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Changed line(s) 1 (click to see context) from:
* AwesomeArt: The incredibly smooth sprite animations of player character, enemies and bosses.
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* AwesomeArt: SugarWiki/AwesomeArt: The incredibly smooth sprite animations of player character, enemies and bosses.
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Changed line(s) 1,2 (click to see context) from:
* AwesomeArt: The incredibly smooth sprite animations of player character, enemies and bosses.
* ScrappyMechanic: The aforementioned smooth animations of player character make controls a bit awkward, as unlike other platformer games where your character will instanlty change his direction upon press of a button, here he will do a full turn around [[FakeDifficulty (which makes the whole game a bit harder than it should be).]]
* ScrappyMechanic: The aforementioned smooth animations of player character make controls a bit awkward, as unlike other platformer games where your character will instanlty change his direction upon press of a button, here he will do a full turn around [[FakeDifficulty (which makes the whole game a bit harder than it should be).]]
to:
* AwesomeArt: The incredibly smooth sprite animations of player character, enemies and bosses.
* ScrappyMechanic: The aforementioned smooth animations of player character make controls a bit awkward, as unlike other platformer games where your character will instanlty change his direction upon press of a button, here he will do a full turn around [[FakeDifficulty (which makes the whole game a bit harder than it should be).]]bosses.
* ScrappyMechanic: The aforementioned smooth animations of player character make controls a bit awkward, as unlike other platformer games where your character will instanlty change his direction upon press of a button, here he will do a full turn around [[FakeDifficulty (which makes the whole game a bit harder than it should be).]]
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Changed line(s) 2 (click to see context) from:
* ScrappyMechanic: The smooth animations of player character make controls a bit awkward, as unlike other platformer games where your character will instanlty change his direction upon press of a button, here he will do a full turn around [[FakeDifficulty (which makes the whole game a bit harder than it should be).]]
to:
* ScrappyMechanic: The aforementioned smooth animations of player character make controls a bit awkward, as unlike other platformer games where your character will instanlty change his direction upon press of a button, here he will do a full turn around [[FakeDifficulty (which makes the whole game a bit harder than it should be).]]
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Changed line(s) 2 (click to see context) from:
* ScrappyMechanic: The smooth animations of player character make controls a bit awkward, as unlike other platformer games where your character will instanlty change his direction upon press of a button, here he will do a full turn around [[FakeDifficulty (which makes the whole game a bit harder than it should be]]).
to:
* ScrappyMechanic: The smooth animations of player character make controls a bit awkward, as unlike other platformer games where your character will instanlty change his direction upon press of a button, here he will do a full turn around [[FakeDifficulty (which makes the whole game a bit harder than it should be]]).be).]]
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Added DiffLines:
*AwesomeArt: The incredibly smooth sprite animations of player character, enemies and bosses.
*ScrappyMechanic: The smooth animations of player character make controls a bit awkward, as unlike other platformer games where your character will instanlty change his direction upon press of a button, here he will do a full turn around [[FakeDifficulty (which makes the whole game a bit harder than it should be]]).
*ScrappyMechanic: The smooth animations of player character make controls a bit awkward, as unlike other platformer games where your character will instanlty change his direction upon press of a button, here he will do a full turn around [[FakeDifficulty (which makes the whole game a bit harder than it should be]]).