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* FridgeBrilliance:
** Sigma returning after ''X3'', where he was supposedly destroyed by Doppler's anti-virus, can be explained by Berkana reviving him after he somehow escaped Doppler's fortress. X and Zero's surprise at seeing him in ''X4'' is because they expected him to stay dead after thwarting the Erasure plan.
** In ''X3'', Sigma tried to possess X to finally defeat him, but Sigma never attempted this again in subsequent games and instead focused on Zero. Doppler's anti-virus did inflict permanent damage, and he was hoping that Berkana's experiments would reveal how to fully restore himself. He was never able to discover this himself, hence why he changed priorities.
** The background of the final stages resemble those of the Final Weapon stages, both a CallForward and hinting at a connection between the research lab and Repliforce. If the research facility was involved with Repliforce, then it's possible that this was where Iris and Colonel were originally developed. This would explain why Sigma targeted Repliforce: he knew that doubt was already cast upon the army following the Erasure incident, and what Colonel's weaknesses were.
** The effect this game's events had on Reploid technology are massive. At this point, energy meters maxed out at 32 units, but moved higher from ''X4'' to ''X7''. Whatever techniques Berkana used to give herself a permanent power boost, compared to the temporary power-ups the heroes gained, were employed as a universal upgrade for Reploids, explaining the bigger meters and bigger attacks used by bosses. (Though this also leads to FridgeHorror, considering that said methods involved ''consuming other Reploids' '''souls'''...which loops back around to FridgeBrilliance in that other technological advancements could make DNA Souls stronger to begin with, making soul-stealing antics unnecessary.)
*** Said techniques were likely refined by Sigma into what would become the Copy Chips. It's possible that Sigma's goal in ''X7'' was to copy X and Zero's DNA so he could absorb them and heal himself after what happened in ''X3'' and ''X6''.
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* FoeYay: Berkana calls X "very cute, even when [he's] angry". This has led to much fanart of her obsessing over X, occasionally reciprocated.

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* FoeYay: FoeYayShipping: Berkana calls X "very cute, even when [he's] angry". This has led to much fanart of her obsessing over X, occasionally reciprocated.
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* TheyWastedAPerfectlyGoodPlot: It's a Game Boy game, so one wouldn't expect much for plot with it, but part of the advertising and manual makes a big emphasis about how this game features Iris, Zero's LoveInterest, before her proper debut in ''VideoGame/MegaManX4''. All this amounts to is her having extra concern over Zero in his dialogue sequences, because otherwise she is effectively Alia's predecessor as an operator otherwise.

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodCharacter: It's a Game Boy game, so one wouldn't expect much for plot with it, but part of the advertising and manual makes a big emphasis about how this game features Iris, Zero's LoveInterest, before her proper debut in ''VideoGame/MegaManX4''. All this amounts to is her having extra concern over Zero in his dialogue sequences, because otherwise she is effectively Alia's predecessor as an operator otherwise.
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Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: It's a Game Boy game, so one wouldn't expect much for plot with it, but part of the advertising and manual makes a big emphasis about how this game features Iris, Zero's LoveInterest, before her proper debut in ''VideoGame/MegaManX4''. All this amounts to is her having extra concern over Zero in his dialogue sequences, because otherwise she is effectively Alia's predecessor as an operator otherwise.
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Added DiffLines:

* FoeYay: Berkana calls X "very cute, even when [he's] angry". This has led to much fanart of her obsessing over X, occasionally reciprocated.
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AST is now Trivia that needs Word of God to show that it was intended.


* AuthorsSavingThrow: Since the first ''Xtreme'' merely reused the Maverick stages from the SNES games, it's nice to see ''Xtreme 2'' make some completely new ones.
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* GoodBadBugs: The Japanese version has a bug where the Exit option isn't disabled during the boss rematches towards the end. Selecting it [[https://twitter.com/FocusSight/status/1527336387846225921 somehow warps the player straight to the staff roll]].
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* SurprisinglyImprovedSequel: The original ''VideoGame/MegaManXtreme'' was a [[SoOkayItsAverage really mediocre]] portable rehash of the first game. This sequel [[{{Pun}} xtremely]] improves on it, due to having entirely new level designs and generally vastly improved gameplay. Being able to play as Zero on the go sure helps.

