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* CrossesTheLineTwice: [[TwoWordsAddedEmphasis Two words:]] '''''SEAL CLUBBERS'''''. As a ''player class''. The fact that seals in this game are portrayed as [[EldritchAbomination Eldritch Abominations]] is simply the icing on the cake.
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* UglyCute: The Pet Cheezling, a disgustingly adorable grinning blob of cheese, which makes disgustingly adorable burbly noises, and heals you by melting your enemies and pumping you full of an unknown substance, which is pretty disgustingly... [[GrotesqueCute disgusting.]]

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* UglyCute: The Pet Cheezling, a disgustingly adorable grinning blob of cheese, which makes disgustingly adorable burbly noises, and heals you by melting your enemies and pumping you full of an unknown substance, which is pretty disgustingly... [[GrotesqueCute disgusting.]]]]
* UnderusedGameMechanic: Clan Dungeons are specialized instances which you can tackle with your clanmates for special items and gear. Unfortunately, only four were released, one of which was time-limited, and the last one released was in ''2013''.
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First Person should not be used on trope pages.


* AlternativeCharacterInterpretation: The Council of Loathing. Are they just the simple standins for the king who give you your quests or an evil group of individuals in league with the Naughty Sorceress. They start off simply getting you to do some of their dirty work (What do they use that mosquito larva for?) and as you get stronger try to send you to your death. (I mean come on go and start and finish a war all by yourself, bonus points if you kill both sides.) And when you finally defeat the Sorceress and free the King they pretty much outright tell you to go kill yourself, as soon as you oblige the Sorceress suspiciously comes back and steals the King again.

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* AlternativeCharacterInterpretation: The Council of Loathing. Are they just the simple standins for the king who give you your quests or an evil group of individuals in league with the Naughty Sorceress. They start off simply getting you to do some of their dirty work (What do they use that mosquito larva for?) and as you get stronger try to send you to your death. (I mean come on go and start and finish a war all by yourself, bonus points if you kill both sides.) And when you finally defeat the Sorceress and free the King they pretty much outright tell you to go kill yourself, as soon as you oblige the Sorceress suspiciously comes back and steals the King again.
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** At the start of 2020, milk of magnesium was ''brutally'' nerfed, rendering it barely useful at all. Jick also made comments about not touching its booze-affecting counterpart, Ode to Booze, "this year", indicating future plans to nerf that as well. The wars between those who thought the original forms of these effects were broken and those who despise having their turngen whittled down seemingly on a whim continue to this day.

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can't avert ymmv items, urban legend of zelda is trivia


* UglyCute: The Pet Cheezling, a disgustingly adorable grinning blob of cheese, which makes disgustingly adorable burbly noises, and heals you by melting your enemies and pumping you full of an unknown substance, which is pretty disgustingly... [[GrotesqueCute disgusting.]]
* UnfortunateImplications: Avoided in one Bad Moon-exclusive adventure, where your character gets stuck in tar, titled "[[http://kol.coldfront.net/thekolwiki/index.php/A_Potentially_Offensive_Reference_Has_Been_Carefully_Avoided_Here A Potentially Offensive Reference Has Been Carefully Avoided Here]]".[[note]]If you're curious, it's likely that the reference in question is the "Tar Baby" from the tales of Br'er Rabbit.[[/note]]
* UrbanLegendOfZelda: Persistent rumours regarding the LordBritishPostulate about [[http://kol.coldfront.net/thekolwiki/index.php/Killing_the_hermit killing The Hermit]], an NPC "shopkeeper". Eventually played for laughs with the Deck of Every Card; one card lets you fight the Hermit... who kills you in one hit while taking no damage himself.
** Also, as per {{The Wiki| Rule}} (linked above), "Killing the Hermit" has become [=KoL=] slang for ADateWithRosiePalms, including joke advice that [[DoubleEntendre it's necessary to reach the]] [[IncrediblyLamePun Orc Chasm]].

