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* Narm: Though the screams of the panicked civilians are both a TearJerker and NightmareFuel in their own right, their hammines sometimes achieves the exact opposite effect. Special mention goes to the woman hysterically screaming, that ''they''[='re=] trying to kill her.

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* Narm: {{Narm}}: Though the screams of the panicked civilians are both a TearJerker and NightmareFuel in their own right, their hammines sometimes achieves the exact opposite effect. Special mention goes to the woman hysterically screaming, that ''they''[='re=] trying to kill her.
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* Narm: Though the screams of the panicked civilians are both a TearJerker and NightmareFuel in their own right, their hammines sometimes achieves the exact opposite effect. Special mention goes to the woman hysterically screaming, that ''they''[='re=] trying to kill her.

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** The ''goddamned'' Mutants. {{Elite Zombie}}s that are not only fast enough to keep up with a moving vehicles that's been upgraded with an insane amount of horsepower, but once they cling to the hood they are almost impossible to knock away. If that wasn't bad enough you also [[NightmareFace get a good close-up on their mugs]] and they are just [[BodyHorror horrifying]] all around. The noises they make while going after you isn't helping matters either.

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** The ''goddamned'' Mutants. {{Elite Zombie}}s that are not only fast enough to keep up with a moving vehicles that's been upgraded with an insane amount of horsepower, but once they cling to the hood they are almost impossible to knock away. If that wasn't bad enough you also [[NightmareFace get a good close-up on their mugs]] and they are just [[BodyHorror horrifying]] horrifying skinless abominations]] all around. The noises they make while going after you isn't helping matters either.



* SequelDifficultySpike: The sequel contains longer distance between checkpoints, far more resilient enemies, more stuff to purchase, and you are only allowed to buy upgrades while in the car ''at a complete standstill'', as the driver hops out to tune the engine/repair the bumper/scrounge for ammunition/gather supplies

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* SequelDifficultySpike: The sequel contains longer distance between checkpoints, far more resilient enemies, more stuff to purchase, and you are only allowed to buy upgrades while in the car ''at a complete standstill'', as the driver hops out to tune the engine/repair the bumper/scrounge for ammunition/gather suppliessupplies.
* TearJerker: Some of the civilian dialogue is gut-wrenching, especially with the surprisingly good delivery.
---> "[[WouldHurtAChild THEY ATE MY KID!!!]]"
---> "I'M HAVING A NIGHTMARE!!!
---> "I CAN'T STOP! I JUST CAN'T!"
---> "WAIT!!! DON'T LEAVE WITHOUT US!!!"
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* TooBleakStoppedCaring: The setting, plot, and mood of the game make it impossible to care for anything in it and therefore play. Unless you're the PlayTheGameSkipTheStory type of player.

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* TooBleakStoppedCaring: The setting, plot, and mood of the game make it impossible difficult to care for anything in it and therefore play. Unless it, unless you're the PlayTheGameSkipTheStory type of player.
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* GameBreakingBug: In F.U.B.A.R. mode, killing an enemy soldier by shooting them off your hood or ramming into them would have a chance to freeze the game, forcing a full restart.

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