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*** [[TurtlePower Blacksurge]]: Renders your towers useless, gets into a defensive stance where it regenerate much of its HP in seconds while ''also'' becoming immune to damage and being blocked!

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*** [[TurtlePower Blacksurge]]: Renders your towers useless, gets into a defensive stance where it regenerate much of its HP in seconds while ''also'' becoming immune to damage and being blocked!blocked! (They can only do the shell thing once, though)
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** Rising Tides' Greenfins will throw a net over a character, immobilizing them completely for a period of time. They're pretty weak, however.

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** The FishPeople in Rising Tides' Greenfins will throw a net over a character, immobilizing them completely for a period of time. They're pretty weak, however.
weak compared to the three DemonicSpiders above, however.
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*** Blacksurge: Renders your towers useless, gets into a defensive stance where it regenerate ALL its HP in seconds and ''also'' become immune to damage and being blocked!'
*** Bloodshell: Tons of health, Non-Magical attacks do next to nothing against it (Artillery does jack), and it hurts like hell. Basically, a stronger Dark Slayer.
*** Bluegale: Immune to magic, casts storms that obscure vision AND makes you unable to select any towers affected.

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*** Blacksurge: [[TurtlePower Blacksurge]]: Renders your towers useless, gets into a defensive stance where it regenerate ALL much of its HP in seconds and while ''also'' become becoming immune to damage and being blocked!'
blocked!
*** Bloodshell: [[GiantEnemyCrab Bloodshell]]: Tons of health, Non-Magical attacks do next to nothing against it (Artillery does jack), and it hurts like hell. Basically, a stronger Dark Slayer.
*** Bluegale: [[{{Cthulhumanoid}} Bluegale]]: Immune to magic, casts storms that obscure vision AND makes you unable to select any towers affected.
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*** Bluegale: Immune to magic, casts storms that obscure vision, disable towers AND makes you unable to select any towers affected.

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*** Bluegale: Immune to magic, casts storms that obscure vision, disable towers vision AND makes you unable to select any towers affected.
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*** Blacksurge: 'Sup, I can render your towers useless, regenerate ALL of my HP in seconds and also become immune to damage and being blocked!'
*** Bloodshell: 'Sup, your artillery towers don't hurt me and my defence means I can stand toe to toe with your Barracks forever!'
*** Bluegale: 'Sup, I'm immune to magic, oh and I can also make this nifty cloud that not only blocks your vision but also stops you form clicking on your towers to upgrade them or move barracks.'

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*** Blacksurge: 'Sup, I can render Renders your towers useless, gets into a defensive stance where it regenerate ALL of my its HP in seconds and also ''also'' become immune to damage and being blocked!'
*** Bloodshell: 'Sup, your artillery towers don't hurt me Tons of health, Non-Magical attacks do next to nothing against it (Artillery does jack), and my defence means I can stand toe to toe with your Barracks forever!'
it hurts like hell. Basically, a stronger Dark Slayer.
*** Bluegale: 'Sup, I'm immune Immune to magic, oh and I can also make this nifty cloud casts storms that not only blocks your vision but also stops you form clicking on your obscure vision, disable towers AND makes you unable to upgrade them or move barracks.'select any towers affected.
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** Rising Tides' Greenfins will throw a net over a character, immobilizing them completely for a period of time. They're pretty weak, however.
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*** Blacksurge: 'Sup, I can regenerate ALL of my HP in seconds and also become immune to damage and being blocked!'
*** Bloodshell: 'Sup, your artillery towers don't hurt me and my defence means I can stand toe to toe with your Barracks forever!'

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*** Blacksurge: 'Sup, I can render your towers useless, regenerate ALL of my HP in seconds and also become immune to damage and being blocked!'
*** Bloodshell: 'Sup, your artillery towers don't hurt me and my defence means I can stand toe to toe with your Barracks forever!'forever!'



*** To think about it, these stages are [[BrutalBonusLevel elite stages]], after all...

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*** To think about it, these stages are [[BrutalBonusLevel elite stages]], after all... And none of them are immune to {{One Hit Kill}}s.
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* ThatOneBoss: The FinalBoss of ''Frontiers''. It seems like a standard FlunkyBoss at first, but when you "kill" it, it explodes into many small blobs which you must destroy as much of, because they'll reform into the boss (but its Maximum Health will be lower if you killed some of them). The battle only gets harder as it goes on as it then uses EyeBeams to outright ''destroy'' your towers (This is the ''only enemy in the series'' that can do so, by the way), making it harder to kill his smaller Mooks. In order to beat him, you need to keep killing him and his blobs before he destroys your defences and his hordes get through.

