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* MostAnnoyingSound: If you're not very good at ''[=RayCrisis=]''[='=]s Special Mode, the Encroachment Meter will often spike above 90%, resulting in repeated alerts of "Encroachment over 90%!".


* TheyWastedAPerfectlyGoodPlot: There is ''no'' version of ''[=RayCrisis=]'' that seamlessly plays the [[EpicRocking 22-minute]] track "Blue - the day you live on earth". In the [=PS1=] version, the music fades out completely as you load into the next stage before jumping to a later segment of the track, and even in the smartphone versions where the other gameplay tracks play seamlessly, "Blue" still jumps sections, just on the beat and without any gaps.

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* TheyWastedAPerfectlyGoodPlot: There is ''no'' version of ''[=RayCrisis=]'' that seamlessly plays the [[EpicRocking 22-minute]] 23-minute]] track "Blue - the day you live on earth". In the [=PS1=] version, the music fades out completely as you load into the next stage before jumping to a later segment of the track, and even in the smartphone versions where the other gameplay tracks play seamlessly, "Blue" still jumps sections, just on the beat and without any gaps.

Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: There is ''no'' version of ''[=RayCrisis=]'' that seamlessly plays the [[EpicRocking 22-minute]] track "Blue - the day you live on earth". In the [=PS1=] version, the music fades out completely as you load into the next stage before jumping to a later segment of the track, and even in the smartphone versions where the other gameplay tracks play seamlessly, "Blue" still jumps sections, just on the beat and without any gaps.

Added DiffLines:

* FirstInstallmentWins: ''[=RayForce=]'' is generally regarded as the best game in the series due to its impressive use of scaling and rotating sprites, making it one of the most 3D-looking sprite-based games in existence. ''[=RayStorm=]'' and ''[=RayCrisis=]'' are not as highly-regarded due to 3D graphics that [[SeinfeldIsUnfunny haven't aged well]], the isometric perspective [[CameraScrew creating problems with dodging enemy fire]], and [[ScrappyMechanic same-altitude lock-on and the bonus-point opportunities that go with it discouraging players from using their main shot]].


* SugarWiki/VisualEffectsOfAwesome: ''[=RayForce=]'' in particular is well-known for its intensive use of sprite scaling and rotating that could put the Super NES to shame. The fact that its sequels go [[VideoGame3DLeap full-3D]], thus discarding the use of these effects, is part of what makes them so [[ContestedSedquel contentuous]].

to:

* SugarWiki/VisualEffectsOfAwesome: ''[=RayForce=]'' in particular is well-known for its intensive use of sprite scaling and rotating that could put the Super NES to shame. The fact that its sequels go [[VideoGame3DLeap full-3D]], thus discarding the use of these effects, is part of what makes them so [[ContestedSedquel [[ContestedSequel contentuous]].


* VisualEffectsOfAwesome: ''[=RayForce=]'' in particular is well-known for its intensive use of sprite scaling and rotating that could put the Super NES to shame.

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: ''[=RayForce=]'' in particular is well-known for its intensive use of sprite scaling and rotating that could put the Super NES to shame.shame. The fact that its sequels go [[VideoGame3DLeap full-3D]], thus discarding the use of these effects, is part of what makes them so [[ContestedSedquel contentuous]].

Added DiffLines:

* VisualEffectsOfAwesome: ''[=RayForce=]'' in particular is well-known for its intensive use of sprite scaling and rotating that could put the Super NES to shame.


* ThatOneBoss: Alaric from ''[=RayStorm=]''. A huge {{transforming mecha}} that can turn into a fighter craft similar to yours, has two vicious [[AttackDrones drones]] that can snipe you with a laser beam and homing missiles while Alaric itself use a beam bazooka and machine gun in its mech form while its fighter form can rain down nasty arching lasers from the background that covers nearly the entire screen and a tricky-to-avoid spread shot in the foreground. If you think blowing up bazooka would help (either shooting them directly or whittling Alaric's HP down), you'll be in for a rude warning when it starts using the shoulder-mounted laser cannons the can fire in a huge spread and covers more the screen with its machine gun.

to:

* ThatOneBoss: Alaric from ''[=RayStorm=]''. A huge {{transforming mecha}} that can turn into a fighter craft similar to yours, has two vicious [[AttackDrones drones]] that can snipe you with a laser beam and homing missiles while Alaric itself use a beam bazooka and machine gun in its mech form while its fighter form can rain down nasty arching lasers from the background that covers nearly the entire screen and a tricky-to-avoid spread shot in the foreground. If you think blowing up its bazooka would help (either shooting them directly or whittling Alaric's HP down), you'll be in for a rude warning when it starts using the shoulder-mounted laser cannons the can fire in a huge spread and covers more the screen with its machine gun.