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* SurprisinglyImprovedSequel: The original ''VideoGame/MegaManXtreme'' was a [[SoOkayItsAverage really mediocre]] portable rehash of the first game.two ''X'' games. This sequel [[{{Pun}} xtremely]] improves on it, due to having entirely new level designs and generally vastly improved gameplay. Being able to play as Zero on the go sure helps.
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Added DiffLines:

* AuthorsSavingThrow: Since the first ''Xtreme'' merely reused the Maverick stages from the SNES games, it's nice to see ''Xtreme 2'' make some completely new ones.
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** The effect this game's events had on Reploid technology are massive. At this point, energy meters maxed out at 32 units, but moved higher from ''X4'' to ''X7''. Whatever techniques Berkana used to give herself a permanent power boost, compared to the temporary power-ups the heroes gained, were employed as a universal upgrade for Reploids, explaining the bigger meters and bigger attacks used by bosses. (Though this also leads to FridgeHorror, considering that said methods involved ''consuming other Reploids' '''souls'''... which loops back around to FridgeBrilliance in that other technological advancements could make DNA Souls stronger to begin with, making soul-stealing antics unnecessary.)

to:

** The effect this game's events had on Reploid technology are massive. At this point, energy meters maxed out at 32 units, but moved higher from ''X4'' to ''X7''. Whatever techniques Berkana used to give herself a permanent power boost, compared to the temporary power-ups the heroes gained, were employed as a universal upgrade for Reploids, explaining the bigger meters and bigger attacks used by bosses. (Though this also leads to FridgeHorror, considering that said methods involved ''consuming other Reploids' '''souls'''... which loops back around to FridgeBrilliance in that other technological advancements could make DNA Souls stronger to begin with, making soul-stealing antics unnecessary.)



** Most of Zero's techniques in Xtreme 2 (with the exceptions of Rising and Drill Crush) run off a Weapon Energy meter, which is unusual though not completely unheard of (examples from other games include Giga Attacks, [[VideoGame/MegaManX5 Twin Dream]], [[VideoGame/MegaManX6 Hyoroga]], and Special Weapons Zero shares with X like [[VideoGame/MegaManX5 Dark Hold]] and [[VideoGame/MegaManX6 Yammar Option]]). However, even when Zero's techniques ''do'' use weapon energy, they usually each have their own separate meter. Not so in Xtreme 2; Fish Fang, Fire Wave, Tri-Thunder, Earth Gaizer, Lightning, and Dash all run off ''the same meter'', making it difficult to use multiple techniques without running out of Weapon Energy.
** In Xtreme Mode, whenever X or Zero defeat a Maverick, only the Hunter who defeats the Maverick gets the special weapon or technique. This contrasts with the main series starting with ''VideoGame/MegaManX5'', which have always awarded each Hunter's Special Weapon or Technique upon a Maverick's defeat regardless of who defeated the Maverick, including retroactively in the case of Zero in ''[[VideoGame/MegaManX6 X6]]'' and X in ''[[VideoGame/MegaManX7 X7]]''. Making matters worse, Zero needs Drill Crush and Lightning to get his Arm and Body upgrades, so he has to be the one to defeat Tunnel Rhino and Wire Sponge if you want to get those upgrades. At the very least, you can use save data from a file where you started with one Hunter to unlock his special weapons or techniques in a second file where you start with the other.

to:

** Most of Zero's techniques in Xtreme 2 (with the exceptions of Rising and Drill Crush) run off a Weapon Energy meter, which is unusual though not completely unheard of (examples from other games include Giga Attacks, [[VideoGame/MegaManX5 Twin Dream]], [[VideoGame/MegaManX6 Hyoroga]], and Special Weapons Zero shares with X like [[VideoGame/MegaManX5 Dark Hold]] and [[VideoGame/MegaManX6 Yammar Option]]). However, even when Zero's techniques ''do'' use weapon energy, they usually each have their own separate meter. Not so in Xtreme 2; Fish Fang, Fire Wave, Tri-Thunder, Earth Gaizer, Lightning, and Dash all run off ''the same meter'', making it difficult to use multiple techniques without running out of Weapon Energy.
** In Xtreme Mode, whenever X or Zero defeat a Maverick, only the Hunter who defeats the Maverick gets the special weapon or technique. This contrasts with the main series starting with ''VideoGame/MegaManX5'', which have always awarded each Hunter's Special Weapon or Technique upon a Maverick's defeat regardless of who defeated the Maverick, including retroactively in the case of Zero in ''[[VideoGame/MegaManX6 X6]]'' and X in ''[[VideoGame/MegaManX7 X7]]''. Making matters worse, Zero needs Drill Crush and Lightning to get his Arm and Body upgrades, respectively, so he has to be the one to defeat Tunnel Rhino and Wire Sponge if you want to get those upgrades.them. At the very least, you can use save data from a file where you started with one Hunter to unlock his special weapons or techniques in a second file where you start with the other.
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** Most of Zero's techniques (with the exceptions of Rising and Drill Crush) run off a Weapon Energy meter, which is unusual though not completely unheard of (examples include Giga Attacks, Special Weapons Zero shares with X like Dark Hold and Yammar Option, Twin Dream, and Hyoroga). However, even when Zero's techniques ''do'' use weapon energy, they usually each have their own separate meter. Not so here; Fish Fang, Fire Wave, Tri-Thunder, Earth Gaizer, Lightning, and Dash all run off ''the same meter'', making it difficult to use multiple techniques.
** In Xtreme Mode, whenever X or Zero defeat a Maverick, only the Hunter who defeats the Maverick gets the special weapon or technique. This is in contrast to the main games starting with ''VideoGame/MegaManX5'', which have always awarded each Hunter's Special Weapon or Technique upon a Maverick's defeat regardless of who defeated the Maverick, including retroactively in the case of Zero in ''[[VideoGame/MegaManX6 X6]]'' and X in ''[[VideoGame/MegaManX7 X7]]''. Making matters worse, Zero needs Drill Crush and Lightning to get his Arm and Body upgrades, so he has to be the one to defeat Tunnel Rhino and Wire Sponge if you want to get those upgrades. At the very least, you can use save data from a file where you started with one Hunter to unlock his special weapons or techniques in a second file where you start with the other.

to:

** Most of Zero's techniques in Xtreme 2 (with the exceptions of Rising and Drill Crush) run off a Weapon Energy meter, which is unusual though not completely unheard of (examples from other games include Giga Attacks, [[VideoGame/MegaManX5 Twin Dream]], [[VideoGame/MegaManX6 Hyoroga]], and Special Weapons Zero shares with X like [[VideoGame/MegaManX5 Dark Hold Hold]] and [[VideoGame/MegaManX6 Yammar Option, Twin Dream, and Hyoroga).Option]]). However, even when Zero's techniques ''do'' use weapon energy, they usually each have their own separate meter. Not so here; in Xtreme 2; Fish Fang, Fire Wave, Tri-Thunder, Earth Gaizer, Lightning, and Dash all run off ''the same meter'', making it difficult to use multiple techniques.
techniques without running out of Weapon Energy.
** In Xtreme Mode, whenever X or Zero defeat a Maverick, only the Hunter who defeats the Maverick gets the special weapon or technique. This is in contrast to contrasts with the main games series starting with ''VideoGame/MegaManX5'', which have always awarded each Hunter's Special Weapon or Technique upon a Maverick's defeat regardless of who defeated the Maverick, including retroactively in the case of Zero in ''[[VideoGame/MegaManX6 X6]]'' and X in ''[[VideoGame/MegaManX7 X7]]''. Making matters worse, Zero needs Drill Crush and Lightning to get his Arm and Body upgrades, so he has to be the one to defeat Tunnel Rhino and Wire Sponge if you want to get those upgrades. At the very least, you can use save data from a file where you started with one Hunter to unlock his special weapons or techniques in a second file where you start with the other.
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None


** In Xtreme Mode, whenever X or Zero defeat a Maverick, only the Hunter who defeats the Maverick gets the special weapon or technique. This is in contrast to the main games starting with ''VideoGame/MegaManX5'', which have always awarded each Special Weapon or Technique to all playable characters upon a Maverick's defeat, including retroactively in the case of Zero in ''[[VideoGame/MegaManX6 X6]]'' and X in ''[[VideoGame/MegaManX7 X7]]''. Making matters worse, Zero needs two of his techniques - Drill Crush and Lightning - to get his Arm and Body upgrades, so he needs to be the one to defeat Tunnel Rhino and Wire Sponge if you want to get them. At the very least, you can use save data from a file where you started with one Hunter to unlock his special weapons or techniques in a second file where you start with the other.

