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** Fully leveled Force Grip is this too, as it goes from simply choking your enemies to [[MindOverMatter full blown telekinesis]] as you can now toss your unfortunate victim around like a ragdoll ''while'' you're choking them. Due to the game's engine, if you slam them down to the ground, it will cause their model to flail rapidly as it clips into the ground, and since the game calculates fall-damage by speed as well as distance, this will usually instakill any unfortunate mook that gets in your grasp, because the rapid glitchy clipping will cause immediate fatal "fall damage". Reborn, however, are immune to this due to their model's incapability of being flailed. However, it will make your victims get stuck in a "choking" animation for a few seconds before continuing attacking you, meaning you can choke them, let go, and have them stunned for a few seconds, which is ample time to kill them with a lightsaber, which can be all it takes to gain victory over some of the tougher Reborn fights. Also, while Reborn will shrug off the choke mere seconds in, this is more than enough time to toss them. While this is good at keeping them away, this has more...''[[BlatantLies balanced]]'' uses. Having some trouble with an Elite Reborn? Is there a pit nearby (probably)? Just choke 'em, then immediately flick 'em into the pit, because while their powerful force abilities make them immune to being choked for more than a few seconds, [[BottomlessPits they're not immune to a fatal plummet.]]
*** Even without a nearby pit, ledge, or other dangerous obstacle to hurl enemies into -- [[NoOSHACompliance and there often is!]] -- with quick timing you can grab a Force user and throw them miles into the air, causing them to die from the resulting fall. Only a handful of enemies in the game are immune to Grip or fall damage, and the number of times you fight enemies in locations where they can't be dropped can probably counted by hand.

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** Fully leveled Force Grip is this too, as it goes from simply choking your enemies to [[MindOverMatter full blown telekinesis]] as you can now toss your unfortunate victim around like a ragdoll ''while'' you're choking them. Due to the game's engine, if you slam them down to the ground, it will cause their model to flail rapidly as it clips into the ground, and since the game calculates fall-damage by speed as well as distance, this will usually instakill any unfortunate mook that gets in your grasp, because the rapid glitchy clipping will cause immediate fatal "fall damage". Reborn, however, are immune to this due to their model's incapability of being flailed. However, it will make your victims get stuck in a "choking" animation for a few seconds before continuing attacking you, meaning you can choke them, let go, and have them stunned for a few seconds, which is ample time to kill them with a lightsaber, which can be all it takes to gain victory over some of the tougher Reborn fights. Also, while Reborn will shrug off the choke mere seconds in, this is more than enough time to toss them. While this is good at keeping them away, this has more...''[[BlatantLies balanced]]'' uses. Having some trouble with an Elite Reborn? Is there a pit nearby (probably)? Just choke 'em, then immediately flick 'em into the pit, because while their powerful force abilities make them immune to being choked for more than a few seconds, [[BottomlessPits they're not immune to a fatal plummet.]]
***
]] Even without a nearby pit, ledge, or other dangerous obstacle to hurl enemies into -- [[NoOSHACompliance and there often is!]] -- with quick timing you can grab a Force user and throw them miles into the air, causing them to die from the resulting fall. Only a handful of enemies in the game are immune to Grip or fall damage, and the number of times you fight enemies in locations where they can't be dropped can probably counted by hand.
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* EvilIsSexy: Alora and Tavion both qualify for this.

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** While players have a free choice when it comes to the order of missions in the solo campaign, some are best picked earlier or later than others. The most notable ones would be doing Blenjeel's merchant rescue and Zonju V's contact missions as the very first of their batches ''each and every time'', simply because of how fast and easy they are, while still offering a point towards your powers, and, of course, [[spoiler: Dosuun's cult investigation as the last of the 2nd batch, as it's a NoGearLevel, so getting as many points towards your powers before it makes it far easier to handle]].
** Certain Force powers, like Heal, Lighting and Grab, are just so much better than other options, it becomes a SelfImposedChallenge to ''not'' use them.



