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* ScrappyWeapon: While none of the boss weapons are truly awful, their charged version can be...less than impressive. Two stand-outs, however, are Shotgun Ice, which just creates a rolling platform that seems to only exist so the player can get to the Heart Tank in Boomer Kuwanger's stage, and Fire Wave, which due to the way the normal weapon works, requires you to burn ammo just to charge the damn thing, can disrupt you if you're trying to use the normal fire in long bursts, and the payoff - a ground-hugging fire projectile - isn't particularly impressive enough to make up for it.
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** The Storm Tornado. It deals enough damage to one-shot any normal enemy in '''the entire game''' via how many hits it lands, has a ton of ammo, goes through walls, and has a ''gigantic'' hitbox. Once you have it, you'll steamroll every level, and there's no real reason to use any other weapon outside of boss fights.
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* WakeUpCallBoss
** Storm Eagle relies on generous amounts of knockback to blow you off his ship, and using his diving attack to quickly hit you while he hides offscreen. Luckily his overall damage output is low, giving you a chance to see how dynamic bosses are compared to ''VideoGame/MegaManClassic''.
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* OneSceneWonder: Zero only has two scenes, but he steals both of them.
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* GameBreaker:
** Rolling Shield is your best friend for grinding health and 1Ups. Especially during BossRush segments.
** The Hadoken is easily the most powerful powerup in X's arsenal. It can one-shot every boss save for the second Fortress boss. The only drawback is that you are required to use it at full health.
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I swear I fixed this before. Did somebody seriously add a typo?


* ToughActToFollow: ''Mega Man X1'' was ''such'' an arousing success, it overshadowed any and all of it's sequels. ''Mega Man X4'' however is generally considered the one game that comes close to matching X1.

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* ToughActToFollow: ''Mega Man X1'' was ''such'' an arousing success, it overshadowed any and all of it's its sequels. ''Mega Man X4'' however is generally considered the one game that comes close to matching X1.
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* FirstInstallmentWins: ''Mega Man X'' is widely-considered as the best of the entire series. That and ''VideoGame/MegaManX4''

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* FirstInstallmentWins: ''Mega Man X'' is widely-considered as the best of the entire series. That and ''VideoGame/MegaManX4''''VideoGame/MegaManX4''.



* ToughActToFollow: Mega Man X1 was ''such'' an arousing success, it overshadowed any and all of it's sequels. ''Mega Man X4'' however is generally considered the one game that comes close to matching X1.

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* ToughActToFollow: Mega ''Mega Man X1 X1'' was ''such'' an arousing success, it overshadowed any and all of it's sequels. ''Mega Man X4'' however is generally considered the one game that comes close to matching X1.

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* GoodBadBug: Boomerang Cutter interacts oddly with the edge of the screen, allowing for shenanigans such as grabbing the heart tank in Armored Armadillo's stage from the ''opposite'' wall, or using the platforms in Storm Eagle's stage as a personal magic carpet.

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* GoodBadBug: GoodBadBug:
** For some reason, dashing while shooting your arm cannon will ''double'' the damage done with it, which is very helpful for speedrunning and turns the boss fights into a cakewalk.
**
Boomerang Cutter interacts oddly with the edge of the screen, allowing for shenanigans such as grabbing the heart tank in Armored Armadillo's stage from the ''opposite'' wall, or using the platforms in Storm Eagle's stage as a personal magic carpet.
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* ThatOneSidequest: Getting the Arm Cannon upgrade in Flame Mammoth's stage. Even if you have the Leg and Helmet upgrades needed to get it, its a pain in the ass to reach it. You need to do a pixel perfect jump dash to reach the blocks, and it is ''very'' easy to fall off after you smashed some of the blocks, forcing the player to restart the level in order to get a shot at getting it again. The dev team anticipated how hard this was, and [[AntiFrustrationFeatures have Zero give the player an arm cannon upgrade anyway]] in the first level of Sigma's Fortress if they failed to get it beforehand.
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** The effects of the game's armor can be summed up using the title of the Daft Punk song 'Harder, Better, Faster, Stronger'.

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** The effects of the game's armor can be summed up using the title of the Daft Punk song 'Harder, ''Harder, Better, Faster, Stronger'.Stronger''.[[note]]Obviously, the words correspond to the helmet, armor, feet, and arm parts respectively.[[/note]]

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* {{Narm}}: Sigma's pose on the game cover seems more like he's waving hello to someone than presenting himself as the BigBad.

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* {{Narm}}: {{Narm}}:
**
Sigma's pose on the game cover seems more like he's waving hello to someone than presenting himself as the BigBad. BigBad.
** The effects of the game's armor can be summed up using the title of the Daft Punk song 'Harder, Better, Faster, Stronger'.
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* SignatureScene: The first level is frequently cited as an example of [[InstructiveLevelDesign how to design a good first level]].
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typo: his his


** Vile. While definitely [[CatharsisFactor cathartic]] after having [[HopelessBossFight two fights where he's impossible]], it's still a disappointment to find that despite being TheDragon for Sigma, he's a pushover outside of his his Ride Armor.

