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A vital part of Unintentionally Unsympathetic is that the lack of sympathy is Unintentional, and basically all of the events and actions listed here are explicitly treated as poor and unsympathetic, or are criticized by characters in the actual game.


* UnintentionallyUnsympathetic:
** Iron Man spends much of the game being condescending towards the Midnight Suns and treating them like inexperienced children. This is ignoring the fact that Blade, like Wolverine, is OlderThanTheyLook due to slowed aging and does not deserve to be treated that way regardless of Tony's feelings towards the others. Also, the Suns specialize in supernatural threats, making them much more knowledgeable about the nature of Lilith than Tony or most of the other Avengers, who are ''guests'' in the Abbey. Nico is far more outspoken than the others in not liking this and the game treats her and Tony as making equally valid arguments, but it's hard ''not'' to take her side. And while you do get the opportunity to put Tony in his place, this is polarizing among the heroes.[[note]]It should be noted Hunter's role among the Midnight Suns is both as a leader and a peacekeeper between them and the Avengers, so blatantly taking one side over the other is ''meant'' to be polarizing due to breaching that expected neutrality.[[/note]]
** On the other side of the spectrum is Nico. While the other Midnight Suns have their problems with the Avengers barging into their sanctum and seeming to take over the whole operation, Nico is the most vocal about hating them and wanting them gone, even complaining about things like the Avengers setting up the Forge to help create new gear. She treats the team's situation more like a hipster band 'selling out' than the desperate "end of the world, we need all the help we can get" scenario it is. She even becomes colder and snappier towards people who are supposed to be her friends when they show any sort of positivity towards the Avengers. As well, the plotline involving Magik's birthday shows she has a similar tendency to Tony to assume she knows best even when people are telling her otherwise. In addition, when Nico does take charge and gets to try her plan to fight Lilith in the "The Not-So-Good Book" mission, [[spoiler:it fails and doesn't accomplish anything.]]
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** Most of the Marvel cast generally keeps up a steady stream of Spider-man-esque wise-cracks and jokes throughout the game, even for stoic characters like Blade, constantly mocking the situation and their enemies and never taking a serious situation seriously for even a second. The Hunter has the option to [[LampshadeHanging complain about it to Captain Marvel in their first major conversation]], but it just causes a heavy loss of approval. Eventually, Captain Marvel herself justifies it by pointing out that the entire cast has [[TheWorldIsAlwaysDoomed already lived through multiple potential apocalypses]] and this attitude is how they cope.
* AnticlimaxBoss: Despite being hyped-up as an incredibly powerful character, [[spoiler:Corrupted Scarlet Witch]] is actually quite easy to defeat when you meet [[spoiler:her]] as a boss. Bonus points for the end-of-fight cutscene, which shows [[spoiler:her]] throwing your characters around and forcing them to flee, while you most likely defeated [[spoiler:her]] with ease just a few seconds before.
** [[spoiler:Cthon himself]]. Built up as an absolutely unstoppable apocalyptic threat, but once summoned just sort of chills out in the stage background just watching the fight, and is defeated over the course of a couple minutes by drawing some symbols on the ground.

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** Most of the Marvel cast generally keeps up a steady stream of Spider-man-esque wise-cracks wisecracks and jokes throughout the game, even for stoic characters like Blade, constantly mocking the situation and their enemies and never taking a serious situation seriously for even a second. The Hunter has the option to [[LampshadeHanging complain about it to Captain Marvel in their first major conversation]], but it just causes a heavy loss of approval. Eventually, Captain Marvel herself justifies it by pointing out that the entire cast has [[TheWorldIsAlwaysDoomed already lived through multiple potential apocalypses]] and this attitude is how they cope.
* AnticlimaxBoss: Despite being hyped-up hyped up as an incredibly powerful character, [[spoiler:Corrupted Scarlet Witch]] is actually quite easy to defeat when you meet [[spoiler:her]] as a boss. Bonus points for the end-of-fight cutscene, which shows [[spoiler:her]] throwing your characters around and forcing them to flee, while you most likely defeated [[spoiler:her]] with ease just a few seconds before.
** [[spoiler:Cthon [[spoiler:Chthon himself]]. Built up as an absolutely unstoppable apocalyptic threat, but once summoned just sort of chills out in the stage background just watching the fight, and is defeated over the course of a couple minutes by drawing some symbols on the ground.



** ''Spider-Man''. Is he strong? Listen, bud: in a game where actions are heavily limited and movement even moreso, his level 2 passive makes his first environmental every mission attack cost 0 heroism, and has a chance to refund any heroism spent on environmental attacks. Opportunist is an amazing card, as it grants additional moves that ''anyone'' can use and makes Spidey's next two environmental attacks free. His Legendary Card, Infernal Spider, makes your next three Spider-Man cards free, giving you massive amounts of flexibility. Combine that with the fact that he has several cards that knockback, a card that gives him immunity to damage and draws him more cards, and a way to disable enemies for a turn with bind, and Spider-Man is probably one of the most versatile damage dealers in the game.