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* UglyCute: The Pet Cheezling, a disgustingly adorable grinning blob of cheese, which makes disgustingly adorable burbly noises, and heals you by melting your enemies and pumping you full of an unknown substance, which is pretty disgustingly... [[GrotesqueCute disgusting.]]
* UnfortunateImplications: Avoided in one Bad Moon-exclusive adventure, where your character gets stuck in tar, titled "[[http://kol.coldfront.net/thekolwiki/index.php/A_Potentially_Offensive_Reference_Has_Been_Carefully_Avoided_Here A Potentially Offensive Reference Has Been Carefully Avoided Here]]".[[note]]If you're curious, it's likely that the reference in question is the "Tar Baby" from the tales of Br'er Rabbit.[[/note]]
* UrbanLegendOfZelda: Persistent rumours regarding the LordBritishPostulate about [[http://kol.coldfront.net/thekolwiki/index.php/Killing_the_hermit killing The Hermit]], an NPC "shopkeeper". Eventually played for laughs with the Deck of Every Card; one card lets you fight the Hermit... who kills you in one hit while taking no damage himself.
** Also, as per {{The Wiki| Rule}} (linked above), "Killing the Hermit" has become [=KoL=] slang for ADateWithRosiePalms, including joke advice that [[DoubleEntendre it's necessary to reach the]] [[IncrediblyLamePun Orc Chasm]].
]]
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Fixed a redlink in last entry


** Also, as per {{The Wiki| Rule}} (linked above), "Killing the Hermit" has become [=KoL=] slang for ADateWithRosyPalms, including joke advice that [[DoubleEntendre it's necessary to reach the]] [[IncrediblyLamePun Orc Chasm]].

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** Also, as per {{The Wiki| Rule}} (linked above), "Killing the Hermit" has become [=KoL=] slang for ADateWithRosyPalms, ADateWithRosiePalms, including joke advice that [[DoubleEntendre it's necessary to reach the]] [[IncrediblyLamePun Orc Chasm]].
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Grammar correction


* AlternativeCharacterInterpretation: The Council of Loathing. Are they just the simple standins for the king who give you your quests or an evil group of individuals in league with the Naughty Sorceress. They start off simply getting you to do some of their dirty work (What do they use that mosquito larva for?) and as you get stronger try to send you to your death. (I mean come on go and start and finish a war all by yourself, bonus points if you kill both sides.) And when your finally defeat the Sorceress and free the King they pretty much outright tell you to go kill yourself, as soon as you oblige the Sorceress suspiciously comes back and steals the King again.

to:

* AlternativeCharacterInterpretation: The Council of Loathing. Are they just the simple standins for the king who give you your quests or an evil group of individuals in league with the Naughty Sorceress. They start off simply getting you to do some of their dirty work (What do they use that mosquito larva for?) and as you get stronger try to send you to your death. (I mean come on go and start and finish a war all by yourself, bonus points if you kill both sides.) And when your you finally defeat the Sorceress and free the King they pretty much outright tell you to go kill yourself, as soon as you oblige the Sorceress suspiciously comes back and steals the King again.
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*** The [[spoiler:pyramid]] portion is extra-nasty. You have to get a certain noncombat adventure (or farm or buy a particular item) several times to change the contents of the lower floors, so that you can get a token, buy a bomb with the token, and blow up a pile of rocks with the bomb. If you go to the bottom area at the wrong time, [[BanditMook rats will steal your token before you get to use it]], or [[GuideDangIt the bomb will be wasted on the wrong rubble pile]]. Once you finally blow up the correct rock pile, you can fight the boss...[[spoiler:''seven times'', using up an adventure for each iteration. The boss has less health each time, but always has full attack power; if he beats you up, you have to go through all seven forms of him again]]. [[spoiler:Perhaps sofened a bit by the fact that said boss is [[EnsembleDarkhorse Ed]] [[CrowningMomentOfFunny the]] [[NotHyperbole Undying]].]]