** The mobile ports of these games featured higher resolution visuals and UI, a new but optional remixed track for their first stage (while the Amazon version of ''[=RayStorm=]'' gets an exclusive remix for the second stage), touch controls that are very welcoming to newcomers to shoot 'em ups along with controller support (after updates were released) for those that want to play these games with traditional controls instead, and in the case of ''[=RayCrisis=]'', the first time it gets a faithful port of the arcade version with its seemless connection between stages and co-op mode intact along with the Special Mode from the home versions. A few small caveats with these ports however are ''[=RayStorm=]''[='=]s inability to chose between soundtracks for its Remix Mode (a.k.a. Extra Mode) and difficulty sliders of individual stages similarly to the HD remastered version, and their lack the various unlockables that their home conversions had (e.g. 13-Plane Mode in ''[=RayStorm=]'' plus the new ships from ''HD'', the unlockable R-GRAY ships and Gallery in ''[=RayCrisis=]'') due to being primarily based off their arcade versions.

to:

** The mobile ports of these games featured higher resolution visuals and UI, a new but optional remixed track for their first stage (while the Amazon version versions of ''[=RayForce=]'' and ''[=RayStorm=]'' gets an exclusive remix for the second stage), touch controls that are very welcoming to newcomers to shoot 'em ups along with controller support (after updates were released) for those that want to play these games with traditional controls instead, and in the case of ''[=RayCrisis=]'', the first time it gets a faithful port of the arcade version with its seemless connection between stages and co-op mode intact along with the Special Mode from the home versions. A few small caveats with these ports however are ''[=RayStorm=]''[='=]s inability to chose between soundtracks for its Remix Mode (a.k.a. Extra Mode) and difficulty sliders of individual stages similarly to the HD remastered version, and their lack the various unlockables that their home conversions had (e.g. 13-Plane Mode in ''[=RayStorm=]'' plus the new ships from ''HD'', the unlockable R-GRAY ships and Gallery in ''[=RayCrisis=]'') due to being primarily based off their arcade versions.



** Working Designs did a bit of EasyModeMockery and DifficultyByRegion for ''[=RayStorm=]''[='=]s [=PS1=] port. First, the default difficulty has been bumped from 2 in the Japanese version to 4. Second, if you set any stage's difficulty below 4, the game puts you in "Training Mode", which ends the game after Stage 4. The game lets you set Stages 5-8 to below level 4 difficulty, but in a display of oversight on Working Design's part, you will still be denied entry to those stages. In other words, it's ''VideoGame/StreetsOfRage 3'' all over again.

to:

** Working Designs did a bit of EasyModeMockery and DifficultyByRegion for ''[=RayStorm=]''[='=]s [=PS1=] port. First, the default difficulty has been bumped from 2 in the Japanese version to 4. Second, if you set any stage's difficulty below 4, 4 or change your live count above the default of 3, the game puts you in "Training Mode", which ends the game after Stage 4. The game lets you set Stages 5-8 to below level 4 difficulty, but in a display of oversight on Working Design's part, you will still be denied entry to those stages. In other words, it's ''VideoGame/StreetsOfRage 3'' all over again.again.
* ThatOneBoss: Alaric from ''[=RayStorm=]''. A huge {{transforming mecha}} that can turn into a fighter craft similar to yours, has two vicious [[AttackDrones drones]] that can snipe you with a laser beam and homing missiles while Alaric itself use a beam bazooka and machine gun in its mech form while its fighter form can rain down nasty arching lasers from the background that covers nearly the entire screen and a tricky-to-avoid spread shot in the foreground. If you think blowing up bazooka would help (either shooting them directly or whittling Alaric's HP down), you'll be in for a rude warning when it starts using the shoulder-mounted laser cannons the can fire in a huge spread and covers more the screen with its machine gun.

