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* SurprisinglyImprovedSequel: Compared to ''Rising Sun'', reviewers and players will usually praise this game as a massive improvement over it's console counterpart in almost every aspect, from story and gameplay to historical accuracy.

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* SurprisinglyImprovedSequel: Compared to ''Rising Sun'', reviewers and players will usually praise this game as a massive improvement over it's its console counterpart in almost every aspect, from story and gameplay to historical accuracy.
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** Tarawa as a whole counts, especially the middle portions. Machine-gun pillboxes? Check. Banzai chargers by the dozen? Check. It's pretty much a guarantee that you ''will'' get fatally wounded more than once, and run out of medical supplies by the last stretch, the very start of it is especially awful, you have to shoot turrets that drain through your health rapidly in under 6 seconds after just getting on the turret except the ship they're in is so dark it's impossible to see the gunners when they're not shooting at you, your machine gun is inaccurate and your health isn't replenished after this, then you have to take mandatory fall damage unless you can awkwardly rub against an invisible wall to prevent the fall damage.

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** Tarawa as a whole counts, especially the middle portions. Machine-gun pillboxes? Check. Banzai chargers by the dozen? Check. It's pretty much a guarantee that you ''will'' get fatally wounded more than once, and run out of medical supplies by the last stretch, the very start of it is especially awful, you have to shoot turrets that drain through your health rapidly in under 6 seconds after just getting on the turret except the ship they're in is so dark it's impossible to see the gunners when they're not shooting at you, your machine gun is inaccurate and your health isn't replenished after this, then you have to take mandatory fall damage unless you can awkwardly rub against an invisible wall to prevent the fall damage.stretch.
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* DisappointingLastLevel: Tarawa starts being heavily scripted, with instant death triggers that spawn mortars on you if you don't do things the game developers want you do and generally all of the game's short-comings are actively used against you, such as machine gun nests that are near-impossible to snipe due to wonky hitboxes, a lack of health and just in general having level design designed to kill you in unfair ways.

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** Tarawa as a whole counts, especially the middle portions. Machine-gun pillboxes? Check. Banzai chargers by the dozen? Check. It's pretty much a guarantee that you ''will'' get fatally wounded more than once, and run out of medical supplies by the last stretch, the very start of it is especially awful, you have to shoot turrets that drain through your health rapidly in under 6 seconds after just getting on the turret except the ship they're in is so dark it's impossible to see the gunners when they're not shooting at you, your machine gun is inaccurate and your health isn't replenished after this, then you have to take mandatory fall damage, so you can potentially get past all of that, only to have to restart anyway because you can't survive the drop.

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** Tarawa as a whole counts, especially the middle portions. Machine-gun pillboxes? Check. Banzai chargers by the dozen? Check. It's pretty much a guarantee that you ''will'' get fatally wounded more than once, and run out of medical supplies by the last stretch, the very start of it is especially awful, you have to shoot turrets that drain through your health rapidly in under 6 seconds after just getting on the turret except the ship they're in is so dark it's impossible to see the gunners when they're not shooting at you, your machine gun is inaccurate and your health isn't replenished after this, then you have to take mandatory fall damage, so damage unless you can potentially get past all of that, only awkwardly rub against an invisible wall to have to restart anyway because you can't survive prevent the drop.fall damage.

Changed: 500

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** Tarawa as a whole counts, especially the middle portions. Machine-gun pillboxes? Check. Banzai chargers by the dozen? Check. It's pretty much a guarantee that you ''will'' get fatally wounded more than once, and run out of medical supplies by the last stretch.

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** Tarawa as a whole counts, especially the middle portions. Machine-gun pillboxes? Check. Banzai chargers by the dozen? Check. It's pretty much a guarantee that you ''will'' get fatally wounded more than once, and run out of medical supplies by the last stretch.stretch, the very start of it is especially awful, you have to shoot turrets that drain through your health rapidly in under 6 seconds after just getting on the turret except the ship they're in is so dark it's impossible to see the gunners when they're not shooting at you, your machine gun is inaccurate and your health isn't replenished after this, then you have to take mandatory fall damage, so you can potentially get past all of that, only to have to restart anyway because you can't survive the drop.
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** Flyboys, it's a sudden gameplay shift to controlling a plane and it's way too easy to go too high and accidently crash into an invisible wall, while trying to shoot down Japanese planes that your AI Squadmates will almost never destroy.

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** Flyboys, it's a sudden gameplay shift to controlling a plane and it's way too easy to go too high and accidently crash into an invisible wall, while trying to shoot down Japanese planes that your AI Squadmates will almost never destroy.destroy, the incredibly poor collision at certain points means you'll crash into ''thin air'' and die at certain spots.