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*** The [[spoiler:pyramid]] portion is extra-nasty. You have to get a certain noncombat adventure (or farm or buy a particular item) several times to change the contents of the lower floors, so that you can get a token, buy a bomb with the token, and blow up a pile of rocks with the bomb. If you go to the bottom area at the wrong time, [[BanditMook rats will steal your token before you get to use it]], or [[GuideDangIt the bomb will be wasted on the wrong rubble pile]]. Once you finally blow up the correct rock pile, you can fight the boss...[[spoiler:''seven times'', using up an adventure for each iteration. The boss has less health each time, but always has full attack power; if he beats you up, you have to go through all seven forms of him again]]. [[spoiler:Perhaps sofened a bit by the fact that said boss is [[EnsembleDarkhorse Ed]] [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments the]] [[NotHyperbole Undying]].]]
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Cornbeefadon is a thing now.


** The "cornbeefadon" is a recurring meme, sparked ages ago when someone jokingly suggested that Mr. Store sell a familiar that's just a dinosaur with a corned beef sandwich taped to its face.

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** The "cornbeefadon" is a recurring meme, sparked ages ago when someone jokingly suggested that Mr. Store sell a familiar that's just a dinosaur with a corned beef sandwich taped to its face. It became an AscendedMeme in March 2018, when [[http://kol.coldfront.net/thekolwiki/index.php/Cornbeefadon it was added to the game]].

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*** The [[spoiler:pyramid]] portion is extra-nasty. You have to get a certain noncombat adventure (or farm or buy a particular item) several times to change the contents of the lower floors, so that you can get a token, buy a bomb with the token, and blow up a pile of rocks with the bomb. If you go to the bottom area at the wrong time, [[BanditMook rats will steal your token before you get to use it]], or [[GuideDangIt the bomb will be wasted on the wrong rubble pile]]. Once you finally blow up the correct rock pile, you can fight the boss...[[spoiler:''seven times'', using up an adventure for each iteration. The boss has less health each time, but always has full attack power; if he beats you up, you have to go through all seven forms of him again]].

to:

*** The [[spoiler:pyramid]] portion is extra-nasty. You have to get a certain noncombat adventure (or farm or buy a particular item) several times to change the contents of the lower floors, so that you can get a token, buy a bomb with the token, and blow up a pile of rocks with the bomb. If you go to the bottom area at the wrong time, [[BanditMook rats will steal your token before you get to use it]], or [[GuideDangIt the bomb will be wasted on the wrong rubble pile]]. Once you finally blow up the correct rock pile, you can fight the boss...[[spoiler:''seven times'', using up an adventure for each iteration. The boss has less health each time, but always has full attack power; if he beats you up, you have to go through all seven forms of him again]]. [[spoiler:Perhaps sofened a bit by the fact that said boss is [[EnsembleDarkhorse Ed]] [[CrowningMomentOfFunny the]] [[NotHyperbole Undying]].]]



*** Of course, the reward--the Clothing of Loathing--is ''meant'' to be really special while still being available to all players, so the grueling requirements probably won't ever be changed.



* UrbanLegendOfZelda: Persistent rumours regarding the LordBritishPostulate about [[http://kol.coldfront.net/thekolwiki/index.php/Killing_the_hermit killing The Hermit]], an NPC "shopkeeper". Eventually played for laughs with the Deck of Every Card; one card lets you fight the Hermit... who kills you in one hit while taking no damage himself.

to:

* UrbanLegendOfZelda: Persistent rumours regarding the LordBritishPostulate about [[http://kol.coldfront.net/thekolwiki/index.php/Killing_the_hermit killing The Hermit]], an NPC "shopkeeper". Eventually played for laughs with the Deck of Every Card; one card lets you fight the Hermit... who kills you in one hit while taking no damage himself.himself.
** Also, as per {{The Wiki| Rule}} (linked above), "Killing the Hermit" has become [=KoL=] slang for ADateWithRosyPalms, including joke advice that [[DoubleEntendre it's necessary to reach the]] [[IncrediblyLamePun Orc Chasm]].
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* NightmareFuel: InUniverse, the source of ''Spooky'' damage.
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** Tammy the elf from Crimbo 2015 was quite popular due to her infectiously cheerful and friendly nature. She has since returned to play a sizable role in Crimbos '16 and '17.
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** Done intentionally with the final boss of the License to Adventure path, [[spoiler:"Blofeld" (quotes included) a cowardly man with pathetically low stats compared to even the game's normal enemies at that point, whose attacks consist almost entirely of trying to run away.]] He's ''so'' pathetic that players have speculated that there's an as-yet-undiscovered TrueFinalBoss of the challenge path.