Added DiffLines:

** The mobile ports of these games featured higher resolution visuals and UI, a new but optional remixed track for their first stage (while the Amazon version of ''[=RayStorm=]'' gets an exclusive remix for the second stage), touch controls that are very welcoming to newcomers to shoot 'em ups along with controller support (after updates were released) for those that want to play these games with traditional controls instead, and in the case of ''[=RayCrisis=]'', the first time it gets a faithful port of the arcade version with its seemless connection between stages and co-op mode intact along with the Special Mode from the home versions. A few small caveats with these ports however are ''[=RayStorm=]''[='=]s inability to chose between soundtracks for its Remix Mode (a.k.a. Extra Mode) and difficulty sliders of individual stages similarly to the HD remastered version, and their lack the various unlockables that their home conversions had (e.g. 13-Plane Mode in ''[=RayStorm=]'' plus the new ships from ''HD'', the unlockable R-GRAY ships and Gallery in ''[=RayCrisis=]'') due to being primarily based off their arcade versions.


* PortingDisaster: ''[=RayForce=]''[='=]s (''Layer Section'') PC port is serviceable, but it comes with some glaring problems that has gotten worse over time. One of them being the game screen itself, which has been reduced to a square to fit in a 4:3 aspect ratio that was never intended for the game, making the game harder than it should since you can't anticipate oncoming enemies or lock-on to them as efficiently as you could in the arcade, console, and mobile version. Unlike the PC ports of its sequels, the fullscreen scaling does not work properly on newer Windows operating systems and 16:9 monitors, which often results a ''smaller'' screen size with color distortion despite being running in 640×480. Another game-breaking issue is the game's speed, where it plays ridiculously fast on faster computers to the point of it being unplayable. While the latter can be addressed with a simple .dll fix if you have the game disc, but fullscreen issue can only fixed by a third-party program [=DirectX=] wrapper such as DXGL to play the game with proper scaling. Other problems includes missing effects and backgrounds, some of the music tracks don't play at all (such as the Game Over music), and you don't have the disc into your CD drive, then enjoy playing the game with no music at all.
** The Sega Saturn port of ''[=RayStorm=]'' (''Layer Section II'') introduces some novelties it has over the [=PlayStation=] version, such as new CGI cinematics in between stages and a playable R-GRAY 0 outside of 13-Plane Mode, but due to the Saturn's notorious 3D handicap, the graphics were understandably downgraded but its biggest problem was its frame-rate, which bogs down substantially when the action intensifies and can cause input lag.

to:

* PortingDisaster: PortingDisaster:
**
''[=RayForce=]''[='=]s (''Layer (a.k.a. ''Layer Section'') PC port is serviceable, but it comes with some glaring problems that has gotten worse over time. problems. One of them being the game screen itself, which has been reduced to a square to fit in a 4:3 aspect ratio that was never intended for the game, game originally designed with a vertical display, making the game harder than it should since you can't anticipate oncoming enemies or lock-on to them as efficiently as you could in the arcade, console, and mobile version. Unlike the PC ports of its sequels, the fullscreen scaling does not work properly on newer Windows operating systems and 16:9 monitors, which often results a ''smaller'' screen size with color distortion despite being running in 640×480. Another game-breaking issue is the game's speed, where it plays ridiculously fast on faster computers to the point of it being unplayable. While the latter can be addressed with a simple .dll fix if you have the game disc, but fullscreen issue can only fixed by a third-party program [=DirectX=] wrapper such as DXGL to play the game with proper scaling. Other problems includes missing effects and backgrounds, some of the music tracks don't play at all (such as the Game Over music), and you don't have the disc into your CD drive, then enjoy playing the game with no music at all.
** The Sega Saturn port of ''[=RayStorm=]'' (''Layer Section II'') introduces some novelties it has over the [=PlayStation=] version, such as new CGI cinematics in between stages and a playable R-GRAY 0 outside of 13-Plane Mode, but due to the Saturn's notorious 3D handicap, the graphics were understandably downgraded but its biggest problem was its frame-rate, which bogs down substantially when the action intensifies and can cause input lag.lag despite the cutbacks on the game's visuals.



