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** The best: Ann and Yusuke (extremely strong magic and great speed and stats, respectively); Akechi (the main source of Almighty skills; NewGamePlus only]]).

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** The best: Ann and Yusuke (extremely strong magic and great speed and stats, respectively); Akechi (the main source of Almighty skills; NewGamePlus only]]).only).
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** The best: Ann and Yusuke (extremely strong magic and great speed and stats, respectively).
** Great but less so: Joker (good all around stats), Ryuji (good utility with physical attacks and the Shock status), Morganna (very fast and can heal), and Makoto (a good JackOfAllStats who can hit hard and heal).
** Decent but not magnificent: Haru (good in situational needs, wide splash damage with her gun, but slow) and Erina (solid stats and skill spread, but can't equip a sub-Persona).

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** The best: Ann and Yusuke (extremely strong magic and great speed and stats, respectively).
respectively); Akechi (the main source of Almighty skills; NewGamePlus only]]).
** Great but less so: Joker (good all around all-around stats), Ryuji (good utility with physical attacks and the Shock status), Morganna Morgana (very fast and can heal), and Makoto (a good JackOfAllStats who can hit hard and heal).
** Decent but not magnificent: Haru (good in situational needs, wide splash damage with her gun, but slow) and slow), Erina (solid stats and skill spread, but can't equip a sub-Persona).sub-Persona), Kasumi (above-average speed but middling stats; NewGamePlus only).
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* SuspiciouslySimilarSong: "The Night We Stood" from the "Repaint Your Heart" DLC sounds like it was inspired by "Poker Face" by Music/LadyGaga.

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* SuspiciouslySimilarSong: "The Night We Stood" from the "Repaint ''Repaint Your Heart" Heart'' DLC sounds like it was inspired by "Poker Face" by Music/LadyGaga.Music/LadyGaga and "Bad" by Music/MichaelJackson.
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* AlternativeCharacterInterpretation: Is the [[spoiler:real Marie going to horrifically abuse Toshiro if she did marry him, or she only wanted to use him as an opportunity to play dirty politics as she wishes? Make no mistake, Marie is a horrible {{Jerkass}}, but unlike the arranged marriage forced onto Haru by Okumura, Marie's stakes are much higher as she would be potentially marrying the future prime minister of Japan, so if she actually abused Toshiro she would likely face severe consequences had she stepped a foot wrong, unlike Sugimura who has way more room to actually subject Haru to some legitimately nasty DomesticAbuse.]] However, if she [[spoiler:instead used her position to influence and pressure Toshiro into pushing policies in her favor or preventing him from exposing his father's political corruption, then she could get away with that pretty easily.]]
* CharacterTiers: Downplayed in that everyone is perfectly ''usable,'' but the general consensus among the vanilla game's roster is:
** The best: Ann and Yusuke (extremely strong magic and great speed and stats, respectively)
** Great but less so: Joker (good all around stats), Ryuji (good utility with physical attacks and the Shock status), Morganna (very fast and can heal), and Makoto (a good JackOfAllStats who can hit hard and heal)
** Decent but not magnificent: Haru (good in situational needs, wide splash damage with her gun, but slow) and Erina (solid stats and skill spread, but can't equip a sub-Persona)

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* AlternativeCharacterInterpretation: Is [[spoiler:Is the [[spoiler:real real Marie going to horrifically abuse Toshiro if she did marry him, or she only wanted to use him as an opportunity to play dirty politics as she wishes? Make no mistake, Marie is a horrible {{Jerkass}}, but unlike the arranged marriage forced onto Haru by Okumura, Marie's stakes are much higher as she would be potentially marrying the future prime minister of Japan, so if she actually abused Toshiro she would likely face severe consequences had she stepped a foot wrong, unlike Sugimura who has way more room to actually subject Haru to some legitimately nasty DomesticAbuse.]] DomesticAbuse. However, if is she [[spoiler:instead instead used her position to influence and pressure Toshiro into pushing policies in her favor or preventing him from exposing his father's political corruption, then she could get away with that pretty easily.]]
* CharacterTiers: Downplayed All the characters in that everyone is the game are perfectly ''usable,'' but the general consensus among the vanilla game's roster is:
is separated into the following tiers:
** The best: Ann and Yusuke (extremely strong magic and great speed and stats, respectively)
respectively).
** Great but less so: Joker (good all around stats), Ryuji (good utility with physical attacks and the Shock status), Morganna (very fast and can heal), and Makoto (a good JackOfAllStats who can hit hard and heal)
heal).
** Decent but not magnificent: Haru (good in situational needs, wide splash damage with her gun, but slow) and Erina (solid stats and skill spread, but can't equip a sub-Persona)sub-Persona).



