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* BreatherLevel: It's not ''easy'', but the second secret level in Metal Kingdom is a ''cakewalk'' compared to pretty much everything else in that world (see ThatOneLevel below).

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* BreatherLevel: It's not ''easy'', but the second secret level in Metal Kingdom is a ''cakewalk'' compared to pretty much everything else in that world (see ThatOneLevel below). World 5 is at least a downplayed version; aside from Roy's castle and any time [[DemonicSpiders Hammer Bros]] get involved, it tends to be rather simple to get through (especially if you consider World 6 a DifficultySpike).



** 3-3 and its [[GimmickLevel puzzle-ish nature]] can catch one off guard the first time, especially during the final area. It's also noticeably more time-consuming than most of the levels around it.
** Thunder Lakitu's fortress is surprisingly difficult for World 4, especially when it starts [[AutoScrollingLevel auto-scrolling]], and the boss is [[HardLevelsEasyBosses one of the few]] that actually puts up a fight.
** 6-1, surprisingly, for being an introduction to [[PipeMaze the world concept]] that doesn't pull any punches right from the start.



** 8-3 and the World 8 fortress have a lot of tricky platforming and some very nasty combinations of enemies and obstacles, which is compounded by the excess of [[ConveyorBeltOfDoom conveyor belts]] making it hard to position yourself and avoid getting dragged right into a BottomlessPit, [[SpikesOfDoom spikes]], or [[SmashingHallwayTrapsOfDoom crushers]].

to:

** 8-3 and the World 8 fortress (hmm, a lot of the fortress levels seem to fall into this) have a lot of tricky platforming and some very nasty combinations of enemies and obstacles, which is compounded by the excess of [[ConveyorBeltOfDoom [[ConveyorBeltODoom conveyor belts]] making it hard to position yourself and avoid getting dragged right into a BottomlessPit, [[SpikesOfDoom spikes]], or [[SmashingHallwayTrapsOfDoom crushers]].
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* BreatherLevel: It's not ''easy'', but the second secret level in Metal Kingdom is a ''cakewalk'' compared to pretty much everything else in that world (see ThatOneLevel below).
* CheckpointStarvation: Not a problem for ''most'' of the game, but the final castle stands out, with three sections of decent length, the second of which is easy but time-consuming and the third of which is an AutoScrollingLevel with tricky platforming, and a two-stage boss battle. The only checkpoint is at the end of the first section. The level can easily overstay its welcome as a result.
* ThatOneLevel:
** Ice Birdo's Fortress. [[SlippySlideyIceWorld Slippy Slidey]] ''moving'' platforms!
** 8-3 and the World 8 fortress have a lot of tricky platforming and some very nasty combinations of enemies and obstacles, which is compounded by the excess of [[ConveyorBeltOfDoom conveyor belts]] making it hard to position yourself and avoid getting dragged right into a BottomlessPit, [[SpikesOfDoom spikes]], or [[SmashingHallwayTrapsOfDoom crushers]].

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