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** Most of the Marvel cast generally keeps up a steady stream of Spider-man-esque wisecracks and jokes throughout the game, even for stoic characters like Blade, constantly mocking the situation and their enemies and never taking a serious situation seriously for even a second. The Hunter has the option to [[LampshadeHanging complain about it to Captain Marvel in their first major conversation]], but it just causes a heavy loss of approval. Eventually, Captain Marvel herself justifies it by pointing out that the entire cast has [[TheWorldIsAlwaysDoomed already lived through multiple potential apocalypses]] and this attitude is how they cope.

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** Most of the Marvel cast generally keeps up a steady stream of Spider-man-esque Spider-Man-esque wisecracks and jokes throughout the game, even for stoic characters like Blade, constantly mocking the situation and their enemies and never taking a serious situation seriously for even a second. The Hunter has the option to [[LampshadeHanging complain about it to Captain Marvel in their first major conversation]], but it just causes a heavy loss of approval. Eventually, Captain Marvel herself justifies it by pointing out that the entire cast has [[TheWorldIsAlwaysDoomed already lived through multiple potential apocalypses]] and this attitude is how they cope.



* AnticlimaxBoss: Despite being hyped up as an incredibly powerful character, [[spoiler:Corrupted Scarlet Witch]] is actually quite easy to defeat when you meet [[spoiler:her]] as a boss. Bonus points for the end-of-fight cutscene, which shows [[spoiler:her]] throwing your characters around and forcing them to flee, while you most likely defeated [[spoiler:her]] with ease just a few seconds before.

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* AnticlimaxBoss: AnticlimaxBoss:
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Despite being hyped up as an incredibly powerful character, [[spoiler:Corrupted Scarlet Witch]] is actually quite easy to defeat when you meet [[spoiler:her]] as a boss. Bonus points for the end-of-fight cutscene, which shows [[spoiler:her]] throwing your characters around and forcing them to flee, while you most likely defeated [[spoiler:her]] with ease just a few seconds before.


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* AudienceAlienatingPremise: The game's commercial failure can be attributed to a variety of factors. The game is titled after and focuses on a fairly niche group that most casual comic fans likely haven't heard of, the gameplay is a complicated mishmash of genres with the battle system being a slow-paced TacticalRPG with limited movement and RNG-based card combat instead of the action-based gameplay Marvel fans would be accustomed to, an extremely long and somewhat complicated story with numerous dialogue prompts that dictate how other characters feel about you, the PlayerCharacter and main villain both being original creations instead of established Marvel characters, and [[WTHCostumingDepartment odd-looking character designs]] for the main cast that don't resemble anything they have previously worn. While many of these complaints would be addressed later on, with more iconic Marvel mainstays like Spider-Man, Wolverine and Captain America being revealed later on (with fan-favourites Deadpool, Venom, and Storm all being added later as DLC), the socialization aspect showing HiddenDepths to most of the cast, and everyone wearing outfits that look closer to their canon appearances in the final game (with the advertised outfits being late-game unlockables), it ultimately wouldn't be enough to save the game in the long run.
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** The whole card battle system. While fans of XCOM hoped for some strategy action the battle system was often to grindy and to forced with no room for long-term planning.
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** If one considers Caretaker's initial reaction to opening up and entering the library for the first time, it can be a bit confusing that she never reacts like this to Blade using this area for book club or any other characters entering the area.

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** Magik, the Queen of Limbo, is a JackOfAllTrades and a master at pretty much all of them. She has above-average damage thanks to a higher-than-average amount of cards with the Knockback attribute, allowing her to take advantage of environmental hazards like generators, explosives and leylines. On the support side of things, she can reposition enemies using her Limbo portals, and after unlocking fellow X-Man Wolverine and completing the Teamwork Tactics II research, she can knock enemies into her teammates to draw cards. She can temporarily take enemies out of the fight by turning them into a Drop... and the upgrade to that card, Banish, allows her to do it to an ally as well, potentially taking them out of harm's way. And as a tank? Magik's legendary card, Darkchylde, makes her invulnerable and taunts every enemy on the map, basically a 'get out of jail free' card if things are going south. While it unfortunately doesn't stop status effects from proccing, having all of your enemy's ire focused on a teammate that can't die for a turn can help when you're being swarmed by duplicating Lilin.

