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* NightmareFuel: During Riddle School 5, [[spoiler:Phil uses a machine to wake up his friends, who have been placed in stasis onboard an alien ship. The kicker is, in order to wake them up, you have to '''kill them inside their dreams.''' To do this, you have to go back to where the events of the previous games happened, and as if the situation wasn't chilling enough, it's all set to distorted music from the previous games, specifically Riddle School 2 and 3.]]
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* SugarWiki/AwesomeMusic:
** ''[[https://www.newgrounds.com/audio/listen/3985 THE TEMPLE]]'', the menu theme for all seven games. It hits hardest in ''Riddle Transfer 2'', especially for the longtime fans who waited five years for a finale they thought wouldn't come.
** ''[[https://www.newgrounds.com/audio/listen/5437 Blue Sky]]'', the main theme of ''Riddle School 3'' and ''4'', and recurs for their respective segments in ''5''.
** ''[[https://www.newgrounds.com/audio/listen/122928 For My Lady]]'', the credits theme of ''Riddle School 3''. A calming piece that makes the end of the game really feel like you've reached a sweet goal.
** ''[[https://www.newgrounds.com/audio/listen/109377 Dark Seaside]]'', main theme of ''Riddle School 5''. Haunting and mysterious, it highlights the strangeness of the completely different setting and the imminent yet unseen threat.
** ''[[https://soundcloud.com/denny-schneidemesser/that-strange-noise That Strange Noise]]'', the music for the climax of ''Riddle School 5''. Composed of only staccato notes, the song gives an "I can do it" feeling while simultaneously urging the player to move quickly and save the world.
** ''[[https://www.newgrounds.com/audio/listen/127813 Forever Victorious]]'', the music for [=''Riddle School 5''=]'s ending cutscene. It highlights the relief of the threat being vanquished and being safe at last, looking forward to the bright future ahead on earth (after two more games, that is).
** ''[[https://www.newgrounds.com/audio/listen/221506 Orange]]'', the credits theme of ''Riddle School 5''. The bounciness and beat are hard to resist bopping to. You can tell that Jonochrome wanted a happy, celebratory piece to send off his series with. (Until he {{Retconned}} that decision and made another game)
** ''[[https://www.newgrounds.com/audio/listen/114212 a sprinkle of funk]]'', music for the opening of ''Riddle Transfer''. A simple, peppy piece that gradually builds up, it helps players get back into the story of Phil and company.
** ''[[https://www.newgrounds.com/audio/listen/188305 Cold Hope]]'', the main theme of ''Riddle Transfer''. It highlights the tenseness of the situation and the determination to get out of it as quickly as possible.
** ''[[https://www.newgrounds.com/audio/listen/407666 Light the Darkness]]'', the music that plays in ''Riddle Transfer'' after Diz has been rescued and the group is heading for the ship and ready to leave their prison. It has a sense of overcoming and finality that fits the moment well.
** ''[[http://www.newgrounds.com/audio/listen/328597 En Bombe I Din Lomme]]'', the "Red Alert" music at the end of ''Riddle Transfer''.
** ''[[https://www.youtube.com/watch?v=d1kvE8jPEeE ClockWorks]]'', the song that plays in the [[spoiler:Riddle Elementary]] section of ''Riddle Transfer ''2. It lends the game a melancholy and bittersweet tone as you [[spoiler:revisit the setting and characters of the first game one last time, now twisted by Quiz's takeover.]]
** ''[[https://www.newgrounds.com/audio/listen/685953 Riddle Transfer 2 Credits]]'', ExactlyWhatItSaysOnTheTin. An acoustic, calm remix/medley of ''Blue Sky'', ''Dark Seaside'' and ''Orange'', arranged by Jonochrome himself. Absolutely flooded with nostalgia and hard to not cry to. Listening to it brings you through the memories of the past six games and gain solace in the closure brought by the seventh. There couldn't be a more perfect song to close out the series for good.