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** ''Spider-Man''. Is he strong? Listen, bud: in a game where actions are heavily limited and movement even moreso, more so, his level 2 passive makes his first environmental every mission attack cost 0 heroism, and has a chance to refund any heroism spent on environmental attacks. Opportunist is an amazing card, as it grants additional moves that ''anyone'' can use and makes Spidey's next two environmental attacks free. His Legendary Card, Infernal Spider, makes your next three Spider-Man cards free, giving you massive amounts of flexibility. Combine that with the fact that he has several cards that knockback, a card that gives him immunity to damage and draws him more cards, and a way to disable enemies for a turn with bind, and Spider-Man is probably one of the most versatile damage dealers in the game.



** Likewise, Strange and Tony's incessant bickering but secretly respecting each other and being concerned for the other's well being is taken straight out of the SlapSlapKiss playbook.
** The two characters who take this the farthest with each other, by far, are Peter/Spider-Man and Robbie/Ghost Rider. As soon as Peter joins the team the two are inseparable and become best friends practically overnight, which is especially notable since it contrasts with the other Suns' exasperation at new members continually arriving. They're constantly paired up in cutscenes and pre-placed events, found their own club together, and a LOT of their dialogue references each other, even when talking with the Hunter. These conversations include them talking about gaming with each other up to plans to literally move in together. Even more damningly, one of the few times Robbie seems annoyed with Peter is when he talks about how Peter constantly talks to him about MJ, in a tone that definitely sounds more jealous than it should. Even the other characters seem to notice, with both the Hunter and Blade among others at various points sending Robbie to Peter either for advice or to calm down when Robbie gets too hot headed.

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** Likewise, Strange and Tony's incessant bickering but secretly respecting each other and being concerned for the other's well being well-being is taken straight out of the SlapSlapKiss playbook.
** The two characters who take this the farthest with each other, by far, are Peter/Spider-Man and Robbie/Ghost Rider. As soon as Peter joins the team the two are inseparable and become best friends practically overnight, which is especially notable since it contrasts with the other Suns' exasperation at new members continually arriving. They're constantly paired up in cutscenes and pre-placed events, found their own club together, and a LOT of their dialogue references each other, even when talking with the Hunter. These conversations include them talking about gaming with each other up to plans to literally move in together. Even more damningly, one of the few times Robbie seems annoyed with Peter is when he talks about how Peter constantly talks to him about MJ, in a tone that definitely sounds more jealous than it should. Even the other characters seem to notice, with both the Hunter and Blade among others at various points sending Robbie to Peter either for advice or to calm down when Robbie gets too hot headed.hot-headed.



** Given the game emphasised dealing with enemies quickly characters with defensive abilities or a GatheringSteam playstyle tend to get passed over:

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** Given the game emphasised emphasises dealing with enemies quickly quickly, characters with defensive abilities or a GatheringSteam playstyle tend to get passed over:



** Iron Man spends much of the game being condescending towards the Midnight Suns and treating them like inexperienced children. This is ignoring the fact that Blade, like Wolverine, is OlderThanTheyLook due to slowed aging and does not deserve to be treated that way regardless of Tony's feelings towards the others. Also, the Suns specialize in supernatural threats, making them much more knowledgeable about the nature of Lilith than Tony or most of the other Avengers, who are ''guests'' in the Abbey. Nico is far more outspoken than the others in not liking this and the game treats her and Tony as making equally-valid arguments, but it's hard ''not'' to take her side. And while you do get the opportunity to put Tony in his place, this is polarizing among the heroes.[[note]]It should be noted Hunter's role among the Midnight Suns is both as a leader and a peacekeeper between them and the Avengers, so blatantly taking one side over the other is ''meant'' to be polarizing due to breaching that expected neutrality.[[/note]]
** On the other side of the spectrum is Nico. While the other Midnight Suns have their problems with the Avengers barging into their sanctum and seeming to take over the whole operation, Nico is the most vocal about hating them and wanting them gone, even complaining about things like the Avengers setting up the Forge to help create new gear. She treats the team's situation more like a hipster band 'selling out' than the desperate "end of the world, we need all the help we can get" scenario it is. She even becomes colder and snappier towards people who are supposed to be her friends when they show any sort of positivity towards the Avengers. As well, the plotline involving Magik's birthday show she has a similar tendency to Tony to assume she knows best even when people are telling her otherwise. In addition, when Nico does take charge and gets to try her plan to fight Lilith in the "The Not-So-Good Book" mission, [[spoiler:it fails and doesn't accomplish anything.]]

