Follow TV Tropes

Following

History YMMV / Manhunt

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilIsCool:
** Many of the designs of the hunters, such as the Skullyz, thanks to their mix of occult designs, like the skull face paint and masks they wear as well as their badass tattoos making them the perfect blend of edgy and badass.
** Ramirez. He's a huge, strong man with a badass beret and a rugged scar over one of his eyes. Plus, he's the only character in the game to actively counter Cash's executions and also has a no-nonsense and pragmatic personality.

Added: 1296

Is there an issue? Send a MessageReason:

Added DiffLines:

*** [[PsychoForHire Ramirez]] is Starkweather's [[TheDragon right-hand brute]], who controls the gangs of Carcer City and uses them to put on "[[SnuffFilm good shows]]" for the snuff business. Introduced [[BadBoss strangling a goon to death]] just to establish his dominance, Ramirez threatens the rest of his men with death on a regular basis. His personal gang of Wardogs kidnaps Cash's family to [[IHaveYourWife use as bait]] and threatens to kill them one by one, and Ramirez cruelly orders his men to [[CripplingCastration sever Cash's genitals]] when they find him, proving himself to be the most sadistic "star" of Starkweather's films.


Added DiffLines:

*** [[DirtyCop Gary Schaffer]], the corrupt chief of the Carcer City Police Department, takes bribes from Starkweather, and is responsible for making sure that all atrocities committed in his snuff films are covered up. Schaffer runs the CCPD in the most cruel way possible, with his underlings enjoying [[DisposableVagrant beating up and murdering the homeless]] on a regular basis, and letting some of the cops "star" in Starkweather's films. Not above sending his own men to eliminate Cash when he becomes a nuisance to Starkweather, it is Schaffer's [[OnlyInItForTheMoney greed]] that led to the horrors of Carcer City going unpunished for so long.

Changed: 91

Is there an issue? Send a MessageReason:
None


*** [[BigBad Lionel Starkweather]] is a rich man who creates {{snuff film}}s for his own [[{{Sadist}} pleasure]] and profit. Using his fortune to acquire convicted death row inmate [[PlayerCharacter James Earl Cash]], Starkweather sets him loose in Carcer City while hunted by gang members and corrupt law enforcement. Starkweather constantly ups the stakes by putting others in danger and has Cash's innocent family kidnapped to face almost-certain death. Starkweather's prize fighter is an insane, [[FullFrontalAssault naked man]] wearing a pig's head named Piggsy, who has clearly lost his mind through what Starkweather has put him through. Starkweather's voice dogs the player throughout, as the depraved millionaire positively revels in the horror and brutality he creates.
*** [[GreaterScopeVillain Mr. Nasty]], the mysterious head of Valiant Video Enterprises, is [[TheManBehindTheMan the de facto]] ruler of Carcer City. Having turned the entire city into a [[CrapsackWorld crime-ridden hellhole]] with an empire of murderers and rapists under his control, Mr. Nasty finances and distributes Lionel Starkweather's snuff films for profit and to "honor pain". Always guaranteeing "absolute satisfaction" to buyers, Mr. Nasty resells the various murder tools used in the snuff films to interested clients, and gives his depraved minions the chance of finding work as mercenaries through his company.

to:

*** [[BigBad Lionel Starkweather]] is a rich man who creates {{snuff film}}s for his own [[{{Sadist}} pleasure]] and profit. Using his fortune to acquire convicted death row inmate [[PlayerCharacter James Earl Cash]], Starkweather sets him loose in Carcer City while hunted having him [[HuntingTheMostDangerousGame hunted]] by gang members and corrupt law enforcement. Starkweather constantly ups the stakes by putting others in danger and has Cash's innocent family kidnapped to face almost-certain death. Starkweather's prize fighter is an insane, [[FullFrontalAssault naked man]] wearing a pig's head named Piggsy, who has clearly lost his mind through what Starkweather has put him through. Starkweather's voice dogs the player throughout, as the depraved millionaire positively revels in the horror and brutality he creates.
*** [[GreaterScopeVillain [[TheManBehindTheMan Mr. Nasty]], the mysterious head of Valiant Video Enterprises, is [[TheManBehindTheMan the de facto]] facto ruler of Carcer City. Having turned the entire city into a [[CrapsackWorld crime-ridden hellhole]] with an empire of murderers and rapists under his control, Mr. Nasty finances and distributes Lionel Starkweather's snuff films for profit and to "honor pain". Always guaranteeing "absolute satisfaction" to buyers, Mr. Nasty resells the various murder tools used in the snuff films to interested clients, and gives his depraved minions the chance of finding work as mercenaries through his company.
Is there an issue? Send a MessageReason:
Trope potholed twice