* SugarWiki/HeartwarmingMoments: The end of ''Riddle Transfer 2''. [[spoiler:After Quiz sacrifices himself, Smiley, Phred, and Zack see the resulting explosion. They all look up for a moment, worried, when Phil comes down in an escape pod. They all rejoice when he exits, and Smiley hugs him. Phil looks shocked, before eventually returning the hug and smiling himself. Afterwards, the credits show him hanging out with his friends, graduating high school, dating Smiley, and eventually proposing to her. The final picture is of an aged Phil and Smiley looking happy together. D'awww.]]
** A smaller one can be found in ''Riddle Transfer''. If the player asks Smiley why she has hair, she'll explain and say that she's worried what people will say. Phil says that he thinks it looks nice.
*** The same game has Phil help out all the creatures held captive by Zone 5.1. You can't help but grin a little when Yeddy gets his hair back, or when Messie is brought back home.
** Another small one can be found in the slide show at the end. Phred is giving Phil bunny ears while Phil plays his trombone. It's nice to see them hanging out.
** Those same credits feature a meta CMOH in the form of Jon thanking several [=YouTubers=] for featuring the game on their channels, especially since most of them went on to play the game and see that.
** And after those thanks? Another towards Creator/ScottCawthon, "for inspiring a change in my outlook on life and creativity". After all, one of Jon's [[VideoGame/OneNightAtFlumptys other popular series]] is his own take on the ''FNAF'' games of Cawthon's creation - which, just like the original ''Riddle School'' games, caused Jon to have a touch of CreatorBacklash (''Riddle Transfer 2'' was released after those two games and the cancellation of the third). It's subtle, but it's nice to see him hold no animosity towards Cawthon despite this and show his appreciation for his work and its effects on him.
** Jon's "Introspective Retrospective" in the last game contains some pretty touching lines, like about how he cares about the ''Riddle School'' characters because they are, in a way, his children.
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* OvershadowedByControversy: In late 2021, series creator Jonochrome was discovered to be in a relationship with an underage minor, with screenshots containing ''very'' creepy and manipulative behavior. Because of this happening six years after ''Riddle Transfer 2'', the series quickly dwindled in popularity afterwards, with Jonochrome leaving the internet to seek therapy.
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* OvershadowedByControversy: In late 2021, series creator Jonochrome was discovered to be in a relationship with an underage minor, with screenshots containing ''very'' creepy and manipulative behavior. Because of this happening six years after ''Riddle Transfer 2'', the series quickly dwindled in popularity afterwards, with Jonochrome leaving the internet to seek therapy.

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* SugarWiki/HeartwarmingMoments: The end of ''Riddle Transfer 2''. [[spoiler: After Quiz sacrifices himself, Smiley, Phred, and Zack see the resulting explosion. They all look up for a moment, worried, when Phil comes down in an escape pod. They all rejoice when he exits, and Smiley hugs him. Phil looks shocked, before eventually returning the hug and smiling himself. Afterwards, the credits show him hanging out with his friends, graduating high school, dating Smiley, and eventually proposing to her. The final picture is of an aged Phil and Smiley looking happy together. D'awww.]]

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* SugarWiki/HeartwarmingMoments: The end of ''Riddle Transfer 2''. [[spoiler: After [[spoiler:After Quiz sacrifices himself, Smiley, Phred, and Zack see the resulting explosion. They all look up for a moment, worried, when Phil comes down in an escape pod. They all rejoice when he exits, and Smiley hugs him. Phil looks shocked, before eventually returning the hug and smiling himself. Afterwards, the credits show him hanging out with his friends, graduating high school, dating Smiley, and eventually proposing to her. The final picture is of an aged Phil and Smiley looking happy together. D'awww.]]



** Those same credits feature a meta CMOH in the form of Jonbro thanking several Youtubers for featuring the game on their channels, especially since most of them went on to play the game and see that.

to:

** Those same credits feature a meta CMOH in the form of Jonbro Jon thanking several Youtubers [=YouTubers=] for featuring the game on their channels, especially since most of them went on to play the game and see that.



* SugarWiki/MomentOfAwesome: In ''Riddle Transfer 2'', [[spoiler: Phil finds one of Quiz's turrets behind a laser wall. There's an electric circuit box, but it's behind the wall. The wall captures human DNA, and the turret fires at the source. How does Phil get past it? He finds a wad of used chewing gum and flicks it onto the box, prompting the turret to shoot the gum and blow the box up, which causes the laser wall to go down.]] This kind of thing is why Phil Eggtree is possibly the most badass GuileHero on Newgrounds.

to:

* SugarWiki/MomentOfAwesome: In ''Riddle Transfer 2'', [[spoiler: Phil [[spoiler:Phil finds one of Quiz's turrets behind a laser wall. There's an electric circuit box, but it's behind the wall. The wall captures human DNA, and the turret fires at the source. How does Phil get past it? He finds a wad of used chewing gum and flicks it onto the box, prompting the turret to shoot the gum and blow the box up, which causes the laser wall to go down.]] This kind of thing is why Phil Eggtree is possibly the most badass GuileHero on Newgrounds.