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* ThatOneLevel: Tarawa as a whole counts, especially the middle portions. Machine-gun pillboxes? Check. Banzai chargers by the dozen? Check. It's pretty much a guarantee that you ''will'' get fatally wounded more than once, and run out of medical supplies by the last stretch.

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* ThatOneLevel: Tarawa ThatOneLevel:
**Tarawa
as a whole counts, especially the middle portions. Machine-gun pillboxes? Check. Banzai chargers by the dozen? Check. It's pretty much a guarantee that you ''will'' get fatally wounded more than once, and run out of medical supplies by the last stretch.stretch.
**Flyboys, it's a sudden gameplay shift to controlling a plane and it's way too easy to go too high and accidently crash into an invisible wall, while trying to shoot down Japanese planes that your AI Squadmates will almost never destroy.
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* NightmareFuel: The game has plenty.
** Pearl Harbor accounts for most, especially once Conlin boards the USS ''West Virginia''.
*** As Sailors above shout at you to turn valves they can’t reach to counterflood the battleship and prevent her from capsizing, another seaman is visible through the window of a watertight hatch, which he struggles in vain to open as his compartment floods, and then drowns in plain sight. You just counterflooded several compartments...[[FridgeHorror did you kill him?]]
*** While trying to reach the gun deck, Conlin passes a Sailor trying to battle-short[[note]] "Battle shorting" is the practice of rigging a warship's electrical system to bypass the breakers in order to prevent the ship from losing power to her weapons, pumps, radar, or other critical systems when she takes a hit. When not in combat, this obviously counts as a DangerousForbiddenTechnique, so is normally only done when combat is expected soon. With the US fleet caught by surprise at Pearl Harbor, electrician's mates had to battle-short their systems while under fire, and several were electrocuted[[/note]] a breaker panel. Then a bomb hit causes a surge, electrocuting the poor bastard.
*** Throughout the ship, you can hear men screaming for help as the burn, bleed, or drown. Some you can save, others you can’t.
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* ThatOneLevel: Tarawa as a whole counts, especially the middle portions.

to:

* ThatOneLevel: Tarawa as a whole counts, especially the middle portions. Machine-gun pillboxes? Check. Banzai chargers by the dozen? Check. It's pretty much a guarantee that you ''will'' get fatally wounded more than once, and run out of medical supplies by the last stretch.
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None


* SurprisinglyImprovedSequel: Compared to ''Rising Sun'', reviewers and players will usually praise this game as a massive improvement over it's previous generation counterpart in almost every aspect, from story and gameplay to historical accuracy.

to:

* SurprisinglyImprovedSequel: Compared to ''Rising Sun'', reviewers and players will usually praise this game as a massive improvement over it's previous generation console counterpart in almost every aspect, from story and gameplay to historical accuracy.
Is there an issue? Send a MessageReason:
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* SurprisinglyImprovedSequel: Compared to ''Rising Sun'', reviewers and players will usually praise this game as a massive improvement over it's previous generation counterpart in almost every aspect, from story and gameplay to historical accuracy.
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* SoOkayItsAverage: Most reviews say that while this game has a lot of potential, it also manages to waste some of it, resulting in it being called as not too good, but also not too bad.

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* SoOkayItsAverage: Most reviews say that while this game has a lot of potential, it also manages to waste some of it, resulting in it being called as not too good, but also not too bad.bad.
* ThatOneLevel: Tarawa as a whole counts, especially the middle portions.
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** Machine gun pillboxes, especially on Tarawa, can be a pain to clear or get past, as it is almost impossible to snipe the gunner manning it.
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* BrokenBase: Some reviewers claim that this is the worst ''Medal of Honor'' game after ''Sun'', while others say that this one is a huge step up from the previous game in terms of story, gameplay, and authenticity.

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* BrokenBase: Some reviewers claim that this is the worst ''Medal of Honor'' game after ''Sun'', ''Rising Sun'', while others say that this one is a huge step up from the previous game in terms of story, gameplay, and authenticity.

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* BrokenBase: Some reviewers claim that this is the worst ''Medal of Honor'' game after ''Sun'', while others say that this one is a huge step up from the previous game in terms of story, gameplay, and authenticity.



* SoOkayItsAverage: Most reviews say that while this game has a lot of potential, it also manages to waste some of it, resulting in it being called as good but not too bad.

to:

* SoOkayItsAverage: Most reviews say that while this game has a lot of potential, it also manages to waste some of it, resulting in it being called as good not too good, but also not too bad.
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* DemonicSpiders: Japanese soldiers armed with Arisakas with bayonets and/or Katanas count, as they can quickly hack any player caught off guard to death.
* SoOkayItsAverage: Most reviews say that while this game has a lot of potential, it also manages to waste some of it, resulting in it being called as good but not too bad.

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