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** Iron Man spends much of the game being condescending towards the Midnight Suns and treating them like inexperienced children. This is ignoring the fact that Blade, like Wolverine, is OlderThanTheyLook due to slowed aging and does not deserve to be treated that way regardless of Tony's feelings towards the others. Also, the Suns specialize in supernatural threats, making them much more knowledgeable about the nature of Lilith than Tony or most of the other Avengers, who are ''guests'' in the Abbey. Nico is far more outspoken than the others in not liking this and the game treats her and Tony as making equally-valid equally valid arguments, but it's hard ''not'' to take her side. And while you do get the opportunity to put Tony in his place, this is polarizing among the heroes.[[note]]It should be noted Hunter's role among the Midnight Suns is both as a leader and a peacekeeper between them and the Avengers, so blatantly taking one side over the other is ''meant'' to be polarizing due to breaching that expected neutrality.[[/note]]
** On the other side of the spectrum is Nico. While the other Midnight Suns have their problems with the Avengers barging into their sanctum and seeming to take over the whole operation, Nico is the most vocal about hating them and wanting them gone, even complaining about things like the Avengers setting up the Forge to help create new gear. She treats the team's situation more like a hipster band 'selling out' than the desperate "end of the world, we need all the help we can get" scenario it is. She even becomes colder and snappier towards people who are supposed to be her friends when they show any sort of positivity towards the Avengers. As well, the plotline involving Magik's birthday show shows she has a similar tendency to Tony to assume she knows best even when people are telling her otherwise. In addition, when Nico does take charge and gets to try her plan to fight Lilith in the "The Not-So-Good Book" mission, [[spoiler:it fails and doesn't accomplish anything.]]
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*** Captain Marvel's powers are underwhelming outside of binary form, so you have to waste three actions using the base version of her abilities before they're proper effects and damage potential are unlocked, and Binary Form can be lost if she loses her block.

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*** Captain Marvel's powers are underwhelming outside of binary Binary form, so you have to waste three actions using the base version of her abilities before they're their proper effects and damage potential are unlocked, and Binary Form can be lost if she loses her block.
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** [[Cthon himself]]. Built up as an absolutely unstoppable apocalyptic threat, but once summoned just sort of chills out in the stage background just watching the fight, and is defeated over the course of a couple minutes by drawing some symbols on the ground.

to:

** [[Cthon [[spoiler:Cthon himself]]. Built up as an absolutely unstoppable apocalyptic threat, but once summoned just sort of chills out in the stage background just watching the fight, and is defeated over the course of a couple minutes by drawing some symbols on the ground.
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** [[Cthon himself]]. Built up as an absolutely unstoppable apocalyptic threat, but once summoned just sort of chills out in the stage background just watching the fight, and is defeated over the course of a couple minutes by drawing some symbols on the ground.

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* ScrappyMechanic: Status Effects going through forms of damage mitigation or invulnerability. Logically speaking, you'd think that if you were immune to damage (such as through Spider-Man's Spider Sense ability or Magik's Darkchylde) status effects wouldn't apply, yes? Think again! Darkchylde can make you completely immune to damage but if the enemy's attack inflicts a status like Weak, Wounded, or worse, Dazed or Stunned, you'll essentially tank the attack but still get the status. An entirely separate stat called Resilience governs whether or not you resist a status effect... and it caps out at only 60%.

