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* SequelDifficultySpike: Compared to the previous LEGO Star Wars games, LEGO Indy is a bit less scrupulous with the difficultly. Firstly, the playable characters (at least in story mode) do not have any weapons by default and can only take enemies' guns which have limited ammo. Secondly, there is no way to block attacks, so if you get ganged up on you can be killed in seconds. Not to mention the existence of [[DemonicSpiders officers with grenades and rocket troopers]].
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* GameBreaker: The "Disarm Enemies" Extra is at its strongest in the first game, due to how a big majority of the enemies use guns and Bazooka Troopers being considered DemonicSpiders for their InstakillMook status, meaning finding and buying this extra makes stud-collecting and level-traversing immensely easier.

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* GameBreaker: The "Disarm Enemies" Extra is at its strongest in the first game, due to how a big majority of the enemies use guns and Bazooka Troopers being considered DemonicSpiders for their InstakillMook status, meaning finding and buying this extra makes stud-collecting and level-traversing immensely easier. It especially helps nullify the "Motorcycle Escape" level's status as ThatOneLevel, since the parcel for it is gotten in the previous level and the abilities necessary to get it can be unlocked through the previous two movie routes, both of which lack any levels as frustrating as this one.
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* MemeticMutation: In my room I beat my (LEGO) block[[labelnote:Explanation]]From [[https://youtu.be/eK9_uiPOraE an edit]] of the [[BigLippedAlligatorMoment already random]] Ark of the Covenant dance scene from ''The Adventure Continues'' that replaces the disco remix of the main ''Indiana Jones'' theme with a parody based on Music/PlayboiCarti's "Magnolia".[[/labelnote]]
* ThatOneAchievement: “Not as easy as it used to be” in the sequel, for beating the first ''Crystal Skull'' level in under 5 minutes. Downright suicidal to attempt without unlocking Fast Build first, and even then expect a lot of trial and error as you try to beat the clock.

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* MemeticMutation: In my room I beat my (LEGO) block[[labelnote:Explanation]]From [[https://youtu.be/eK9_uiPOraE [[https://www.youtube.com/watch?v=eK9_uiPOraE an edit]] of the [[BigLippedAlligatorMoment already random]] Ark of the Covenant dance scene from ''The Adventure Continues'' that replaces the disco remix of the main ''Indiana Jones'' theme with a parody based on Music/PlayboiCarti's "Magnolia".[[/labelnote]]
* ThatOneAchievement: “Not "Not as easy as it used to be” be" in the sequel, for beating the first ''Crystal Skull'' level in under 5 minutes. Downright suicidal to attempt without unlocking Fast Build first, and even then expect a lot of trial and error as you try to beat the clock.
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None

Added DiffLines:

* MemeticMutation: In my room I beat my (LEGO) block[[labelnote:Explanation]]From [[https://youtu.be/eK9_uiPOraE an edit]] of the [[BigLippedAlligatorMoment already random]] Ark of the Covenant dance scene from ''The Adventure Continues'' that replaces the disco remix of the main ''Indiana Jones'' theme with a parody based on Music/PlayboiCarti's "Magnolia".[[/labelnote]]
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* GameBreaker: This game features the Red Brick extra "Disarm Enemies" that completely disables all forms of ranged enemy attacks, which due to a coding oversight also means they won't ever try to punch you if you get close. Given how the majority of enemies in the first game use guns and Bazooka Troopers are considered DemonicSpiders for their InstakillMook status, finding and buying this extra makes stud-collecting and level-traversing immensely easier.

to:

* GameBreaker: This game features the Red Brick extra The "Disarm Enemies" that completely disables all forms of ranged enemy attacks, which due to a coding oversight also means they won't ever try to punch you if you get close. Given how the majority of enemies Extra is at its strongest in the first game game, due to how a big majority of the enemies use guns and Bazooka Troopers are being considered DemonicSpiders for their InstakillMook status, meaning finding and buying this extra makes stud-collecting and level-traversing immensely easier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: This game features the Red Brick extra "Disarm Enemies" that completely disables all forms of ranged enemy attacks, which due to a coding oversight also means they won't ever try to punch you if you get close. Given how the majority of enemies in the first game use guns and Bazooka Troopers are considered DemonicSpiders for their InstakillMook status, finding and buying this extra makes stud-collecting and level-traversing immensely easier.
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Actually, since their killing ability is quite prominent, they qualify for the more dreaded type.