** The PC port of ''[=RayStorm=]'' and ''[=RayCrisis=]'' has higher resolution than their arcade counterparts (at 640×480), and better sound effect quality than the [=PlayStation=] version (you can hear the sound of R-GRAY 2's laser beams and the ambient machine noise of Yggdrasil). Despite being released for Windows 95/98, both games runs quite well on modern systems (unless you're on Windows 8 or 8.1 where older [=DirectX=] support is botched, resulting in lower frame-rate with these games) and those with higher-end machines can enjoy the almost non-existent loading times. The only downside of the PC version of ''[=RayStorm=]'' that it lacks the optional TANZ soundtrack of the Extra Mode the console versions have and requires the disc to run the game, and ''[=RayCrisis=]''[='=] port is based on the [=PlayStation=] version which lacks co-op multiplayer.

to:

** The PC port of ''[=RayStorm=]'' and ''[=RayCrisis=]'' has higher resolution than their arcade counterparts (at 640×480), and better improved audible sound effect quality than effects over the [=PlayStation=] version (you (e.g. you can hear the sound of R-GRAY 2's laser beams and the ambient machine noise of Yggdrasil). Despite being released for Windows 95/98, both games runs quite well on modern systems (unless you're on Windows 8 or 8.1 where older [=DirectX=] support is botched, resulting in lower frame-rate with these games) and those with higher-end machines can enjoy the almost non-existent loading times. The only downside of the PC version of ''[=RayStorm=]'' that it lacks the optional TANZ soundtrack of the Extra Mode the console versions have and requires the disc to run the game, and ''[=RayCrisis=]''[='=] port is based on the [=PlayStation=] version which lacks co-op multiplayer.



** Only one word for ''[=RayCrisis=]'' -- "Encroachment".

to:

** Only one word for ''[=RayCrisis=]'' -- "Encroachment". [[labelnote:''Explanation'']]The Encroachment mechanic of ''[=RayCrisis=]'' is supposed to encourage players to player to quickly dispatch as many enemies as possible to bring the Encroachment meter as low as possible in order to get higher score and earn the opportunity to face the true final boss. However this can lead to some recklessness which can result in losing lives, not only allowing enemies to escape off screen and building the Encroachment meter up as a result, said mechanic punishes you with lower score, and once it hits 100%, players are greeted with a premature confrontation with the final boss and the worst ending possible. This becomes ten times worse on the home version's Special Mode, which is a gauntlet of every stage that the game has the offer.[[/labelnote]]


** The HD version of ''[=RayStorm=]'' may not have the PC version's superior sound quality, but the visuals has been nicely upgraded for HD and you have an unlockable R-GRAY 0 that plays like the RVA-818-X-LAY fighter from ''[=RayForce=]'' instead of an inferior R-GRAY 1 and the DifficultButAwesome R-GEAR to play around with, along with online leaderboards and sharable replays. Also, for those who live in North America and had to deal with Creaator/WorkingDesigns' [[EasyModeMockery Japanese-default-difficulty mockery]], this port lets you complete the game on any difficulty you want, though at the expense of individual difficulty sliders for each stage.

to:

** The HD version of ''[=RayStorm=]'' may not have the PC version's superior sound quality, but the visuals has been nicely upgraded for HD and you have an unlockable R-GRAY 0 that plays like the RVA-818-X-LAY fighter from ''[=RayForce=]'' instead of an inferior R-GRAY 1 and the DifficultButAwesome R-GEAR to play around with, along with online leaderboards and sharable replays. Also, for those who live in North America and had to deal with Creaator/WorkingDesigns' Creator/WorkingDesigns' [[EasyModeMockery Japanese-default-difficulty mockery]], this port lets you complete the game on any difficulty you want, though at the expense of individual difficulty sliders for each stage.