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** Magik, the Queen of Limbo, is a JackOfAllTrades and a master at pretty much all of them. She has above-average damage thanks to a higher-than-average large amount of cards with the Knockback attribute, allowing her to take advantage of environmental hazards like generators, explosives and leylines. On the support side of things, she can reposition enemies using her Limbo portals, and after unlocking fellow X-Man Wolverine and completing the Teamwork Tactics II research, she can knock enemies into her teammates to draw cards. She can temporarily take enemies out of the fight by turning them into a Drop... and the upgrade to that card, Banish, allows her to do it to an ally as well, potentially taking them out of harm's way. And as a tank? Magik's legendary card, Darkchylde, makes her invulnerable and taunts every enemy on the map, basically a 'get out of jail free' card if things are going south. While it unfortunately doesn't stop status effects from proccing, having all of your enemy's ire focused on a teammate that can't die for a turn can help when you're being swarmed by duplicating Lilin.


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** Only being able to move once a turn, outside of repositioning for attacks, is a point of contention for some, to the point where Spider-Man, who has a card that gets around this restriction, is considered one of the best characters in the game.
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** Nico's mechanics are largely based on RNG, which has led her to being derided as an unreliable character. In the early game, most of her cards have random effects thanks to the Roulette mechanic, meaning that you can end up with a hand of cards that you can't effectively utilize. Witchfire, her strongest attack, chooses its targets ''at random'' and while it does get recast on a K.O., there's no guarantee that its targets are all going to be low enough to kill. Her level 1 passive gives you a 33% chance to draw a card after you play one of hers... but it only works if she's at full health, and that caveat doesn't go away until you get to Friendship Level 4.

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** Nico's mechanics are largely based on RNG, which has led her to being derided as an unreliable character. In the early game, most of her cards have random effects thanks to the Roulette mechanic, meaning that you can end up with a hand of cards that you can't effectively utilize. Both Witchfire, her strongest attack, chooses its and Crack in the Sky, her Legendary card, choose their targets ''at random'' random''. While Crack in the Sky is a fairly reliable nuke and while it Witchfire does get recast on a K.O., there's no guarantee that its targets are all going to be low enough for either of them to kill. Her be effective. Among her redeeming qualities is the fact that her level 1 passive gives you a 33% chance to draw a card after you play one of hers... but it only works if she's at full health, and that caveat doesn't go away until you get to Friendship Level 4.
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* ThatOneAchievement: Shocking Development, Stun four enemies with Storm abilities in a single turn. Storm only has 2 abilities with innate stun, one a 2 cost heroic that is single target, the other relying on field objects being present to activate. The only other way to achieve stun is through her passive, but with only a base 10% stun chance, with 5% for each of her cards in hand at max upgrade, that's still only a 50% chance of stun with her entire deck in hand. It's telling that the achievement has only a 0.9% achieved rate on steam.

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* ThatOneAchievement: Shocking Development, Stun stun four enemies with Storm abilities in a single turn. Storm only has 2 abilities with innate stun, one a 2 cost heroic that is single target, the other relying on field objects being present to activate. The only other way to achieve stun is through her passive, but with only a base 10% stun chance, with 5% for each of her cards in hand at max upgrade, that's still only a 50% chance of stun with her entire deck in hand. It's telling that the achievement has only a 0.9% achieved rate on steam.
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* ThatOneAchievement: Shocking Development, Stun four enemies with Storm abilities in a single turn. Storm only has 2 abilities with innate stun, one a 2 cost heroic that is single target, the other relying on field objects being present to activate. The only other way to achieve stun is through her passive, but with only a base 10% stun chance, with 5% for each of her cards in hand at max upgrade, that's still only a 50% chance of stun with her entire deck in hand. It's telling that the achievement has only a 0.9% achieved rate on steam.

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