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** Two words, Roland. Crane, a LightningBruiser, PresidentAction, with a variety of SimpleYetAwesome skill set. What give credence to his LightningBruiser status is his second highest HP value compared to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat compared to tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy as a bonus. In fact, Roland's less varied skill set works in his favor compared to Evan's highly MasterOfAll skills being limited only because the game allows a limited four active skills/spells to be set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.

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** Two words, Roland. Crane, a easily surpassing many other party members in terms of practicality. A LightningBruiser, PresidentAction, with a variety of SimpleYetAwesome skill set. What give credence to his LightningBruiser status is his second highest HP value compared that come close to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat stats compared to said tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy's defense and physical strength and his strongest skill can stagger the enemy as a bonus. In fact, during it's entire duration provided it hit. Not to mention, since they are all skills, not spells, there's no need to spend valuable material and money to improve them. Plus, Roland's less varied skill set works in his favor compared to Evan's highly MasterOfAll many other characters incredibly varied skills being and spells, thus limited only because the game allows a limited four active skills/spells to be set which Roland doesn't have said problem because of his limited skill set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.
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** Two words, Roland. Crane, a LightningBruiser, PresidentAction, with a variety of Simple,YetAwesome skill set. What give credence to his LightningBruiser status is his second highest HP value compared to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat compared to tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy as a bonus. In fact, Roland's less varied skill set works in his favor compared to Evan's highly MasterOfAll skills being limited only because the game allows a limited four active skills/spells to be set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.

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** Two words, Roland. Crane, a LightningBruiser, PresidentAction, with a variety of Simple,YetAwesome SimpleYetAwesome skill set. What give credence to his LightningBruiser status is his second highest HP value compared to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat compared to tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy as a bonus. In fact, Roland's less varied skill set works in his favor compared to Evan's highly MasterOfAll skills being limited only because the game allows a limited four active skills/spells to be set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.
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** Two words, Roland. Crane, a LightningBruiser, PresidentAction, with a variety of Simple, yet Awesome skill set. What give credence to his LightningBruiser status is his second highest HP value compared to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat compared to tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy as a bonus. In fact, Roland's less varied skill set works in his favor compared to Evan's highly MasterOfAll skills being limited only because the game allows a limited four active skills/spells to be set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.

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** Two words, Roland. Crane, a LightningBruiser, PresidentAction, with a variety of Simple, yet Awesome Simple,YetAwesome skill set. What give credence to his LightningBruiser status is his second highest HP value compared to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat compared to tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy as a bonus. In fact, Roland's less varied skill set works in his favor compared to Evan's highly MasterOfAll skills being limited only because the game allows a limited four active skills/spells to be set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.
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** Two words, Roland. Crane, a LightningBruiser, PresidentAction, with a variety of Simple,yetAwesome skill set. What give credence to his LightningBruiser status is his second highest HP value compared to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat compared to tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy as a bonus. In fact, Roland's less varied skill set works in his favor compared to Evan's highly MasterofAll skills being limited only because the game allows a limited four active skills/spells to be set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.

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** Two words, Roland. Crane, a LightningBruiser, PresidentAction, with a variety of Simple,yetAwesome Simple, yet Awesome skill set. What give credence to his LightningBruiser status is his second highest HP value compared to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat compared to tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy as a bonus. In fact, Roland's less varied skill set works in his favor compared to Evan's highly MasterofAll MasterOfAll skills being limited only because the game allows a limited four active skills/spells to be set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.
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** Two words, Roland. Crane, a LightningBruiser, BadassPresident, with a variety of Simple,butAwesome skill set. What give credence to his LightningBruiser status is his second highest HP value compared to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat compared to tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy as a bonus. In fact, Roland's less varied skill set works in his favor compared to Evan's highly MasterofAll skills being limited only because the game allows a limited four active skills/spells to be set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.

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** Two words, Roland. Crane, a LightningBruiser, BadassPresident, PresidentAction, with a variety of Simple,butAwesome Simple,yetAwesome skill set. What give credence to his LightningBruiser status is his second highest HP value compared to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat compared to tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy as a bonus. In fact, Roland's less varied skill set works in his favor compared to Evan's highly MasterofAll skills being limited only because the game allows a limited four active skills/spells to be set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.
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** Two words, Roland. Crane, a [[LightningBruiser]], [[BadassPresident]], with a variety of [[SimplebutAwesome]] skill set. What give credence to his [[LightningBruiser]] status is his second highest HP value compared to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat compared to tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy as a bonus. In fact, Roland's less varied skill set works in his favor compared to Evan's highly [[MasterofAll]] skills being limited only because the game allows a limited four active skills/spells to be set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.

