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Evil Is Sexy has been dewicked.


* EvilIsSexy: Razer is all over this. [[spoiler:Rayn seems to be going for BeautyEqualsGoodness, especially in comparison to her father, but turns out to be this.]]
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Up To Eleven is a defunct trope


** Peacemaker. Essentially a dreaded [[Videogame/MarioKart Blue Shell]], it locks flawlessly on first player (or [[UpToEleven all players]] before the one who fired it if powered-up) and nothing but shield can save you. Even if it somehow gets ahead of you (because you were on shortcut or split path when it was fired) it just turns around and hits you.

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** Peacemaker. Essentially a dreaded [[Videogame/MarioKart Blue Shell]], it locks flawlessly on first player (or [[UpToEleven all players]] players before the one who fired it if powered-up) and nothing but shield can save you. Even if it somehow gets ahead of you (because you were on shortcut or split path when it was fired) it just turns around and hits you.
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None


* AlternateCharacterInterpretation: Just before leaving the heroes for the final time, Rayn thanks them. "This town will be a better place [for taking out Mizo]... and thank you Jak, for showing me the light." Was this just a further part of her act, or had she [[BecomingTheMask become the mask]] and intending to use her new influence to be GoodRunningEvil? Similarly, does her comment to her lieutenant on the phone that "father was too soft" meant to mean [[CleanUpTheTown too soft on the crime families]], or [[EvilerThanThou too soft on the city]]? Also, the heroes probably wouldn't have figured out her game at all if she hadn't left her father's diary in the bar ([[CoincidentalBroadcast and switched right to the entry telling her how to avoid poisoning too]]), and she doesn't seem at all phased about it. So was it an accident at all?

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: Just before leaving the heroes for the final time, Rayn thanks them. "This town will be a better place [for taking out Mizo]... and thank you Jak, for showing me the light." Was this just a further part of her act, or had she [[BecomingTheMask become the mask]] and intending to use her new influence to be GoodRunningEvil? Similarly, does her comment to her lieutenant on the phone that "father was too soft" meant to mean [[CleanUpTheTown too soft on the crime families]], or [[EvilerThanThou too soft on the city]]? Also, the heroes probably wouldn't have figured out her game at all if she hadn't left her father's diary in the bar ([[CoincidentalBroadcast and switched right to the entry telling her how to avoid poisoning too]]), and she doesn't seem at all phased about it. So was it an accident at all?
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* JustHereForGodzilla: ''Franchise/RatchetAndClank'' players are interested in playing as Ratchet.
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* EvilIsSexy: Razer is all over this. [[spoiler:Rayn seems to be going for BeautyEqualsGoodness, especially in comparison to her father, but turns out to be this.]]
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None


** Peacemaker. Essentially a dreaded [[Videogame/MarioKart Blue Shell]], it locks flawlessly on first player (or [[UpToEleven or all players]] before the one who fired it if powered-up) and nothing but shield can save you. Even if it somehow gets ahead of you (because you were on shortcut or split path when it was fired) it just turns around and hits you.

to:

** Peacemaker. Essentially a dreaded [[Videogame/MarioKart Blue Shell]], it locks flawlessly on first player (or [[UpToEleven or all players]] before the one who fired it if powered-up) and nothing but shield can save you. Even if it somehow gets ahead of you (because you were on shortcut or split path when it was fired) it just turns around and hits you.
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None

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* ThatOneAttack:
** Peacemaker. Essentially a dreaded [[Videogame/MarioKart Blue Shell]], it locks flawlessly on first player (or [[UpToEleven or all players]] before the one who fired it if powered-up) and nothing but shield can save you. Even if it somehow gets ahead of you (because you were on shortcut or split path when it was fired) it just turns around and hits you.
** Supernova. Same as powered-up Peacemaker, but you are also delayed 3 or 5 seconds. Thankfully AI can't get it, but you ''will'' loathe it in multiplayer.
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delete incomprehensible ZCE


* {{HSQ}}: Unlocking all of the characters from the OldSaveBonus, especially Ratchet.
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None


** Waterworks Circuit. Hey, remember the race against Erol in second game, with racing on track with sharp turns, sometimes with slopes just before them, many stumps that would bounce you off your path? The second part of the track is essentially that, but without accelerator rings, while you're being shot at, and using ground vehicles, meaning the rough terrain is even more of a hindrance. The first half is also like that, but also includes omnipresent water.
** Sewer Raceway, if only because this being the only raceway where you pass through the same path ''twice'' in a single turn, in opposite direction, confusing if you accidentally take wrong turn and lose time because of that. To top it off, it is a segment with finish line. The terrain is like in first half of The Waterworks Circuit, which really says it all.