* GoddamnedBats: Bazooka troopers are the most annoying enemy type in the first game due to their ability to OneHitKill you from a distance, which despite the DeathIsASlapOnTheWrist nature of ''LEGO'' games still makes it easy to get in a CycleOfHurting where you try to kill them and collect your dropped studs while repeatedly dying to the missiles. Finding and buying the "Disarm Enemies" extra is a good cheaper alternative to Invincibility specifically for this reason, as they render these enemies and other shooters harmless (because they aren't coded to punch if they can't shoot), leaving only the weaker and easily avoided punchers.

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* GoddamnedBats: DemonicSpiders: Bazooka troopers are the most annoying aggravating enemy type in the first game due to their ability to OneHitKill you from being a distance, long-distance InstakillMook, which despite the DeathIsASlapOnTheWrist nature of ''LEGO'' games still makes it easy to get in a CycleOfHurting where you try to kill them and collect your dropped studs while repeatedly dying to the missiles. Finding and buying the "Disarm Enemies" extra is a good cheaper alternative to Invincibility specifically for this reason, as they render these enemies and other shooters harmless (because they aren't coded to punch if they can't shoot), leaving only the weaker and easily avoided punchers.
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* GoddamnedBats: Rocket troopers.

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* GoddamnedBats: Rocket troopers.Bazooka troopers are the most annoying enemy type in the first game due to their ability to OneHitKill you from a distance, which despite the DeathIsASlapOnTheWrist nature of ''LEGO'' games still makes it easy to get in a CycleOfHurting where you try to kill them and collect your dropped studs while repeatedly dying to the missiles. Finding and buying the "Disarm Enemies" extra is a good cheaper alternative to Invincibility specifically for this reason, as they render these enemies and other shooters harmless (because they aren't coded to punch if they can't shoot), leaving only the weaker and easily avoided punchers.

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Removed: 1344

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YMMV cannot be played with


* ContestedSequel:
** Downplayed, as many fans still see the first Lego Indiana Jones game as an excellent game in its own right. But compared to the Lego Star Wars games, especially ''The Complete Saga'', this one is either seen as inferior to, just as good as, or even better than its predecessor.
** The second game, ''The Adventure Continues'' is this to the first LEGO Indiana Jones game, and might just be the most polarizing LEGO game in general. Some see it as even better than the first game for Indy's improved whip controls, the introduction of a larger hub world, the experimental structure that averts ItsTheSameNowItSucks, and the unique sequences that didn't make it into the first game (such as the boat escape opening and book burning scene from Last Crusade). Others see it as inferior to the first, criticizing the hub for being confusing to navigate, the levels for lacking any collectibles, and especially the fact that the controversial 4th film was given much more focus than the original trilogy, leading to several iconic sequences such as the lost temple in Raiders and mine cart chase in Temple being excluded entirely. Still, there’s those who like both games equally and see the 2nd outing as a nice step in the LEGO games series evolution, and if there's one thing everyone agrees on, it's that the level creator was a great addition.

to:

* ContestedSequel:
** Downplayed, as many fans still see the first Lego Indiana Jones game as an excellent game in its own right. But compared to the Lego Star Wars games, especially ''The Complete Saga'', this one is either seen as inferior to, just as good as, or even better than its predecessor.
**
ContestedSequel: The second game, ''The Adventure Continues'' is this to the first LEGO Indiana Jones game, and might just be the most polarizing LEGO game in general. Some see it as even better than the first game for Indy's improved whip controls, the introduction of a larger hub world, the experimental structure that averts ItsTheSameNowItSucks, and the unique sequences that didn't make it into the first game (such as the boat escape opening and book burning scene from Last Crusade). Others see it as inferior to the first, criticizing the hub for being confusing to navigate, the levels for lacking any collectibles, and especially the fact that the controversial 4th film was given much more focus than the original trilogy, leading to several iconic sequences such as the lost temple in Raiders and mine cart chase in Temple being excluded entirely. Still, there’s those who like both games equally and see the 2nd outing as a nice step in the LEGO games series evolution, and if there's one thing everyone agrees on, it's that the level creator was a great addition.
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Renamed one trope.