* GoddamnedBats: The Guarded Geisha (and its Kingdom 3 variant, Missing Madam) nullifies all damage and attacks from the front, and cannot be knocked back or moved in any way. Even when hit from behind, only gun attacks knock it down, and these are typically weaker than skills. They also have a lot of HP, making All Out Attacks the only way to kill them quickly. Later missions love putting them on switches and walling them off on either side, forcing you to set up pincer strikes the long way.
* ItsTheSameSoItSucks: It's a long standing problem with the ''Persona'' franchise itself, but the [[spoiler:BigBad Salmael being another MadeOfEvil villain in a similar vein as [[VideoGame/Persona5 Yaldabaoth]], [[VideoGame/PersonaQ2NewCinemaLabyrinth Enlil]] and [[VideoGame/Persona4DancingAllNight Mikuratana-no-Kami]] has yoked the ire of some players who are bored with the same "Evil God" cliche played over and over. At least they made it personal and low-stakes this time.]]

to:

* GoddamnedBats: The Guarded Geisha (and its the third Kingdom 3 variant, Missing Madam) nullifies all damage and attacks from the front, and cannot be knocked back or moved in any way. Even when hit from behind, only gun attacks can knock it down, and these are typically weaker than skills. They also have a lot of HP, making All Out Attacks Triple Threats the only way to kill them quickly. Later missions love putting them on switches and walling them off on either side, forcing you to set up pincer strikes the long way.
way.
* ItsTheSameSoItSucks: It's a long standing problem with the ''Persona'' franchise itself, but the [[spoiler:BigBad Salmael [[spoiler:Salmael, the game's BigBad, being another MadeOfEvil villain in a similar vein as [[VideoGame/Persona5 Yaldabaoth]], [[VideoGame/PersonaQ2NewCinemaLabyrinth Enlil]] and [[VideoGame/Persona4DancingAllNight Mikuratana-no-Kami]] has yoked the ire of some players who are bored with the same "Evil God" cliche cliché played over and over. At least they the very least, the developers made it his intervention personal and low-stakes with lower stakes this time.]]time]].



** The gameplay's heavy emphasis on firearms and prominence of gun-related imagery has led to it being ironically labelled [[{{Eagleland}} "the most American Persona game."]] It's a bit ironic given that [[spoiler:Toshiro, a rare case of an undeniably good politician in the franchise, is later revealed to have a Persona based on none other than ''UsefulNotes/CheGuevara''.]]

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** The gameplay's heavy emphasis on firearms and prominence of gun-related imagery has led to it being ironically labelled [[{{Eagleland}} "the most American Persona game."]] It's a bit ironic given that [[spoiler:Toshiro, a rare case of an undeniably good politician in the franchise, is later revealed to have a Persona (who also has guns for legs) based on none other than ''UsefulNotes/CheGuevara''.]]



** The simple fact that ''Tactica'' is another spin-off focused solely on the [[VideoGame/Persona5 Phantom Thieves]] has put off some fans, as (with the exception of the ''Dancing'' games) [[VideoGame/Persona3 SEES]] and the [[VideoGame/Persona4 Investigation Team]] have only ever returned in crossover games whilst the [[VideoGame/Persona1 casts of the]] [[VideoGame/Persona2 first 3 games]] haven't returned ''ever''.

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** The simple fact that ''Tactica'' is another spin-off focused solely on the [[VideoGame/Persona5 Phantom Thieves]] has put off some fans, as (with the exception of the ''Dancing'' games) [[VideoGame/Persona3 SEES]] and the [[VideoGame/Persona4 Investigation Team]] have only ever returned in crossover games whilst the [[VideoGame/Persona1 ''VideoGame/Persona1'' and ''VideoGame/Persona2'' casts of the]] [[VideoGame/Persona2 first 3 games]] haven't returned ''ever''.
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* ItsTheSameNowItSucks: It's a long standing problem with the ''Persona'' franchise itself, but the [[spoiler:BigBad Salmael being another MadeOfEvil villain in a similar vein as [[VideoGame/Persona5 Yaldabaoth]], [[VideoGame/PersonaQ2NewCinemaLabyrinth Enlil]] and [[VideoGame/Persona4DancingAllNight Mikuratana-no-Kami]] has yoked the ire of some players who are bored with the same "Evil God" cliche played over and over. At least they made it personal and low-stakes this time.]]

to:

* ItsTheSameNowItSucks: ItsTheSameSoItSucks: It's a long standing problem with the ''Persona'' franchise itself, but the [[spoiler:BigBad Salmael being another MadeOfEvil villain in a similar vein as [[VideoGame/Persona5 Yaldabaoth]], [[VideoGame/PersonaQ2NewCinemaLabyrinth Enlil]] and [[VideoGame/Persona4DancingAllNight Mikuratana-no-Kami]] has yoked the ire of some players who are bored with the same "Evil God" cliche played over and over. At least they made it personal and low-stakes this time.]]
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None

Added DiffLines:

* CharacterTiers: Downplayed in that everyone is perfectly ''usable,'' but the general consensus among the vanilla game's roster is:
** The best: Ann and Yusuke (extremely strong magic and great speed and stats, respectively)
** Great but less so: Joker (good all around stats), Ryuji (good utility with physical attacks and the Shock status), Morganna (very fast and can heal), and Makoto (a good JackOfAllStats who can hit hard and heal)
** Decent but not magnificent: Haru (good in situational needs, wide splash damage with her gun, but slow) and Erina (solid stats and skill spread, but can't equip a sub-Persona)
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Added DiffLines:

* ThatOneSidequest: Some of the extra quests are very stressful due to the viciously strict requirements, particularly the ones where the objective is to defeat all enemies in a single turn. Ostensibly, these really exist for advanced training on some of the mechanics of the game - but the unforgiving level of setup required to even get to those mechanics is just entirely convoluted.
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* CrowningMomentOfHeartwarming: The post-credit scene where it’s revealed [[spoiler:Eri is still alive and sought out Toshiro after Toshiro exposed his father’s crimes. The two are overjoyed to reunite the moment they see the other.]]
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Added DiffLines:

* CrowningMomentOfHeartwarming: The post-credit scene where it’s revealed [[spoiler:Eri is still alive and sought out Toshiro after Toshiro exposed his father’s crimes. The two are overjoyed to reunite the moment they see the other.]]

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Changed: 1022

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* GameBreaker: Yusuke is ''quite'' powerful in this game, which might be why he's one of the last party members you save. He can be given Auto-Masuku almost as soon as he joins, which dramatically raises the movement of the entire squad for the first 3 turns if he's deployed. As this skill is a passive, it doesn't have the SP issues other high-tier skills face if picked up early, letting you blaze through the early maps with no downsides. Beyond this, he can also consistently freeze groups of enemies, has great movement range, has a large gun range which is bolstered by him passively boosting gun damage for all party members, and his Voltage skill creates illusions which draw enemies' attention ''and'' give him an extra turn on top of it. Once he joins, it's very hard to justify not including him in any situation which does not force you to use certain other party members.

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* GameBreaker: DemonicSpiders: In a game where [=KOs=] are rarely a threat, any "brawler" type enemy on Merciless can hit characters for around half their health in a single blow, and downing them relies on one character to hit them and trigger their leaping attack first (and some member's guns don't have enough range to avoid damage from this).
* GameBreaker:
** Among all main games and spinoffs, Ann may be at her strongest here. Fire has the highest damage of all skill types, hits in an area and causes small knockback (better than the hard-to-exploit far knockback of Wind), she learns the Tarukaja line to boost damage further, and her machine gun hits in a wide area. Her Voltage skill summons a high-damage remote bomb that also gives her another action, and a later skill tree ability halves the cost of all her skills during a One More, letting her spam high-damage skills with impunity.
**
Yusuke is ''quite'' powerful in this game, which might be why he's one of the last party members you save. He can be given Auto-Masuku almost as soon as he joins, which dramatically raises the movement of the entire squad for the first 3 turns if he's deployed. As this skill is a passive, it doesn't have the SP issues other high-tier skills face if picked up early, letting you blaze through the early maps with no downsides. Beyond this, he can also consistently freeze groups of enemies, has great movement range, has a large gun range which is bolstered by him passively boosting gun damage for all party members, and his Voltage skill creates illusions which draw enemies' attention ''and'' give him an extra turn on top of it. Once he joins, it's very hard to justify not including him in any situation which does not force you to use certain other party members.