to:

** In Xtreme Mode, whenever X or Zero defeat a Maverick, only the Hunter who defeats the Maverick gets the special weapon or technique. This is in contrast to the main games starting with ''VideoGame/MegaManX5'', which have always awarded each Hunter's Special Weapon or Technique to all playable characters upon a Maverick's defeat, defeat regardless of who defeated the Maverick, including retroactively in the case of Zero in ''[[VideoGame/MegaManX6 X6]]'' and X in ''[[VideoGame/MegaManX7 X7]]''. Making matters worse, Zero needs two of his techniques - Drill Crush and Lightning - to get his Arm and Body upgrades, so he needs has to be the one to defeat Tunnel Rhino and Wire Sponge if you want to get them.those upgrades. At the very least, you can use save data from a file where you started with one Hunter to unlock his special weapons or techniques in a second file where you start with the other.
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None


** Zero's techniques save for Rising and Drill Crush run off a Weapon Energy meter, which is unusual though not completely unheard of (examples include Giga Attacks, Special Weapons Zero shares with X like Dark Hold and Yammar Option, Twin Dream, and Hyoroga). However, even when Zero's techniques ''do'' use weapon energy, they usually each have their own separate meter. Not so here; Fish Fang, Fire Wave, Tri-Thunder, Earth Gaizer, Lightning, and Dash all run off ''the same meter'', making it difficult to use multiple techniques.

to:

** Most of Zero's techniques save for (with the exceptions of Rising and Drill Crush Crush) run off a Weapon Energy meter, which is unusual though not completely unheard of (examples include Giga Attacks, Special Weapons Zero shares with X like Dark Hold and Yammar Option, Twin Dream, and Hyoroga). However, even when Zero's techniques ''do'' use weapon energy, they usually each have their own separate meter. Not so here; Fish Fang, Fire Wave, Tri-Thunder, Earth Gaizer, Lightning, and Dash all run off ''the same meter'', making it difficult to use multiple techniques.
Is there an issue? Send a MessageReason:
None


** In Xtreme Mode, whenever X or Zero defeat a Maverick, only the Hunter who defeats the Maverick gets the special weapon or technique. This is in contrast to the main games starting with Mega Man X5, which have always awarded each Special Weapon or Technique to all playable characters upon a Maverick's defeat, including retroactively in the case of Zero in X6 and X in X7. Making matters worse, Zero needs two of his techniques - Drill Crush and Lightning - to get his Arm and Body upgrades, so he needs to be the one to defeat Tunnel Rhino and Wire Sponge if you want to get them. At the very least, you can use save data from a file where you started with one Hunter to unlock his special weapons or techniques in a second file where you start with the other.

to:

** In Xtreme Mode, whenever X or Zero defeat a Maverick, only the Hunter who defeats the Maverick gets the special weapon or technique. This is in contrast to the main games starting with Mega Man X5, ''VideoGame/MegaManX5'', which have always awarded each Special Weapon or Technique to all playable characters upon a Maverick's defeat, including retroactively in the case of Zero in X6 ''[[VideoGame/MegaManX6 X6]]'' and X in X7.''[[VideoGame/MegaManX7 X7]]''. Making matters worse, Zero needs two of his techniques - Drill Crush and Lightning - to get his Arm and Body upgrades, so he needs to be the one to defeat Tunnel Rhino and Wire Sponge if you want to get them. At the very least, you can use save data from a file where you started with one Hunter to unlock his special weapons or techniques in a second file where you start with the other.
Is there an issue? Send a MessageReason:
None


** Zero's techniques save for Rising and Drill Crush run off a Weapon Energy meter, which is unusual though not completely unheard of (examples include Giga Attacks, Special Weapons Zero shares with X like Dark Hold and Yammar Option, Twin Dream, and Hyoroga). However, even when Zero's techniques ''do'' use weapon energy, they usually each have their own separate meter. Not so here; Zero's techniques that use energy all run off ''the same meter'', making it difficult to use his techniques a lot.

to:

** Zero's techniques save for Rising and Drill Crush run off a Weapon Energy meter, which is unusual though not completely unheard of (examples include Giga Attacks, Special Weapons Zero shares with X like Dark Hold and Yammar Option, Twin Dream, and Hyoroga). However, even when Zero's techniques ''do'' use weapon energy, they usually each have their own separate meter. Not so here; Zero's techniques that use energy Fish Fang, Fire Wave, Tri-Thunder, Earth Gaizer, Lightning, and Dash all run off ''the same meter'', making it difficult to use his techniques a lot.multiple techniques.