* AnticlimaxBoss: In the first game, the final bosses of their respective movies had "Hit and Run" or "Escape" strategies, so the fights were just running around hitting the boss. The sequel remedies this with the encounters mentioned on the page, by changing up the events of the films a bit.

to:

* AnticlimaxBoss: AntiClimaxBoss: In the first game, the final bosses of their respective movies had "Hit and Run" or "Escape" strategies, so the fights were just running around hitting the boss. The sequel remedies this with the encounters mentioned on the page, by changing up the events of the films a bit.



** The second game, ''The Adventure Continues'' is this to the first LEGO Indiana Jones game, and might just be the most polarizing LEGO game in general. Some see it as even better than the first game for Indy's improved whip controls, the introduction of a larger hub world, the experimental structure that averts ItsTheSameSoItSucks, and the unique sequences that didn't make it into the first game (such as the boat escape opening and book burning scene from Last Crusade). Others see it as inferior to the first, criticizing the hub for being confusing to navigate, the levels for lacking any collectibles, and especially the fact that the controversial 4th film was given much more focus than the original trilogy, leading to several iconic sequences such as the lost temple in Raiders and mine cart chase in Temple being excluded entirely. Still, there’s those who like both games equally and see the 2nd outing as a nice step in the LEGO games series evolution, and if there's one thing everyone agrees on, it's that the level creator was a great addition.

to:

** The second game, ''The Adventure Continues'' is this to the first LEGO Indiana Jones game, and might just be the most polarizing LEGO game in general. Some see it as even better than the first game for Indy's improved whip controls, the introduction of a larger hub world, the experimental structure that averts ItsTheSameSoItSucks, ItsTheSameNowItSucks, and the unique sequences that didn't make it into the first game (such as the boat escape opening and book burning scene from Last Crusade). Others see it as inferior to the first, criticizing the hub for being confusing to navigate, the levels for lacking any collectibles, and especially the fact that the controversial 4th film was given much more focus than the original trilogy, leading to several iconic sequences such as the lost temple in Raiders and mine cart chase in Temple being excluded entirely. Still, there’s those who like both games equally and see the 2nd outing as a nice step in the LEGO games series evolution, and if there's one thing everyone agrees on, it's that the level creator was a great addition.

Added: 853

Changed: 857

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None


** The second game, ''The Adventure Continues'' is this to the first LEGO Indiana Jones game. Some see it as even better as the first game with praise going to Indy’s improved whip controls, a new and unique hub world layout and integrating more unique levels to the first game (such as the boat escape opening and book burning scene from Last Crusade for instance). Others see it as inferior to the first, criticizing said unique hub layout for being overall confusing to navigate, disliked the liberties taken to the first games levels and felt it had much less focus and attention to the other movies in favor of recreating the controversial 4th film. Still there’s those who like both game equally and see the 2nd outing as a nice step in the LEGO games series evolution.

to:

** The second game, ''The Adventure Continues'' is this to the first LEGO Indiana Jones game. game, and might just be the most polarizing LEGO game in general. Some see it as even better as than the first game with praise going to Indy’s for Indy's improved whip controls, the introduction of a new larger hub world, the experimental structure that averts ItsTheSameSoItSucks, and the unique hub world layout and integrating more unique levels to sequences that didn't make it into the first game (such as the boat escape opening and book burning scene from Last Crusade for instance). Crusade). Others see it as inferior to the first, criticizing said unique the hub layout for being overall confusing to navigate, disliked the liberties taken to the first games levels for lacking any collectibles, and felt it had much less focus and attention to especially the other movies in favor of recreating fact that the controversial 4th film. Still film was given much more focus than the original trilogy, leading to several iconic sequences such as the lost temple in Raiders and mine cart chase in Temple being excluded entirely. Still, there’s those who like both game games equally and see the 2nd outing as a nice step in the LEGO games series evolution.evolution, and if there's one thing everyone agrees on, it's that the level creator was a great addition.



* ThatOneBoss: Mola Ram's fight in the first game is somewhat well-known for being fairly buggy and luck-based. You have to take out his waves of enemies and steal their swords so that you can use them to break the bridge you're on, but there's always a chance that a dropped sword will just phase through the bridge forcing you to wait out for another wave dragging out the fight.