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** Done intentionally with the final boss of the License to Adventure path, [[spoiler:"Blofeld" (quotes included) included), a cowardly man with pathetically low stats compared to even the game's normal enemies at that point, whose attacks consist almost entirely of trying to run away.]] He's ''so'' pathetic that players have speculated that there's an as-yet-undiscovered immediately started speculating about the existence of a TrueFinalBoss of the challenge path.
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** Done intentionally with the final boss of the License to Adventure path, [[spoiler:"Blofeld" (quotes included) a cowardly man with pathetically low stats compared to even the game's normal enemies at that point, whose attacks consist almost entirely of trying to run away.]] He's ''so'' pathetic that players have speculated that there's an as-yet-undiscovered TrueFinalBoss of the challenge path.
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* AcceptableTargets: Hippies, frat boys, snooty artists, furries, Canadians, Goths... this game makes fun of everyone.

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* AcceptableTargets: Hippies, [[NewAgeRetroHippie Hippies]], frat boys, snooty artists, furries, Canadians, Goths... this game makes fun of everyone.
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* NintendoHard: A common criticism leveled at the 2013 Christmas content. To get the good limited-time items it was necessary to fight monsters that scaled to your level while under a massive debuff, and it essentially wasn't doable for players who didn't have access to a lot of Mr. Store content or millions of meat to blow on items.
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* FunnyAneurysmMoment: Before he was let go, donating to the game would occasionally cause [[http://kol.coldfront.net/thekolwiki/index.php/Advertisements#Mr._Skullhead a message of thanks to appear from Mr. Skullhead]]. Some of them are a fair bit more tragic in hindsight:
--> "As the only member of the Asymmetric staff without any marketable skills, I humbly thank you from the bottom of my heart for your donation, which will help keep me employed and off the streets."\\
"...because of donors like you, the last decade of my life has been spent doing a creatively fulfilling job as part of a great community. So thank you, from the sub-cockular regions of my heart."
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** Less arguably, the Smith's Tome. What does it do? It lets you, up to 3 times a day, summon a Lump of Brituminous Coal, a handful of Smithereens, and a Flaskfull of Hollow. The Brituminous Coal can be smithed into equipment that gives you a few small boosts, including +5 to a new stat called Smithsness... and one very ''large'' boost that scales with your current Smithsness. Yes, Smithsness is essentially a redo of Hobo Power, but much more accessible. As for the other two, the Flaskfull of Hollow adds +25 Smithsness and a Smith-scaled boost to all stats for a whopping 150 turns. And the Smithereens can be crafted into fairly useful combat items, or fairly good consumable items which (RuleOfThree, everyone) can grant ''a buff adding to your Smithsness''. More annoyingly, the Smiths equipment can be pulverized into more Smithereens, adding ''even more'' value to the turn-free smithing from Degrassi Knoll moon signs that were already regarded as too good. Nearly every discussion by StopHavingFunGuys on the forums now includes some form of the question "how the hell are Jick and co going to make the game stop centering around Smithsness without just making a new even breakier GameBreaker?"[[note]]The easiest answer is "let it type69 out", but that won't happen until 2016, and not everyone is happy about Smithsness dominating for that long.[[/note]] Jick has stated that a new Tome item won't be available until Smith's type69s out for exactly this reason.