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** Two words, Roland. Crane, a [[LightningBruiser]], [[BadassPresident]], LightningBruiser, BadassPresident, with a variety of [[SimplebutAwesome]] Simple,butAwesome skill set. What give credence to his [[LightningBruiser]] LightningBruiser status is his second highest HP value compared to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat compared to tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy as a bonus. In fact, Roland's less varied skill set works in his favor compared to Evan's highly [[MasterofAll]] MasterofAll skills being limited only because the game allows a limited four active skills/spells to be set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.
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** Two words, Roland. Crane, a [[LightningBruiser]], [[BadassPresident]], with a variety of [[SimplebutAwesome]] skill set. What give credence to his [[LightningBruiser]] status is his second highest HP value compared to the main tank of the group, fast attack speed comparable to Evan, the ''main character'' and having second highest physical stat compared to tank. Then there's his skills that while aren't as flashy as other characters and not as varied, works for their intended purpose with little to no wind-up or lag-time in-between strikes that most character's stronger skills have and some of his main skills can either buff himself or debuff the enemy as a bonus. In fact, Roland's less varied skill set works in his favor compared to Evan's highly [[MasterofAll]] skills being limited only because the game allows a limited four active skills/spells to be set. All in all, there's no reason not to use Roland the moment the open world section starts. Though, there are some enemies that Roland dealt with poorly, they are far and few in-between.
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* DamnYouMuscleMemory: Dodge is done by holding the Guard ''and'' the movement key, not by spamming a dodge roll like in [[VideoGame/MonsterHunterWorld a lot of]] [[VideoGame/DarkSouls other games]] like this.

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* DamnYouMuscleMemory: Dodge is done by holding tapping both the Guard ''and'' the movement key, key simultaneously, not by spamming a dodge roll like in [[VideoGame/MonsterHunterWorld a lot of]] [[VideoGame/DarkSouls other games]] like this.this. This also makes it more difficult to execute as you need to tap two keys at the same time, which may not be possible on cheap keyboards.
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* {{Retcon}}: The Tale of A Timeless Tome DLC changed a bit of Roland and Doloran's backstory [[spoiler:so that it wasn't Doloran who summoned Roland into their other world, but Alisa had found a tear in the fabric of space that allowed her to peer into Roland's world, where she saw Roland getting blasted at Ground Zero and warped him into the other world, healed him and de-aged him because she sensed that he was Doloran's soulmate, and she knew that if Roland dies, so would Doloran.]]

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* {{Retcon}}: The Tale of A Timeless Tome DLC changed a bit of Roland and Doloran's backstory [[spoiler:so that it wasn't Doloran who summoned Roland into their other world, but Alisa Alisa- she had found a tear in the fabric of space that allowed her to peer into Roland's world, where she saw Roland getting blasted at Ground Zero and warped him into the other world, healed him and de-aged him because she sensed that he was Doloran's soulmate, and she knew that if Roland dies, so would Doloran.]]
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* {{Retcon}}: The Tale of A Timeless Tome DLC changed the backstory [[spoiler:so that it wasn't Doloran who summoned Roland into their other world, but Alisa had found a tear in the fabric of space that allowed her to peer into Roland's world, where she saw Roland getting blasted at Ground Zero and warped him into the other world, healed him and de-aged him because she sensed that he was Doloran's soulmate, and she knew that if Roland dies, so would Doloran.]]

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* {{Retcon}}: The Tale of A Timeless Tome DLC changed the a bit of Roland and Doloran's backstory [[spoiler:so that it wasn't Doloran who summoned Roland into their other world, but Alisa had found a tear in the fabric of space that allowed her to peer into Roland's world, where she saw Roland getting blasted at Ground Zero and warped him into the other world, healed him and de-aged him because she sensed that he was Doloran's soulmate, and she knew that if Roland dies, so would Doloran.]]
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* {{Retcon}}: The Tale of A Timeless Tome DLC changed the backstory [[spoiler:so that it wasn't Doloran who summoned Roland into their other world, but Alisa had somehow caught a vision of Roland getting blasted at Ground Zero and warped him into the other world, healed him and de-aged him because she sensed that he was Doloran's soulmate, and she knew that if Roland dies, so would Doloran.]]