** "Motorcycle Escape" is an absolute nightmare from start to finish. From the moment you leave the first area you're assaulted non-stop by enemies ''with guns'' that appear about 4-6 at a time and respawn after about 5 seconds. You can't attack from your motorcycle, so you have to constantly dismount (or stop the puzzle you're solving) to deal with them. [[FromBadToWorse As if that's not bad enough]], the last area of the level contains four turrets with one-hit kill rockets that are nearly impossible to avoid, ''and more infinitely respawning enemies that now have one-hit kill rocket launchers''. Have fun!

to:

** "Motorcycle Escape" is an absolute nightmare from start to finish. From the moment you leave the first area you're assaulted non-stop by enemies ''with guns'' that appear about 4-6 at a time and respawn after about 5 seconds. You can't attack from your motorcycle, so you have to constantly dismount (or stop the puzzle you're solving) to deal with them. And when you're not being assaulted by enemies, you have to navigate your motorcycle through one-hit kill mines, boulders, and finnicky ramps that barely work half the time. [[FromBadToWorse As if that's not bad enough]], the last area of the level contains four turrets with one-hit kill rockets that are nearly impossible to avoid, ''and more infinitely respawning enemies that now have one-hit kill rocket launchers''. Have fun!


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* ThatOnePuzzle: The otherwise simple "Free The Slaves" has a segment where Indy has to use his whip to transfer an object across multiple distant platforms. You'll need to place said object right at the edge of a platform for you to be able to reach it with your whip, making it really easy to accidentally drop the object off a ledge or fall off yourself, forcing you to do the whole thing over again. And in Free Play, you need to do this ''again'' with the Red Parcel.

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* ContestedSequel: Downplayed, as many fans still see the first Lego Indiana Jones game as an excellent game in its own right. But compared to the Lego Star Wars games, especially ''The Complete Saga'', this one is either seen as inferior to, just as good as, or even better than its predecessor.

to:

* ContestedSequel: ContestedSequel:
**
Downplayed, as many fans still see the first Lego Indiana Jones game as an excellent game in its own right. But compared to the Lego Star Wars games, especially ''The Complete Saga'', this one is either seen as inferior to, just as good as, or even better than its predecessor.
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Capitalization was fixed from YMMV.LEGO Indiana Jones to YMMV.Lego Indiana Jones. Null edit to update page.
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* ThatOneAchievment: “Not as easy as it used to be”, for beating the first ''Crystal Skull'' level in under 5 minutes. Downright suicidal to attempt without unlocking Fast Build first, and even then expect a lot of trial and error as you try to beat the clock.

to:

* ThatOneAchievment: ThatOneAchievement: “Not as easy as it used to be”, be” in the sequel, for beating the first ''Crystal Skull'' level in under 5 minutes. Downright suicidal to attempt without unlocking Fast Build first, and even then expect a lot of trial and error as you try to beat the clock.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneAchievment: “Not as easy as it used to be”, for beating the first ''Crystal Skull'' level in under 5 minutes. Downright suicidal to attempt without unlocking Fast Build first, and even then expect a lot of trial and error as you try to beat the clock.

Added: 823

Removed: 821

Is there an issue? Send a MessageReason:
None


** "Motorcycle Escape" is an absolute nightmare from start to finish. From the moment you leave the first area you're assaulted non-stop by enemies ''with guns'' that appear about 4-6 at a time and respawn after about 5 seconds. You can't attack from your motorcycle, so you have to constantly dismount (or stop the puzzle you're solving) to deal with them. [[FromBadToWorse As if that's not bad enough]], the last area of the level contains four turrets with one-hit kill rockets that are nearly impossible to avoid, ''and more infinitely respawning enemies that now have one-hit kill rocket launchers''. Have fun!
** ''LEGO Indiana Jones 2'' has vehicle races within level hubs that are particularly frustrating due to twitchy controls and cumbersome terrain (especially if the screen is split in half by two-player mode).