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** Less arguably, the Smith's Tome. What does it do? It lets you, up to 3 times a day, summon a Lump of Brituminous Coal, a handful of Smithereens, and a Flaskfull of Hollow. The Brituminous Coal can be smithed into equipment that gives you a few small boosts, including +5 to a new stat called Smithsness... and one very ''large'' boost that scales with your current Smithsness. Yes, Smithsness is essentially a redo of Hobo Power, but much more accessible. As for the other two, the Flaskfull of Hollow adds +25 Smithsness and a Smith-scaled boost to all stats for a whopping 150 turns. And the Smithereens can be crafted into fairly useful combat items, or fairly good consumable items which (RuleOfThree, everyone) can grant ''a buff adding to your Smithsness''. More annoyingly, the Smiths equipment can be pulverized into more Smithereens, adding ''even more'' value to the turn-free smithing from Degrassi Knoll moon signs that were already regarded as too good. Nearly Until it expired from Standard, nearly every discussion by StopHavingFunGuys on the forums now includes included some form of the question "how the hell are Jick and co going to make the game stop centering around Smithsness without just making a new even breakier GameBreaker?"[[note]]The easiest answer is "let it type69 out", but that won't happen until 2016, and not everyone is happy about Smithsness dominating for that long.[[/note]] GameBreaker?" Jick has stated that a new Tome item won't be available until Smith's type69s out for exactly this reason.reason. (Though he seems to have decided on just not having Tomes ''at all'' anymore.)
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* UrbanLegendOfZelda: Persistent rumours regarding the LordBritishPostulate about [[http://kol.coldfront.net/thekolwiki/index.php/Killing_the_hermit killing The Hermit]], an NPC "shopkeeper"

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* UrbanLegendOfZelda: Persistent rumours regarding the LordBritishPostulate about [[http://kol.coldfront.net/thekolwiki/index.php/Killing_the_hermit killing The Hermit]], an NPC "shopkeeper""shopkeeper". Eventually played for laughs with the Deck of Every Card; one card lets you fight the Hermit... who kills you in one hit while taking no damage himself.
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** A trend in recent challenge paths that has come under significant scrutiny is their tendency to artificially slow down play in one manner or another, whether by arbitrarily reducing the player's food and booze limits or, as in the Source, denying them stat gains in one way or another. Players are divided into those thinking these put the "challenge" in "challenge paths" and those thinking this is an incredibly ''lazy'' way to make paths harder.

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* BaseBreaker: The Level 9 revamp (see ThatOneLevel below). Some players found the new content hilarious and original; others, however, found it tedious, the Smut Orcs area puerile, and the peaks boring and full of spiteful bashing of the StarWars prequels and re-edits. Speedrunners are generally united in their hatred of the revamp, meanwhile, as an area that could (with proper preparation) be completed in one turn has given way to one that cannot be solved in less than several dozen.

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* BaseBreaker: BrokenBase:
**
The Level 9 revamp (see ThatOneLevel below). Some players found the new content hilarious and original; others, however, found it tedious, the Smut Orcs area puerile, and the peaks boring and full of spiteful bashing of the StarWars prequels and re-edits. Speedrunners are generally united in their hatred of the revamp, meanwhile, as an area that could (with proper preparation) be completed in one turn has given way to one that cannot be solved in less than several dozen.
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Also, Natter an Slapstick Knows No Gender.

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"Jick and Skully make fun of everyone". Sounds a bit hipocritical to me.


* UnfortunateImplications: One of the factoids for the Erudite Gremlin basically describes it as being autistic. Yes, Jick and Skully make fun of everyone, but the ''disabled''?
** [[http://kol.coldfront.net/thekolwiki/index.php/Put_on_the_Smooth_Moves This adventure.]] Female characters flirt with a guard until he wanders off to get some flowers, so they can sneak past him. Male characters flirt with a hot sorority girl until she lets her guard down, and they knock her out...so they can sneak past her. Because that isn't sexist at all, and the latter definitely doesn't resemble date rape.
*** Given that your character is a HeroicComedicSociopath, flirting with a girl so you can clobber her on the head and skedaddle before anyone notices is more RefugeInAudacity. Heck, the quest could even be considered a callback to the Roofie item (Which is a roofing shingle, not a drug. [[CrossesTheLineTwice That fratboys clobber their dates with]]) After all, this game plays SlapstickKnowsNoGender straight.
** Avoided in one Bad Moon-exclusive adventure, where your character gets stuck in tar, titled "[[http://kol.coldfront.net/thekolwiki/index.php/A_Potentially_Offensive_Reference_Has_Been_Carefully_Avoided_Here A Potentially Offensive Reference Has Been Carefully Avoided Here]]".[[note]]If you're curious, it's likely that the reference in question is the "Tar Baby" from the tales of Br'er Rabbit.[[/note]]