** During the climax of ''Riddle Transfer 2'', [[spoiler: Phil tries to find a weapon on Quiz's pod, only to find a SelfDestruct button. Quiz presses the Self-Destruct button on his pod and tells Phil to escape to be with his friends on Earth. As Phil escapes, Quiz [[HeroicSacrifice heads towards Diz's ship and the two ships explode.]] Quiz who had originally tried to take over Riddle Elementary School, sacrificed his life to end Vizion once and for all.]]

to:

** During the climax of ''Riddle Transfer 2'', [[spoiler: Phil [[spoiler:Phil tries to find a weapon on Quiz's pod, only to find a SelfDestruct button. Quiz presses the Self-Destruct button on his pod and tells Phil to escape to be with his friends on Earth. As Phil escapes, Quiz [[HeroicSacrifice heads towards Diz's ship and the two ships explode.]] Quiz who had originally tried to take over Riddle Elementary School, sacrificed his life to end Vizion once and for all.]]



*** Come to the school, and you find another where you have to find out how to disable the laser wall. The sign says that any human DNA that passes will be shot, so you think you need to somehow pass by the laser, but in actuality, you use the gum and throw it to the power box to trick the gun into shooting it's own power source.

to:

*** Come to the school, and you find another where you have to find out how to disable the laser wall. The sign says that any human DNA that passes will be shot, so you think you need to somehow pass by the laser, but in actuality, you use the gum and throw it to the power box to trick the gun into shooting it's own power source.source.
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* AlternativeCharacterInterpretation: Was Diz, [[spoiler:as it's later revealed he's evil,]] intentionally ditching the kids in [=RS5=]? Or did he do it because he knew he had no time to spare (not to mention he apologized in advance) and suggested them to find an alternative exit?
* SugarWiki/AwesomeMusic: [[http://www.newgrounds.com/audio/listen/328597 The "Red Alert" music]] at the end of Riddle Transfer 1.
** [[https://www.youtube.com/watch?v=d1kvE8jPEeE ClockWorks]], the song that plays in the [[spoiler:Riddle Elementary]] section of Riddle Transfer 2. It lends the game a melancholy and bittersweet tone as you [[spoiler:revisit the setting and characters of the first game one last time, now twisted by Quiz's takeover.]]

to:

* AlternativeCharacterInterpretation: Was Diz, [[spoiler:as it's later revealed he's evil,]] intentionally ditching the kids in [=RS5=]? ''[=RS5=]''? Or did he do it because he knew he had no time to spare (not to mention he apologized in advance) and suggested them to find an alternative exit?
* SugarWiki/AwesomeMusic: [[http://www.SugarWiki/AwesomeMusic:
** ''[[https://www.
newgrounds.com/audio/listen/3985 THE TEMPLE]]'', the menu theme for all seven games. It hits hardest in ''Riddle Transfer 2'', especially for the longtime fans who waited five years for a finale they thought wouldn't come.
** ''[[https://www.newgrounds.com/audio/listen/5437 Blue Sky]]'', the main theme of ''Riddle School 3'' and ''4'', and recurs for their respective segments in ''5''.
** ''[[https://www.newgrounds.com/audio/listen/122928 For My Lady]]'', the credits theme of ''Riddle School 3''. A calming piece that makes the end of the game really feel like you've reached a sweet goal.
** ''[[https://www.newgrounds.com/audio/listen/109377 Dark Seaside]]'', main theme of ''Riddle School 5''. Haunting and mysterious, it highlights the strangeness of the completely different setting and the imminent yet unseen threat.
** ''[[https://soundcloud.com/denny-schneidemesser/that-strange-noise That Strange Noise]]'', the music for the climax of ''Riddle School 5''. Composed of only staccato notes, the song gives an "I can do it" feeling while simultaneously urging the player to move quickly and save the world.
** ''[[https://www.newgrounds.com/audio/listen/127813 Forever Victorious]]'', the music for [=''Riddle School 5''=]'s ending cutscene. It highlights the relief of the threat being vanquished and being safe at last, looking forward to the bright future ahead on earth (after two more games, that is).
** ''[[https://www.newgrounds.com/audio/listen/221506 Orange]]'', the credits theme of ''Riddle School 5''. The bounciness and beat are hard to resist bopping to. You can tell that Jonochrome wanted a happy, celebratory piece to send off his series with. (Until he {{Retconned}} that decision and made another game)
** ''[[https://www.newgrounds.com/audio/listen/114212 a sprinkle of funk]]'', music for the opening of ''Riddle Transfer''. A simple, peppy piece that gradually builds up, it helps players get back into the story of Phil and company.
** ''[[https://www.newgrounds.com/audio/listen/188305 Cold Hope]]'', the main theme of ''Riddle Transfer''. It highlights the tenseness of the situation and the determination to get out of it as quickly as possible.
** ''[[https://www.newgrounds.com/audio/listen/407666 Light the Darkness]]'', the music that plays in ''Riddle Transfer'' after Diz has been rescued and the group is heading for the ship and ready to leave their prison. It has a sense of overcoming and finality that fits the moment well.
** ''[[http://www.newgrounds.
com/audio/listen/328597 The En Bombe I Din Lomme]]'', the "Red Alert" music]] music at the end of Riddle Transfer 1.
''Riddle Transfer''.
** [[https://www.''[[https://www.youtube.com/watch?v=d1kvE8jPEeE ClockWorks]], ClockWorks]]'', the song that plays in the [[spoiler:Riddle Elementary]] section of Riddle ''Riddle Transfer 2.''2. It lends the game a melancholy and bittersweet tone as you [[spoiler:revisit the setting and characters of the first game one last time, now twisted by Quiz's takeover.]]]]
** ''[[https://www.newgrounds.com/audio/listen/685953 Riddle Transfer 2 Credits]]'', ExactlyWhatItSaysOnTheTin. An acoustic, calm remix/medley of ''Blue Sky'', ''Dark Seaside'' and ''Orange'', arranged by Jonochrome himself. Absolutely flooded with nostalgia and hard to not cry to. Listening to it brings you through the memories of the past six games and gain solace in the closure brought by the seventh. There couldn't be a more perfect song to close out the series for good.



* SugarWiki/HeartwarmingMoments: The end of Riddle Transfer 2. [[spoiler: After Quiz sacrifices himself, Smiley, Phred, and Zack see the resulting explosion. They all look up for a moment, worried, when Phil comes down in an escape pod. They all rejoice when he exits, and Smiley hugs him. Phil looks shocked, before eventually returning the hug and smiling himself. Afterwards, the credits show him hanging out with his friends, graduating high school, dating Smiley, and eventually proposing to her. The final picture is of an aged Phil and Smiley looking happy together. D'awww.]]
** A smaller one can be found in Riddle Transfer 1. If the player asks Smiley why she has hair, she'll explain and say that she's worried what people will say. Phil says that he thinks it looks nice.

to:

* SugarWiki/HeartwarmingMoments: The end of Riddle ''Riddle Transfer 2.2''. [[spoiler: After Quiz sacrifices himself, Smiley, Phred, and Zack see the resulting explosion. They all look up for a moment, worried, when Phil comes down in an escape pod. They all rejoice when he exits, and Smiley hugs him. Phil looks shocked, before eventually returning the hug and smiling himself. Afterwards, the credits show him hanging out with his friends, graduating high school, dating Smiley, and eventually proposing to her. The final picture is of an aged Phil and Smiley looking happy together. D'awww.]]
** A smaller one can be found in Riddle Transfer 1.''Riddle Transfer''. If the player asks Smiley why she has hair, she'll explain and say that she's worried what people will say. Phil says that he thinks it looks nice.



