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Per TRS, this is YMMV

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* CameraScrew: Since you have no direct control over the camera in combat, it's perfectly possible to end up in situations where you're blindsided by enemies or have a hard time getting what you want on camera to use a brush technique on it.
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** [[spoiler:Kurow]]. After every previous boss being a relatively slow PuzzleBoss, this one is just a fast-paced slugfest that tests your raw combat ability. It's cathartic to just let loose with everything you've learned, amplified by the emotional tension of the fight. Also, [[spoiler:Kurow]]'s butterfly sword EnergyBlade is just awesome.

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** [[spoiler:Kurow]]. After every previous boss being a relatively slow PuzzleBoss, this one is just a fast-paced slugfest that tests your raw combat ability. It's cathartic to just let loose with everything you've learned, amplified by the emotional tension of the fight. Also, [[spoiler:Kurow]]'s butterfly sword EnergyBlade LaserBlade is just awesome.
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** Manpuku. You either think he's one of the best partners due to his strong moral values, him trying to save his mother even before you meet him, and having a few awesome moments. Or you think he's the worst for being introduced right before one of the last dungeons, having inappropriate comedic moments, and having a disappointing power (the ability to travel across ice spikes, an ability that Kurow could do better, and giving a fire source).

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** Manpuku. You either think he's one of the best partners due to his strong moral values, him trying to save his mother even before you meet him, and having a few awesome moments. Or you think he's the worst for being introduced right before one of the last dungeons, having inappropriate comedic moments, and having a disappointing power (the ability to travel across ice spikes, an ability that Kurow could could've been able to do better, in theory as he can fly, and giving a fire source).

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* GoddamnBats: Thunder Ears are widely reviled for how long it takes to defeat them. Compared to their counterparts, the Fire Eyes and Ice Lips, the Thunder Ears' weakness, the Galestorm brush technique, is only available relatively late in the game compared to how early you are forced to fight them. Until then, you are forced to wait out their attacks until their shields let up and they become vulnerable. They also have an annoying attack where they can form a thundercloud that rains down thunder balls, which can only be removed by using Galestorm.

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* GoddamnBats: Thunder Ears are widely reviled for how long it takes to defeat them. Their electric attacks can stun Chibi, which can be problematic if they are fought in a group. Compared to their counterparts, the Fire Eyes and Ice Lips, the Thunder Ears' weakness, the Galestorm brush technique, is only available relatively late in the game compared to how early you are forced to fight them. Until then, you are forced to wait out their attacks until their shields let up and they become vulnerable. They also have an annoying attack where they can form a thundercloud that rains down thunder balls, which can only be removed by using Galestorm.


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* ScrappyWeapon: Rosary weapons are flat out terrible. Compared to ''Okami'', Rosaries deal a lot less damage and take longer to hit enemies. They also can't auto-lock onto enemies within range. The fully upgraded version, the Mystic Beads, fares a bit better due to dealing good damage and having the potential to stun lock enemies.
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* GoddamnBats: Thunder Ears are widely reviled for how long it takes to defeat them. Compared to their counterparts, the Fire Eyes and Ice Lips, the Thunder Ears' weakness, the Galestorm brush technique, is only available relatively late in the game compared to how early you are forced to fight them. Until then, you are forced to wait out their attacks until their shields let up and they become vulnerable. They also have an annoying attack where they form a thundercloud and hop on it to prevent players from attacking them as they rain down thunder balls, adding to the tedium.

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* GoddamnBats: Thunder Ears are widely reviled for how long it takes to defeat them. Compared to their counterparts, the Fire Eyes and Ice Lips, the Thunder Ears' weakness, the Galestorm brush technique, is only available relatively late in the game compared to how early you are forced to fight them. Until then, you are forced to wait out their attacks until their shields let up and they become vulnerable. They also have an annoying attack where they can form a thundercloud and hop on it to prevent players from attacking them as they rain that rains down thunder balls, adding to the tedium.which can only be removed by using Galestorm.
Is there an issue? Send a MessageReason:
None


* GoddamnBats: Thunder Ears are widely reviled for how long it takes to defeat them. Compared to their counterparts, the Fire Eyes and Ice Lips, the Thunder Ears' weakness, the Galestorm brush technique, is only available relatively late in the game compared to how early you are forced to fight them. Until then, you are forced to wait out their attacks until their shields let up and become vulnerable. They also have an annoying attack where they form a thundercloud and hop on it to prevent players from attacking them as they rain down thunder balls, adding to the tedium.

