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History YMMV / MegamanDOSRemake

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* AuthorsSavingThrow: The 2016 update, which fixes the FakeDifficulty plaguing the game along with overhauling the stages.
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* GrowingTheBeard: The update in 2016 removes some of the FakeDifficulty from the first version, such as getting rid of screens overfilled with enemies, changing annoying boss patterns, fixing problematic bugs, and making Mega Man's physics much less floaty. Dyna Man and Sonic Man's stages were also switched, because their stages made better sense for the other.

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* GrowingTheBeard: The update in 2016 removes some of the FakeDifficulty from the first version, such as getting rid of screens overfilled with enemies, changing annoying boss patterns, fixing problematic bugs, and making Mega Man's physics much less floaty. Dyna Man and Sonic Man's stages were also switched, because their stages made better sense for the each other.
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* AuthorsSavingThrow: The 2016 update, which fixes the FakeDifficulty plaguing the game along with overhauling the stages.
Is there an issue? Send a MessageReason:
None


* GrowingTheBeard: The update in 2016 removes some of the FakeDifficulty from the first version, such as getting rid of screens overfilled with enemies, changing annoying boss patterns, fixing problematic bugs, and making Mega Man's physics much less floaty. Dyna Man and Sonic Man's stages were also switched, because their stages made better since for the other.

to:

* GrowingTheBeard: The update in 2016 removes some of the FakeDifficulty from the first version, such as getting rid of screens overfilled with enemies, changing annoying boss patterns, fixing problematic bugs, and making Mega Man's physics much less floaty. Dyna Man and Sonic Man's stages were also switched, because their stages made better since sense for the other.
Is there an issue? Send a MessageReason:
None


* GrowingTheBeard: The update in 2016 removes some of the FakeDifficulty from the first version, such getting rid of screens overfilled with enemies, changing annoying boss patterns, fixing problematic bugs, and making Mega Man's physics much less floaty. Dyna Man and Sonic Man's stages were also switched, because their stages made better since for the other.

to:

* GrowingTheBeard: The update in 2016 removes some of the FakeDifficulty from the first version, such as getting rid of screens overfilled with enemies, changing annoying boss patterns, fixing problematic bugs, and making Mega Man's physics much less floaty. Dyna Man and Sonic Man's stages were also switched, because their stages made better since for the other.

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Changed: 323

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* GrowingTheBeard: The update in 2016 removes some of the FakeDifficulty from the first version, such as screens overfilled with enemies, fixing problematic bugs, and making Mega Man's physics much less floaty.

to:

* GameBreaker: Volt Buckler could randomly OneHitKill enemies due to it registering multiple hits, which even extends to ''Fortress Bosses''. This was patched out in 2016.
* GrowingTheBeard: The update in 2016 removes some of the FakeDifficulty from the first version, such as getting rid of screens overfilled with enemies, changing annoying boss patterns, fixing problematic bugs, and making Mega Man's physics much less floaty.floaty. Dyna Man and Sonic Man's stages were also switched, because their stages made better since for the other.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrowingTheBeard: The update in 2016 removes some of the FakeDifficulty from the first version, such as screens overfilled with enemies, fixing problematic bugs, and making Mega Man's physics much less floaty.

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