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** When playing as the Rat clan, the tendency is to hire Eir first before regular shamans, despite her higher cost. This is due to her rather odd requirement of 10 wounded units, which you may have difficulties with if you have regular shamans first.

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** When playing as the Rat clan, the tendency is to hire Eir first before regular shamans, despite her higher cost. This is due to her rather odd requirement of 10 wounded units, which you may have difficulties with if you have regular shamans first. Also, players would tend to build defence towers on every tile, as they provide housing and do not take up a building slot.
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*ComplacentGamingSyndrome:
**When playing as the Horse clan, most players will pick Eitria over Brok as their first Warchief. Compared to Brok's faster forging, Eitria's faster building and repair is more useful.
**When playing as the Rat clan, the tendency is to hire Eir first before regular shamans, despite her higher cost. This is due to her rather odd requirement of 10 wounded units, which you may have difficulties with if you have regular shamans first.
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* ScrappyMechanic: The randomly generated maps, which can introduce a form of FakeDifficulty. When the resource distribution goes your way, fine. But, when it doesn't, you slog through the map, only to realize that it's not working out and then you restart and try again. This becomes more glaring in Conquest mode; pray to the RandomNumberGod that ''your first mission'' gives you a reasonable distribution without having to restart.

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* ScrappyMechanic: The randomly generated maps, which can introduce a form of FakeDifficulty. When the resource distribution goes your way, fine. But, when it doesn't, you slog through the map, only to realize that it's not working out and then you restart and try again. This becomes more glaring in Conquest mode; pray to the RandomNumberGod that ''your first mission'' gives you a reasonable distribution without having to restart. This trope is even more amplified with the Kraken Clan, as they gain bonuses or penalties based on whether the terrain is coastal or not.
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* ScrappyMechanic: The randomly generated maps, which can introduce a form of FakeDifficulty. When the resource distribution goes your way, fine. But, when it doesn't, you slog through the map, only to realize that it's not working out and then you restart and try again. This becomes more glaring in Conquest mode; pray to the RandomNumberGod that the''your first mission'' give you a reasonable distribution without having to restart.

to:

* ScrappyMechanic: The randomly generated maps, which can introduce a form of FakeDifficulty. When the resource distribution goes your way, fine. But, when it doesn't, you slog through the map, only to realize that it's not working out and then you restart and try again. This becomes more glaring in Conquest mode; pray to the RandomNumberGod that the''your ''your first mission'' give gives you a reasonable distribution without having to restart.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*ScrappyMechanic: The randomly generated maps, which can introduce a form of FakeDifficulty. When the resource distribution goes your way, fine. But, when it doesn't, you slog through the map, only to realize that it's not working out and then you restart and try again. This becomes more glaring in Conquest mode; pray to the RandomNumberGod that the''your first mission'' give you a reasonable distribution without having to restart.

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