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* UnfortunateImplications: One of the factoids for the Erudite Gremlin basically describes it as being autistic. Yes, Jick and Skully make fun of everyone, but the ''disabled''?
** [[http://kol.coldfront.net/thekolwiki/index.php/Put_on_the_Smooth_Moves This adventure.]] Female characters flirt with a guard until he wanders off to get some flowers, so they can sneak past him. Male characters flirt with a hot sorority girl until she lets her guard down, and they knock her out...so they can sneak past her. Because that isn't sexist at all, and the latter definitely doesn't resemble date rape.
*** Given that your character is a HeroicComedicSociopath, flirting with a girl so you can clobber her on the head and skedaddle before anyone notices is more RefugeInAudacity. Heck, the quest could even be considered a callback to the Roofie item (Which is a roofing shingle, not a drug. [[CrossesTheLineTwice That fratboys clobber their dates with]]) After all, this game plays SlapstickKnowsNoGender straight.
**
Avoided in one Bad Moon-exclusive adventure, where your character gets stuck in tar, titled "[[http://kol.coldfront.net/thekolwiki/index.php/A_Potentially_Offensive_Reference_Has_Been_Carefully_Avoided_Here A Potentially Offensive Reference Has Been Carefully Avoided Here]]".[[note]]If you're curious, it's likely that the reference in question is the "Tar Baby" from the tales of Br'er Rabbit.[[/note]]
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With the release of the Deck of Every Card, which can allow fights with Gray Plague zombies, pineal gland values have plummeted. The NPZR is still tricky, though.


** The Ninja Pirate Zombie Robot familiar. It needs a pineal gland! They don't even drop anymore. The only way to get one is to spend over a million Meat in the mall, or (if you're lucky) beg your clan leaders to give you one from the stash. WordOfGod is that once the prices get too high, they'll invent a way to introduce new pineal glands into the Kingdom, but that's a long way off yet.
*** In the same vein, all the antique map quests will cost you a huge hunk of dough, largely because rich Monster Manuel addicts used up three of each one to get boss factoids.

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** The Ninja Pirate Zombie Robot familiar. It needs a pineal gland! They don't even drop anymore. The only way to get one is Prepare to spend over a million lot of time and/or Meat in assembling the mall, or (if you're lucky) beg your clan leaders to give you one from the stash. WordOfGod is that once the prices get too high, they'll invent a way to introduce new pineal glands into the Kingdom, but that's a long way off yet.
*** In the same vein, all
parts.
** All
the antique map quests will cost you a huge hunk of dough, largely because rich Monster Manuel addicts used up three of each one to get boss factoids.



** The ever-dreaded "Kittycore" mode, a run where the player must use the Black Cat familiar (which, as opposed to helping out in some way like most familiars, [[SelfImposedChallenge will instead hinder you at nearly every opportunity]]) for almost the entire run. The point of this is to allow you to do a Bad Moon run whenever you want (ordinarily, you need to have not used a single ten leaf clover in the previous run to do a BM run). Fight a single battle without the cat at your side, and you can kiss your reward goodbye. To make this worse, there are a few points in the game where you NEED to use another familiar to proceed with the game (namely, finding the Black Market, and 2 spots in the Sorceress' Lair). There are horror stories of players switching to the necessary familiar, only to forget to switch BACK to the cat before they engage a monster, thereby ruining their entire run (especially vexing because aforementioned points in the lair are immediately before the FinalBoss herself).