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** Vile. While definitely [[CatharsisFactor cathartic]] after having [[HopelessBossFight two fights where he's impossible]], it's still a disappointment to find that despite being TheDragon for Sigma, he's a pushover outside of his his Ride Armor.

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* AntiClimaxBoss: Vile. While definitely [[CatharsisFactor cathartic]] after having [[HopelessBossFight two fights where he's impossible]], it's still a disappointment to find that despite being TheDragon for Sigma, he's a pushover outside of his his Ride Armor.

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* AntiClimaxBoss: AntiClimaxBoss:
**
Vile. While definitely [[CatharsisFactor cathartic]] after having [[HopelessBossFight two fights where he's impossible]], it's still a disappointment to find that despite being TheDragon for Sigma, he's a pushover outside of his his Ride Armor.Armor.
** Sigma himself. Climb the wall and he'll jump between walls to climb up to you, then when you drop down he'll make his way back to the ground too. He'll never attack; if you keep jumping up the wall and falling back down, he'll do the same as you take potshots at him with your buster. As long as you aren't stupid enough to drop down from the wall on top of him, you can beat him without ever getting hit.
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* ToughActToFollow: Mega Man X1 was ''such'' an arousing success, it overshadowed any and all of it's sequels. Some say ''Mega Man X4'' however is generally considered the one game that came close to matching X1.

to:

* ToughActToFollow: Mega Man X1 was ''such'' an arousing success, it overshadowed any and all of it's sequels. Some say ''Mega Man X4'' however is generally considered the one game that came comes close to matching X1.
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None

Added DiffLines:

* ToughActToFollow: Mega Man X1 was ''such'' an arousing success, it overshadowed any and all of it's sequels. Some say ''Mega Man X4'' however is generally considered the one game that came close to matching X1.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The MS-DOS port. It has inferior music and sound quality compared to the original [=SNES=] version despite being packaged in a CD-ROM instead of being limited by an [=SNES=] cartridge, and muted colors. The game also came with a SegaGenesis-like 6-button gamepad (as did ''VideoGame/StreetFighterII''[='=]s DOS port).

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* PortingDisaster: The MS-DOS port. It has inferior music and sound quality compared to the original [=SNES=] version despite being packaged in a CD-ROM instead of being limited by an [=SNES=] cartridge, and muted colors. The game also came with a SegaGenesis-like UsefulNotes/SegaGenesis-like 6-button gamepad (as did ''VideoGame/StreetFighterII''[='=]s DOS port).
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** The [=iOS=] has lousily "enhanced" graphics by way of a graphic filter, no extra colors or added details, animations were cut and some lost frames of animation, all of which making it horrid compared to the original [=SNES=] version. No more smooth scrolling levels, some of the music went missing, and gone is the stage alteration feature where defeating certain bosses will affect another boss' stage, something that made the original ''Mega Man X'' stand out from other action side-scrollers for its time.

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** The While its understandable that Capcom would rebuild the [=iOS=] port from the ground up due to the App Stores "No Emulators" policy, it does ''not'' excuse how sloppily done it was. It has lousily "enhanced" graphics by way of a graphic filter, no extra colors or added details, animations were cut and some lost frames of animation, all of which making it horrid compared to the original [=SNES=] version. No more smooth scrolling levels, some of the music went missing, and gone is the stage alteration feature where defeating certain bosses will affect another boss' stage, something that made the original ''Mega Man X'' stand out from other action side-scrollers for its time.
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** Sting Chameleon is a tough boss due to his merciless, hard hitting and hard to dodge attack patterns combined with his ability To turn invisible, which makes him immune to damage. Fight him without his weakness, no dash upgrade and only using the Buster, and the fight becomes an absolute nightmare.
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** Spark Mandrill without the Shotgun Ice is a LightningBruiser due to the SchrodingerFu unpredictability of his attacks and how easy it is to get cornered. Without the dash boots you have to rely on his AIRoulette to pick bad moves that give you a chance to escape and counter attack.