** And after those thanks? Another towards Creator/ScottCawthon, "for inspiring a change in my outlook on life and creativity". After all, one of Jon's [[VideoGame/OneNightAtFlumptys other popular series]] is his own take on the FNAF games of Cawthon's creation - which, just like the original Riddle School games, caused Jon to have a touch of CreatorBacklash (Transfer 2 was released after those two games and the cancellation of the third). It's subtle, but it's nice to see him hold no animosity towards Cawthon despite this and show his appreciation for his work and its effects on him.
** Jon's "Introspective Retrospective" in the last game contains some pretty touching lines, like about how he cares about the Riddle School characters because they are, in a way, his children.
* SugarWiki/MomentOfAwesome: In Riddle Transfer 2, [[spoiler: Phil finds one of Quiz's turrets behind a laser wall. There's an electric circuit box, but it's behind the wall. The wall captures human DNA, and the turret fires at the source. How does Phil get past it? He finds a wad of used chewing gum and flicks it onto the box, prompting the turret to shoot the gum and blow the box up, which causes the laser wall to go down.]] This kind of thing is why Phil Eggtree is possibly the most badass GuileHero on Newgrounds.
** A small one when examining the exit doors in Riddle Transfer 2. Phil reveals that they're actually unlocked, but he's not interested in escaping this time. Doubles as a [[SugarWiki/HeartwarmingMoments Moment of Heartwarming]] as it shows [[CharacterDevelopment how far he's come since the first game]].

to:

** And after those thanks? Another towards Creator/ScottCawthon, "for inspiring a change in my outlook on life and creativity". After all, one of Jon's [[VideoGame/OneNightAtFlumptys other popular series]] is his own take on the FNAF ''FNAF'' games of Cawthon's creation - which, just like the original Riddle School ''Riddle School'' games, caused Jon to have a touch of CreatorBacklash (Transfer 2 (''Riddle Transfer 2'' was released after those two games and the cancellation of the third). It's subtle, but it's nice to see him hold no animosity towards Cawthon despite this and show his appreciation for his work and its effects on him.
** Jon's "Introspective Retrospective" in the last game contains some pretty touching lines, like about how he cares about the Riddle School ''Riddle School'' characters because they are, in a way, his children.
* SugarWiki/MomentOfAwesome: In Riddle ''Riddle Transfer 2, 2'', [[spoiler: Phil finds one of Quiz's turrets behind a laser wall. There's an electric circuit box, but it's behind the wall. The wall captures human DNA, and the turret fires at the source. How does Phil get past it? He finds a wad of used chewing gum and flicks it onto the box, prompting the turret to shoot the gum and blow the box up, which causes the laser wall to go down.]] This kind of thing is why Phil Eggtree is possibly the most badass GuileHero on Newgrounds.
** A small one when examining the exit doors in Riddle ''Riddle Transfer 2.2''. Phil reveals that they're actually unlocked, but he's not interested in escaping this time. Doubles as a [[SugarWiki/HeartwarmingMoments Moment of Heartwarming]] as it shows [[CharacterDevelopment how far he's come since the first game]].



** During the climax of Riddle Transfer 2, [[spoiler: Phil tries to find a weapon on Quiz's pod, only to find a Self-Destruct button. Quiz presses the Self-Destruct button on his pod and tells Phil to escape to be with his friends on Earth. As Phil escapes, Quiz [[HeroicSacrifice heads towards Diz's ship and the two ships explode.]] Quiz who had originally tried to take over Riddle Elementary School, sacrificed his life to end Vizion once and for all.]]
** Additionally, Riddle Transfer 2 was also the end to the final game of the series after ten years so the ending along with a remix of [=ParagonX9=]'s Blue Sky which was used in Riddle School 3 can bring nostalgic tears to some.

to:

** During the climax of Riddle ''Riddle Transfer 2, 2'', [[spoiler: Phil tries to find a weapon on Quiz's pod, only to find a Self-Destruct SelfDestruct button. Quiz presses the Self-Destruct button on his pod and tells Phil to escape to be with his friends on Earth. As Phil escapes, Quiz [[HeroicSacrifice heads towards Diz's ship and the two ships explode.]] Quiz who had originally tried to take over Riddle Elementary School, sacrificed his life to end Vizion once and for all.]]
** Additionally, Riddle ''Riddle Transfer 2 2'' was also the end to the final game of the series after ten years so the ending along with a remix of [=ParagonX9=]'s Blue Sky which was used in Riddle ''Blue Sky'' (Riddle School 3 and 4's main theme) and [=WaterFlame=]'s ''Dark Seaside'' and ''Orange'' (Riddle School 5's main theme and credits theme, respectively) can bring nostalgic tears to some.