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* {{Retcon}}: The Tale of A Timeless Tome DLC changed the backstory [[spoiler:so that it wasn't Doloran who summoned Roland into their other world, but Alisa had somehow caught found a vision tear in the fabric of space that allowed her to peer into Roland's world, where she saw Roland getting blasted at Ground Zero and warped him into the other world, healed him and de-aged him because she sensed that he was Doloran's soulmate, and she knew that if Roland dies, so would Doloran.]]
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* {{Retcon}}: The Tale of A Timeless Tome DLC changed the backstory [[spoiler:so that it wasn't Doloran who summoned Roland into their other world, but Alisa had somehow caught a vision of Roland getting blasted at Ground Zero and warped him into the other world and cured him because she she knew that if Roland dies, so would Doloran.]]

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* {{Retcon}}: The Tale of A Timeless Tome DLC changed the backstory [[spoiler:so that it wasn't Doloran who summoned Roland into their other world, but Alisa had somehow caught a vision of Roland getting blasted at Ground Zero and warped him into the other world world, healed him and cured de-aged him because she sensed that he was Doloran's soulmate, and she knew that if Roland dies, so would Doloran.]]
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* {{Retcon}}: The Tale of A Timeless Tome DLC changed the backstory [[spoiler:so that it wasn't Doloran who summoned Roland into their other world, but Alisa had somehow caught a vision of Roland getting blasted at Ground Zero and warped him into the other world and cured him because she she knew that if Roland dies, so would Doloran.]]
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** The Lost Lord himself, Lord Remus, from the DLC of the same name. One hit KO even on normal difficulty, and the only way to defeat him is using the Ding Dong Discipline counter method, which requires dodging during the small window where he is about to hit you. Depending on your keyboard or gamepad build quality, and how much display lag you face, dodging is always a hit or miss affair. If you use a normal monitor and cheapo keyboard with no ability to press multiple keys at one time, or if you use a cheapo controller, good luck, you're gonna need it- most of the time, Evan would jus T back away slowly blocking instead of dodging and triggering the method.

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** The Lost Lord himself, Lord Remus, from the DLC of the same name. One hit KO even on normal difficulty, and the only way to defeat him is using the Ding Dong Discipline counter method, which requires dodging during the small window where he is about to hit you. Depending on your keyboard or gamepad build quality, and how much display lag you face, dodging is always a hit or miss affair. If you use a normal monitor and cheapo keyboard with no ability to press multiple keys at one time, or if you use a cheapo controller, good luck, you're gonna need it- most of the time, Evan would jus T just back away slowly blocking instead of dodging and triggering the method.
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** The Lost Lord himself, Lord Remus, from the DLC of the same name. One hit KO even on normal difficulty, and the only way to defeat him is using the Ding Dong Discipline counter method, which requires dodging during the small window where he is about to hit you. Depending on your keyboard or gamepad build quality, and how much display lag you face, dodging is always a hit or miss affair. If you use a normal monitor and cheapo keyboard with no ability to press multiple keys at one time, or if you use a cheapo controller, good luck, you're gonna need it.

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** The Lost Lord himself, Lord Remus, from the DLC of the same name. One hit KO even on normal difficulty, and the only way to defeat him is using the Ding Dong Discipline counter method, which requires dodging during the small window where he is about to hit you. Depending on your keyboard or gamepad build quality, and how much display lag you face, dodging is always a hit or miss affair. If you use a normal monitor and cheapo keyboard with no ability to press multiple keys at one time, or if you use a cheapo controller, good luck, you're gonna need it. it- most of the time, Evan would jus T back away slowly blocking instead of dodging and triggering the method.
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** The Lost Lord himself, Lord Remus, from the DLC of the same name. One hit KO even on normal difficulty, and the only way to defeat him is using the Ding Dong Discipline counter method, which requires dodging during the small window where he is about to hit you. Depending on your keyboard or gamepad build quality, and how much display lag you face, dodging is always a hit or miss affair. If you use a normal monitor and cheapo keyboard with no ability to press multiple keys at one time, or if you use a cheapo controller, good luck, you're gonna need it.
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* ComplacentGamingSyndrome: Hammer the quick melee button to build up MP, spend the MP on your favourite skill attacks and leave the AI characters to their own devices. With a bit of grinding you can beat the final boss this way.
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* {{Applicability}}: People who believe that the European Union has a purpose beyond being a bureaucratically managed trading bloc may see parallels with Evan's desire to form a peaceful union of former enemies.

