't one-shot with a crit due to the damage cap.
** [=DeRose=]: She's the second boss that has too many HP for you to one-shot away in a lucky critical hit (2000, to be precise), She also possesses a laser beam that can cause confusion, a nuke that does decent damage regardless of your position, and a headbutt attack that hurts a lot ''and can crit''. She also has ''87.5%'' RUN resistance, meaning that unless you take a Punch 3 into battle for its high critical hit rate, you'll be chipping away at her massive health pool for a longer time than is already likely. This battle is one of attrition comparable only to the final boss, as you attempt to finish her off before you run out of Cures and Repairs.

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** Papa Mecha: Papamecha: Its machine gun has the highest critical hit rate of any boss (possibly enemy) in the game at 50%. Note that unless your robot blocks the attack, critical hits otherwise ignore your defense rating, so it's likely going to be a one-hit kill.
** Black Tank: Blacktank: Think Big Eye, but amped up in terms of the ways it can attack, and the first boss you can't one-shot with a crit due to the damage cap.
** [=DeRose=]: She's the second boss that has too many HP for you to one-shot away in a lucky critical hit (2000, to be precise), precise). She also possesses a laser beam that can cause confusion, a nuke that does decent damage regardless of your position, and a headbutt attack that hurts a lot ''and can crit''. She also has ''87.5%'' RUN resistance, meaning that unless you take a Punch 3 into battle for its high critical hit rate, you'll be chipping away at her massive health pool for a longer time than is already likely. This battle is one of attrition comparable only to the final boss, as you attempt to finish her off before you run out of Cures and Repairs.
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* BreatherBoss: Bug Bug, both times.

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* BreatherBoss: Bug Bug, Bugbug, both times.times. He's not particularly powerful or versatile, and doesn't even gain any new attacks between his battles - and the only real issues in his second fight are that he can now inflict Confusion instead of Stop and he's gained a ton of RUN resistance, both of those being more annoyances than they are anything else.



** Any enemy with Run command resistance. This lowers the effectiveness of Run commands and naturally, late-game bosses have maximum Run resistance. Meaning unless you score a critical hit, you're going to do scratch damage to them.

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** Any enemy with Run command resistance. This lowers the effectiveness of Run commands and naturally, several late-game bosses have maximum Run resistance. Meaning resistance - so unless you score a critical hit, you're going to do scratch damage to them.



* GoodBadBugs: Attacking an enemy in the back is checked by seeing if your robot is facing the same direction as the enemy. Meaning that for any weapon that doesn't need aiming to hit the enemy (e.g., Sword 4), all you have to do is turn the robot around, attack, and the game thinks you hit them in the back. Of course, [[HoistByHisOwnPetard this logic applies when the enemy attacks the robots as well]]

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* GoodBadBugs: Attacking an enemy in the back is checked by seeing if your robot is facing the same direction as the enemy. Meaning that for any weapon that doesn't need aiming to hit the enemy (e.g., Sword 4), all you have to do is turn the robot around, attack, and the game thinks you hit them in the back. Of course, [[HoistByHisOwnPetard this logic applies when the enemy attacks the robots as well]]well]], so hope they aren't in a position to return the favor.



** Certain attacks can lock out one of your commands, indicated by if the robot glows red after being hit by it. While sometimes this is mostly benign (locking out the Run Away or Items command), this can be downright frustrating if the RUN command or the robot's primary weapon keeps getting locked out.

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** Certain attacks can randomly lock out one of your commands, indicated by if the robot glows red after being hit by it. While sometimes this is mostly benign (locking out the Run Away or Items command), this can be downright frustrating if the RUN command or the robot's primary weapon keeps getting locked out.



