Follow TV Tropes

Following

History YMMV / PlanetZoo

Go To

OR

Is there an issue? Send a MessageReason:
None


** The path system is one of the most criticized aspects. It is surprising difficult and unintuitive to do things like make a large, wide square section, or a plaza. It's prone to creating "malformed path parts" when doing various things, which are ugly holes in the path where they failed to connect properly, you can't just fix these by placing more path over them, you usually have to delete the whole section of path and try again. It's also hard to run a path up or down a slope, often requiring careful fiddling with terrain smoothing before it will allow a path there. There are actually entire tutorials and guides just for placing paths.

to:

** The path system is one of the most criticized aspects. It is surprising difficult and unintuitive to do things like make a large, wide square section, or a plaza. It's prone to creating "malformed path parts" when doing various things, which are ugly holes in the path where they failed to connect properly, you can't just fix these by placing more path over them, you usually have to delete the whole section of path and try again. It's also hard to run a path up or down a slope, often requiring careful fiddling with terrain smoothing before it will allow a path there. There are actually entire tutorials and guides just for placing paths.paths on ''Website/YouTube''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The path system is one of the most criticized aspects. It is surprising difficult and unintuitive to do things like make a large, wide square section, or a plaza. It's prone to creating "malformed path parts" when doing various things, which are ugly holes in the path where they failed to connect properly, you can't just fix these by placing more path over them, you usually have to delete the whole section of path and try again. It's also hard to run a path up or down a slope, often requiring careful fiddling with terrain smoothing before it will allow a path there. There are actually entire tutorials and guides just for placing paths.
Is there an issue? Send a MessageReason:
None


* GoddamnedBats: Whenever at least one of your animals has a low welfare for a while, expect protestors to arrive at your zoo. They're not just visual decorations to tell the players that they treated the animals poorly, their presence contributes to the unhappiness of the guests around them, potentially enough to make them unhappy enough to vandalize your zoo and demand refunds as they leave. And to make them even more of an annoyance, you can't send the security guards there to remove them, [[ArsonMurderAndJaywalking and they won't even pay the ticket admissions for entering the zoo]].

to:

* GoddamnedBats: Whenever at least one of your animals has a low welfare for a while, expect protestors to arrive at your zoo. They're not just visual decorations to tell the players that they treated the animals poorly, their presence contributes to the unhappiness of the guests around them, potentially enough to make them unhappy enough to vandalize your zoo and demand refunds as they leave. And to make them even more of an annoyance, you can't send the security guards there to remove them, [[ArsonMurderAndJaywalking and they won't even pay the ticket admissions for entering the zoo]]. You can, however, "release" animals by deleting their barriers and run the protesters off if they get bad enough.
Is there an issue? Send a MessageReason:
None


** A lot of people wish they could let the animals loose to attack and kill guests.
Is there an issue? Send a MessageReason:
None


** Polar bears (from the Arctic DLC) initially required an absurdly large exhibit size, more so than an ''herd of elephants'' need, to the point people were speculating that there was a typo or other mistake in the coding. The size requirements were heavily reduced later in a patch. [[note]] WordOfGod explained the reason for this was because they are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is a controversy about how much space polar bears need to have in zoos.[[/note]]

to:

** Polar bears (from the Arctic DLC) initially required an absurdly large exhibit size, more so than an ''herd of elephants'' need, to the point people were speculating that there was a typo or other mistake in the coding. The size requirements requirements, while intentional, were heavily reduced later in a patch. patch to appease annoyed players. [[note]] WordOfGod explained the reason for this was because they are intended to be challenging, and also for the game's goal of supporting animal welfare; in real life, there is a controversy about just how much space real polar bears need to have in zoos.zoos to be happy; they have large territories in the wild, and spend much of their time roaming over large distances.[[/note]]
Is there an issue? Send a MessageReason:
None