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* GoddamnBats: Thunder Ears are widely reviled for how long it takes to defeat them. Compared to their counterparts, the Fire Eyes and Ice Lips, the Thunder Ears' weakness, the Galestorm brush technique, is only available relatively late in the game compared to how early you are forced to fight them. Until then, you are forced to wait out their attacks until their shields let up and they become vulnerable. They also have an annoying attack where they form a thundercloud and hop on it to prevent players from attacking them as they rain down thunder balls, adding to the tedium.
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* GoddamnBats: The Thunder Ear is widely reviled for how long it takes to defeat it. Unlike its counterparts, the Fire Eye and Ice Lip, a Thunder Ear's elemental barrier cannot be removed whatsoever, meaning players will have to constantly wait out its attacks until it become vulnerable. Its electric attacks do moderate damage and can stun Chibi, which can disorient players. Lastly, it can also form a thundercloud that it can jump on to prevent players from attacking them as it rains down lightning balls, adding to the tedium. This attack can be countered by using Galestorm, but these enemies appear long before you are able to acquire it.

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* GoddamnBats: The Thunder Ear is Ears are widely reviled for how long it takes to defeat it. Unlike its them. Compared to their counterparts, the Fire Eye Eyes and Ice Lip, a Lips, the Thunder Ear's elemental barrier cannot be removed whatsoever, meaning players will have Ears' weakness, the Galestorm brush technique, is only available relatively late in the game compared to constantly how early you are forced to fight them. Until then, you are forced to wait out its their attacks until it their shields let up and become vulnerable. Its electric attacks do moderate damage and can stun Chibi, which can disorient players. Lastly, it can They also have an annoying attack where they form a thundercloud that and hop on it can jump on to prevent players from attacking them as it rains they rain down lightning thunder balls, adding to the tedium. This attack can be countered by using Galestorm, but these enemies appear long before you are able to acquire it.tedium.
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* GoddamnBats: The Thunder Ear is widely reviled for how long it takes to defeat it. Unlike its counterparts, the Fire Eye and Ice Lip, a Thunder Ear's elemental barrier cannot be removed whatsoever, meaning players will have to constantly wait out its attacks until it become vulnerable. Its electric attacks do moderate damage and can stun Chibi, which can disorient players. Lastly, it can also form a thundercloud that it can jump on to prevent players from attacking them as it rains down lightning balls, adding to the tedium. This attack can be countered by using Galestorm, but these enemies appear long before you are able to acquire it.

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Misuse; this trope applies to the work that is a Tough Act To Follow, not to the sequels.


* ThatOneLevel: The underwater sidescroll in the Sage Shrine is considered this by many due to the annoying instant game over if you fall behind even once.
* ToughActToFollow: As a sequel to the critically acclaimed ''VideoGame/{{Okami}}'', it was inevitably gonna have a hard time even before release. In the end, it's seen as a good game in its own right, but nowhere near the level of the original. Not having any of the original developers for the previous game on the team would have something to do with it.

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* ThatOneLevel: The underwater sidescroll in the Sage Shrine is considered this by many due to the annoying instant game over if you fall behind even once.
* ToughActToFollow: As a sequel to the critically acclaimed ''VideoGame/{{Okami}}'', it was inevitably gonna have a hard time even before release. In the end, it's seen as a good game in its own right, but nowhere near the level of the original. Not having any of the original developers for the previous game on the team would have something to do with it.
once.

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* AlternativeCharacterInterpretation: Was Kurow [[spoiler: really joining Akuro after he learned about his destiny? Or was he pulling a BatmanGambit all along to gain his trust?]]
* AssPull: Using Sunrise on [[spoiler: Otohime causes her to transform into the Water Dragon]] for a brief time, despite [[spoiler: her requiring the Dragon Orb]] in the first game to do so.
* BaseBreakingCharacter: Manpuku. You either think he's one of the best partners due to his strong moral values, him trying to save his mother even before you meet him, and having a few awesome moments. Or you think he's the worst for being introduced right before one of the last dungeons, having inappropriate comedic moments, and having a disappointing power (the ability to travel across ice spikes, an ability that Kurow could do better, and giving a fire source).