** Big Eye: This boss has a lot of attacks that hurt a lot, and is the first boss to start outright blocking attacks. This is an effective road block unless the player found the Scrap 9 in the [[OneTimeDungeon Volcano Base]] to make a defensive item or happen to create a Game Breaker weapon.
** Papa Mecha: This boss has the highest critical hit rate of any boss (possibly enemy) in the game at 50%. Note that unless your robot blocks the attack, critical hits ignore defense, so it's basically a one-hit kill.
** Black Tank: Think Big Eye, but amped up in terms of the ways it can attack.
** [=DeRose=]: She has the second highest amount of HP, a laser beam that can cause confusion, a nuke that does decent damage, and a headbutt attack that hurts hard. She also has RUN resistance, meaning unless you take Punch 3 for its high critical hit rate, you'll be chipping away at her health. This battle becomes one of attrition, hoping to finish her off before you run out of Cures and Repairs.

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** Big Eye: This boss has a lot of several attacks that all hurt a lot, and is it's the first one boss to start that can outright blocking block your attacks. This is an effective road block unless the player found the Scrap 9 in the [[OneTimeDungeon Volcano Base]] to make a defensive item item, or happen happens to create a Game Breaker weapon.
GameBreaker weapon; either way, this marks the point where you can no longer just throw on any set of gear and hope for the best on most bosses, and some sort of strategy WILL be necessary unless you want to burn through tons of Repairs.
** Papa Mecha: This boss Its machine gun has the highest critical hit rate of any boss (possibly enemy) in the game at 50%. Note that unless your robot blocks the attack, critical hits otherwise ignore defense, your defense rating, so it's basically likely going to be a one-hit kill.
** Black Tank: Think Big Eye, but amped up in terms of the ways it can attack.attack, and the first boss you can't one-shot with a crit due to the damage cap.
** [=DeRose=]: She has She's the second highest amount of HP, boss that has too many HP for you to one-shot away in a lucky critical hit (2000, to be precise), She also possesses a laser beam that can cause confusion, a nuke that does decent damage, damage regardless of your position, and a headbutt attack that hurts hard. a lot ''and can crit''. She also has ''87.5%'' RUN resistance, meaning that unless you take a Punch 3 into battle for its high critical hit rate, you'll be chipping away at her health. massive health pool for a longer time than is already likely. This battle becomes is one of attrition, hoping attrition comparable only to the final boss, as you attempt to finish her off before you run out of Cures and Repairs.
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** A maxed out Punch 3 is a weapon that frequently makes critical hits, turning most fights including bosses afterward into [[OneHitKill one or two Critical Hit Kill fights]]. Combine it with a high defense and a Shield 5 and you can pretty much just stand there next to the opponent and effortlessly punch your enemy to death.

to:

** A maxed out Punch 3 is a weapon that frequently makes scores critical hits, turning most fights - including a little over half of the bosses afterward - into [[OneHitKill one fights that end with two, or two possibly even just ONE Critical Hit Kill fights]].Hit]]. Combine it with a high defense and a Shield 5 and you can pretty much just stand there next to the opponent and effortlessly punch your enemy to death.



** Big Eye: This boss has a lot of attacks that hurt a lot and is the first boss to start outright blocking attacks. This is an effective road block unless the player found the Scrap 9 in the [[OneTimeDungeon Volcano Base]] to make a defensive item or happen to create a Game Breaker weapon.

to:

** Big Eye: This boss has a lot of attacks that hurt a lot lot, and is the first boss to start outright blocking attacks. This is an effective road block unless the player found the Scrap 9 in the [[OneTimeDungeon Volcano Base]] to make a defensive item or happen to create a Game Breaker weapon.

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** Big Eye: He hurts. A lot. If you wasted your Scrap 9 on something other than Shield 4, this is effectively a stopping point in the game until grinding overtakes his power.
** Black Tank: Continues the trend that Big Eye started.
** [=DeRose=]: The poster child for this trope. She has the second highest amount of HP, a laser beam that can cause confusion, a nuke that does decent damage, and a headbutt attack that is basically instant death. Since she also has RUN resistance, unless you go in with a maxed out Punch weapon, the battle becomes one of attrition assuming you didn't spec out a robot for high evasion and defenses.

