Follow TV Tropes

Following

History YMMV / PacGuy

Go To

OR

Is there an issue? Send a MessageReason:
None


* GrowingTheBeard: In terms of story, ''Pac-Guy 2'' attempts this with the second and third parts, which steer away from the RandomEventsPlot of the first game and to a lesser extent the second game's first part.

to:

* GrowingTheBeard: In terms of story, ''Pac-Guy 2'' attempts this with the second and third parts, which steer away from the RandomEventsPlot of the first game and to a lesser extent the second game's first part. Later games in the series also have a greater amount of polish in both the player's controls and enemy AI.
Is there an issue? Send a MessageReason:
None


* GrowingTheBeard: In terms of story, ''Pac-Guy 2'' attempts to avert this with the second and third parts, which steer away from the RandomEventsPlot of the first game and to a lesser extent the second game's first part.

to:

* GrowingTheBeard: In terms of story, ''Pac-Guy 2'' attempts to avert this with the second and third parts, which steer away from the RandomEventsPlot of the first game and to a lesser extent the second game's first part.
Is there an issue? Send a MessageReason:
None


* GrowingTheBeard: In terms of story, ''Pac-Guy 2'' attempts to avert this with he second and third parts, which steer away from the RandomEventsPlot of the first game and to a lesser extent the second game's first part.

to:

* GrowingTheBeard: In terms of story, ''Pac-Guy 2'' attempts to avert this with he the second and third parts, which steer away from the RandomEventsPlot of the first game and to a lesser extent the second game's first part.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrowingTheBeard: In terms of story, ''Pac-Guy 2'' attempts to avert this with he second and third parts, which steer away from the RandomEventsPlot of the first game and to a lesser extent the second game's first part.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: Level 12 of the first game and ''Resurrection''. You're given ''infinite gunfire'' to make short work of the maze's enemies- a maze that is extremely linear in design.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneBoss: Kan on Level 13 of ''Resurrection'': You're on a ship filled with pellets to eat, while Kan is wandering about, shooting at you with guns, rocket launchers, and homing missiles. The rockets fire fast and clip through walls while the homing missiles seek your location and destroy you if you're not behind a wall. You also have no way of defending yourself from Kan's attacks, and if Kan kills you, Kan can lock you into the starting point and [[CycleOfHurting deplete the rest of your lives]] if he's standing over it.

Top