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** The ever-dreaded "Kittycore" mode, a run where the player must use the Black Cat familiar (which, as opposed to helping out in some way like most familiars, [[SelfImposedChallenge will instead hinder you at nearly every opportunity]]) for almost the entire run. The point of this is to allow you to do a Bad Moon run whenever you want (ordinarily, you need to have not used a single ten leaf clover in the previous run to do a BM run). Fight a single battle without the cat at your side, and you can kiss your reward goodbye. To make this worse, there are a few points in the game where you NEED to use another familiar to proceed with the game (namely, finding the Black Market, and 2 spots in the Sorceress' Lair). There are horror stories of players switching to the necessary familiar, only to forget to switch BACK to the cat before they engage a monster, thereby ruining their entire run (especially vexing because aforementioned points in the lair are immediately before the FinalBoss herself).
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>:|


** Fernswarthy's Basement. 500 grueling, repetitious levels of tough monsters and "tests" that mainly test your ability to spend tons of meat on potions. Actually, there's ''infinite'' levels, but most people stop at 500 because that's when you finally get the telescope. No, sorry, one-seventh of the telescope. You've got to do 500 levels of the basement six more times to finish upgrading it, or it won't be very useful. Have "fun!" After the Tower revamp, you can stop at a rank five telescope and see all the Lair previews, but it still ''goes'' to seven, in case you want that extra 10% to all stats for 10 turns a day.

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** Fernswarthy's Basement. 500 grueling, repetitious levels of tough monsters and "tests" that mainly test your ability to spend tons of meat on potions. Actually, there's ''infinite'' levels, but most people stop at 500 because that's when you finally get the telescope. No, sorry, one-seventh of the telescope. You've got to do 500 levels of the basement six more times to finish upgrading it, or it won't be very useful. Have "fun!" "fun!". After the Tower revamp, you can stop at a rank five telescope and see all the Lair previews, but it still ''goes'' to seven, in case you want that extra 10% to all stats for 10 turns a day.
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** Fernswarthy's Basement. 500 grueling, repetitious levels of tough monsters and "tests" that mainly test your ability to spend tons of meat on potions. Actually, there's ''infinite'' levels, but most people stop at 500 because that's when you finally get the telescope. No, sorry, one-seventh of the telescope. You've got to do 500 levels of the basement six more times to finish upgrading it, or it won't be very useful. Have "fun!"

to:

** Fernswarthy's Basement. 500 grueling, repetitious levels of tough monsters and "tests" that mainly test your ability to spend tons of meat on potions. Actually, there's ''infinite'' levels, but most people stop at 500 because that's when you finally get the telescope. No, sorry, one-seventh of the telescope. You've got to do 500 levels of the basement six more times to finish upgrading it, or it won't be very useful. Have "fun!""fun!" After the Tower revamp, you can stop at a rank five telescope and see all the Lair previews, but it still ''goes'' to seven, in case you want that extra 10% to all stats for 10 turns a day.

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that\'s the phrase i was looking for! i knew it would come to me eventually. weeks later is eventually.


** "[Answer: YES!]", coined when a SingleIssueWonk edited the latest iteration of their demand that [[EscapeBattleTechnique tattered scraps of paper]] be {{nerf}}ed to misleadingly imply that WordOfGod had chimed in to agree with them.

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** "[Answer: YES!]", coined when a SingleIssueWonk edited the latest iteration of their demand that [[EscapeBattleTechnique tattered scraps of paper]] be {{nerf}}ed to misleadingly imply that WordOfGod had chimed in to agree with them.expressed agreement.


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** Standard restrictions were seen this way when first introduced. No limited-time content more than two calendar years old may be used under Standard restrictions, and when first introduced, they applied only to the latest challenge path, which caused a fair amount of outcry by itself. Then, when the Standard path was introduced (ordinary ascension, but with Standard restrictions applied), and the old unrestricted paths buried behind an extra menu, players who had a large stock of older donation items felt as though they were being snubbed. While many players still don't like Standard, the realization that it allows donation items to be developed without worry of "what if this is too much of a GameBreaker" or having to re-issue older mechanics that had become inaccessible to newer players has placated some. The Chateau Mantegna and Deck of Every Card are often cited as things that could not have been released as they were without Standard restrictions, since they don't compete for a "slot" like the Mystical Bookshelf and Garden items do.
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well fine then be that way