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* UnderusedGameMechanic: Throughout the game, you'll learn almost a dozen noncombat spells, some of which are given to you throughout the main quest while most require research at Evermore's Spellworks. However, the spells are very situational and are barely used throughout most of the game. Some spells, such as the spells to speak with animals and to spirits, are only used once or twice for side quests.
* ViewerGenderConfusion: The main character Evan, with his long blond hair and feminine features, is often mistaken for a girl. The fact that [[CrossdressingVoices his voice actor is female]] doesn't help.

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* UnderusedGameMechanic: UnderusedGameMechanic:
**
Throughout the game, you'll learn almost a dozen noncombat spells, some of which are given to you throughout the main quest while most require research at Evermore's Spellworks. However, the spells are very situational and are barely used throughout most of the game. Some spells, such as the spells to speak with animals and to spirits, are only used once or twice for side quests.
** The Tactics Tweaker allows you to deal more damage against various monster types, and take less damage from attacks and status effects. However, monsters usually appear in mixed groups, and ActuallyFourMooks on the overworld means that you won't know what you're up against. It's easy enough to tell which group a boss is in, but you won't know what type of attacks it uses until you fight it, and the game is easy enough on Standard difficulty that it usually doesn't matter.
* ViewerGenderConfusion: The main character Evan, with his long blond hair and feminine features, is often mistaken for a girl. The fact that [[CrossdressingVoices his voice actor is female]] doesn't help.help.
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* InternetBackdraft: The seasonal DLC pass has been met with nothing but this since the very first DLC pack was released. Mainly because of the lack of anything solidly ''new'' about it; a lot of the content tends to consist of repurposed enemies and areas, with LevelGrinding making up a bulk of the experience. While the second DLC pack doesn't get this ''quite'' as much due to having an original narrative and expanding on the lore of the characters in the party the lack of voice acting in any of the new scenes and grinding still making up a bulk of it still makes it apparent that it was thought of only as an after thought.

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* ThatOneBoss: Many find Bastion to be this. On top of being very large for the relatively small arena you fight him in, he has quite a fair bit of AOE attacks that makes attacking him in the first place rather difficult. There's also the second phase, where a sudden UnexpectedGameplayChange where Evan must platform his way onto his head causes numerous players grief, if not for [[ScrappyMechanic game's jumping physics not being suited for platforming]], then because Bastion is constantly spamming lightning bolts that are guaranteed to knock Evan off and back to square one if he's hit by them.

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* ThatOneBoss: Many find Bastion to be this. On top of being very large for the relatively small arena you fight him in, he has quite a fair bit of AOE attacks that makes attacking him in the first place rather difficult. There's also the second phase, where a sudden UnexpectedGameplayChange where Evan must platform his way onto his head causes numerous players grief, if not for [[ScrappyMechanic game's jumping physics not being suited for platforming]], then because Bastion is constantly spamming lightning bolts that are guaranteed to knock Evan off and back to square one if he's hit by them. Luckily, when you later get the ability to refight the Kingsmakers, you don't have to do the platforming section and only have to do damage to him, [[{{Irony}} making him one of the easiest to refight]].



** The abovementioned second ''The Summoned One'' BossInMookClothing. With a wide-reaching AOE that could potentially decimate the entire party in one blow especially on higher danger levels, yeah. Let the Cluster F-Bombs fly.

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** The abovementioned above-mentioned second ''The Summoned One'' BossInMookClothing. With a wide-reaching AOE that could potentially decimate the entire party in one blow especially on higher danger levels, yeah. Let the Cluster F-Bombs fly. fly.
** Zeta, also in ''The Adventure Pack'' DLC, is mostly just a powerful fairy boss. The AOE blast from her light attacks are hard to dodge, which is annoying enough as-is. However she has the unique ability to summon several rings of light that spread across the arena and tear through the party's health without some very good dodging of its own. She starts summoning these rings at about half health, and she does not stop for the rest of the fight. Good luck getting anymore hits on her.