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* ScrappyMechanic: ScrappyMechanic:
**
Status Effects going through forms of damage mitigation or invulnerability. Logically speaking, you'd think that if you were immune to damage (such as through Spider-Man's Spider Sense ability or Magik's Darkchylde) status effects wouldn't apply, yes? Think again! Darkchylde can make you completely immune to damage but if the enemy's attack inflicts a status like Weak, Wounded, or worse, Dazed or Stunned, you'll essentially tank the attack but still get the status. An entirely separate stat called Resilience governs whether or not you resist a status effect... and it caps out at only 60%.
** The fact that characters you take on a mission only gain friendship EXP if Hunter is in the party means the player is pressured to take them on every mission even if they'd rather use other characters.
** The large amount of grinding needed to fully upgrade abilities and max out relationship values is a common criticism, with many mods on PC designed to speed up the progression.
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** Given the game emphasised dealing with enemies quickly characters with defensive abilities or a GatheringSteam playstyle tend to get passed over:
*** Captain Marvel's powers are underwhelming outside of binary form, so you have to waste three actions using the base version of her abilities before they're proper effects and damage potential are unlocked, and Binary Form can be lost if she loses her block.
*** Deadpool's abilities are under par without some En Fuego stacks so you have to go out of your way to get him some kills with him and ensure he's not damaged (which will erase En Fuego stacks) to make him function as well as other heroes.
*** Hulk's Rage mechanic requires him to be attacked, or use Challenging Roar (which despite taunting enemies will only provide rage for enemies already targetting him).
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** Those Combat Items that have powerful effects (e.g. draw four cards, gain four heroism and one vulnerable), don't cost a card play and are balanced by being single use? Doctor Strange's Astral Meditation lets you recycle them. Two upgraded copies will let you use your two best items twice per mission, potentially without a card play if you're able to get a Free ability mod.
** The ability mods that give you additional card plays, namely Quick (for attacks) and Free (for skills) will almost always be one of the best-in-slot options if they come up.
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* ThatOneLevel: The Deadpool DLC mission, "They Only Come Out At Night", has to be played with only two characters, neither of which are Hunter, but Blade and Deadpool. The mission furthermore has a time-based mission where you have to eliminate all of the vampires before they can chow down on the nearby civilians. Unless you have been leveling up Deadpool and Blade's abilities to include multiple Chain instances, it is almost impossible to kill enough vampires to save the civilians. If you don't? Well, it's an automatic game over.

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* ThatOneLevel: The Deadpool DLC mission, "They Only Come Out At Night", has to be played with only two characters, neither of which are Hunter, but Blade and Deadpool. The mission furthermore has a time-based mission where you have to eliminate all of the vampires before they can chow down on the nearby civilians. Unless you have been leveling up Deadpool and Blade's abilities to include multiple Chain instances, it is almost impossible to kill enough vampires to save the civilians. If you don't? Well, it's an automatic game over. Indeed, all of the Feeding Frenzy missions with their randomness and willingness to lose automatically are this.
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* ThatOneLevel: The Deadpool DLC "They Only Come Out At Night" has to be played with only two characters, neither of which are Hunter, but Blade and Deadpool. The mission furthermore has a time-based mission where you have to eliminate all of the vampires before they can chow down on the nearby civilians. Unless you have been leveling up Deadpool and Blade's abilities to include multiple Chain instances, it is almost impossible to kill enough vampires to save the civilians. If you don't? Well, it's an automatic game over.

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* ThatOneLevel: The Deadpool DLC mission, "They Only Come Out At Night" Night", has to be played with only two characters, neither of which are Hunter, but Blade and Deadpool. The mission furthermore has a time-based mission where you have to eliminate all of the vampires before they can chow down on the nearby civilians. Unless you have been leveling up Deadpool and Blade's abilities to include multiple Chain instances, it is almost impossible to kill enough vampires to save the civilians. If you don't? Well, it's an automatic game over.
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* ThatOneLevel: The Deadpool DLC "They Only Come Out At Night" has to be played with only two characters, neither of which are Hunter, but Blade and Deadpool. The mission furthermore has a time-based mission where you have to eliminate all of the vampires before they can chow down on the nearby civilians. Unless you have been leveling up Deadpool and Blade's abilities to include multiple Chain instances, it is almost impossible to kill enough vampires to save the civilians. If you don't? Well, it's an automatic game over.
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* GameBreaker:
** ''Spider-Man''. Is he strong? Listen, bud: in a game where actions are heavily limited and movement even moreso, his level 2 passive makes his first environmental every mission attack cost 0 heroism, and has a chance to refund any heroism spent on environmental attacks. Opportunist is an amazing card, as it grants additional moves that ''anyone'' can use and makes Spidey's next two environmental attacks free. His Legendary Card, Infernal Spider, makes your next three Spider-Man cards free, giving you massive amounts of flexibility. Combine that with the fact that he has several cards that knockback, a card that gives him immunity to damage and draws him more cards, and a way to disable enemies for a turn with bind, and Spider-Man is probably one of the most versatile damage dealers in the game.
** Iron Man's playstyle is very greedy, reflecting Tony's ItsAllAboutMe attitude, but damn if he can't back it up. While the game basically forces you to play nothing but Iron Man cards and spend all of your redraws on him to buff his cards if you want to play him effectively, he has one of the only abilities in the game that can damage ''all'' enemies, he can double the team's heroism, his passive gives you extra redraws, and his Legendary card doesn't have Exhaust, meaning that you can potentially play it multiple times every mission.
** Magik, the Queen of Limbo, is a JackOfAllTrades and a master at pretty much all of them. She has above-average damage thanks to a higher-than-average amount of cards with the Knockback attribute, allowing her to take advantage of environmental hazards like generators, explosives and leylines. On the support side of things, she can reposition enemies using her Limbo portals, and after unlocking fellow X-Man Wolverine and completing the Teamwork Tactics II research, she can knock enemies into her teammates to draw cards. She can temporarily take enemies out of the fight by turning them into a Drop... and the upgrade to that card, Banish, allows her to do it to an ally as well, potentially taking them out of harm's way. And as a tank? Magik's legendary card, Darkchylde, makes her invulnerable and taunts every enemy on the map, basically a 'get out of jail free' card if things are going south. While it unfortunately doesn't stop status effects from proccing, having all of your enemy's ire focused on a teammate that can't die for a turn can help when you're being swarmed by duplicating Lilin.