** Polar bears (from the Arctic DLC) initially required an absurdly large exhibit size, more so than an ''herd of elephants'' need, to the point many thought it was a typo. The size requirements were heavily adjusted later in a patch. [[note]] WordOfGod explained the reason to be because they are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is controversy about how much space polar bears need to have in zoos. [[/note]]

to:

** Polar bears (from the Arctic DLC) initially required an absurdly large exhibit size, more so than an ''herd of elephants'' need, to the point many thought it people were speculating that there was a typo. typo or other mistake in the coding. The size requirements were heavily adjusted reduced later in a patch. [[note]] WordOfGod explained the reason to be for this was because they are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is a controversy about how much space polar bears need to have in zoos. zoos.[[/note]]
Is there an issue? Send a MessageReason:
Sorry, hit enter too soon


** Polar bears (from the Arctic DLC) initially required an absurdly large exhibit size, more so than an ''herd of elephants'' need, to the point many thought it was a typo. The size requirements were heavily adjusted later in a patch. [[note]] WordOfGod Explained the reason to be because they are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is controversy about how much space polar bears need to have in zoos. [[/note]]

to:

** Polar bears (from the Arctic DLC) initially required an absurdly large exhibit size, more so than an ''herd of elephants'' need, to the point many thought it was a typo. The size requirements were heavily adjusted later in a patch. [[note]] WordOfGod Explained explained the reason to be because they are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is controversy about how much space polar bears need to have in zoos. [[/note]]
Is there an issue? Send a MessageReason:
None


** Polar bears (from the Arctic DLC) initially required an absurdly large exhibit size, more so than an ''herd of elephants'' need, to the point many thought it was a typo. The size requirements were heavily adjusted later in a patch. [[note]] [[WordOfGod Explained]] the reason to be because they are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is controversy about how much space polar bears need to have in zoos. [[/note]]

to:

** Polar bears (from the Arctic DLC) initially required an absurdly large exhibit size, more so than an ''herd of elephants'' need, to the point many thought it was a typo. The size requirements were heavily adjusted later in a patch. [[note]] [[WordOfGod Explained]] WordOfGod Explained the reason to be because they are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is controversy about how much space polar bears need to have in zoos. [[/note]]



** A in-game day lasts bare minimum only three seconds with no option to slow it down further, making a year last 18 minutes. This isn't a big issue for most people, but some potential players refuse to buy the game unless an option to slow it down further is added. Developer's response is you are intended to pause the game frequently, to build and do other things.

to:

** A in-game day lasts bare minimum only three seconds with no option to slow it down further, making a year last 18 minutes. This isn't a big issue for most people, but some potential players refuse to buy the game unless an option to slow it down further is added. Developer's response is you are intended to pause the game frequently, frequently to build and do other things.



** Baby habitat animals cannot be removed until they mature to adulthood[[note]]Okay granted, you can put them into storage but there is only so much you can store and they won't even age there[[/note]]. While it doesn't seem problematic for animals that grew up rather quickly, it does prove to be one for animals that took a long time to mature or ExplosiveBreeders such as Giant Tortoises or Peafowls. As an added "bonus", these babies further contributes to the animal food expenses and makes your exhibit dirty rather quickly. [[note:]] The option can be overlooked, but you can put animals on contraceptives which helps prevent this issue. [[/note]]
** Guests don't change clothes when visiting in cold environments. This is minor, but it is immersion breaking.

to:

** Baby habitat animals cannot be removed until they mature to adulthood[[note]]Okay granted, you can put them into storage but there is only so much you can store and they won't even age there[[/note]]. While it doesn't seem problematic for animals that grew up rather quickly, it does prove to be one for animals that took a long time to mature or ExplosiveBreeders such as Giant Tortoises or Peafowls. As an added "bonus", these babies further contributes to the animal food expenses and makes your exhibit dirty rather quickly. [[note:]] [[note]] The option can be overlooked, but you can put animals on contraceptives which helps to prevent this issue. [[/note]]
** Guests don't change clothes when visiting in cold environments. This is minor, but it is immersion breaking.

