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** After the above text tries to pass off the first boss as threatening, you get to see that it looks like... half of a grey oval that looks like it was made with the circle tool in MS Paint and had an oval eye slapped on it with the same tool. And the final boss turns out to be this thing and with its other half... that looks exactly the same except that it's black.

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** After the above text tries to pass off the first boss as threatening, you get to see that it looks like... half of a grey oval that looks like it was made with the circle tool in MS Paint and had an oval eye slapped on it with the same tool. And the final boss turns out to be this thing and with its other half... that looks exactly the same except that it's black.
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* BreatherLevel: This being a NintendoHard game, you'll find levels requiring precision from the beginning. However, some levels manage to be remarkably easy nonetheless:
** Scalavi is the third level set, but is easier than the first one. None of its levels are particularly tough:
*** Level 11's gimmick is that power-ups force you to start with a huge ball and end with a small one, but the design is really straight-forward and the path you have to take isn't particularly cramped.
*** Level 12's obstacles are a bunch of {{Poison Mushroom}}s that make the ball grow... but they're not hard to avoid. Even if you do get hit, you'll probably survive, and the level won't become {{unwinnable|ByDesign}} because there's a power-up to reverse the growth near the end.
*** Level 13 can be beaten ''without touching the keyboard''.
*** Levels 14 and 15 force you to pick up a PoisonMushroom that makes the ball grow over time. Sounds nasty, but 14's path is pretty short and wide, so you can easily speed through it before the extra size becomes a problem. 15 spawns you next to the goal, so all you have to do is hold Right and tap Up a few times.
** Level 24 has a lot of empty space on the left side of the screen, which is also where your goal is.
** Animus opens with two levels that require careful timing and precise maneuvers... and then gives you level 38, whose only obstacles are four tiny and slow-moving walls.
** The five levels before both bosses. Their only obstacles are a small number in each stage that serves as a countdown for the boss and is very easy to dodge.
* {{Narm}}:
** The first boss's introduction. ALL CAPS and five exclamation marks is just excessive.
---> ''Your journey ends right here...\\
NOW!!!!!''
** After the above text tries to pass off the first boss as threatening, you get to see that it looks like... half of a grey oval that looks like it was made with the circle tool in MS Paint and had an oval eye slapped on it with the same tool. And the final boss turns out to be this thing and with its other half... that looks exactly the same except that it's black.
* ThatOneLevel:
** Point Verde. Most of its levels force you to pick up a power-up that makes the ball almost impossible to see.
** Level 41 is a fairly brutal introduction to the power-up that increases the strength of gravity. It forces you to drop pretty far down. It's hard to time your Up press correctly -- if you're too late, you won't be able to reverse the ball's momentum, and if you're too early, you have to let go of the key for a split second and pray you can re-press it before the powerful gravity drags it too far down. The stage doesn't give you a lot of room to maneuver either.

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