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* HarsherInHindsight: During a hangout, Peter Parker has the potential to mention a friend of his from Jersey City,
clearly intended as a MythologyGag reference to [[ComicBook/MsMarvel Kamala Khan]]. Less than half a year after the game released, [[spoiler:Kamala would be killed off in ''ComicBook/TheAmazingSpiderMan2022'']].

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* HarsherInHindsight: During a hangout, Peter Parker has the potential to mention a friend of his from Jersey City,
City, clearly intended as a MythologyGag reference to [[ComicBook/MsMarvel Kamala Khan]]. Less than half a year after the game released, [[spoiler:Kamala would be killed off in ''ComicBook/TheAmazingSpiderMan2022'']].
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clearly intended as a MythologyGag reference to [[ComicBook/MsMarvel Kamala Khan]]. Less than half a year after the game released,[[spoiler:Kamala would be killed off in ''ComicBook/TheAmazingSpiderMan2022'']].

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clearly intended as a MythologyGag reference to [[ComicBook/MsMarvel Kamala Khan]]. Less than half a year after the game released,[[spoiler:Kamala released, [[spoiler:Kamala would be killed off in ''ComicBook/TheAmazingSpiderMan2022'']].
Is there an issue? Send a MessageReason:
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clearly intended as a MythologyGag reference to [[ComicBook/MsMarvel Kamala Khan]]. Less than half a year after the game released, [[spoiler:Kamala would be killed off in ''ComicBook/TheAmazingSpiderMan2022'']].

to:

clearly intended as a MythologyGag reference to [[ComicBook/MsMarvel Kamala Khan]]. Less than half a year after the game released, [[spoiler:Kamala released,[[spoiler:Kamala would be killed off in ''ComicBook/TheAmazingSpiderMan2022'']].
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** Most of the Marvel cast generally keeps up a steady stream of Spider-man-esque wise-cracks and jokes throughout the game, even for stoic characters like Blade, constantly mocking the situation and their enemies and never taking a serious situation seriously for even a second. The Hunter has the option to [[LampshadeHanging complain about it to Captain Marvel in their first major conversation]], but it just causes a heavy loss of approval.

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** Most of the Marvel cast generally keeps up a steady stream of Spider-man-esque wise-cracks and jokes throughout the game, even for stoic characters like Blade, constantly mocking the situation and their enemies and never taking a serious situation seriously for even a second. The Hunter has the option to [[LampshadeHanging complain about it to Captain Marvel in their first major conversation]], but it just causes a heavy loss of approval. Eventually, Captain Marvel herself justifies it by pointing out that the entire cast has [[TheWorldIsAlwaysDoomed already lived through multiple potential apocalypses]] and this attitude is how they cope.
Is there an issue? Send a MessageReason:
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* ScrappyMechanic: Status Effects going through forms of damage mitigation or invulnerability. Logically speaking, you'd think that if you were immune to damage (such as through Spider-Man's Spider Sense ability or Magik's Darkchylde) status effects wouldn't apply, yes? Think again! Darkchylde can make you completely immune to damage but if the enemy's attack inflicts a status like Weak, Wounded, or worse, Dazed or Ztunned, you'll essentially tank the attack but still get the status. An entirely separate stat called Resilience governs whether or not you resist a status effect... and it caps out at only 60%.

to:

* ScrappyMechanic: Status Effects going through forms of damage mitigation or invulnerability. Logically speaking, you'd think that if you were immune to damage (such as through Spider-Man's Spider Sense ability or Magik's Darkchylde) status effects wouldn't apply, yes? Think again! Darkchylde can make you completely immune to damage but if the enemy's attack inflicts a status like Weak, Wounded, or worse, Dazed or Ztunned, Stunned, you'll essentially tank the attack but still get the status. An entirely separate stat called Resilience governs whether or not you resist a status effect... and it caps out at only 60%.
Is there an issue? Send a MessageReason:
None