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* AlternativeCharacterInterpretation: Was Kurow [[spoiler: really joining [[spoiler:joining Akuro after he learned about his destiny? destiny]]? Or was he pulling a BatmanGambit all along to gain [[spoiler:gain his trust?]]
trust]]?
* AssPull: Using Sunrise on [[spoiler: Otohime causes her to transform into the Water Dragon]] Dragon for a brief time, despite [[spoiler: her requiring the Dragon Orb]] Orb in the first game to do so.
* BaseBreakingCharacter: BaseBreakingCharacter:
**
Manpuku. You either think he's one of the best partners due to his strong moral values, him trying to save his mother even before you meet him, and having a few awesome moments. Or you think he's the worst for being introduced right before one of the last dungeons, having inappropriate comedic moments, and having a disappointing power (the ability to travel across ice spikes, an ability that Kurow could do better, and giving a fire source).source).
** Waka retroactively became one due to reveals in this game, with some even think he TookALevelInJerkass. [[spoiler:Stopping evil? Awesome. Using Kurow as a doll/sacrifice to trap Akuro, leaving Chibi to kill him? Not so awesome. Though the game doesn't make it clear just how involved Waka was in this plan.]]
* BestBossEver:
** [[spoiler:Kurow]]. After every previous boss being a relatively slow PuzzleBoss, this one is just a fast-paced slugfest that tests your raw combat ability. It's cathartic to just let loose with everything you've learned, amplified by the emotional tension of the fight. Also, [[spoiler:Kurow]]'s butterfly sword EnergyBlade is just awesome.
** The FinalBoss, [[spoiler:Akuro taking the form of a dark Chibiterasu partnered with a possessed Kuni]], is a magnificent MirrorMatch full of incredible fast-paced action against an opponent that can use their own Celestial Brush, similar to Ninetales from the first game but taken even further, with the DS' touchscreen allowing for a much more intense and fluid experience of fighting over the Brush. And [[spoiler:dark Chibiterasu]] simply looks amazing, even before they become truly terrifying during the blackout effect.



** There are three others, as well: [[spoiler: Seeing how the Goryeo sank (which is the sunken ship from the first game), seeing Shiranui die onscreen (with all the villagers and his grandson sobbing), and the Granddady of them all in possibly both Okami and Okamiden, Kurow's fate and how he sacrifices himself to kill Akuro, with Chibi and all your other human partners absolutely bawling as they try to convince him that even though he was a living doll clone of Waka, he was still a different individual. Cue the crying when "[[https://www.youtube.com/watch?v=zGE2A4iy10Y Everything Must End]]" plays as Kurow's life slips away from his body]].

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** There are three others, as well: [[spoiler: Seeing how the Goryeo sank (which is the sunken ship from the first game), seeing Shiranui game).
** Seeing [[spoiler:Shiranui
die onscreen (with onscreen, with all the villagers and his grandson sobbing), and the Granddady sobbing.]]
** The granddady
of them all in possibly both Okami and Okamiden, Kurow's Okamiden: [[spoiler:Kurow's fate and how he sacrifices himself to kill Akuro, with Chibi and all your other human partners absolutely bawling as they try to convince him that even though he was a living doll clone of Waka, he was still a different individual. Cue the crying when "[[https://www.youtube.com/watch?v=zGE2A4iy10Y Everything Must End]]" plays as Kurow's life slips away from his body]].body.]]



* ThatOneAttack: [[spoiler: Akuro]]'s ultimate attack during his first form, where he charges a laser, while attacking you his giant hands. What makes this difficult is that if his hands grab you, they will likely not let you go until he fires his attack, which not only take away half your health but ''also heals him''. This means that any damage you've dealt will be fully healed if he has more than 50% of his health remaining.

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* ThatOneAttack: [[spoiler: Akuro]]'s Akuro's ultimate attack during his first form, where he charges a laser, while attacking you his giant hands. What makes this difficult is that if his hands grab you, they will likely not let you go until he fires his attack, which not only take away half your health but ''also heals him''. This means that any damage you've dealt will be fully healed if he has more than 50% of his health remaining.



* ThatOneLevel: If you get trapped behind in the underwater sidescroll just once, it's an instant game over.

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* ThatOneLevel: If you get trapped behind in the The underwater sidescroll just once, it's an in the Sage Shrine is considered this by many due to the annoying instant game over.over if you fall behind even once.
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* CaptainObviousReveal: In an extremely minor case, it's very easy to tell that the little girl who asks Chibiterasu and Kuni to find her mother's mirror is actually [[spoiler: Sakuya testing them in disguise.]]

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