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* ScrappyMechanic: In Xtreme Mode, whenever X or Zero defeat a Maverick, only the Hunter who defeats the Maverick gets the special weapon or technique. This is in contrast to the main games starting with Mega Man X5, which have always awarded each Special Weapon or Technique to all playable characters upon a Maverick's defeat, including retroactively in the case of Zero in X6 and X in X7. Making matters worse, Zero needs two of his techniques - Drill Crush and Lightning - to get his Arm and Body upgrades, so he needs to be the one to defeat Tunnel Rhino and Wire Sponge if you want to get them. At the very least, you can use save data from a file where you started with one Hunter to unlock his special weapons or techniques in a second file where you start with the other.

to:

* ScrappyMechanic: ScrappyMechanic:
** Zero's techniques save for Rising and Drill Crush run off a Weapon Energy meter, which is unusual though not completely unheard of (examples include Giga Attacks, Special Weapons Zero shares with X like Dark Hold and Yammar Option, Twin Dream, and Hyoroga). However, even when Zero's techniques ''do'' use weapon energy, they usually each have their own separate meter. Not so here; Zero's techniques that use energy all run off ''the same meter'', making it difficult to use his techniques a lot.
**
In Xtreme Mode, whenever X or Zero defeat a Maverick, only the Hunter who defeats the Maverick gets the special weapon or technique. This is in contrast to the main games starting with Mega Man X5, which have always awarded each Special Weapon or Technique to all playable characters upon a Maverick's defeat, including retroactively in the case of Zero in X6 and X in X7. Making matters worse, Zero needs two of his techniques - Drill Crush and Lightning - to get his Arm and Body upgrades, so he needs to be the one to defeat Tunnel Rhino and Wire Sponge if you want to get them. At the very least, you can use save data from a file where you started with one Hunter to unlock his special weapons or techniques in a second file where you start with the other.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: In Xtreme Mode, whenever X or Zero defeat a Maverick, only the Hunter who defeats the Maverick gets the special weapon or technique. This is in contrast to the main games starting with Mega Man X5, which have always awarded each Special Weapon or Technique to all playable characters upon a Maverick's defeat, including retroactively in the case of Zero in X6 and X in X7. Making matters worse, Zero needs two of his techniques - Drill Crush and Lightning - to get his Arm and Body upgrades, so he needs to be the one to defeat Tunnel Rhino and Wire Sponge if you want to get them. At the very least, you can use save data from a file where you started with one Hunter to unlock his special weapons or techniques in a second file where you start with the other.
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* EnsembleDarkhorse: Berkana is the second female Mega Man boss ''period'' after Iris, and while Sigma hijacks the plot once again she's fondly remembered even by those who didn't like the game for her design, powers, and novelty.

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* EnsembleDarkhorse: Berkana is for the X series as a whole, due to this game being her only major appearance. She's the second female Mega Man boss ''period'' after Iris, and while Sigma hijacks the plot once again she's fondly remembered even by those who didn't like the game for her design, powers, and novelty.

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* EnsembleDarkhorse: Berkana is the second female Mega Man boss ''period'' after Iris, and while Sigma hijacks the plot once again she's fondly remembered even by those who didn't like the game for her design, powers, and novelty.