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** Waterworks Circuit. Hey, remember the race against Erol in second game, with racing on track with sharp turns, sometimes with slopes just before them, them and many stumps that would bounce you off your path? The second part of the track is essentially that, but without accelerator rings, while you're being shot at, and using ground vehicles, meaning the rough terrain is even more of a hindrance. The Its first half is also like that, but also includes omnipresent water.
water that screws with the physics of your vehicle even more.
** Sewer Raceway, if only because of this being the only raceway where you pass through the same path segment ''twice'' in a single turn, in opposite direction, confusing if you accidentally take wrong turn and lose time because of that. To top it off, it is a segment with finish line. The terrain is like in first half of The Waterworks Circuit, which really says it all.
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** The first race of Yellow Eco Cup, Mountaintop Highway, is this since all of your weapons are disabled. This makes you effectively a sitting (well, speeding) ducks, since you cannot deflect missiles which will inevitably lock on you. Worse yet, you cannot skip it competely and you must get at least bronze to advance in story.

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** The first race of Yellow Eco Cup, Mountaintop Highway, is this since all of your weapons are disabled. This makes you effectively a sitting (well, speeding) ducks, duck, since you cannot deflect missiles which will inevitably lock on you. Worse yet, you cannot skip it competely and you must get at least bronze to advance in story.
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None

Added DiffLines:

* ThatOneLevel:
** The first race of Yellow Eco Cup, Mountaintop Highway, is this since all of your weapons are disabled. This makes you effectively a sitting (well, speeding) ducks, since you cannot deflect missiles which will inevitably lock on you. Worse yet, you cannot skip it competely and you must get at least bronze to advance in story.
** Waterworks Circuit. Hey, remember the race against Erol in second game, with racing on track with sharp turns, sometimes with slopes just before them, many stumps that would bounce you off your path? The second part of the track is essentially that, but without accelerator rings, while you're being shot at, and using ground vehicles, meaning the rough terrain is even more of a hindrance. The first half is also like that, but also includes omnipresent water.
** Sewer Raceway, if only because this being the only raceway where you pass through the same path ''twice'' in a single turn, in opposite direction, confusing if you accidentally take wrong turn and lose time because of that. To top it off, it is a segment with finish line. The terrain is like in first half of The Waterworks Circuit, which really says it all.
** Haven City, which is [[MarathonLevel friggin' long]] and basically ''is'' like the race against Erol in ''Jak II''.

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* AlternateCharacterInterpretation: Just before leaving the heroes for the final time, Rayn thanks them. "This town will be a better place [for taking out Mizo]... and thank you Jak, for showing me the light." Was this just a further part of her act, or had she [[BecomingTheMask become the mask]] and intending to use her new influence to be GoodRunningEvil? Similarly, does her comment to her lieutenant on the phone that "father was too soft" meant to mean [[CleanUpTheTown too soft on the crime families]], or [[EvilerThanThou too soft on the city]]? Also, the heroes probably wouldn't have figured out her game at all if she hadn't left her father's diary in the bar ([[CoincidentalBroadcast and switched right to the entry telling her how to avoid poisoning too]]), and she doesn't seem at all phased about it. So was it an accident at all?



* ItWasHisSled: Mizo and G.T. Blitz are the same person.

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* ItWasHisSled: Mizo and G.T. Blitz are the same person. Rayn takes more after her father than she looks like.
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* ItWasHisSled: Mizo and G.T. Blitz are the same person.
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* MagnificentBitch: Rayn is the daughter of Krew and far more charming and clever than he ever was. Enacting her deceased father’s plan to flush out rival gangster Mizo and take his assets by winning a racing bet, Rayn poisons Jak and friends, faking her own poisoning to gain their trust. Only by winning the racing tournament will they be given the antidote. Playing the part of the innocent daughter, Rayn never breaks character, even as Ashelin--the only person to doubt Rayn--threatens her. Carefully stringing along the heroes by exposing parts of Krew’s plan while acting surprised, Rayn even decides to race and put herself in harm’s way to ensure nothing is left to chance. After Mizo is defeated, she fulfils her part of the bargain, providing the antidote to the poison. She also leaves behind a message from Krew to come clean to everyone and as a new crime boss orders that Jak and the others--[[VillainRespect whom she now considers friends]]--are not to be harmed. Winning and [[KarmaHoudini getting away with everything]], Rayn is one of the series’ most affable and cunning scoundrels.
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* HSQ: Unlocking all of the characters from the OldSaveBonus, especially Ratchet.

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* HSQ: {{HSQ}}: Unlocking all of the characters from the OldSaveBonus, especially Ratchet.

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Changed: 110

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* SugarWiki/MostWonderfulSound: The roar of your Dark Eco maxing out.

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* HSQ: Unlocking all of the characters from the OldSaveBonus, especially Ratchet.
* SugarWiki/MostWonderfulSound: The roar of your Dark Eco maxing out.out.
* UnexpectedCharacter: It is surprising that [[VideoGame/RatchetAndClank Ratchet]] of all people was the only crossover character.
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* SugarWiki/MostWonderfulSound: The roar of your Dark Eco maxing out.

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