* ThatOneLevel: Vjun, the last planet you visited at the end of Act 2, has a considerable rise in difficulty compared to earlier levels. It ''starts'' with you having to traverse most of the level under acid rain that constantly drains your health while engaging with tough [[DemonicSpiders Hazard Troopers]] in heavy armor carrying accurate and hard-hitting concussion rifles. God help you if you didn't invest some points into your Force Protection to deal with the rain or max out Force Lightning to take out the Hazard Troopers. Worse yet, after you reach the inner sanctum of the fortress, you'll start fighting the elite cultists of the Disciples of Ragnos for the first time, and they are ''everywhere'' (and some of them even dual-wield lightsabers or using a double-bladed lightsaber as well, while you still only have one). This culminates in you fighting three powerful dark Jedi at once at the end of the level. It doesn't help that you're conveniently separated from Kyle during all this, forcing you to engage all those hard enemies by yourself when you could've used some much-needed help from Kyle.

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* ThatOneLevel: Vjun, the last planet you visited at the end of Act 2, has a considerable rise in difficulty compared to earlier levels. It ''starts'' with you having to traverse most of the level under acid rain that constantly drains your health while engaging with tough [[DemonicSpiders Hazard Troopers]] in heavy armor carrying accurate and hard-hitting concussion rifles. God help you if you didn't invest some points into your Force Protection to deal with the rain or max out Force Lightning to take out the Hazard Troopers. Worse yet, after you reach the inner sanctum of the fortress, you'll start fighting the elite cultists of the Disciples of Ragnos for the first time, and they are ''everywhere'' (and some of them even dual-wield lightsabers or using a double-bladed lightsaber as well, while you still only have one). This culminates in you fighting three powerful dark Jedi at once at the end of the level. It doesn't help that you're conveniently separated from Kyle during all this, forcing you to engage all those hard enemies by yourself when you could've used some much-needed help from Kyle. And if al of this wasn't enough, the level simply drags forever, with no end in sight.
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A fun thought about Rosh is that he's actually pretty chummy, praising Jaden's abilities at the start and I'm not talking about him almost killing Jaden during the Yavin training grounds.


* BestBossEver: Between the choice of the BigBad possessed by an Ancient Sith Lord, or [[spoiler: a one-on-one with Kyle]], many players said they enjoyed the latter and found it more interesting.

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* BestBossEver: Between the choice of the BigBad possessed by an Ancient Sith Lord, or [[spoiler: a [[spoiler:a one-on-one with Kyle]], many players said they enjoyed the latter and found it more interesting.



** Most base game multiplayer servers today remove the ability to use non-lightsaber weapons and Force powers (besides Force Jump), due to some believing them to be unbalanced. Also the default fighting style for lightsaber combat is single-blade, strong style. Even in the single player campaign, no lightsaber-wielding enemy can last long against repeated overhead chops from the strong style.
** Other than fighting lightsaber wielders and a few other very specific situations, most of the game can be played perfectly fine as a standard FPS instead of using your lightsaber. But the lightsaber is so cool almost no one does.

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** Most base game multiplayer servers today remove the ability restrict to use non-lightsaber only lightsabers as weapons and the sole Force powers (besides Force Jump), power being Jump, due to some believing them to be the rest are unbalanced. Also the default fighting style for lightsaber combat is single-blade, strong style. Even in the single player campaign, no lightsaber-wielding enemy can last long against repeated overhead chops from the strong Strong style.
** Other than fighting lightsaber wielders hostile Jedi and a few other very specific situations, most of the game can be played perfectly fine as a standard FPS instead of using your lightsaber. But the lightsaber is so cool almost no one does.



* DemonicSpiders: The heavy-hitting Hazard Troopers that you start encountering on Vjun are tough to kill, their concussion rifles hit ''hard'' (as the boss fight with Rax Joris should attest to), and they often appear in groups. The only meaningful way to take them down quickly is to use their own concussion rifles against them or force pushing the blasts back to them (which can be hard as the bullets travel pretty fast).

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* DemonicSpiders: The heavy-hitting Hazard Troopers that you start encountering on Vjun are tough to kill, their concussion rifles hit ''hard'' (as the boss fight with Rax Joris should attest to), and they often appear in groups. The only meaningful way to take them down quickly is to use their own concussion rifles against them or force pushing Force Pushing the blasts back to them (which can be hard as the bullets travel pretty fast). fast).