** Scarlet Witch has a pretty severe case of LateCharacterSyndrome; she's intended to be a hybrid of support and damage that can't do either effectively. She can give Resist to other heroes but not herself, most of her damage is AOE and worse than single-target damage (and half of her AOE attacks are centered on ''herself'', in a game where character movement is a limited and precious resource) and her most effective attack, Hex Bolt, forces you to play the game counter to its design if you want to use it effectively; it gains further instances of Chain the more its played, but the game encourages you to finish encounters as quickly as possible so that your heroes don't end up with debilitating injuries. She doesn't have any built-in survivability without card mods either-- while other damage-dealing heroes like Blade, Spider-Man and Iron Man have ways to increase their staying power by sapping health, giving themselves immunity to damage, or giving themselves block, she doesn't get any of that. What's more, her Legendary Card, No More, is a SuicideAttack that consumes all of her health to deal that much damage, and the game ''penalizes you for using revives''. No More was also briefly the subject of a GameBreakingBug with the release of the Venom DLC, which earned Wanda exactly zero points in her favor.

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** Scarlet Witch has a pretty severe case of LateCharacterSyndrome; she's intended to be a hybrid of support and damage that can't do either effectively. She can give Resist to other heroes but not herself, most of her damage is AOE and worse than single-target damage (and half of her AOE attacks are centered on ''herself'', in a game where character movement is a limited and precious resource) and her most effective attack, Hex Bolt, forces you to play the game counter to its design if you want to use it effectively; it gains further instances of Chain the more its played, but the game encourages you to finish encounters as quickly as possible so that your heroes don't end up with debilitating injuries. She doesn't have any built-in survivability without card mods either-- while other damage-dealing heroes like Blade, Spider-Man and Iron Man have ways to increase their staying power by sapping health, giving themselves immunity to damage, or giving themselves block, she doesn't get any of that. In terms of social gameplay, she has a tendency to lock herself in her room and be inaccessible for Hangouts and Havens, meaning that leveling her friendship can be a grind. What's more, her Legendary Card, No More, is a SuicideAttack that consumes all of her health to deal that much damage, and the game ''penalizes you for using revives''. No More was also briefly the subject of a GameBreakingBug with the release of the Venom DLC, which earned Wanda exactly zero points in her favor.



* ScrappyMechanic: Status Effects going through forms of damage mitigation or invulnerability. Logically speaking, you'd think that if you were immune to damage (such as through Spider-Man's Spider Sense ability or Magik's Darkchylde) status effects wouldn't apply, yes? Think again! Darkchylde can make you completely immune to damage but if the enemy's attack inflicts a status like weak or worse, dazed or stunned, you'll essentially tank the attack but still get the status. An entirely separate stat called Resilience governs whether or not you resist a status effect... and it caps out at only 60%.

to:

* ScrappyMechanic: Status Effects going through forms of damage mitigation or invulnerability. Logically speaking, you'd think that if you were immune to damage (such as through Spider-Man's Spider Sense ability or Magik's Darkchylde) status effects wouldn't apply, yes? Think again! Darkchylde can make you completely immune to damage but if the enemy's attack inflicts a status like weak Weak, Wounded, or worse, dazed Dazed or stunned, Ztunned, you'll essentially tank the attack but still get the status. An entirely separate stat called Resilience governs whether or not you resist a status effect... and it caps out at only 60%.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* ScrappyMechanic: Status Effects going through forms of damage mitigation or invulnerability. Logically speaking, you'd think that if you were immune to damage (such as through Spider-Man's Spider Sense ability or Magik's Darkchylde) status effects wouldn't apply, yes? Think again! Darkchylde can make you completely immune to damage but if the enemy's attack inflicts a status like weak or worse, dazed or stunned, you'll essentially tank the attack but still get the status. An entirely separate stat called Resilience governs whether or not you resist a status effect... and it caps out at only 60%.
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* DemonicSpiders:
** Hydra Shieldguards, due to the fact that they can inflict two different types of CycleOfHurting-- bashing a hero with their shield makes them dazed and unable to act until a certain number of cards are played, or they can punch them with a hydraulic arm, which can inflict stunned, an even worse version of dazed that doesn't wear off until damage is taken or the turn passes.
** Guardians, the Lilin equivalent to Shieldguards. They can [[CastFromHitpoints sacrifice their health to make a fresh shield every turn]], and while they can't daze or stun like a Shieldguard, they can inflict the Wounded status, which deals damage to a hero every time you play a wounded hero's card.


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* GoddamnBats:
** Shadowhounds. Their gimmick is that each Shadowhound will target the same hero, and you have to prioritize eliminating them or get attacked several times over the course of a turn. Not terrible in theory... except that they also have a chance to apply the Corrupted status, a DamageOverTime effect that can spread to other characters. The mitigating factor with Corrupted is the fact that it can also spread to other Lilin and Hydra units.
** The gimmick of the vampyres introduced in the DLC is that most of them die in one hit, but if you let their damage get through, they 'infect' hero cards so that the hero that plays that card gets the bleeding status. Minion vampyres have a chance to evolve into Elite versions when a hero starts bleeding, and there is no way to avoid getting the bleed effect applied to cards if you're damaged-- block doesn't mitigate it, nor does resist.
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* BigLippedAlligatorMoment: An alien drone crash lands on the estate and after being found is never brought up again.