** The old version of the adventure queue. Simply put, the adventure queue smooths out the RNG by remembering the last 5 combat and non-combat adventures you've had in each area and making them less likely to occur. The old version was the same, minus the phrase "in each area", meaning that to play optimally you would have to juggle as many different tasks as possible and rotate through them each time you made the tiniest bit of progress. The new version can't be manipulated this way, removing the obligation to do it for all high-level SpeedRuns. Ironically, the new adventure queue heralded cries of TheyChangedItNowItSucks, precisely because it couldn't be manipulated, even though the actual method of manipulating the old one was a total pain in the ass.

to:

** The old version of the adventure queue. Simply put, the adventure queue smooths out the RNG by remembering the last 5 combat and non-combat adventures you've had in each area and making them less likely to occur. The old version was the same, minus the phrase "in each area", meaning that to play optimally you would have to juggle as many different tasks as possible and rotate through them each time you made the tiniest bit of progress. The new version can't be manipulated this way, removing the obligation to do it for all high-level SpeedRuns.{{Speed Run}}s. Ironically, the new adventure queue heralded cries of TheyChangedItNowItSucks, precisely because it couldn't be manipulated, even though the actual method of manipulating the old one was a total pain in the ass.

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None


* ScrappyMechanic: The one they may yet remove is ()delay (which deliberately makes it take longer for you to get quest items). The one they'll probably never remove is Ronin (which cuts off any outside support for 1,000 turns in Normal ascension runs).
** They did, however, introduce the Casual ascension path; you have no Ronin period, but gain no Karma from the run. (Other rewards are unaffected.)

to:

* ScrappyMechanic: The one they may yet remove is ()delay (which deliberately makes it take ScrappyMechanic:
** delay() was an obnoxiously complex function that would prevent you from receiving important encounters for a certain number of turns. It originally did this by taking a set number of total delay adventures and distributing them randomly among all relevant areas, but with some weird caveats (most infamously, two ascension-relevant areas would have the same delay() number, but only subtract that many turns from the total pool once). Jick eventually started phasing out usage of delay() by building that directly into the relevant quests, which made the whole thing a lot swingier (since areas that no
longer for you to get quest items). The one they'll probably never remove is actually used delay() would still be assigned a number) until he just replaced the complex math with "return 5".
**
Ronin (which cuts off any outside support for is a period of 1,000 turns in Normal ascension runs).
** They did, however, introduce
a Softcore run when you can only pull 20 items per day and can't receive anything from other players. Complaints about remaining turns of Ronin were one of the most common sights in chat, until the Casual ascension path; you have no type was introduced and players could opt out of it. Noting that Ronin period, but gain no Karma from also ends when you break the run. (Other prism actually encouraged casual players to SpeedRun just to get out of it early. Unlike nearly every other ScrappyMechanic, Ronin is probably never going to get removed, since it's the only thing other than rewards are unaffected.)that distinguishes Softcore from Casual, and using pulls wisely is a vital part of the SpeedRun MetaGame.
** The old version of the adventure queue. Simply put, the adventure queue smooths out the RNG by remembering the last 5 combat and non-combat adventures you've had in each area and making them less likely to occur. The old version was the same, minus the phrase "in each area", meaning that to play optimally you would have to juggle as many different tasks as possible and rotate through them each time you made the tiniest bit of progress. The new version can't be manipulated this way, removing the obligation to do it for all high-level SpeedRuns. Ironically, the new adventure queue heralded cries of TheyChangedItNowItSucks, precisely because it couldn't be manipulated, even though the actual method of manipulating the old one was a total pain in the ass.
** The "much-maligned, super-secret hidden interaction between +Monster Level and +Noncombat Chance", where every 5 [=+ML=] would cancel out [=1% +NC=]. It was an attempt to curb a PlayerPreferredPattern of always pumping both of those stats as high as possible, since they were both extremely useful, but it ended up just being an unfun GuideDangIt that made [=+ML=] worse than useless, and got scrapped a year and a half after its introduction.

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