** Riddle School 2 has a puzzle where you get the cookie machine to work. You have to go into the teacher's lounge, leave, and then go to the other end of the hallway, come back, and the teachers are gone. Then, you have to figure out that the cookie machine has to be plugged in.
** Riddle Transfer 2 has a few puzzles that players got stuck with on their first time playing. The first is at the beginning, where you have to enter a code to even set the portal coordinates. The code is 4003, but the only way to find out is look at the piece of paper that says "WOOF" with your head sideways. Then, you have to set the coordinates to the school, which is hard because you have two types of buttons to change the coordinates.
*** Come to the school, and you find another where you have to find out how to disable the laser wall. The sign says that any human DNA that passes will be shot, so you think you need to somehow pass by the laser, but in actuality, you use the gum and throw it to the power box to trick the gun into shooting it's own power source.
** Riddle School 5 has the two Tile Puzzles. You have to get a box of nine squares to spell out four different numbers, but pressing a square will cause adjacent squares to light up too. And the second tile puzzle has adjacent diagonal tiles lighting up instead.

to:

** Riddle ''Riddle School 2 2'' has a puzzle where you get the cookie machine to work. You have to go into the teacher's lounge, leave, and then go to the other end of the hallway, come back, and the teachers are gone. Then, you have to figure out that the cookie machine has to be plugged in.
** Riddle ''Riddle School 5'' has the two Tile Puzzles. You have to get a box of nine squares to spell out four different numbers, but pressing a square will cause adjacent squares to light up too. And the second tile puzzle has adjacent diagonal tiles lighting up instead.
** ''Riddle
Transfer 2 2'' has a few puzzles that players got stuck with on their first time playing. The first is at the beginning, where you have to enter a code to even set the portal coordinates. The code is 4003, but the only way to find out is look at the piece of paper that says "WOOF" with your head sideways. Then, you have to set the coordinates to the school, which is hard because you have two types of buttons to change the coordinates.
*** Come to the school, and you find another where you have to find out how to disable the laser wall. The sign says that any human DNA that passes will be shot, so you think you need to somehow pass by the laser, but in actuality, you use the gum and throw it to the power box to trick the gun into shooting it's own power source.
** Riddle School 5 has the two Tile Puzzles. You have to get a box of nine squares to spell out four different numbers, but pressing a square will cause adjacent squares to light up too. And the second tile puzzle has adjacent diagonal tiles lighting up instead.
source.
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** [[https://www.youtube.com/watch?v=d1kvE8jPEeE ClockWorks]], the song that plays in the [[spoiler:Riddle Elementary]] section of Riddle Transfer 2. It lends the game a melancholy and bittersweet tone as you [[revisit the setting and characters of the first game one last time, now twisted by Quiz's takeover.]]

to:

** [[https://www.youtube.com/watch?v=d1kvE8jPEeE ClockWorks]], the song that plays in the [[spoiler:Riddle Elementary]] section of Riddle Transfer 2. It lends the game a melancholy and bittersweet tone as you [[revisit [[spoiler:revisit the setting and characters of the first game one last time, now twisted by Quiz's takeover.]]
Is there an issue? Send a MessageReason:
None


** [[https://www.youtube.com/watch?v=d1kvE8jPEeE ClockWorks]], the song that plays in the [[spoiler:Riddle Elementary]] section of Riddle Transfer 2. It lends the game a melancholy and bittersweet tone as you [[spoiler:nostalgically revisit the setting and characters of the first game one last time.]]

to:

** [[https://www.youtube.com/watch?v=d1kvE8jPEeE ClockWorks]], the song that plays in the [[spoiler:Riddle Elementary]] section of Riddle Transfer 2. It lends the game a melancholy and bittersweet tone as you [[spoiler:nostalgically revisit [[revisit the setting and characters of the first game one last time.time, now twisted by Quiz's takeover.]]
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Added DiffLines:

* FridgeBrilliance: All members of Project Vizion have a PunnyName. Viz has the titular project and his '''''vis'''''ion of galactic domination. Quiz ends up taking over the school, and is roped by Phil into a '''''quiz''''' game. Diz [[spoiler:is revealed to be a genocidal maniac; his façade of goodness is just a '''''dis'''''guise]].

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