Added DiffLines:

* GoddamnedBats: The Guarded Geisha (and its Kingdom 3 variant, Missing Madam) nullifies all damage and attacks from the front, and cannot be knocked back or moved in any way. Even when hit from behind, only gun attacks knock it down, and these are typically weaker than skills. They also have a lot of HP, making All Out Attacks the only way to kill them quickly. Later missions love putting them on switches and walling them off on either side, forcing you to set up pincer strikes the long way.
Is there an issue? Send a MessageReason:
None


* GameBreaker: Yusuke can be given Auto-Masuku almost as soon as he joins, which dramatically raises the movement of the entire squad for the first 3 turns if he's deployed. As this skill is a passive, it doesn't have the SP issues other high-tier skills face if picked up early, letting you blaze through the early maps with no downsides.

to:

* GameBreaker: Yusuke is ''quite'' powerful in this game, which might be why he's one of the last party members you save. He can be given Auto-Masuku almost as soon as he joins, which dramatically raises the movement of the entire squad for the first 3 turns if he's deployed. As this skill is a passive, it doesn't have the SP issues other high-tier skills face if picked up early, letting you blaze through the early maps with no downsides. Beyond this, he can also consistently freeze groups of enemies, has great movement range, has a large gun range which is bolstered by him passively boosting gun damage for all party members, and his Voltage skill creates illusions which draw enemies' attention ''and'' give him an extra turn on top of it. Once he joins, it's very hard to justify not including him in any situation which does not force you to use certain other party members.
Is there an issue? Send a MessageReason:
None


* AlternativeCharacterInterpretation: Is the [[spoiler:real Marie going to horrifically abuse Toshiro if she did marry him, or she only wanted to use him as an opportunity to play political games or manipulation as she wishes? Make no mistake, Marie is a horrible {{Jerkass}}, but unlike the arranged marriage forced onto Haru by Okumura, Marie's stakes are much higher as she would be potentially marrying the future prime minister of Japan, so if she actually abused Toshiro she would likely face severe consequences had she stepped a foot wrong, unlike Sugimura who has way more room to actually subject Haru to some legitimately nasty DomesticAbuse.]] However, if she [[spoiler:instead used her position to influence and pressure Toshiro into pushing policies in her favor or preventing him from exposing his father's political corruption, then she could get away with that pretty easily.]]

to:

* AlternativeCharacterInterpretation: Is the [[spoiler:real Marie going to horrifically abuse Toshiro if she did marry him, or she only wanted to use him as an opportunity to play political games or manipulation dirty politics as she wishes? Make no mistake, Marie is a horrible {{Jerkass}}, but unlike the arranged marriage forced onto Haru by Okumura, Marie's stakes are much higher as she would be potentially marrying the future prime minister of Japan, so if she actually abused Toshiro she would likely face severe consequences had she stepped a foot wrong, unlike Sugimura who has way more room to actually subject Haru to some legitimately nasty DomesticAbuse.]] However, if she [[spoiler:instead used her position to influence and pressure Toshiro into pushing policies in her favor or preventing him from exposing his father's political corruption, then she could get away with that pretty easily.]]

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* ScrappyMechanic: When fusing weapons in the Velvet Room, the game will only let you use Personas from the Compendium if you don't have any on-hand that meet the requirements. While the game is technically prioritizing the cheaper option, it'd be preferable to pay for a weaker Compendium Persona than to use up one of your current battle Personas and end up paying ''more'' to get it back.

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* ScrappyMechanic: ScrappyMechanic:
** You sell weapons at the Velvet Room, but buy them from a separate shop menu in the hideout. While it's GameplayAndStoryIntegration (Lavenza is the one who dismantles weapons in return for money, while Erina runs the shop), most players would've preferred both being in the same menu.
**
When fusing weapons in the Velvet Room, the game will only let you use Personas from the Compendium if you don't have any on-hand that meet the requirements. While the game is technically prioritizing the cheaper option, it'd be preferable to pay for a weaker Compendium Persona than to use up one of your current battle Personas and end up paying ''more'' to get it back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: When fusing weapons in the Velvet Room, the game will only let you use Personas from the Compendium if you don't have any on-hand that meet the requirements. While the game is technically prioritizing the cheaper option, it'd be preferable to pay for a weaker Compendium Persona than to use up one of your current battle Personas and end up paying ''more'' to get it back.

Changed: 834

Removed: 1595

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This looks like more a collection of goddamn levels than a That One Level. Also is That One Sidequest only one sidequest?