** The effect this game's events had on Reploid technology are massive. At this point, energy meters maxed out at 32 units, but moved higher from ''X4'' to ''X7''. Whatever techniques Berkana used to give herself a permanent power boost, compared to the temporary power-ups the heroes gained, were employed as a universal upgrade for Reploids, explaining the bigger meters and bigger attacks used by bosses. (Though this also leads to FridgeHorror, considering that said methods involved ''consuming other Reploids’ '''souls'''... which loops back around to FridgeBrilliance in that other technological advancements could make DNA Souls stronger to begin with, making soul-stealing antics unnecessary.)

to:

** The effect this game's events had on Reploid technology are massive. At this point, energy meters maxed out at 32 units, but moved higher from ''X4'' to ''X7''. Whatever techniques Berkana used to give herself a permanent power boost, compared to the temporary power-ups the heroes gained, were employed as a universal upgrade for Reploids, explaining the bigger meters and bigger attacks used by bosses. (Though this also leads to FridgeHorror, considering that said methods involved ''consuming other Reploids’ Reploids' '''souls'''... which loops back around to FridgeBrilliance in that other technological advancements could make DNA Souls stronger to begin with, making soul-stealing antics unnecessary.)



* SurprisinglyImprovedSequel: The original ''VideoGame/MegaManXtreme'' was a [[SoOkayItsAverage really mediocre]] portable rehash of the first game. This sequel [[{{Pun}} xtremely]] improves on it, due to having entirely new level designs and generally vastly improved gameplay. Being able to play as Zero on the go sure helps.

to:

* SurprisinglyImprovedSequel: The original ''VideoGame/MegaManXtreme'' was a [[SoOkayItsAverage really mediocre]] portable rehash of the first game. This sequel [[{{Pun}} xtremely]] improves on it, due to having entirely new level designs and generally vastly improved gameplay. Being able to play as Zero on the go sure helps.helps.
----

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* GameBreaker: By grinding a ludicrous amount of DNA Souls (which actually can be done rather easily in Flame Mammoth's stage), X can buy the Buster +1, Buster +2, Speed Shot, and the Ultimate Buster upgrades right away. By then turning Rapid-Fire on in the settings, X gains the ability to fire an endless stream of fully charged shots that will make just about every enemy in the game ridiculously easy.[[note]]The only boss that might give the player some trouble is Sigma, and that's only because Sigma forces you to use both X and Zero to beat him, which can be rough if you've been neglecting Zero the entire game.[[/note]]


Added DiffLines:

* GameBreaker: By grinding a ludicrous amount of DNA Souls (which actually can be done rather easily in Flame Mammoth's stage), X can buy the Buster +1, Buster +2, Speed Shot, and the Ultimate Buster upgrades right away. By then turning Rapid-Fire on in the settings, X gains the ability to fire an endless stream of fully charged shots that will make just about every enemy in the game ridiculously easy.[[note]]The only boss that might give the player some trouble is Sigma, and that's only because Sigma forces you to use both X and Zero to beat him, which can be rough if you've been neglecting Zero the entire game.[[/note]]
* JustHereForGodzilla: Thanks to the game's obscurity, this title would be all but ignored if not for having [[EnsembleDarkhorse Iris]] in the story, even if it's just as a minor role. Some play just to see more of her.
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*** Said techniques were likely refined by Sigma into what would become the Copy Chips. It's possible that Sigma's goal in ''X7'' was to copy X and Zero's DNA so he could absorb them and heal himself after what happened in ''X3'' and ''X6''.
Is there an issue? Send a MessageReason:
None


* GameBreaker: By grinding a ludicrous amount of DNA Souls (which actually can be done rather easily in Flame Mammoth's stage) X can buy the Buster +1, Buster +2, Speed Shot, and the Ultimate Buster upgrades right away. By then turning Rapid-Fire on in the settings, X gains the ability to fire an endless stream of fully charged shots that will make just about every enemy in the game ridiculously easy.[[note]]The only boss that might give the player some trouble is Sigma, and that's only because Sigma forces you to use both X and Zero to beat him, which can be rough if you've been neglecting Zero the entire game.[[/note]]

to:

* GameBreaker: By grinding a ludicrous amount of DNA Souls (which actually can be done rather easily in Flame Mammoth's stage) stage), X can buy the Buster +1, Buster +2, Speed Shot, and the Ultimate Buster upgrades right away. By then turning Rapid-Fire on in the settings, X gains the ability to fire an endless stream of fully charged shots that will make just about every enemy in the game ridiculously easy.[[note]]The only boss that might give the player some trouble is Sigma, and that's only because Sigma forces you to use both X and Zero to beat him, which can be rough if you've been neglecting Zero the entire game.[[/note]]