* PolishedPort: The PC port of ''[=RayStorm=]'' and ''[=RayCrisis=]'' has higher resolution than their arcade counterparts (at 640×480), and better sound effect quality than the [=PlayStation=] version (you can hear the sound of R-GRAY 2's laser beams and the ambient machine noise of Yggdrasil). Despite being released for Windows 95/98, both games runs quite well on modern systems (unless you're on Windows 8 or 8.1 where older [=DirectX=] support is botched, resulting in lower frame-rate with these games) and those with higher-end machines can enjoy the almost non-existent loading times. The only downside of the PC version of ''[=RayStorm=]'' that it lacks the optional TANZ soundtrack of the Extra Mode the console versions have and requires the disc to run the game, and ''[=RayCrisis=]''[='=] port is based on the [=PlayStation=] version which lacks co-op multiplayer.
** The HD version of ''[=RayStorm=]'' may not have the PC version's superior sound quality, but the visuals has been nicely upgraded for HD and you have an unlockable R-GRAY 0 that plays like the RVA-818-X-LAY fighter from ''[=RayForce=]'' instead of an inferior R-GRAY 1 and the DifficultButAwesome R-GEAR to play around with, along with online leaderboards and sharable replays.

to:

* PolishedPort: PolishedPort:
**
The PC port of ''[=RayStorm=]'' and ''[=RayCrisis=]'' has higher resolution than their arcade counterparts (at 640×480), and better sound effect quality than the [=PlayStation=] version (you can hear the sound of R-GRAY 2's laser beams and the ambient machine noise of Yggdrasil). Despite being released for Windows 95/98, both games runs quite well on modern systems (unless you're on Windows 8 or 8.1 where older [=DirectX=] support is botched, resulting in lower frame-rate with these games) and those with higher-end machines can enjoy the almost non-existent loading times. The only downside of the PC version of ''[=RayStorm=]'' that it lacks the optional TANZ soundtrack of the Extra Mode the console versions have and requires the disc to run the game, and ''[=RayCrisis=]''[='=] port is based on the [=PlayStation=] version which lacks co-op multiplayer.
** The HD version of ''[=RayStorm=]'' may not have the PC version's superior sound quality, but the visuals has been nicely upgraded for HD and you have an unlockable R-GRAY 0 that plays like the RVA-818-X-LAY fighter from ''[=RayForce=]'' instead of an inferior R-GRAY 1 and the DifficultButAwesome R-GEAR to play around with, along with online leaderboards and sharable replays. Also, for those who live in North America and had to deal with Creaator/WorkingDesigns' [[EasyModeMockery Japanese-default-difficulty mockery]], this port lets you complete the game on any difficulty you want, though at the expense of individual difficulty sliders for each stage.


** Working Designs did a bit of EasyModeMockery and DifficultyByRegion for ''[=RayStorm=]''[='=]s [=PS1=] port. First, the default difficulty has been bumped from 2 in the Japanese version to 4. Second, if you set any stage's difficulty below 4, the game puts you in "Training Mode", which ends the game after Stage 4. The game lets you set Stages 5-8 to below level 4 difficulty, but in a [[TheyJustDidntCare display of oversight]] on Working Design's part, you will still be denied entry to those stages. In other words, it's ''VideoGame/StreetsOfRage 3'' all over again.

to:

** Working Designs did a bit of EasyModeMockery and DifficultyByRegion for ''[=RayStorm=]''[='=]s [=PS1=] port. First, the default difficulty has been bumped from 2 in the Japanese version to 4. Second, if you set any stage's difficulty below 4, the game puts you in "Training Mode", which ends the game after Stage 4. The game lets you set Stages 5-8 to below level 4 difficulty, but in a [[TheyJustDidntCare display of oversight]] oversight on Working Design's part, you will still be denied entry to those stages. In other words, it's ''VideoGame/StreetsOfRage 3'' all over again.


** Working Designs did a bit of EasyModeMockery for ''[=RayStorm=]''; specifically, if you set any stage's difficulty below 4, the game puts you in "Training Mode", which ends the game after Stage 4. The game lets you set Stages 5-8 to below level 4 difficulty, but in a [[TheyJustDidntCare display of oversight]] on Working Design's part, you will still be denied entry to those stages.

to:

** Working Designs did a bit of EasyModeMockery and DifficultyByRegion for ''[=RayStorm=]''; specifically, ''[=RayStorm=]''[='=]s [=PS1=] port. First, the default difficulty has been bumped from 2 in the Japanese version to 4. Second, if you set any stage's difficulty below 4, the game puts you in "Training Mode", which ends the game after Stage 4. The game lets you set Stages 5-8 to below level 4 difficulty, but in a [[TheyJustDidntCare display of oversight]] on Working Design's part, you will still be denied entry to those stages. In other words, it's ''VideoGame/StreetsOfRage 3'' all over again.

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