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Trivia


* MagnumOpusDissonance: The creator of this game clearly saw it as his gift to the role-playing world, while ''TabletopGame/{{Neuroshima}}'' was more of a quick job on the side. However, the laid-back macho tone and post-apo craziness of ''Neuroshima'' reasonated with the average Polish gamer a lot more than ''Monastyr'''s Baroque setting and dead-serious melancholic mood. There are rumours it disappointed him so much that it's the real reason why he dropped writing [=RPGs=] and hasn't picked it back up ever since, despite remaining in contact with the fandom.
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* DorkAge: ''Monastyr'' was the climax of the ongoing trend in Polish RPG scene to make and run [[DarkerAndEdgier Grittier, Darker and Edgier]] games - and as such, it dialed it up to eleven. The resulting game is so grim and edgy, it eventually spawned a parody in form of ''Agony: The Gloomy RPG''. It also had a long-lasting consequences on the RPG scene as such, since first it equated RPG with "unbearably dark and gritty fantasy" and then, once everyone got sick and tired with it, successfully barred anyone from going back to the hobby, since looking for new players meant you were stuck with [=1d3=] people who came from either ''Monastyr'' or similarly bleak ''TabletopGame/{{Neuroshima}}'' background.

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* DorkAge: AudienceAlienatingEra : ''Monastyr'' was the climax of the ongoing trend in Polish RPG scene to make and run [[DarkerAndEdgier Grittier, Darker and Edgier]] games - and as such, it dialed it up to eleven. The resulting game is so grim and edgy, it eventually spawned a parody in form of ''Agony: The Gloomy RPG''. It also had a long-lasting consequences on the RPG scene as such, since first it equated RPG with "unbearably dark and gritty fantasy" and then, once everyone got sick and tired with it, successfully barred anyone from going back to the hobby, since looking for new players meant you were stuck with [=1d3=] people who came from either ''Monastyr'' or similarly bleak ''TabletopGame/{{Neuroshima}}'' background.
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None

Added DiffLines:

* MagnumOpusDissonance: The creator of this game clearly saw it as his gift to the role-playing world, while ''TabletopGame/{{Neuroshima}}'' was more of a quick job on the side. However, the laid-back macho tone and post-apo craziness of ''Neuroshima'' reasonated with the average Polish gamer a lot more than ''Monastyr'''s Baroque setting and dead-serious melancholic mood. There are rumours it disappointed him so much that it's the real reason why he dropped writing [=RPGs=] and hasn't picked it back up ever since, despite remaining in contact with the fandom.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: With Polish [[TabletopGame/WarhammerFantasyRoleplay WFRP]] playerbase, since they were both gearing for the same type and style of gameplay, trying to one-up each other who's gonna go grittier.
* NarmCharm: How the game is being treated - and played - nowadays. Everyone and their dog is aware what sort of mess it is, both mechanically and tonally. But it's still picked for one-shot scenarios (which finally allows problems like potential TotalPartyKill to work as a feature) or as a curiosity thing (due to how entertainingly silly the game and its premise are).
* ScrappyMechanic: The RPG. The horribly convoluted [=3d20=] system was created specifically for ''Monastyr''. And it's not that the mechanics are bad by themselves, with loads of exceptions, confusing wording, obvious loopholes and plethora of contradictions - the section for GM openly states to just ''ignore unwelcomed successes'' in case of RNG still favouring players.

to:

* FandomRivalry: With Polish [[TabletopGame/WarhammerFantasyRoleplay WFRP]] playerbase, since they were both gearing for the same type and style of gameplay, trying to one-up each other who's gonna go grittier.
grittier. Ironically, the creator of ''Monastyr'' is responsible for '''both''' -- before he became a game developer himself, he was already influential in the roleplaying community for a series of articles where he advocated playing Warhammer in an exceptionally grimdark way.
* NarmCharm: How the game is being treated - -- and played - -- nowadays. Everyone and their dog is aware what sort of mess it is, both mechanically and tonally. But it's still picked for one-shot scenarios (which finally allows problems like potential TotalPartyKill to work as a feature) or as a curiosity thing (due to how entertainingly silly the game and its premise are).
* ScrappyMechanic: The RPG. The horribly convoluted [=3d20=] system was created specifically for ''Monastyr''. And it's not that the mechanics are bad by themselves, with loads of exceptions, confusing wording, obvious loopholes and plethora of contradictions - -- the section for GM openly states to just ''ignore unwelcomed successes'' in case of RNG still favouring players.
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Up To Eleven is a defunct trope