** Sigma returning after X3, where he was supposedly destroyed by Doppler's anti-virus, can be explained by Berkana reviving him after he somehow escaped Doppler's fortress. X and Zero's surprise at seeing him in X4 is because they expected him to stay dead after thwarting the Erasure plan.
** In X3, Sigma tried to possess X to finally defeat him, but Sigma never attempted this again in subsequent games and instead focused on Zero. Doppler's anti-virus did inflict permanent damage, and he was hoping that Berkana's experiments would reveal how to fully restore himself. He was never able to discover this himself, hence why he changed priorities.
** The background of the final stages resemble those of the Final Weapon stages, both a CallForward and hinting at a connection between the research lab and Repliforce. If the research facility was involved with Repliforce, than it's possible that this was where Iris and Colonel were originally developed. This would explain why Sigma targeted Repliforce: he knew that doubt was already cast upon the army following the Erasure incident, and what Colonel's weaknesses were.
** The effect this game's events had on Reploid technology are massive. At this point, energy meters maxed out at 32 units, but moved higher from X4-X7. Whatever techniques Berkana used to give herself a permanent power boost, compared to the temporary power-ups the heroes gained, were employed as a universal upgrade for Reploids, explaining the bigger meters and bigger attacks used by bosses.
* SurprisinglyImprovedSequel: The original VideoGame/MegaManXtreme was a [[SoOkayItsAverage really mediocre]] portable rehash of the first game. This sequel [[{{Pun}} xtremely]] improves on it, due to having entirely new level designs and generally vastly improved gameplay. Being able to play as Zero on the go sure helps.

to:

** Sigma returning after X3, ''X3'', where he was supposedly destroyed by Doppler's anti-virus, can be explained by Berkana reviving him after he somehow escaped Doppler's fortress. X and Zero's surprise at seeing him in X4 ''X4'' is because they expected him to stay dead after thwarting the Erasure plan.
** In X3, ''X3'', Sigma tried to possess X to finally defeat him, but Sigma never attempted this again in subsequent games and instead focused on Zero. Doppler's anti-virus did inflict permanent damage, and he was hoping that Berkana's experiments would reveal how to fully restore himself. He was never able to discover this himself, hence why he changed priorities.
** The background of the final stages resemble those of the Final Weapon stages, both a CallForward and hinting at a connection between the research lab and Repliforce. If the research facility was involved with Repliforce, than then it's possible that this was where Iris and Colonel were originally developed. This would explain why Sigma targeted Repliforce: he knew that doubt was already cast upon the army following the Erasure incident, and what Colonel's weaknesses were.
** The effect this game's events had on Reploid technology are massive. At this point, energy meters maxed out at 32 units, but moved higher from X4-X7. ''X4'' to ''X7''. Whatever techniques Berkana used to give herself a permanent power boost, compared to the temporary power-ups the heroes gained, were employed as a universal upgrade for Reploids, explaining the bigger meters and bigger attacks used by bosses.
bosses. (Though this also leads to FridgeHorror, considering that said methods involved ''consuming other Reploids’ '''souls'''... which loops back around to FridgeBrilliance in that other technological advancements could make DNA Souls stronger to begin with, making soul-stealing antics unnecessary.)
* SurprisinglyImprovedSequel: The original VideoGame/MegaManXtreme ''VideoGame/MegaManXtreme'' was a [[SoOkayItsAverage really mediocre]] portable rehash of the first game. This sequel [[{{Pun}} xtremely]] improves on it, due to having entirely new level designs and generally vastly improved gameplay. Being able to play as Zero on the go sure helps.

Added: 396

Changed: 39

Is there an issue? Send a MessageReason:
None


** In X3, Sigma tried to possess X to finally defeat him, but Sigma never attempted this again in subsequent games. Doppler's anti-virus did inflict permanent damage, and he was hoping that Berkana's experiments would reveal how to fully restore himself. He was never able to discover this himself, hence why he changed priorities.
** The background of the final stages resemble those of the Final Weapon stages, both a CallForward and hinting at a connection between the research lab and Repliforce. If the research facility was involved with Repliforce, than it's possible that this was where Iris and Colonel were developed. This would explain why Sigma targeted Repliforce: he knew that doubt was already cast upon the army following the Erasure incident, and what Colonel's weaknesses were.