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* AlternateCharacterInterpretation: There's a good argument that, despite the romances being removed, a lot of the characters are actually flirting with the Hunter. Carol Danvers, for example, insists that the Hunter should go on vacation with them after the mission is won. First going skiing and then to a tropical island. The latter is particularly noteworthy as they suggest doing this alone and while they're ''in a hot tub together.''



* HarsherInHindsight: During a hangout, Peter Parker has the potential to mention a friend of his from Jersey City, clearly intended as a MythologyGag reference to [[ComicBook/MsMarvel Kamala Khan]]. Less than half a year after the game released, [[spoiler:Kamala would be killed off in ''ComicBook/TheAmazingSpiderMan2022'']].

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* FanPreferredCouple: The Hunter with virtually every one of the Midnight Suns and Avengers over their canon love interests, at least within the AlternateContinuity. Apparently, romances were intended as part of the game but were removed due to the contradictions with canon.
* HarsherInHindsight: During a hangout, Peter Parker has the potential to mention a friend of his from Jersey City, City,
clearly intended as a MythologyGag reference to [[ComicBook/MsMarvel Kamala Khan]]. Less than half a year after the game released, [[spoiler:Kamala would be killed off in ''ComicBook/TheAmazingSpiderMan2022'']].
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** Scarlet Witch has a pretty severe case of LateCharacterSyndrome; she's intended to be a hybrid of support and damage that can't do either effectively. She can give Resist to other heroes but not herself, most of her damage is AOE and worse than single-target damage, and her most effective attack, Hex Bolt, forces you to play the game counter to its design if you want to use it effectively; it gains further instances of Chain the more its played, but the game encourages you to finish encounters as quickly as possible so that your heroes don't end up with debilitating injuries. She doesn't have any built-in survivability without card mods either-- while other damage-dealing heroes like Blade, Spider-Man and Iron Man have ways to increase their staying power by sapping health, giving themselves immunity to damage, or giving themselves block, she doesn't get any of that. What's more, her Legendary Card, No More, is a SuicideAttack that consumes all of her health to deal that much damage, and the game ''penalizes you for using revives''. No More was also briefly the subject of a GameBreakingBug with the release of the Venom DLC, which earned Wanda exactly zero points in her favor.

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** Scarlet Witch has a pretty severe case of LateCharacterSyndrome; she's intended to be a hybrid of support and damage that can't do either effectively. She can give Resist to other heroes but not herself, most of her damage is AOE and worse than single-target damage, damage (and half of her AOE attacks are centered on ''herself'', in a game where character movement is a limited and precious resource) and her most effective attack, Hex Bolt, forces you to play the game counter to its design if you want to use it effectively; it gains further instances of Chain the more its played, but the game encourages you to finish encounters as quickly as possible so that your heroes don't end up with debilitating injuries. She doesn't have any built-in survivability without card mods either-- while other damage-dealing heroes like Blade, Spider-Man and Iron Man have ways to increase their staying power by sapping health, giving themselves immunity to damage, or giving themselves block, she doesn't get any of that. What's more, her Legendary Card, No More, is a SuicideAttack that consumes all of her health to deal that much damage, and the game ''penalizes you for using revives''. No More was also briefly the subject of a GameBreakingBug with the release of the Venom DLC, which earned Wanda exactly zero points in her favor.
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** Scarlet Witch has a pretty severe case of LateCharacterSyndrome; she's intended to be a hybrid of support and damage that can't do either effectively. She can give Resist to other heroes but not herself, most of her damage is AOE and worse than single-target damage, and her most effective attack, Hex Bolt, forces you to play the game counter to its design if you want to use it effectively; it gains further instances of Chain the more its played, but the game encourages you to finish encounters as quickly as possible so that your heroes don't end up with debilitating injuries. She doesn't have any built-in survivability without card mods either-- while other Blade has lifesteal and Spider-Man can give himself resist, she doesn't get any of that. What's more, her Legendary Card, No More, is a SuicideAttack that consumes all of her health to deal that much damage, and the game ''penalizes you for using revives''. No More was also briefly the subject of a GameBreakingBug with the release of the Venom DLC, which earned Wanda exactly zero points in her favor.