*** [[TheManBehindTheMan Mr. Nasty]], the mysterious head of Valiant Video Enterprises, is [[TheManBehindTheMan the de facto]] ruler of Carcer City. Having turned the entire city into a [[CrapsackWorld crime-ridden hellhole]] with an empire of murderers and rapists under his control, Mr. Nasty finances and distributes Lionel Starkweather's snuff films for profit and to "honor pain". Always guaranteeing "absolute satisfaction" to buyers, Mr. Nasty resells the various murder tools used in the snuff films to interested clients, and gives his depraved minions the chance of finding work as mercenaries through his company.

to:

*** [[TheManBehindTheMan [[GreaterScopeVillain Mr. Nasty]], the mysterious head of Valiant Video Enterprises, is [[TheManBehindTheMan the de facto]] ruler of Carcer City. Having turned the entire city into a [[CrapsackWorld crime-ridden hellhole]] with an empire of murderers and rapists under his control, Mr. Nasty finances and distributes Lionel Starkweather's snuff films for profit and to "honor pain". Always guaranteeing "absolute satisfaction" to buyers, Mr. Nasty resells the various murder tools used in the snuff films to interested clients, and gives his depraved minions the chance of finding work as mercenaries through his company.

Changed: 25

Is there an issue? Send a MessageReason:
None


*** [[GreaterScopeVillain Mr. Nasty]], the mysterious head of Valiant Video Enterprises, is [[TheManBehindTheMan the de facto]] ruler of Carcer City. Having turned the entire city into a [[CrapsackWorld crime-ridden hellhole]] with an empire of murderers and rapists under his control, Mr. Nasty finances and distributes Lionel Starkweather's snuff films for profit and to "honor pain". Always guaranteeing "absolute satisfaction" to buyers, Mr. Nasty resells the various murder tools used in the snuff films to interested clients, and gives his depraved minions the chance of finding work as mercenaries through his company.

to:

*** [[GreaterScopeVillain [[TheManBehindTheMan Mr. Nasty]], the mysterious head of Valiant Video Enterprises, is [[TheManBehindTheMan the de facto]] ruler of Carcer City. Having turned the entire city into a [[CrapsackWorld crime-ridden hellhole]] with an empire of murderers and rapists under his control, Mr. Nasty finances and distributes Lionel Starkweather's snuff films for profit and to "honor pain". Always guaranteeing "absolute satisfaction" to buyers, Mr. Nasty resells the various murder tools used in the snuff films to interested clients, and gives his depraved minions the chance of finding work as mercenaries through his company.
Is there an issue? Send a MessageReason:
None


** '''Monkey See, Monkey Die''' is the hardest of the bonus scenes (as the two survival have no target score outside of a 30 kill score target for an trophy in the PlayStation store re-release) as you're forced to get in shootouts exclusively with the inaccurate shotguns and sometimes without cover, it's pretty much a LuckBasedMission as you don't even have the option of eventually using a more accurate handgun like in Graveyard Shift.

to:

** '''Monkey See, Monkey Die''' is the hardest of the bonus scenes (as the two survival have no target score outside of a 30 kill score target for an trophy in the PlayStation store PSN re-release) as you're forced to get in shootouts exclusively with the inaccurate shotguns and sometimes without cover, it's pretty much a LuckBasedMission as you don't even have the option of eventually using a more accurate handgun like in Graveyard Shift.
Is there an issue? Send a MessageReason:
None


** '''Monkey See, Monkey Die''' is the hardest of the bonus scenes (as the two survival have no target score outside of a 30 kill score target for an trophy in the PlayStation store re-release) as you're forced to get in shootouts exclusively with the inaccurate shotguns and sometimes without cover, it's pretty much a LuckBasedMission as you don't even have the option of eventually using a more accurate handgun like in Graveyard Shift.

to:

** '''Monkey See, Monkey Die''' is the hardest of the bonus scenes (as the two survival have no target score outside of a 30 kill score target for an trophy in the PlayStation store PSN re-release) as you're forced to get in shootouts exclusively with the inaccurate shotguns and sometimes without cover, it's pretty much a LuckBasedMission as you don't even have the option of eventually using a more accurate handgun like in Graveyard Shift.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** '''Monkey See, Monkey Die''' is the hardest of the bonus scenes (as the two survival have no target score outside of a 30 kill score target for an trophy in the PlayStation store re-release) as you're forced to get in shootouts exclusively with the inaccurate shotguns and sometimes without cover, it's pretty much a LuckBasedMission as you don't even have the option of eventually using a more accurate handgun like in Graveyard Shift.
Is there an issue? Send a MessageReason:
None


** ''Graveyard Shift'' is a level that's one of the worst combat stages due to Cash initially starting with only a sawed-off shotgun and the game forcing you to trade bullets with entrenched enemies with revolvers that can hit you easily at a distance where it's random if the shotgun will hit them at all and in general the level forces you to fight enemies without actually giving you a decent chance to ambush them or get close meaning you are constantly getting shot with little to no means of mitigating damage.

to:

** ''Graveyard Shift'' '''Graveyard Shift''' is a level that's one of the worst combat stages due to Cash initially starting with only a sawed-off shotgun and the game forcing you to trade bullets with entrenched enemies with revolvers that can hit you easily at a distance where it's random if the shotgun will hit them at all and in general the level forces you to fight enemies without actually giving you a decent chance to ambush them or get close meaning you are constantly getting shot with little to no means of mitigating damage.

Added: 1639

Changed: 1120

Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Three words: '''Divided. They. Fall.''' First you have to kill a few Wardogs, then you're free to head into the apartment complex and save your game. But do you think it's all uphill from there? It's not. You have to hack and shoot your way through numerous Wardogs on the apartment's many floors, then when you reach the top, [[CowardlyBoss Ramirez will flee and call for backup]], at which point you have about two minutes to kill him before he does[[labelnote:note]]You won't fail the scene if you do, but you will likely need to kill his backup[[/labelnote]]. And killing him -- assuming you can't find him from the upper level and snipe him -- entails going all the way back down, killing ''another'' batch of Wardogs, then killing his bodyguards and sneaking up behind him and shooting him in the back of the head (you can't execute him, because he'll just shove you off of him if you try). Oh, yeah, and that save point you get once you're in the apartment? That's the only other one you get. So if you die -- and there's a good chance you will -- you have to redo that whole process ''all over again.'' Have fun.

to:

* ThatOneLevel: ThatOneLevel:
** ''Graveyard Shift'' is a level that's one of the worst combat stages due to Cash initially starting with only a sawed-off shotgun and the game forcing you to trade bullets with entrenched enemies with revolvers that can hit you easily at a distance where it's random if the shotgun will hit them at all and in general the level forces you to fight enemies without actually giving you a decent chance to ambush them or get close meaning you are constantly getting shot with little to no means of mitigating damage.
**
Three words: '''Divided. They. Fall.''' First you have to kill a few Wardogs, then you're free to head into the apartment complex and save your game. But do you think it's all uphill from there? It's not. You have to hack and shoot your way through numerous Wardogs on the apartment's many floors, then when you reach the top, [[CowardlyBoss Ramirez will flee and call for backup]], at which point you have about two minutes to kill him before he does[[labelnote:note]]You won't fail the scene if you do, but you will likely need to kill his backup[[/labelnote]]. And killing him -- assuming you can't find him from the upper level and snipe him -- entails going all the way back down, killing ''another'' batch of Wardogs, then killing his bodyguards and sneaking up behind him and shooting him in the back of the head (you can't execute him, because he'll just shove you off of him if you try). Oh, yeah, and that save point you get once you're in the apartment? That's the only other one you get. So if you die -- and there's a good chance you will -- you have to redo that whole process ''all over again.'' Have fun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LoveToHate: Starkweather, utterly vile and monstrous as he is, can still be morbidly entertaining, thanks to his hammy personality and Creator/BrianCox's vibrant performance.

Changed: 441

Is there an issue? Send a MessageReason:
None



to:

* UnintentionallyUnsympathetic: The civilians in ''Manhunt 2'' due to game mechanics are literally just reskins of Hunters with different voice lines, this causes ''alot'' of their dialogue to fall flat considering how they're willing to charge and try to beat Danny/Leo to death even if they're unarmed as they just come off as Hunters with different voices lines especially since they often come ''out of their homes'' to attack Danny/Leo.

Top