* ThatOneLevel:
** "Garrison Liberation Mission 2" can be frustrating to navigate. It's a maze of [[TogglingSetpiecePuzzle toggling switch gates]], only this time there are two types of gates and corresponding switches (red and blue), requiring tricky combinations of switch-pressing to get Erina to the goal. Making matters worse is most switches start with enemies standing on them, and knocking them off with a melee attack will place the attacking unit on the switch and end their action, locking the switch in place for the rest of the turn. Making things even ''worse'' is the map's bonus objective is defeating all enemies, and most of them (including the reinforcement waves) are [[MightyGlacier bulky brawler types]] that aren't easy to kill quickly (especially when the terrain and switches make setting up a Triple Threat ''very'' difficult).
** The entire final kingdom can be seen as this. It's filled with missions containing switch platforms across awkwardly placed elevation and unpredictable reinforcements making so much as finishing the mission a slog let alone trying to go for the turn limit reward. This is all topped off by having to refight all of the 3 previous bosses (already pretty lengthy missions to begin with) with no new mechanics added to their fights.
* ThatOneSidequest: Most if not all the Quests in the game are puzzle-like in that they require you to understand every inch of the gameplay mechanics and defeat enemies in very specific ways in order to complete them. While this is frustrating by itself, most Quests demand that you kill all enemies within ''a single turn''.

to:

* ThatOneLevel:
**
ThatOneLevel: "Garrison Liberation Mission 2" can be frustrating to navigate. It's a maze of [[TogglingSetpiecePuzzle toggling switch gates]], only this time there are two types of gates and corresponding switches (red and blue), requiring tricky combinations of switch-pressing to get Erina to the goal. Making matters worse is most switches start with enemies standing on them, and knocking them off with a melee attack will place the attacking unit on the switch and end their action, locking the switch in place for the rest of the turn. Making things even ''worse'' is the map's bonus objective is defeating all enemies, and most of them (including the reinforcement waves) are [[MightyGlacier bulky brawler types]] that aren't easy to kill quickly (especially when the terrain and switches make setting up a Triple Threat ''very'' difficult).
** The entire final kingdom can be seen as this. It's filled with missions containing switch platforms across awkwardly placed elevation and unpredictable reinforcements making so much as finishing the mission a slog let alone trying to go for the turn limit reward. This is all topped off by having to refight all of the 3 previous bosses (already pretty lengthy missions to begin with) with no new mechanics added to their fights.
* ThatOneSidequest: Most if not all the Quests in the game are puzzle-like in that they require you to understand every inch of the gameplay mechanics and defeat enemies in very specific ways in order to complete them. While this is frustrating by itself, most Quests demand that you kill all enemies within ''a single turn''.
difficult).

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* ThatOneLevel: "Garrison Liberation Mission 2" can be frustrating to navigate. It's a maze of [[TogglingSetpiecePuzzle toggling switch gates]], only this time there are two types of gates and corresponding switches (red and blue), requiring tricky combinations of switch-pressing to get Erina to the goal. Making matters worse is most switches start with enemies standing on them, and knocking them off with a melee attack will place the attacking unit on the switch and end their action, locking the switch in place for the rest of the turn. Making things even ''worse'' is the map's bonus objective is defeating all enemies, and most of them (including the reinforcement waves) are [[MightyGlacier bulky brawler types]] that aren't easy to kill quickly (especially when the terrain and switches make setting up a Triple Threat ''very'' difficult).

to:

* ThatOneLevel: "Garrison ThatOneLevel:
**"Garrison
Liberation Mission 2" can be frustrating to navigate. It's a maze of [[TogglingSetpiecePuzzle toggling switch gates]], only this time there are two types of gates and corresponding switches (red and blue), requiring tricky combinations of switch-pressing to get Erina to the goal. Making matters worse is most switches start with enemies standing on them, and knocking them off with a melee attack will place the attacking unit on the switch and end their action, locking the switch in place for the rest of the turn. Making things even ''worse'' is the map's bonus objective is defeating all enemies, and most of them (including the reinforcement waves) are [[MightyGlacier bulky brawler types]] that aren't easy to kill quickly (especially when the terrain and switches make setting up a Triple Threat ''very'' difficult). difficult).
**The entire final kingdom can be seen as this. It's filled with missions containing switch platforms across awkwardly placed elevation and unpredictable reinforcements making so much as finishing the mission a slog let alone trying to go for the turn limit reward. This is all topped off by having to refight all of the 3 previous bosses (already pretty lengthy missions to begin with) with no new mechanics added to their fights.
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This sounds like something that should go on the actual fan work's YMMV page, not here.


* HilariousInHindsight: There is a ''VideoGame/Persona5'' and ''VideoGame/CodeVein'' fanfic crossover named ''Fanfic/AkaneNoMai'' that has a villainous male bird named Eon the hoatzin. Here, this becomes loosely canon with an antagonistic female bird named Jerri the cockatoo, alongside Guernica having white hair and a gas mask loosely references Io and the Revenants, and a black aura covering Guernica while being controlled references the Yami Matter from that crossover fanfic.

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