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** Scarlet Witch has a pretty severe case of LateCharacterSyndrome; she's intended to be a hybrid of support and damage that can't do either effectively. She can give Resist to other heroes but not herself, most of her damage is AOE and worse than single-target damage, and her most effective attack, Hex Bolt, forces you to play the game counter to its design if you want to use it effectively; it gains further instances of Chain the more its played, but the game encourages you to finish encounters as quickly as possible so that your heroes don't end up with debilitating injuries. She doesn't have any built-in survivability without card mods either-- while other Blade has lifesteal and damage-dealing heroes like Blade, Spider-Man can give himself resist, and Iron Man have ways to increase their staying power by sapping health, giving themselves immunity to damage, or giving themselves block, she doesn't get any of that. What's more, her Legendary Card, No More, is a SuicideAttack that consumes all of her health to deal that much damage, and the game ''penalizes you for using revives''. No More was also briefly the subject of a GameBreakingBug with the release of the Venom DLC, which earned Wanda exactly zero points in her favor.
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** Scarlet Witch has a pretty severe case of LateCharacterSyndrome; she's intended to be a hybrid of support and damage that can't do either effectively. She can give Resist to other heroes but not herself, most of her damage is AOE and worse than single-target damage, and her most effective attack, Hex Bolt, forces you to play the game counter to its design if you want to use it effectively; it gains further instances of Chain the more its played, but the game encourages you to finish encounters as quickly as possible so that your heroes don't end up with debilitating injuries. She doesn't have any built-in survivability without card mods either-- while other Blade has lifesteal and Spider-Man can give himself resist, she doesn't get any of that. What's more, her Legendary Card, No More, is a SuicideAttack that consumes all of her health to deal that much damage, and the game ''penalizes you for using revives''. No More was also briefly the subject of a GameBreakingBug with the release of the Venom DLC, which earned Wanda exactly zero points in her favor.
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* LowTierLetdown:
** Nico's mechanics are largely based on RNG, which has led her to being derided as an unreliable character. In the early game, most of her cards have random effects thanks to the Roulette mechanic, meaning that you can end up with a hand of cards that you can't effectively utilize. Witchfire, her strongest attack, chooses its targets ''at random'' and while it does get recast on a K.O., there's no guarantee that its targets are all going to be low enough to kill. Her level 1 passive gives you a 33% chance to draw a card after you play one of hers... but it only works if she's at full health, and that caveat doesn't go away until you get to Friendship Level 4.
** Ghost Rider also has a rough early game, for different reasons. All of his cards have some form of drawback, ranging from increasing costs to losing health to ''discarding your whole hand''. If one can't play effectively around these drawbacks (which aren't mitigated with card upgrades) then playing Ghost Rider will be less fun than setting your own skull ablaze.
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* HarsherInHindsight: During a hangout, Peter Parker has the potential to mention a friend of his from Jersey City, clearly intended as a MythologyGag reference to [[ComicBook/MissMarvel Kamala Khan]]. Less than half a year after the game released, [[spoiler:Kamala would be killed off in ''ComicBook/TheAmazingSpiderMan2022'']].

to:

* HarsherInHindsight: During a hangout, Peter Parker has the potential to mention a friend of his from Jersey City, clearly intended as a MythologyGag reference to [[ComicBook/MissMarvel [[ComicBook/MsMarvel Kamala Khan]]. Less than half a year after the game released, [[spoiler:Kamala would be killed off in ''ComicBook/TheAmazingSpiderMan2022'']].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HarsherInHindsight: During a hangout, Peter Parker has the potential to mention a friend of his from Jersey City, clearly intended as a MythologyGag reference to [[ComicBook/MissMarvel Kamala Khan]]. Less than half a year after the game released, [[spoiler:Kamala would be killed off in ''ComicBook/TheAmazingSpiderMan2022'']].
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* StrangledByTheRedString: Blade's infatuation with Captain Marvel takes up an entire subplot in the form of the Book Club; Captain Marvel is already a BaseBreakingCharacter thanks to her portrayal in the MCU and ComicBook/CivilWarII, and some have voiced the opinion that this plotline is Marvel-mandated CharacterShilling.

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* StrangledByTheRedString: Blade's infatuation with Captain Marvel takes up an entire subplot in the form of the Book Club; the Carol Danvers version of Captain Marvel is already a BaseBreakingCharacter thanks to her portrayal in the MCU and ComicBook/CivilWarII, and some have voiced the opinion that this plotline is Marvel-mandated CharacterShilling.
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Added DiffLines:

* StrangledByTheRedString: Blade's infatuation with Captain Marvel takes up an entire subplot in the form of the Book Club; Captain Marvel is already a BaseBreakingCharacter thanks to her portrayal in the MCU and ComicBook/CivilWarII, and some have voiced the opinion that this plotline is Marvel-mandated CharacterShilling.

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