* DorkAge: ''Monastyr'' was the climax of the ongoing trend in Polish RPG scene to make and run [[DarkerAndEdgier Grittier, Darker and Edgier]] games - and as such, it dialed it UpToEleven. The resulting game is so grim and edgy, it eventually spawned a parody in form of ''Agony: The Gloomy RPG''. It also had a long-lasting consequences on the RPG scene as such, since first it equated RPG with "unbearably dark and gritty fantasy" and then, once everyone got sick and tired with it, successfully barred anyone from going back to the hobby, since looking for new players meant you were stuck with [=1d3=] people who came from either ''Monastyr'' or similarly bleak ''TabletopGame/{{Neuroshima}}'' background.

to:

* DorkAge: ''Monastyr'' was the climax of the ongoing trend in Polish RPG scene to make and run [[DarkerAndEdgier Grittier, Darker and Edgier]] games - and as such, it dialed it UpToEleven.up to eleven. The resulting game is so grim and edgy, it eventually spawned a parody in form of ''Agony: The Gloomy RPG''. It also had a long-lasting consequences on the RPG scene as such, since first it equated RPG with "unbearably dark and gritty fantasy" and then, once everyone got sick and tired with it, successfully barred anyone from going back to the hobby, since looking for new players meant you were stuck with [=1d3=] people who came from either ''Monastyr'' or similarly bleak ''TabletopGame/{{Neuroshima}}'' background.
Is there an issue? Send a MessageReason:
None


* NarmCharm: How the game is being treated - and played - nowadays. Everyone and their dog is aware what sort of mess it is, both mechanically and tonally. But it's still picked for one-shot scenarios or as a curiosity thing, due to how entertainingly silly the game and its premise are.

to:

* NarmCharm: How the game is being treated - and played - nowadays. Everyone and their dog is aware what sort of mess it is, both mechanically and tonally. But it's still picked for one-shot scenarios (which finally allows problems like potential TotalPartyKill to work as a feature) or as a curiosity thing, due thing (due to how entertainingly silly the game and its premise are.are).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NarmCharm: How the game is being treated - and played - nowadays. Everyone and their dog is aware what sort of mess it is, both mechanically and tonally. But it's still picked for one-shot scenarios or as a curiosity thing, due to how entertainingly silly the game and its premise are.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnjoyTheStorySkipTheGame[=/=]PlayTheGameSkipTheStory: Depending on how you look at it, either one or the other. The game is generally regarded to be written evocatively and to "have potential", but you have to work around the mechanics- and intended playstyle-wise pitfalls left by the toxic author.
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None

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* ThatOneRule: Rules for ranged combat elevate the already awful [=3d20=] into new heights of bad game design. Not only all sort of ranged attacks are underpowered, it's near impossible to hit even a broad side of a barn, while firearms are more likely to kill the shooter than the target. Expect dozens of homebrew fixes to do something about it.
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None

Added DiffLines:

* FandomRivalry: With Polish [[TabletopGame/WarhammerFantasyRoleplay WFRP]] playerbase, since they were both gearing for the same type and style of gameplay, trying to one-up each other who's gonna go grittier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DorkAge: ''Monastyr'' was the climax of the ongoing trend in Polish RPG scene to make and run [[DarkerAndEdgier Grittier, Darker and Edgier]] games - and as such, it dialed it UpToEleven. The resulting game is so grim and edgy, it eventually spawned a parody in form of ''Agony: The Gloomy RPG''. It also had a long-lasting consequences on the RPG scene as such, since first it equated RPG with "unbearably dark and gritty fantasy" and then, once everyone got sick and tired with it, successfully barred anyone from going back to the hobby, since looking for new players meant you were stuck with [=1d3=] people who came from either ''Monastyr'' or similarly bleak ''TabletopGame/{{Neuroshima}}'' background.
* ScrappyMechanic: The RPG. The horribly convoluted [=3d20=] system was created specifically for ''Monastyr''. And it's not that the mechanics are bad by themselves, with loads of exceptions, confusing wording, obvious loopholes and plethora of contradictions - the section for GM openly states to just ''ignore unwelcomed successes'' in case of RNG still favouring players.
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