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* ThatOneBoss: The Umbra, the FinalBoss of ''Frontiers''. It seems like a standard FlunkyBoss at first, but when you "kill" it, it explodes into many small blobs which you must destroy as much of, because they'll reform into the boss (but its Maximum Health will be lower if you killed some of them). The battle only gets harder as it goes on as it then uses EyeBeams to outright ''destroy'' your towers (This is the ''only enemy in the series'' that can do so, by the way), making it harder to kill his smaller Mooks. In order to beat him, you need to keep killing him and his blobs before he destroys your defences and his hordes get through.

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* DemonicSpiders: Tricksters from Frontiers. These guys have quite a bit of health, and will resurrect all slain savages around them into voodoo zombies with a lot of health. Worse still, your towers [[ArtificialStupidity stupidly]] attack the zombies instead of [[ShootTheMedicFirst aiming for the trickster first]]! If you don't use a Rain Of Fire or reinforcements to keep it busy, your defences will get overrun by stupid voodoo zombies.
** Savant Saurians, if not killed quickly enough. These guys can summon Broodguards (gets faster when near death, easy), Darters (teleports, irritating), as well as Nightscales (cloaks when at half their health, very dangerous). If the Savant summons a Nightscale when it's halfway through, the Nightscale will probably cloak and waltz past half your defences!

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* DemonicSpiders: Blood Tricksters from Frontiers. These guys have quite a bit of health, and will resurrect all slain savages around them into voodoo zombies with a lot of health. Worse still, your towers [[ArtificialStupidity stupidly]] attack the zombies instead of [[ShootTheMedicFirst aiming for the trickster first]]! If you don't use a Rain Of Fire or reinforcements to keep it busy, your defences will get overrun by stupid voodoo zombies.
** Savant Saurians, Saurian Savants, if not killed quickly enough. These guys can summon Broodguards (gets faster when near death, easy), Darters (teleports, irritating), as well as Nightscales (cloaks when at half their health, very dangerous). If the Savant summons a Nightscale when it's halfway through, the Nightscale will probably cloak and waltz past half your defences!defences!
** The Rising Tides update is FULL of these things:
*** Blacksurge: 'Sup, I can regenerate ALL of my HP in seconds and also become immune to damage and being blocked!'
*** Bloodshell: 'Sup, your artillery towers don't hurt me and my defence means I can stand toe to toe with your Barracks forever!'
*** Bluegale: 'Sup, I'm immune to magic, oh and I can also make this nifty cloud that not only blocks your vision but also stops you form clicking on your towers to upgrade them or move barracks.'
*** To think about it, these stages are [[BrutalBonusLevel elite stages]], after all...


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** On the other hand, he attacks very slowly and is quite vulnerable to ranged attacks...
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Ashbite is squishy against ranged enemies.


* GameBreaker: Ashbite the dragon seems to be one in terms of heroes. He has ''extremely'' high health, does a lot of area damage with his attacks (one of which can instakill), can slow groups of enemies by a large amount, levels up the fastest, and flies, making 80% of enemies unable to attack him at all. Of course, [[BribingYourWayToVictory you need to buy him]] for ''a lot'' of money (even more than the game itself!) to use him.

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* GameBreaker: Ashbite the dragon seems to be one in terms of heroes. He has ''extremely'' high health, does a lot of area damage with his attacks (one of which can instakill), can slow groups of enemies by a large amount, levels up the fastest, and flies, making 80% of enemies unable to attack him at all. Of course, [[BribingYourWayToVictory you need to buy him]] for ''a lot'' of money (even more than the game itself!) to use him.
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** Parasytes in ''Frontiers''. They're only found in a few levels, but their "[[FaceFullOfAlienWingWong attack]]" renders a soldier useless and will make them explode into a tough Reaper if not removed. This pretty much kills your barracks defences as a facehugged soldier isn't considered dead yet and more will not respawn. Worse still, they will be periodically spawned in groups during later waves, and worst of all, don't give any gold when killed.