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* GameBreakingBug: The Dreamer's Mazes are randomized, sometimes using alternate room layouts that don't take certain other maze elements into account. This can result in something as harmless as [[GoodBadBugs NPCs half-stuck in a cave wall]], to [[https://www.youtube.com/watch?v=RLbe6HYXO1M two different rooms overlapping, soft-locking your progress]] (spoilers for post-game outfits).
* GoodBadBugs: As mentioned above, it's possible for Dreamer's Maze [=NPCs=] to spawn half-inside of walls in the cave maps.



** ItsShortSoItSucks: A sentiment felt by some who [[PlayTheGameSkipTheStory laser-ran through the game]] while ignoring all the battles and the sidequets.

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** * ItsShortSoItSucks: A sentiment felt by some who [[PlayTheGameSkipTheStory laser-ran through the game]] while ignoring all the battles and the sidequets.sidequests.
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* SlowPacedBeginning: Two of the main draws of the game, kingdom-building and citizen recruitment, aren't introduced until Chapter 4 (of 9). Due to this, there are no optional sidequests at all until this point, leaving the game with a downplayed case of NoSidepathsNoExplorationNoFreedom until then. (The only real optional content being Tainted Monsters and the odd forest) Even the main story suffers from this trope; besides the Ding Dong Dell coup, nothing particularly major happens until Chapter 3, and it's not until then that we're introduced to the BigBad and the central goal of solving the nation rulers' problems.

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* SlowPacedBeginning: Two of the main draws of the game, kingdom-building and citizen recruitment, aren't introduced until Chapter 4 (of 9). Due to this, there are no optional sidequests at all until this point, leaving the game with a downplayed case of NoSidepathsNoExplorationNoFreedom until then. (The only real optional content being Tainted Monsters and the odd forest) Even the main story suffers from this trope; besides the Ding Dong Dell coup, ''coup d'etat'', nothing particularly major happens until Chapter 3, and it's not until then that we're introduced to the BigBad and the central goal of solving the nation rulers' problems.

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* AngstWhatAngst: Roland is nearly killed in a nuclear attack that doomed any chance his world had at peace, was magically transported to a new world with no explanation and is separated from his young, sickly son who has possibly died in his absence. Despite all this, Roland is notably cool and collected throughout most of the game and quickly accepts and adapts to his situation with stride.
* AssPull:
** It's never explained why Roland de-aged into a young man after being transported from his world at the beginning of the game.
** Lofty offhandedly revealing that he [[spoiler:is a fairy from the Spirit World]], explaining why he so different from the other Kingmakers.
** The reveal that Ferdinand is [[spoiler:Evan's future son who has been interacting with him via mental time traveling]]. It comes out of nowhere with little to no foreshadowing.



* BigLippedAlligatorMoment: Early on in the game, Roland and Evan will need to use stealth to evade Mausinger's soldiers while sneaking out of the castle. This is the only stealth section the game has, with the rest of the game being purely action based.



* {{Narm}}: Doloran's reveal as [[spoiler: Roland's Soulmate is somewhat ruined by him just looking like a goofy, green-skinned version of Roland with the same big anime eyes and nice smile you've been seeing all game. It's kind of hard to take him seriously as the BigBad until he puts the snake head back on.]]

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* {{Narm}}: {{Narm}}:
**
Doloran's reveal as [[spoiler: Roland's Soulmate is somewhat ruined by him just looking like a goofy, green-skinned version of Roland with the same big anime eyes and nice smile you've been seeing all game. It's kind of hard to take him seriously as the BigBad until he puts the snake head back on.]]
** The reveal that Ferdinand is [[spoiler:Evan's son not only comes completely out of left field but is accompanied by an hilariously clumsy ExpositionDump and very awkward lip flaps.
]]