Added: 483

Changed: 1002

Removed: 135

Is there an issue? Send a MessageReason:
Removed/softened some excess negativity


** Polar bears (from the Arctic DLC) initially required an absurdly large exhibit size, more so than an ''herd of elephants'' need, to the point many thought it was a typo. The size requirements were heavily adjusted later in a patch. [[note]] [[WordOfGod Explained]] the reason to be because they are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is controversy about how much space polar bears need to have in zoos. [[/note]]



** A in-game day lasts bare minimum only ''three seconds'' with no option to slow it down further, making a year last 18 minutes. This is by no means game ruining or a total deal breaker for everyone, but it has a lot of potential players refusing to buy the game unless an option to slow it down further is added. Developer's response was basically you can pause the game if you need more time to build, which just seemed to irritate the situation.

to:

** A in-game day lasts bare minimum only ''three seconds'' three seconds with no option to slow it down further, making a year last 18 minutes. This is by no means game ruining or isn't a total deal breaker big issue for everyone, most people, but it has a lot of some potential players refusing refuse to buy the game unless an option to slow it down further is added. Developer's response was basically is you can are intended to pause the game if you need more time frequently, to build, which just seemed to irritate the situation.build and do other things.



** Baby habitat animals cannot be removed until they mature to adulthood[[note]]Okay granted, you can put them into storage but there is only so much you can store and they won't even age there[[/note]]. While it doesn't seem problematic for animals that grew up rather quickly, it does prove to be one for animals that took a long time to mature or ExplosiveBreeders such as Giant Tortoises or Peafowls. As an added "bonus", these babies further contributes to the animal food expenses and makes your exhibit dirty rather quickly.
** Polar bears (from the Arctic DLC) require an absurdly large exhibit size, more so than an ''herd of elephants'' need, to the point people thought it was a typo. This was [[WordOfGod explained]] to be because the are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is controversy about how much space polar bears need to have in zoos. While this may have been done with good intentions, many have pointed out that there is similar concerns about elephant exhibit sizes, and the game [[BrokenAesop doesn't try to "address"]] this in the same way, and that it just simply makes it needlessly hard and unenjoyable to have polar bears.
** Guests don't change clothes when visiting in cold environments. This may be minor, but it is very noticeable and immersion breaking.

to:

** Baby habitat animals cannot be removed until they mature to adulthood[[note]]Okay granted, you can put them into storage but there is only so much you can store and they won't even age there[[/note]]. While it doesn't seem problematic for animals that grew up rather quickly, it does prove to be one for animals that took a long time to mature or ExplosiveBreeders such as Giant Tortoises or Peafowls. As an added "bonus", these babies further contributes to the animal food expenses and makes your exhibit dirty rather quickly.
** Polar bears (from the Arctic DLC) require an absurdly large exhibit size, more so than an ''herd of elephants'' need, to the point people thought it was a typo. This was [[WordOfGod explained]] to
quickly. [[note:]] The option can be because the are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is controversy about how much space polar bears need to have in zoos. While overlooked, but you can put animals on contraceptives which helps prevent this may have been done with good intentions, many have pointed out that there is similar concerns about elephant exhibit sizes, and the game [[BrokenAesop doesn't try to "address"]] this in the same way, and that it just simply makes it needlessly hard and unenjoyable to have polar bears.
issue. [[/note]]
** Guests don't change clothes when visiting in cold environments. This may be is minor, but it is very noticeable and immersion breaking.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** For a time, it was impossible to get anything [[https://www.rockpapershotgun.com/2019/11/18/planet-zoo-is-temporarily-a-game-about-mass-producing-knackered-warthogs/ but the bottom of the barrel animals]] without either a massive time investment or playing Sandbox mode.
Is there an issue? Send a MessageReason:
None