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** Parasytes in ''Frontiers''. They're only found in a few levels, one level (and do not appear in the final jungle level unless you get the puzzle wrong), but their "[[FaceFullOfAlienWingWong attack]]" renders a soldier useless and will make them explode into a tough Reaper if not removed. This pretty much kills your barracks defences as a facehugged soldier isn't considered dead yet and more will not respawn. Worse still, they will be periodically spawned in groups during later waves, and worst of all, don't give any gold when killed.
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* EvenBetterSequel: Many reviews have considered ''Frontiers'' to be better than the already-awesome original.
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* GameBreaker: Ashbite the dragon seems to be one in terms of heroes. He has ''extremely'' high health, does a lot of area damage with his attacks (one of which can instakill), can slow groups of enemies by a large amount, levels up the fastest, and flies, making 80% of enemies unable to attack him at all. Of course, [[BribingYourWayToVictory you need to buy him]] for ''a lot'' of money (even more than the game itself!) to use him.
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** Savant Saurians, if not killed quickly enough. These guys can summon Broodguards (gets faster when near death, easy), Darters (teleports, irritating), as well as Nightscales (cloaks when at half their health, very dangerous). If the Savant summons a Nightscale when it's halfway through, the Nightscale will probably cloak and waltz past half your defences!
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* ScrappyMechanic: Enemies with ranged attacks = Annoying micromanagement with moving rally points, [[ArtificialStupidity or the soldiers sit there and do nothing.]]

to:

* ScrappyMechanic: Enemies with ranged attacks = Annoying micromanagement with moving rally points, [[ArtificialStupidity or the soldiers sit there and do nothing.]]]]
* ThatOneBoss: The FinalBoss of ''Frontiers''. It seems like a standard FlunkyBoss at first, but when you "kill" it, it explodes into many small blobs which you must destroy as much of, because they'll reform into the boss (but its Maximum Health will be lower if you killed some of them). The battle only gets harder as it goes on as it then uses EyeBeams to outright ''destroy'' your towers (This is the ''only enemy in the series'' that can do so, by the way), making it harder to kill his smaller Mooks. In order to beat him, you need to keep killing him and his blobs before he destroys your defences and his hordes get through.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Tricksters from Frontiers. These guys have quite a bit of health, and will resurrect all slain savages around them into voodoo zombies with a lot of health. Worse still, your towers [[ArtificialStupidity stupidly]] attack the zombies instead of [[ShootTheMedicFirst aiming for the trickster first]]!

to:

* DemonicSpiders: Tricksters from Frontiers. These guys have quite a bit of health, and will resurrect all slain savages around them into voodoo zombies with a lot of health. Worse still, your towers [[ArtificialStupidity stupidly]] attack the zombies instead of [[ShootTheMedicFirst aiming for the trickster first]]!first]]! If you don't use a Rain Of Fire or reinforcements to keep it busy, your defences will get overrun by stupid voodoo zombies.
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None

Added DiffLines:

* DemonicSpiders: Tricksters from Frontiers. These guys have quite a bit of health, and will resurrect all slain savages around them into voodoo zombies with a lot of health. Worse still, your towers [[ArtificialStupidity stupidly]] attack the zombies instead of [[ShootTheMedicFirst aiming for the trickster first]]!
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None

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** Dune Terrors in ''Frontiers'' [[KungFuProofMook can't be attacked when they're tunnelling]], and you need barrack soldiers to draw them out. The problem is that they also tend to appear in huge numbers, and some of them can easily slip through your barracks defences. Thankfully, they have no armor, deal little damage to troops, and have quite low health.
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** Parasytes in ''Frontiers''. They're only found in a few levels, but their "[[FaceFullOfAlienWingWong attack]]" renders a soldier useless and will make them explode into a tough Reaper if not removed. This pretty much kills your barracks defences as a facehugged soldier isn't considered dead yet and more will not respawn. Worse still, they will keep on coming in later waves, and worst of all, don't give any gold when killed.

to:

** Parasytes in ''Frontiers''. They're only found in a few levels, but their "[[FaceFullOfAlienWingWong attack]]" renders a soldier useless and will make them explode into a tough Reaper if not removed. This pretty much kills your barracks defences as a facehugged soldier isn't considered dead yet and more will not respawn. Worse still, they will keep on coming be periodically spawned in groups during later waves, and worst of all, don't give any gold when killed.
Is there an issue? Send a MessageReason:
None