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** Big Eye: He hurts. A lot. If you wasted your This boss has a lot of attacks that hurt a lot and is the first boss to start outright blocking attacks. This is an effective road block unless the player found the Scrap 9 on something other than Shield 4, this is effectively in the [[OneTimeDungeon Volcano Base]] to make a stopping point defensive item or happen to create a Game Breaker weapon.
** Papa Mecha: This boss has the highest critical hit rate of any boss (possibly enemy)
in the game until grinding overtakes his power.
at 50%. Note that unless your robot blocks the attack, critical hits ignore defense, so it's basically a one-hit kill.
** Black Tank: Continues Think Big Eye, but amped up in terms of the trend that Big Eye started.
ways it can attack.
** [=DeRose=]: The poster child for this trope. She has the second highest amount of HP, a laser beam that can cause confusion, a nuke that does decent damage, and a headbutt attack that is basically instant death. Since she hurts hard. She also has RUN resistance, meaning unless you go in with a maxed out take Punch weapon, the 3 for its high critical hit rate, you'll be chipping away at her health. This battle becomes one of attrition assuming attrition, hoping to finish her off before you didn't spec run out a robot for high evasion of Cures and defenses.Repairs.

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** While it's not obvious as the game doesn't explain it anywhere, Shield 4 reduces all elemental attack damage to 1. This can come in handy in some areas of the game.



* GoodBadBugs: Attacking an enemy in the back is checked by seeing if your robot is facing the same direction as the enemy. Meaning that for any weapon that doesn't need aiming to hit the enemy (e.g., Sword 4), all you have to do is turn the robot around, attack, and the game thinks you hit them in the back. Of course, [[HoistByHisOwnPetard this logic applies when the enemy attacks the robots as well]]



* ThatOneAttack: Confusion. Any enemy that can use it can lock you in a near-endless cycle of uncontrolled movement unless you save against it, which even a fully-upgraded robot cannot do reliably.

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* ThatOneAttack: A couple.
**
Confusion. Any enemy that can use it can lock you in a near-endless cycle of uncontrolled movement unless you save against it, which even a fully-upgraded robot cannot do reliably.reliably.
** Certain attacks can lock out one of your commands, indicated by if the robot glows red after being hit by it. While sometimes this is mostly benign (locking out the Run Away or Items command), this can be downright frustrating if the RUN command or the robot's primary weapon keeps getting locked out.

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Removed: 89

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* GameBreaker: One item, creatable from about the game's mid-point, is a backpack that heals your robot each turn. Get it, and max the bot's Defense, and losing becomes basically impossible.
** The item (Solar Pack) is [[GuideDangIt craftable quite early in the game]] if you do some farming for an Empty Pack which rarely drops off of one specific enemy that only spawns during your only trip to the area which cannot be revisited. Combine it with a Weather that you learn how to make right after that area for said GameBreaker item.
** Add the Tank Treads (the "Boots" that replace your robot's feet with a pair of treads) for even more ridiculousness. Said treads increase defense and evasion (while making your robot incredibly slow moving), and add in a Shield 5 for a robot that even the ''last boss'' can't even touch.
** Use and max out the level of punch 3 and you have a weapon that frequently makes critical hits which hit the damage cap with a basic attack and do decent damage if not, turning most fights including bosses afterward into joke [[OneHitKill One or two Critical Hit Kill fights]] while even the final boss will go down in only a few Critical Hits from it. Combine it with a high defense and a Shield 5 and you can pretty much just stand there next to the opponent and effortlessly punch your enemy to death.