** Polar bears (from the Arctic DLC) require an absurdly large exhibit size, more so then an ''herd of elephants'' need, to the point people thought it was a typo. This was [[WordOfGod explained]] to be because the are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is controversy about how much space polar bears need to have in zoos. While this may have been done with good intentions, many have pointed out that there is similar concerns about elephant exhibit sizes, and the game [[BrokenAesop doesn't try to "address"]] this in the same way, and that it just simply makes it needlessly hard and unenjoyable to have polar bears.

to:

** Polar bears (from the Arctic DLC) require an absurdly large exhibit size, more so then than an ''herd of elephants'' need, to the point people thought it was a typo. This was [[WordOfGod explained]] to be because the are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is controversy about how much space polar bears need to have in zoos. While this may have been done with good intentions, many have pointed out that there is similar concerns about elephant exhibit sizes, and the game [[BrokenAesop doesn't try to "address"]] this in the same way, and that it just simply makes it needlessly hard and unenjoyable to have polar bears.
Is there an issue? Send a MessageReason:
None


* Guests don't change clothes when visiting in cold environments. This may be minor, but it is very noticeable and immersion breaking.

to:

* ** Guests don't change clothes when visiting in cold environments. This may be minor, but it is very noticeable and immersion breaking.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Guests don't change clothes when visiting in cold environments. This may be minor, but it is very noticeable and immersion breaking.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The free update giving the option of setting the animals aging rate was received very well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Polar bears (from the Arctic DLC) require an absurdly large exhibit size, more so then an ''herd of elephants'' need, to the point people thought it was a typo. This was [[WordOfGod explained]] to be because the are intended to be challenging, and for the game's goal of supporting animal welfare; in real life, there is controversy about how much space polar bears need to have in zoos. While this may have been done with good intentions, many have pointed out that there is similar concerns about elephant exhibit sizes, and the game [[BrokenAesop doesn't try to "address"]] this in the same way, and that it just simply makes it needlessly hard and unenjoyable to have polar bears.
Is there an issue? Send a MessageReason:
None


* GoddamnedBats: Whenever at least one of your animals has a low welfare for a while, expect protestors to arrive at your zoo. They're not just visual decorations to tell the player that you did a bad job, their presence contributes to the unhappiness of the guests around them, potentially enough to make them unhappy enough to vandalize your zoo and demand refunds as you leave. And to make them even more of an annoyance, you can't send the security guards there to remove them, [[ArsonMurderAndJaywalking and they won't even pay the ticket admissions when they enter the zoo]].

to:

* GoddamnedBats: Whenever at least one of your animals has a low welfare for a while, expect protestors to arrive at your zoo. They're not just visual decorations to tell the player players that you did a bad job, they treated the animals poorly, their presence contributes to the unhappiness of the guests around them, potentially enough to make them unhappy enough to vandalize your zoo and demand refunds as you they leave. And to make them even more of an annoyance, you can't send the security guards there to remove them, [[ArsonMurderAndJaywalking and they won't even pay the ticket admissions when they enter for entering the zoo]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBats: Whenever at least one of your animals has a low welfare for a while, expect protestors to arrive at your zoo. They're not just visual decorations to tell the player that you did a bad job, their presence contributes to the unhappiness of the guests around them, potentially enough to make them unhappy enough to vandalize your zoo and demand refunds as you leave. And to make them even more of an annoyance, you can't send the security guards there to remove them, [[ArsonMurderAndJaywalking and they won't even pay the ticket admissions when they enter the zoo]].
Is there an issue? Send a MessageReason:
None


** Baby habitat animals cannot be removed until they mature to adulthood[[note]]Okay granted, you can put into storage but there is only so much you can store and they won't age there[[/note]]. While it does't seem problematic for animals that grew up rather quickly, it does prove to be one for animals that took a long time to mature or ExplosiveBreeders such as Giant Tortoises or Peafowls. As an added "bonus", these babies further contributes to the animal food expenses and makes your exhibit dirty rather quickly.

to:

** Baby habitat animals cannot be removed until they mature to adulthood[[note]]Okay granted, you can put them into storage but there is only so much you can store and they won't even age there[[/note]]. While it does't doesn't seem problematic for animals that grew up rather quickly, it does prove to be one for animals that took a long time to mature or ExplosiveBreeders such as Giant Tortoises or Peafowls. As an added "bonus", these babies further contributes to the animal food expenses and makes your exhibit dirty rather quickly.
Is there an issue? Send a MessageReason:
None


** Baby habitat animals cannot be removed until they mature to adulthood[[note]]Okay granted, you can put into storage but there is only so much you can store and they won't age there[[/note]]. While it does't seem problematic for animals that grew up rather quickly, it does prove to be one for animals that took a long time to mature or ExplosideBreeders such as Giant Tortoises and Peafowls. As an added "bonus" these babies further contributes to the animal food expenses and makes your exhibit dirty rather quickly.

to:

** Baby habitat animals cannot be removed until they mature to adulthood[[note]]Okay granted, you can put into storage but there is only so much you can store and they won't age there[[/note]]. While it does't seem problematic for animals that grew up rather quickly, it does prove to be one for animals that took a long time to mature or ExplosideBreeders ExplosiveBreeders such as Giant Tortoises and or Peafowls. As an added "bonus" "bonus", these babies further contributes to the animal food expenses and makes your exhibit dirty rather quickly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Baby habitat animals cannot be removed until they mature to adulthood[[note]]Okay granted, you can put into storage but there is only so much you can store and they won't age there[[/note]]. While it does't seem problematic for animals that grew up rather quickly, it does prove to be one for animals that took a long time to mature or ExplosideBreeders such as Giant Tortoises and Peafowls. As an added "bonus" these babies further contributes to the animal food expenses and makes your exhibit dirty rather quickly.

Added: 532

Changed: 446

Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: A in-game day lasts bare minimum only ''three seconds'' with no option to slow it down further, making a year last 18 minutes. This is by no means game ruining or a total deal breaker for everyone, but it has a lot of potential players refusing to buy the game unless an option to slow it down further is added. Developer's response was basically you can pause the game if you need more time to build, which just seemed to irritate the situation.

to:

* ScrappyMechanic: ScrappyMechanic:
**
A in-game day lasts bare minimum only ''three seconds'' with no option to slow it down further, making a year last 18 minutes. This is by no means game ruining or a total deal breaker for everyone, but it has a lot of potential players refusing to buy the game unless an option to slow it down further is added. Developer's response was basically you can pause the game if you need more time to build, which just seemed to irritate the situation.situation.
** A lot of people wish they could let the animals loose to attack and kill guests.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: A in-game day lasts bare minimum only ''three seconds'' with no option to slow it down further, making a year last 18 minutes. This is not a complete total deal breaker for everyone, but it has a lot of potential players refusing to buy the game unless an option to slow it down further is added. Developer's response was basically you can pause the game if you need more time to build, which just seemed to irritate the situation.

to:

* ScrappyMechanic: A in-game day lasts bare minimum only ''three seconds'' with no option to slow it down further, making a year last 18 minutes. This is not by no means game ruining or a complete total deal breaker for everyone, but it has a lot of potential players refusing to buy the game unless an option to slow it down further is added. Developer's response was basically you can pause the game if you need more time to build, which just seemed to irritate the situation.
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: The graphics shown thus far are nothing short of breathtaking, the cartoon-ish design of the guests notwithstanding. The animals are all incredibly photorealistic and the environments and foliage border on SceneryPorn.

to:

* SugarWiki/VisualEffectsOfAwesome: The graphics shown thus far are nothing short of breathtaking, the cartoon-ish design of the guests notwithstanding. The animals are all incredibly photorealistic and the environments and foliage border on SceneryPorn.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: A in-game day lasts bare minimum only ''three seconds''' with no option to slow it down further, making a year last 18 minutes. This is not a complete total deal breaker for everyone, but it has a lot of potential players refusing to buy the game unless an option to slow it down further is added. Developer's response was basically you can pause the game if you need more time to build, which just seemed to irritate the situation.