** Parasytes in ''Frontiers''. They're only found in one level, but their "[[FaceFullOfAlienWingWong attack]]" renders a soldier useless and will make them explode into a tough Reaper if not removed. This pretty much kills your barracks defences as a facehugged soldier isn't considered dead yet and more will not respawn. Worse still, they will keep on coming in later waves, and worst of all, don't give any gold when killed.

to:

** Parasytes in ''Frontiers''. They're only found in one level, a few levels, but their "[[FaceFullOfAlienWingWong attack]]" renders a soldier useless and will make them explode into a tough Reaper if not removed. This pretty much kills your barracks defences as a facehugged soldier isn't considered dead yet and more will not respawn. Worse still, they will keep on coming in later waves, and worst of all, don't give any gold when killed.
Is there an issue? Send a MessageReason:
None


** Parasytes in ''Frontiers''. They're only found in one level, but their "[[FaceFullOfAlienWingWong attack]]" renders a soldier useless and will make them explode into a tough Reaper if not removed. This pretty much kills your barracks defences as a facehugged soldier isn't considered dead yet and more will not respawn.

to:

** Parasytes in ''Frontiers''. They're only found in one level, but their "[[FaceFullOfAlienWingWong attack]]" renders a soldier useless and will make them explode into a tough Reaper if not removed. This pretty much kills your barracks defences as a facehugged soldier isn't considered dead yet and more will not respawn. Worse still, they will keep on coming in later waves, and worst of all, don't give any gold when killed.
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None

Added DiffLines:

** Parasytes in ''Frontiers''. They're only found in one level, but their "[[FaceFullOfAlienWingWong attack]]" renders a soldier useless and will make them explode into a tough Reaper if not removed. This pretty much kills your barracks defences as a facehugged soldier isn't considered dead yet and more will not respawn.
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None

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* GoddamnedBoss: [[spoiler: Vez'nan. He periodically casts a spell that renders a large number of your towers temporarily unusable (which is ''very'' annoying), and kills normal soldiers in one hit, but he doesn't have that much health.]]
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** Tainted Treants in the Rotten Forest. When they start appearing, they may be tough, but then they get easier as your towers get better. The reason they fall under here is because starting from wave 11 onwards, they ''randomly pop out of the ground, often near the exit'', and the number that appear gets more and more as the waves go on. Also, those that randomly appear do not give any gold when killed.

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** If you are doing Iron Challenges, Warg's will cause hair loss. Since you only have 1 Health, Warg's are easily able to slip past your defences for an easy win.

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** If you are doing Iron Challenges, Warg's Worgs will cause hair loss. Since you only have 1 Health, Warg's Worgs are easily able to slip past your defences for an easy win.win.
** Shadow Archers will force you to move your soldiers into attacking range, as they use rather painful long-range attacks which your soldiers can't counter.
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Wrong trope


* BigLippedAlligatorMoment: Come ON, who was expecting The Juggernaut?

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* BigLippedAlligatorMoment: GiantSpaceFleaFromNowhere: Come ON, who was expecting The Juggernaut?
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* BigLippedAlligatorMoment: Come ON, who was expecting The Juggernaut?
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** If you are doing Iron Challenges, Warg's will cause hair loss. Since you only have 1 Health, Warg's are easily able to slip past your defences for an easy win.

to:

** If you are doing Iron Challenges, Warg's will cause hair loss. Since you only have 1 Health, Warg's are easily able to slip past your defences for an easy win.win.
* ScrappyMechanic: Enemies with ranged attacks = Annoying micromanagement with moving rally points, [[ArtificialStupidity or the soldiers sit there and do nothing.]]
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* GoddamnedBats: Unfortunately, the nature of the game that these easily slain, frequently encountered foes actually ARE a threat, as they can come in a ZergRush that your towers may have a bit of difficulty handling.

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* GoddamnedBats: Unfortunately, the nature of the game that these easily slain, frequently encountered foes actually ARE a threat, as they can come in a ZergRush that your towers may have a bit of difficulty handling.handling.
** If you are doing Iron Challenges, Warg's will cause hair loss. Since you only have 1 Health, Warg's are easily able to slip past your defences for an easy win.
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Added DiffLines:

* GoddamnedBats: Unfortunately, the nature of the game that these easily slain, frequently encountered foes actually ARE a threat, as they can come in a ZergRush that your towers may have a bit of difficulty handling.

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