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* TheyWastedAPerfectlyGoodCharacter: Roland's son is mentioned only three or four times throughout the entire game and there is only one scene where Roland displays any pain and sorrow over being separated from him.
* TheyWastedAPerfectlyGoodPlot:
** The game's world has six major species inhabiting it[[note]]Humans, Grimalkin, Mousekind, Greenlings, Dogfolk and Merfolk.[[/note]], as well as robots and many species of monsters. However, all of the playable characters are human, or humanoid [[HalfHumanHybrid in Evan's case]]. The game could have allowed other species to be playable to add more variation and to tie into the game's theme of peace and unity.
** One of the game's hidden missions has Evan helping a group of Grimchillas get rid of a porc that has invaded their den, . The game could have had a larger number of side quests featuring Evan assisting various monsters and befriending them, possibly even inviting them to live in Evermore.
* UnderusedGameMechanic: Throughout the game, you'll learn almost a dozen noncombat spells, some of which are given to you throughout the main quest while most require research at Evermore's Spellworks. However, the spells are very situational and are barely used throughout most of the game. Some spells, such as the spells to speak with animals and to spirits, are only used once or twice for side quests.
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** If you have the time and patience you can just sit and wait on Evermore while it automatically collects Kingsguilders. You will have to occasionally claim and invest in upgrades. And its best to do this after getting a good number of subjects. But soon enough you can farm thousands upon thousands of coins in the span of an afternoon.
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** "God of War" requires you to complete 50 unique skirmishes (read: play ''all'' the skirmishes at least once as of patch 1.03). Two incredibly hard skirmishes aside (''Criminal Capture: Bandit Gang'' and ''''Survey Party Protection'', both known to cause the onflow of cluster F-Bombs from players), it's also just incredibly tedious, as if you've been diligent during the main story you'll have completed maybe 20 by the end of the game. Skirmishes also aren't very fun (see ScrappyMechanic) and it's hard to grind for the higher-level ones. Also, the main problem isn't so much doing the skirmishes as it is ''finding'' the skirmishes. The main story ones and ones associated with quests are easy enough. However, the remainder just show up on the map and have no relation to the rest of the plot. The flags for these spawn at random and up until a recent update there's no way to track which ones you've already done other than these flags. It is possible to know how many you've done by checking the number of skirmishes completed in the game's encyclopedia, but only if you've had the foresight to never re-do any, and the game encourages you to do just that by providing a "Hard Mode" option. Even after the update, you can tell which skirmishes you already did from the color of the glow surrounding the flag, but it still doesn't help much as the flags still appears and disappears at random. In order to respawn the flags, you have to enter and exit areas several times and possibly do some flying around searching for the ones you want. It can take many, many tries before you finally spawn the one(s) you want.

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** "God of War" requires you to complete 50 unique skirmishes (read: play ''all'' the skirmishes at least once as of patch 1.03). Two incredibly hard skirmishes aside (''Criminal Capture: Bandit Gang'' and ''''Survey ''Survey Party Protection'', both known to cause the onflow of cluster F-Bombs from players), it's also just incredibly tedious, tedious as if you've been diligent during the main story story, you'll have completed maybe 20 by the end of the game. Skirmishes also aren't very fun (see ScrappyMechanic) and it's hard to grind for the higher-level ones. Also, the main problem isn't so much doing the skirmishes as it is ''finding'' the skirmishes. The main story ones and ones associated with quests are easy enough. However, the remainder just show up on the map and have no relation to the rest of the plot. The flags for these spawn at random and up until a recent update there's no way to track which ones you've already done other than these flags. It is possible to know how many you've done by checking the number of skirmishes completed in the game's encyclopedia, but only if you've had the foresight to never re-do any, and the game encourages you to do just that by providing a "Hard Mode" option. Even after the update, you can tell which skirmishes you already did from the color of the glow surrounding the flag, but it still doesn't help much as the flags still appears and disappears at random. In order to respawn the flags, you have to enter and exit areas several times and possibly do some flying around searching for the ones you want. It can take many, many tries before you finally spawn the one(s) you want.
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** "God of War" requires you to complete 50 unique skirmishes. This one's not hard, just incredibly tedious, as if you've been diligent during the main story you'll have completed maybe 20 by the end of the game. Skirmishes also aren't very fun (see ScrappyMechanic) and it's hard to grind for the higher-level ones. Also, the main problem isn't so much doing the skirmishes as it is ''finding'' the skirmishes. The main story ones and ones associated with quests are easy enough. However, the remainder just show up on the map and have no relation to the rest of the plot. The flags for these spawn at random and up until a recent update there's no way to track which ones you've already done other than these flags. It is possible to know how many you've done by checking the number of skirmishes completed in the game's encyclopedia, but only if you've had the foresight to never re-do any, and the game encourages you to do just that by providing a "Hard Mode" option. Even after the update, you can tell which skirmishes you already did from the color of the glow surrounding the flag, but it still doesn't help much as the flags still appears and disappears at random. In order to respawn the flags, you have to enter and exit areas several times and possibly do some flying around searching for the ones you want. It can take many, many tries before you finally spawn the one(s) you want.

to:

** "God of War" requires you to complete 50 unique skirmishes. This one's not hard, skirmishes (read: play ''all'' the skirmishes at least once as of patch 1.03). Two incredibly hard skirmishes aside (''Criminal Capture: Bandit Gang'' and ''''Survey Party Protection'', both known to cause the onflow of cluster F-Bombs from players), it's also just incredibly tedious, as if you've been diligent during the main story you'll have completed maybe 20 by the end of the game. Skirmishes also aren't very fun (see ScrappyMechanic) and it's hard to grind for the higher-level ones. Also, the main problem isn't so much doing the skirmishes as it is ''finding'' the skirmishes. The main story ones and ones associated with quests are easy enough. However, the remainder just show up on the map and have no relation to the rest of the plot. The flags for these spawn at random and up until a recent update there's no way to track which ones you've already done other than these flags. It is possible to know how many you've done by checking the number of skirmishes completed in the game's encyclopedia, but only if you've had the foresight to never re-do any, and the game encourages you to do just that by providing a "Hard Mode" option. Even after the update, you can tell which skirmishes you already did from the color of the glow surrounding the flag, but it still doesn't help much as the flags still appears and disappears at random. In order to respawn the flags, you have to enter and exit areas several times and possibly do some flying around searching for the ones you want. It can take many, many tries before you finally spawn the one(s) you want.
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* MemeticMutation: Comparing Lofty to [[WesternAnimation/TheSimpsons Lisa Simpson]] is popular, thanks to them both having a similar 'hair style'.
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** As a byproduct, Higgledies with gravity attacks can quickly shred through enemies HP. One of the earliest ones you can get can end up doing damage in the ''1000''s before your characters are doing triple digits. Fully-leveled ones can deal damage in the ''high-thousands''. Combine them with fully-leveled higgledies with the ''Me too, Me too!'' ability and watch the attack stack two to four times, dealing a major blow to the enemies' health, and an instant win if you're lucky.
** On the topic of Higgledies, try having two fully-leveled higgledies with the ''Higgledy Sirrah'' ability and two fully-leveled higgledies with the ''Me too, Me too!'' ability. Essentially, you have two higgledies that could summon a very powerful knight that will fight on your behalf for up to a minute and two who're practically mimes. Summon one knight by activating the Higgledy Sirrah ability. Watch the higgledy mimes summon up to two more knights. If you get lucky you can have up to four knights on the battlefield. Watch the knights take a good chunk off the boss' health from a safe distance.

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** As a byproduct, Higgledies with gravity attacks can quickly shred through enemies HP. One of the earliest ones you can get can end up doing damage in the ''1000''s before your characters are doing triple digits. Fully-leveled ones can deal damage in the ''high-thousands''. Combine them with fully-leveled higgledies with the ''Me too, Me too!'' ability and watch the attack stack two to four times, three times depending on how many ''Me too!'' higgledies you have on the field, dealing a major blow to the enemies' health, and an instant win if you're lucky.
** On the topic of Higgledies, try having two fully-leveled higgledies with the ''Higgledy Sirrah'' ability and two fully-leveled higgledies with the ''Me too, Me too!'' ability. Essentially, you have two higgledies that could summon a very powerful knight that will fight on your behalf for up to a minute and two who're practically mimes. Summon one knight by activating the Higgledy Sirrah ability. Watch the higgledy mimes ''Me too!'' higgledies summon up to two more knights. If you get lucky you can have up to four knights on the battlefield. Watch the knights take a good chunk off the boss' health from a safe distance. Can be tweaked to have only one ''Higgledy Sirrah'' Higgledy and three ''Me too!'' higgledies.
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** As a byproduct, Higgledies with gravity attacks can quickly shred through enemies HP. One of the earliest ones you can get can end up doing damage in the ''1000''s before your characters are doing triple digits. Fully-leveled ones can deal damage in the ''high-thousands''. Combine them with fully-leveled higgledies with the ''Me too, Me too!'' ability and watch the attack stack two to four times, dealing a major blow to the enemies' health.

to:

** As a byproduct, Higgledies with gravity attacks can quickly shred through enemies HP. One of the earliest ones you can get can end up doing damage in the ''1000''s before your characters are doing triple digits. Fully-leveled ones can deal damage in the ''high-thousands''. Combine them with fully-leveled higgledies with the ''Me too, Me too!'' ability and watch the attack stack two to four times, dealing a major blow to the enemies' health.health, and an instant win if you're lucky.

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