to:

** In X3, Sigma tried to possess X to finally defeat him, but Sigma never attempted this again in subsequent games.games and instead focused on Zero. Doppler's anti-virus did inflict permanent damage, and he was hoping that Berkana's experiments would reveal how to fully restore himself. He was never able to discover this himself, hence why he changed priorities.
** The background of the final stages resemble those of the Final Weapon stages, both a CallForward and hinting at a connection between the research lab and Repliforce. If the research facility was involved with Repliforce, than it's possible that this was where Iris and Colonel were originally developed. This would explain why Sigma targeted Repliforce: he knew that doubt was already cast upon the army following the Erasure incident, and what Colonel's weaknesses were.were.
** The effect this game's events had on Reploid technology are massive. At this point, energy meters maxed out at 32 units, but moved higher from X4-X7. Whatever techniques Berkana used to give herself a permanent power boost, compared to the temporary power-ups the heroes gained, were employed as a universal upgrade for Reploids, explaining the bigger meters and bigger attacks used by bosses.

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* FridgeBrilliance: Sigma returning after X3, where he was supposedly destroyed by Doppler's anti-virus, can be explained by Berkana reviving him after he somehow escaped Doppler's fortress. X and Zero's surprise at seeing him in X4 is because they expected him to stay dead after thwarting the Erasure plan.

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* FridgeBrilliance: FridgeBrilliance:
**
Sigma returning after X3, where he was supposedly destroyed by Doppler's anti-virus, can be explained by Berkana reviving him after he somehow escaped Doppler's fortress. X and Zero's surprise at seeing him in X4 is because they expected him to stay dead after thwarting the Erasure plan. plan.
** In X3, Sigma tried to possess X to finally defeat him, but Sigma never attempted this again in subsequent games. Doppler's anti-virus did inflict permanent damage, and he was hoping that Berkana's experiments would reveal how to fully restore himself. He was never able to discover this himself, hence why he changed priorities.
** The background of the final stages resemble those of the Final Weapon stages, both a CallForward and hinting at a connection between the research lab and Repliforce. If the research facility was involved with Repliforce, than it's possible that this was where Iris and Colonel were developed. This would explain why Sigma targeted Repliforce: he knew that doubt was already cast upon the army following the Erasure incident, and what Colonel's weaknesses were.
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* FridgeBrilliance: Sigma returning after X3, where he was supposedly destroyed by Doppler's anti-virus, can be explained by Berkana reviving him after he somehow escaped Doppler's fortress. X and Zero's surprise at seeing him in X4 is because they expected him to stay dead after thwarting the Erasure plan.
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* GameBreaker: By grinding a ludicrous amount of DNA Souls (which actually can be done rather easily in Flame Mammoth's stage) X can buy the Buster +1, Buster +2, Speed Shot, and the Ultimate Buster upgrades right away. By then turning Rapid-Fire on in the settings, X gains the ability to fire an endless stream of fully charged shots that will make just about every enemy in the game ridiculously easy.[[note]]The only boss that might give the player some trouble is Sigma, and that's only because Sigma forces you to use both X and Zero to beat him, which can be rough if you've been neglecting Zero the entire game.[[/note]]
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* SurprisinglyImprovedSequel: The original VideoGame/MegaManXtreme was a [[SoOkayItsAverage really mediocre]] portable rehash of the first game. This sequel is [[{{Pun}} xtremely]] improves on it, due to having entirely new level designs and generally vastly improved gameplay. Being able to play as Zero on the go sure helps.

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* SurprisinglyImprovedSequel: The original VideoGame/MegaManXtreme was a [[SoOkayItsAverage really mediocre]] portable rehash of the first game. This sequel is [[{{Pun}} xtremely]] improves on it, due to having entirely new level designs and generally vastly improved gameplay. Being able to play as Zero on the go sure helps.
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Added DiffLines:

* SurprisinglyImprovedSequel: The original VideoGame/MegaManXtreme was a [[SoOkayItsAverage really mediocre]] portable rehash of the first game. This sequel is [[{{Pun}} xtremely]] improves on it, due to having entirely new level designs and generally vastly improved gameplay. Being able to play as Zero on the go sure helps.

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