to:

* ScrappyMechanic: A in-game day lasts bare minimum only ''three seconds''' seconds'' with no option to slow it down further, making a year last 18 minutes. This is not a complete total deal breaker for everyone, but it has a lot of potential players refusing to buy the game unless an option to slow it down further is added. Developer's response was basically you can pause the game if you need more time to build, which just seemed to irritate the situation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: A in-game day lasts bare minimum only ''three seconds''' with no option to slow it down further, making a year last 18 minutes. This is not a complete total deal breaker for everyone, but it has a lot of potential players refusing to buy the game unless an option to slow it down further is added. Developer's response was basically you can pause the game if you need more time to build, which just seemed to irritate the situation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the first gameplay screenshots and footage, hippos were erroneously shown swimming. In the final game proper, they sink to and walk along the bottom just like real hippos.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation:
** The phrase "piece by piece" used to describe the game's robust construction system has become one amongst the fanbase for just how much the phrase is consistently used in promotional materials.

Added: 750

Changed: 431

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: This game could be interpreted as an attempt to WinBackTheCrowd after Frontier's last attempt at a zoo simulation game, the 2013 Xbox-only installment of ''VideoGame/ZooTycoon''. That game was largely panned by fans due to its complete lack of real creative freedom over the layout and design of one's zoos. ''Planet Zoo'' seems like a heavy attempt to rectify that by having ''VideoGame/PlanetCoaster''-levels of creative freedom.

to:

* AuthorsSavingThrow: AuthorsSavingThrow:
**
This game could be interpreted as an attempt to WinBackTheCrowd after Frontier's last attempt at a zoo simulation game, the 2013 Xbox-only installment of ''VideoGame/ZooTycoon''. That game was largely panned by fans due to its complete lack of real creative freedom over the layout and design of one's zoos. ''Planet Zoo'' seems like a heavy attempt to rectify that by having ''VideoGame/PlanetCoaster''-levels of creative freedom.freedom.
** A minor controversy started over the peacock when the first screenshot of it was shown because the model quality was lacking compared to the other animals. WordOfGod is the model was a work in progress like the rest of the game. The peacock was shown again later, and it looks absolutely beautiful and far better.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: This game could be interpreted as an attempt to WinBackTheCrowd after Frontier's last attempt at a zoo simulation game, the 2013 Xbox-only installment of ''VideoGame/ZooTycoon''. That game was largely panned by fans due to its complete lack of real creative freedom over the layout and design of one's zoos. ''Planet Zoo'' seems like a heavy attempt to rectify that by having ''VideoGame/PlanetCoaster''-levels of creative freedom.

to:

* AuthorsSavingThrow: This game could be interpreted as an attempt to WinBackTheCrowd after Frontier's last attempt at a zoo simulation game, the 2013 Xbox-only installment of ''VideoGame/ZooTycoon''. That game was largely panned by fans due to its complete lack of real creative freedom over the layout and design of one's zoos. ''Planet Zoo'' seems like a heavy attempt to rectify that by having ''VideoGame/PlanetCoaster''-levels of creative freedom.freedom.
* SugarWiki/VisualEffectsOfAwesome: The graphics shown thus far are nothing short of breathtaking, the cartoon-ish design of the guests notwithstanding. The animals are all incredibly photorealistic and the environments and foliage border on SceneryPorn.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*AuthorsSavingThrow: This game could be interpreted as an attempt to WinBackTheCrowd after Frontier's last attempt at a zoo simulation game, the 2013 Xbox-only installment of ''VideoGame/ZooTycoon''. That game was largely panned by fans due to its complete lack of real creative freedom over the layout and design of one's zoos. ''Planet Zoo'' seems like a heavy attempt to rectify that by having ''VideoGame/PlanetCoaster''-levels of creative freedom.

Top