** Fully leveled Protect and Absorb give 75% damage resistance, and immunity to force powers while restoring Jaden's own Force points. By stacking both Jaden can become an unstoppable juggernaut, shrugging off hits, and ignoring all harmful force powers.

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** Fully leveled Protect Protection and Absorb Absorption give 75% damage resistance, and immunity to force Force powers while restoring Jaden's own Force points. By stacking both Jaden can become an unstoppable juggernaut, shrugging off hits, and ignoring all harmful force Force powers.



** The unarmed cultists are {{Squishy Wizard}}s whom Jaden could dispatch with ease with just a few saber slashes, but those nasty buggers dodge like crazy and will spam force powers at you while you're fighting with their armed companions. Worse yet, if you happen to fight them near long cliffs, they are very capable of force pushing you down into oblivion. That's right. ''They can use your own tricks against you.'' Unless you have Force Absorb on, those cultists could prove to be quite troublesome foes. Alternately you can blast them with Force Lightning instead... providing they haven't hurled you off a ledge before you can target them.

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** The unarmed cultists are {{Squishy Wizard}}s whom Jaden could dispatch with ease with just a few saber slashes, but those nasty buggers dodge like crazy and will spam force Force powers at you while you're fighting with their armed companions. Worse yet, if you happen to fight them near long cliffs, they are very capable of force pushing Force Pushing you down into oblivion. That's right. ''They can use your own tricks against you.'' Unless you have Force Absorb Absorption on, those cultists could prove to be quite troublesome foes. Alternately you can blast them with Force Lightning instead... providing they haven't hurled you off a ledge before you can target them.



** Jaden's descent to the Dark Side if you're playing as a male. His voice actor Philip Tanzini must've had a lot of fun doing the voice work as Jaden [[https://www.youtube.com/watch?v=IhyP9DDO_6E suddenly became more hammy.]]

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** Jaden's descent to the Dark Side if you're playing as a male. His voice actor Philip Tanzini must've had a lot of fun doing the voice work as Jaden [[https://www.youtube.com/watch?v=IhyP9DDO_6E suddenly became becomes more hammy.]]



** Jaden's turn to the Dark Side itself is pretty hard to take seriously because it seems to happen out of nowhere. The closest thing to foreshadowing is Kyle offering a brief warning ''if'' you emphasize Dark Side/offensive Force powers, but otherwise, Jaden almost ''instantly'' goes from "noble young Jedi padawan" to "[[CardCarryingVillain scenery-chewing Sith megalomaniac]]" as if by the flick of a switch. Of course, at least its the non-canon ending.
* TheScrappy: Rosh. Many players find his voice and [[{{Jerkass}} attitude]] during the first two acts to be extremely annoying, and often find great joy in finding various ways to kill him in the game.

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** Jaden's turn to the Dark Side itself is pretty hard to take seriously because it seems to happen out of nowhere. The closest thing to foreshadowing is Kyle offering a brief warning ''if'' you emphasize Dark Side/offensive Force powers, but otherwise, Jaden almost ''instantly'' goes from "noble young Jedi padawan" to "[[CardCarryingVillain scenery-chewing Sith megalomaniac]]" as if by the flick of a switch. Of course, at least its it's the non-canon ending.
* TheScrappy: Rosh. Many players tend to find his voice and [[{{Jerkass}} attitude]] during the first two acts to be extremely annoying, and often find great joy in finding various ways to kill him in the game.



* TakeThatScrappy: The opportunity to kill Rosh off for good is so, ''so'' tempting compared to many other ''Star Wars'' media making "turn to the Dark Side" kills much more blatantly evil, that many players end up taking that chance and reveling in it. Perhaps the developers succeeded a bit too much at making him unlikeable…

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* TakeThatScrappy: The opportunity to kill Rosh off for good is so, ''so'' ''very'' tempting compared to many other ''Star Wars'' media making "turn to the Dark Side" kills much more blatantly evil, that many players end up taking that chance and reveling in it. Perhaps the developers succeeded a bit too much at making him unlikeable…unlikeable…?
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* AuthorsSavingThrow:
** One of the biggest complains of its predecessor was the obtuse and labyrinthian levels, especially the first two levels. ''Jedi Academy'' goes for more linear levels and less backtracking.
** Unlike its predecessors, you start the game as a Jedi (Apprentice) with a lightsaber.

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