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** Spark Mandrill without the Shotgun Ice is a LightningBruiser due to the SchrodingerFu unpredictability of his attacks and how easy it is to get cornered. Without the dash boots you have to rely on his AIRoulette to pick bad moves that give you a chance to escape and counter attack. Of course, ''with'' Shotgun Ice you can easily stun lock him (he even freezes in mid-air in total defiance of the laws of physics if you hit him while he's jumping), trivialising the encounter to the point where he's basically a ZeroEffortBoss.
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* AwesomeMusic: Simply put, one of the best soundtracks on the SNES, and ''that's'' saying something. From the [[https://www.youtube.com/watch?v=5jIPUdmOR9A opening Highway stage]], to the [[https://www.youtube.com/watch?v=kwe9n4Den7M&index=2&list=RD5jIPUdmOR9A Spark Mandrill's power plant stage]], to the [[https://www.youtube.com/watch?v=ETkGroUOEsk&list=RD5jIPUdmOR9A&index=5 Storm Eagle's airport stage]], to the [[https://www.youtube.com/watch?v=9mLajpEt_ZE Flame Mammoth's trash disposal plant stage]]- hell, even the [[https://www.youtube.com/watch?v=zQJ5cz1mYmE stage select theme]] rocked your socks off!
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* GoodBadBug: Boomerang Cutter interacts oddly with the edge of the screen, allowing for shenanigans such as grabbing the heart tank in Armored Armadillo's stage from the ''opposite'' wall, or using the platforms in Storm Eagle's stage as a personal magic carpet.
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None


** Storm Eagle relies on generous amounts of knockback to blow you off his ship, and using his diving attack to quickly hit you while he hides offscreen. Luckily his overall damage output is low, giving you a chance to see how dynamic bosses are compared to MegaManClassic.

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** Storm Eagle relies on generous amounts of knockback to blow you off his ship, and using his diving attack to quickly hit you while he hides offscreen. Luckily his overall damage output is low, giving you a chance to see how dynamic bosses are compared to MegaManClassic.''VideoGame/MegaManClassic''.
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* FirstInstallmentWins: ''Mega Man X'' is widely-considered as the best of the entire series.

to:

* FirstInstallmentWins: ''Mega Man X'' is widely-considered as the best of the entire series. That and ''VideoGame/MegaManX4''
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* Narm: Sigma's pose on the game cover seems more like he's waving hello to someone than presenting himself as the BigBad.

to:

* Narm: {{Narm}}: Sigma's pose on the game cover seems more like he's waving hello to someone than presenting himself as the BigBad.
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** You won't realize Launch Octopus is a LightningBruiser who relies on MacrossMissileMassacre...unless you fight him without dashing. He can stop firing and start his whirlpool to LifeDrain attack very quickly, and the only warning you get is how fast his jump is.
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* ThatOneBoss:
** Bospider, the first Sigma fortress boss. Until you realize that she will always take a branching path and will never move up until she reaches the bottom of the screen, she becomes a nasty LightningBruiser. Her weakness, the Shotgun Ice, reloads so slowly you only get one real shot at it.
** Spark Mandrill without the Shotgun Ice is a LightningBruiser due to the SchrodingerFu unpredictability of his attacks and how easy it is to get cornered. Without the dash boots you have to rely on his AIRoulette to pick bad moves that give you a chance to escape and counter attack.
* WakeUpCallBoss
** Storm Eagle relies on generous amounts of knockback to blow you off his ship, and using his diving attack to quickly hit you while he hides offscreen. Luckily his overall damage output is low, giving you a chance to see how dynamic bosses are compared to MegaManClassic.

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* PortingDisaster: The MS-DOS port. It has inferior music and sound quality compared to the original [=SNES=] version despite being packaged in a CD-ROM instead of being limited by an [=SNES=] cartridge, and muted colored. The game also came with a SegaGenesis-like 6-button gamepad (as did ''VideoGame/StreetFighterII''[='=]s DOS port).

to:

* Narm: Sigma's pose on the game cover seems more like he's waving hello to someone than presenting himself as the BigBad.
* PortingDisaster: The MS-DOS port. It has inferior music and sound quality compared to the original [=SNES=] version despite being packaged in a CD-ROM instead of being limited by an [=SNES=] cartridge, and muted colored.colors. The game also came with a SegaGenesis-like 6-button gamepad (as did ''VideoGame/StreetFighterII''[='=]s DOS port).
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None

Added DiffLines:

* AntiClimaxBoss: Vile. While definitely [[CatharsisFactor cathartic]] after having [[HopelessBossFight two fights where he's impossible]], it's still a disappointment to find that despite being TheDragon for Sigma, he's a pushover outside of his his Ride Armor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FirstInstallmentWins: ''Mega Man X'' is widely-considered as the best of the entire series.
* PortingDisaster: The MS-DOS port. It has inferior music and sound quality compared to the original [=SNES=] version despite being packaged in a CD-ROM instead of being limited by an [=SNES=] cartridge, and muted colored. The game also came with a SegaGenesis-like 6-button gamepad (as did ''VideoGame/StreetFighterII''[='=]s DOS port).
** The [=iOS=] has lousily "enhanced" graphics by way of a graphic filter, no extra colors or added details, animations were cut and some lost frames of animation, all of which making it horrid compared to the original [=SNES=] version. No more smooth scrolling levels, some of the music went missing, and gone is the stage alteration feature where defeating certain bosses will affect another boss' stage, something that made the original ''Mega Man X'' stand out from other action side-scrollers for its time.
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