** "Motorcycle Escape" is an absolute nightmare from start to finish. From the moment you leave the first area you're assaulted non-stop by enemies ''with guns'' that appear about 4-6 at a time and respawn after about 5 seconds. You can't attack from your motorcycle, so you have to constantly dismount (or stop the puzzle you're solving) to deal with them. [[FromBadToWorse As if that's not bad enough]], the last area of the level contains four turrets with one-hit kill rockets that are nearly impossible to avoid, ''and more infinitely respawning enemies that now have one-hit kill rocket launchers''. Have fun!
** ''LEGO Indiana Jones'' has vehicle races within level hubs that are particularly frustrating due to twitchy controls and cumbersome terrain (especially if the screen is split in half by two-player mode).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The second game, ''The Adventure Continues'' is this to the first LEGO Indiana Jones game. Some see it as even better as the first game with praise going to Indy’s improved whip controls, a new and unique hub world layout and integrating more unique levels to the first game (such as the boat escape opening and book burning scene from Last Crusade for instance). Others see it as inferior to the first, criticizing said unique hub layout for being overall confusing to navigate, disliked the liberties taken to the first games levels and felt it had much less focus and attention to the other movies in favor of recreating the controversial 4th film. Still there’s those who like both game equally and see the 2nd outing as a nice step in the LEGO games series evolution.
Is there an issue? Send a MessageReason:
None


* ContestedSequel: Downplayed, as many fans still see it as an excellent game in its own right, but compared to the Lego Star Wars games, especially ''The Complete Saga'', this one is either seen as inferior to, just as good as, or even better than its predecessor.

to:

* ContestedSequel: Downplayed, as many fans still see it the first Lego Indiana Jones game as an excellent game in its own right, but right. But compared to the Lego Star Wars games, especially ''The Complete Saga'', this one is either seen as inferior to, just as good as, or even better than its predecessor.
Is there an issue? Send a MessageReason:
None


* ContestedSequel: Downplayed, as many fans still see it as an excellent game in its own right, but compared to the Lego Star Wars games, especially ''The Complete Saga'', this one is either seen as either inferior, just as good as, or even better than its predecessor,

to:

* ContestedSequel: Downplayed, as many fans still see it as an excellent game in its own right, but compared to the Lego Star Wars games, especially ''The Complete Saga'', this one is either seen as either inferior, inferior to, just as good as, or even better than its predecessor,predecessor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContestedSequel: Downplayed, as many fans still see it as an excellent game in its own right, but compared to the Lego Star Wars games, especially ''The Complete Saga'', this one is either seen as either inferior, just as good as, or even better than its predecessor,
Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: In the first game, the final bosses of their respective movies had "Hit and Run" or "Escape" strategies, so the fights were just running around hitting the boss. The sequel looks to remedy this though with the encounters mentioned on the page, by changing up the events of the films a bit.

to:

* AnticlimaxBoss: In the first game, the final bosses of their respective movies had "Hit and Run" or "Escape" strategies, so the fights were just running around hitting the boss. The sequel looks to remedy remedies this though with the encounters mentioned on the page, by changing up the events of the films a bit.
Is there an issue? Send a MessageReason:

Added DiffLines:

* AnticlimaxBoss: In the first game, the final bosses of their respective movies had "Hit and Run" or "Escape" strategies, so the fights were just running around hitting the boss. The sequel looks to remedy this though with the encounters mentioned on the page, by changing up the events of the films a bit.
* GoddamnedBats: Rocket troopers.
* ThatOneLevel:
** "Crab Cake Confusion", the Treasure level in the wreckage of the ''Coronado'' in ''Indiana Jones 2''. It's really only a scrappy level due to the way the game's jumping mechanics work (or don't) and the platform placement.
** "Perilous Parking" in the Berlin stage requires you to jump a Jeep onto a fairly small platform, ride a badly-controlled motorcycle up a ramp, and jump a horse across several high columns to weigh down buttons.
** "Motorcycle Escape" is an absolute nightmare from start to finish. From the moment you leave the first area you're assaulted non-stop by enemies ''with guns'' that appear about 4-6 at a time and respawn after about 5 seconds. You can't attack from your motorcycle, so you have to constantly dismount (or stop the puzzle you're solving) to deal with them. [[FromBadToWorse As if that's not bad enough]], the last area of the level contains four turrets with one-hit kill rockets that are nearly impossible to avoid, ''and more infinitely respawning enemies that now have one-hit kill rocket launchers''. Have fun!
** ''LEGO Indiana Jones'' has vehicle races within level hubs that are particularly frustrating due to twitchy controls and cumbersome terrain (especially if the screen is split in half by two-player mode).
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