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* GameBreaker: One item, creatable from about the game's mid-point, is a backpack that A few of them:
** Solar Pack, which
heals your robots with a small amount of HP per turn. Focus on defense and the robot each turn. Get it, and max the bot's Defense, and losing becomes basically impossible.
** The item (Solar Pack) is [[GuideDangIt craftable
quite early in the game]] if you do some farming for tank. The only problem is it requires an Empty Pack which rarely you can find one hidden away in Rococo Sewers. You can also find them as rare drops off of one specific enemy from a mob in a dungeon that only spawns during your only trip is inaccessible if you beat it. A third way is to create Quick Pack and have the area which cannot be revisited. Combine it with a Weather that you learn how to make right after that area for said GameBreaker item.
robot die. The pack will become an empty one.
** Add the Tank Treads (the "Boots" that replace your robot's feet with a pair of treads) Boots 5 for even more ridiculousness. Said treads increase defense and evasion (while making your robot incredibly slow moving), and add in a Shield 5 for a robot that even the ''last boss'' can't even touch.
** Use
touch. The only problem is Boots 5 makes your robot slow and max shortens the movement range, but equip a Turbo Pack on it and that problem goes away.
** A maxed
out the level of punch Punch 3 and you have is a weapon that frequently makes critical hits which hit the damage cap with a basic attack and do decent damage if not, hits, turning most fights including bosses afterward into joke [[OneHitKill One one or two Critical Hit Kill fights]] while even the final boss will go down in only a few Critical Hits from it.fights]]. Combine it with a high defense and a Shield 5 and you can pretty much just stand there next to the opponent and effortlessly punch your enemy to death.



** Meta Crab: A WakeUpCallBoss, if anything. Long-range attacks don't work on him, even the easily spammable big-bang attack.
** Mamurana: Not only does she do moderate damage, but she constantly splits into clones.

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** Meta Crab: A WakeUpCallBoss, if anything. Long-range attacks don't work on him, even the easily spammable big-bang attack.
** Mamurana: Not only does she do moderate damage, but she constantly She splits into clones.clones and randomly swaps her position when she does so, making it annoying to actually do damage to her.



** [=DeRose=]: The poster child for this trope. She has the most HP in the game aside from the final boss (About 5000), a confusing laser attack, a powerful nuke attack, and essentially an instant death melee attack. It's also impossible to do more than ScratchDamage unless Axe 3 is used with the triple hit combo, and all three have to hit. The fight is trying to hurt her faster than she can deplete your stock of Cures.

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** [=DeRose=]: The poster child for this trope. She has the most HP in the game aside from the final boss (About 5000), second highest amount of HP, a confusing laser attack, beam that can cause confusion, a powerful nuke attack, that does decent damage, and essentially an a headbutt attack that is basically instant death melee attack. It's death. Since she also impossible to do more than ScratchDamage has RUN resistance, unless Axe 3 is used you go in with a maxed out Punch weapon, the triple hit combo, battle becomes one of attrition assuming you didn't spec out a robot for high evasion and all three have to hit. The fight is trying to hurt her faster than she can deplete your stock of Cures.defenses.
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* HilariousInHindsight: A RPG game about a lone child protagonist going to save the world with a battle system about having said kid throw a red and white ball on the battlefield which explodes to free a being that the player then has fight for them. Are we talking about Robotrek or {{Series/Pokemon}}? Made all the more amusing due to several Pokemon like Polygon that have a mechanized look and/or artificial origin.

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* HilariousInHindsight: A RPG game about a lone child protagonist going to save the world with a battle system about having said kid throw a red and white ball on the battlefield which explodes to free a being that the player then has fight for them. Are we talking about Robotrek ''Robotrek'' or {{Series/Pokemon}}? ''Franchise/{{Pokemon}}''? Made all the more amusing due to several Pokemon Pokémon like Polygon Porygon that have a mechanized look and/or artificial origin.
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Added DiffLines:

** Any enemy with Run command resistance. This lowers the effectiveness of Run commands and naturally, late-game bosses have maximum Run resistance. Meaning unless you score a critical hit, you're going to do scratch damage to them.
Is there an issue? Send a MessageReason:
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* HilariousInHindsight: A RPG game about a lone child protagonist going to save the world with a battle system about having said kid throw a red and white ball on the battlefield which explodes to free a being that the player then has fight for them. Are we talking about Robotrek or Pokémon? Made all the more amusing due to several Pokemon like Polygon that have a mechanized look and/or artificial origin.

to:

* HilariousInHindsight: A RPG game about a lone child protagonist going to save the world with a battle system about having said kid throw a red and white ball on the battlefield which explodes to free a being that the player then has fight for them. Are we talking about Robotrek or Pokémon? {{Series/Pokemon}}? Made all the more amusing due to several Pokemon like Polygon that have a mechanized look and/or artificial origin.
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Added DiffLines:

** Use and max out the level of punch 3 and you have a weapon that frequently makes critical hits which hit the damage cap with a basic attack and do decent damage if not, turning most fights including bosses afterward into joke [[OneHitKill One or two Critical Hit Kill fights]] while even the final boss will go down in only a few Critical Hits from it. Combine it with a high defense and a Shield 5 and you can pretty much just stand there next to the opponent and effortlessly punch your enemy to death.


Added DiffLines:

* HilariousInHindsight: A RPG game about a lone child protagonist going to save the world with a battle system about having said kid throw a red and white ball on the battlefield which explodes to free a being that the player then has fight for them. Are we talking about Robotrek or Pokémon? Made all the more amusing due to several Pokemon like Polygon that have a mechanized look and/or artificial origin.
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Added DiffLines:

** The item (Solar Pack) is [[GuideDangIt craftable quite early in the game]] if you do some farming for an Empty Pack which rarely drops off of one specific enemy that only spawns during your only trip to the area which cannot be revisited. Combine it with a Weather that you learn how to make right after that area for said GameBreaker item.
** Add the Tank Treads (the "Boots" that replace your robot's feet with a pair of treads) for even more ridiculousness. Said treads increase defense and evasion (while making your robot incredibly slow moving), and add in a Shield 5 for a robot that even the ''last boss'' can't even touch.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* DemonicSpiders: If you ever run into an invisible enemy, prepare for pain.


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* ThatOneAttack: Confusion. Any enemy that can use it can lock you in a near-endless cycle of uncontrolled movement unless you save against it, which even a fully-upgraded robot cannot do reliably.

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* ThatOneBoss: Being an Enix game, the list that aren't these is smaller.
** Meta Crab: A WakeUpCallBoss if anything. Long range attacks don't work on him, even the easily spammable big-bang attack.

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* GoddamnBats: Mole enemies in the volcano level. They randomly hide in the ground, making them invulnerable for that turn, have a screen-wide earthquake attack that not only damages you but destroys capsules, and use a melee attack designed to hit your back.
* ThatOneBoss: Being an Enix game, the list of bosses that aren't these in this category is smaller.
** Meta Crab: A WakeUpCallBoss WakeUpCallBoss, if anything. Long range Long-range attacks don't work on him, even the easily spammable big-bang attack.



** Big Eye: He hurts. A lot. If you wasted your Scrap 9 on something other than Shield4, this is effectively a stopping point in the game until grinding takes over.

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** Big Eye: He hurts. A lot. If you wasted your Scrap 9 on something other than Shield4, Shield 4, this is effectively a stopping point in the game until grinding takes over.overtakes his power.


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* BreatherBoss: Bug Bug, both times.
* GameBreaker: One item, creatable from about the game's mid-point, is a backpack that heals your robot each turn. Get it, and max the bot's Defense, and losing becomes basically impossible.
* ThatOneBoss: Being an Enix game, the list that aren't these is smaller.
** Meta Crab: A WakeUpCallBoss if anything. Long range attacks don't work on him, even the easily spammable big-bang attack.
** Mamurana: Not only does she do moderate damage, but she constantly splits into clones.
** Big Eye: He hurts. A lot. If you wasted your Scrap 9 on something other than Shield4, this is effectively a stopping point in the game until grinding takes over.
** Black Tank: Continues the trend that Big Eye started.
** [=DeRose=]: The poster child for this trope. She has the most HP in the game aside from the final boss (About 5000), a confusing laser attack, a powerful nuke attack, and essentially an instant death melee attack. It's also impossible to do more than ScratchDamage unless Axe 3 is used with the triple hit combo, and all three have to hit. The fight is trying to hurt her faster than she can deplete your stock of Cures.

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