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* IKnewIt: Many speculated that the EldritchAbomination seen in ''Invasion's'' trailer was the same entity as The Overseer from ''[[VideoGame/KingdomRush Legends of Kingdom Rush]]'', having a green tentacles and yellow GiantEyeOfDoom design. When the game was released, the Void Sovereign's bio confirmed this theory.

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* LowTierLetdown: Sha'tra is generally considered one of the worst, if not the worst Hero in the game. His attacks don't do much damage compared to several other heroes and while he does have a guaranteed instant kill in Abduction, it has a long cooldown and cannot affect structures.



* ThatOneLevel: The Special Ops Mission "Laser Tag". This mission throws aside all strategy with heroes and units. Your goal is to maneuver a dropgun with legs around an arena for three minutes where [[SniperRifle Suppressors]] attempt to take it out from offscreen, and if any of them successfully fire a shot it's a OneHitKill and you fail the level. In order to shake off the Suppressors, you either need to bring the dropgun to the opposite end of the arena, or have one of the 5 pillars block their line of sight. Said pillars will ascend and descend in a seemingly random manner meaning that you cannot always rely on them. Later on, the game also has a random chance to throw in some Nortrons to make things even dicier. If that's not enough, there's an achievement for completing this level without taking any damage, meaning that you cannot afford to let the Nortrons get anywhere near the Dropgun.
* TierInducedScrappy: Sha'tra is generally considered one of the worst, if not the worst Hero in the game. His attacks don't do much damage compared to several other heroes and while he does have a guaranteed instant kill in Abduction, it has a long cooldown and cannot affect structures.

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* ThatOneLevel: The Special Ops Mission "Laser Tag". This mission throws aside all strategy with heroes and units. Your goal is to maneuver a dropgun with legs around an arena for three minutes where [[SniperRifle Suppressors]] attempt to take it out from offscreen, and if any of them successfully fire a shot it's a OneHitKill and you fail the level. In order to shake off the Suppressors, you either need to bring the dropgun to the opposite end of the arena, or have one of the 5 pillars block their line of sight. Said pillars will ascend and descend in a seemingly random manner meaning that you cannot always rely on them. Later on, the game also has a random chance to throw in some Nortrons to make things even dicier. If that's not enough, there's an achievement for completing this level without taking any damage, meaning that you cannot afford to let the Nortrons get anywhere near the Dropgun.
* TierInducedScrappy: Sha'tra is generally considered one of the worst, if not the worst Hero in the game. His attacks don't do much damage compared to several other heroes and while he does have a guaranteed instant kill in Abduction, it has a long cooldown and cannot affect structures.
Dropgun.
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* AuthorsSavingThrow:
** One thing that disappointed fans in the first game was the lack of air units on your side. There were several [[AirborneMook flying enemies]], but a good total of only ''one'' playable unit could fly indefinitely -- Blue Dragon. ''Invasion'' gives us flying squads and more flying heroes, allowing the player to use air advantage against grounded foes.
** The targeting mechanic was a ScrappyMechanic in the first game that, alongside the EscortMission with a ''terribly slow'' escortee, made Nexus into [[ThatOneBoss a complete pain to fight]]. ''Invasion'' does away with forced targeting as a core mechanic, and there are no bosses in the game that are {{Escort Mission}}s -- [[spoiler:not even Nexus' fight]].
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** The targeting mechanic was a ScrappyMechanic in the first game that, alongside the EscortMission with a ''terribly slow'' escortee, made Nexus into [[ThatOneBoss a complete pain to fight]]. ''Invasion'' does away with forced targeting as a core mechanic, and there are no bosses in the game that are {{Escort Mission}}s -- [[spoiler:not even Nexus fight]].

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** The targeting mechanic was a ScrappyMechanic in the first game that, alongside the EscortMission with a ''terribly slow'' escortee, made Nexus into [[ThatOneBoss a complete pain to fight]]. ''Invasion'' does away with forced targeting as a core mechanic, and there are no bosses in the game that are {{Escort Mission}}s -- [[spoiler:not even Nexus Nexus' fight]].
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None

Added DiffLines:

* AuthorsSavingThrow:
** One thing that disappointed fans in the first game was the lack of air units on your side. There were several [[AirborneMook flying enemies]], but a good total of only ''one'' playable unit could fly indefinitely -- Blue Dragon. ''Invasion'' gives us flying squads and more flying heroes, allowing the player to use air advantage against grounded foes.
** The targeting mechanic was a ScrappyMechanic in the first game that, alongside the EscortMission with a ''terribly slow'' escortee, made Nexus into [[ThatOneBoss a complete pain to fight]]. ''Invasion'' does away with forced targeting as a core mechanic, and there are no bosses in the game that are {{Escort Mission}}s -- [[spoiler:not even Nexus fight]].

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* SugarWiki/HeartwarmingMoments: ''Invasion'' reveals that the Ascendii have returned to their former numbers after being [[LastOfHisKind reduced to a single member]] in the previous game. Not only that, they're now ''playable'' and Ascendaar itself has not just been restored to its former glory, but also became the Federation's hub city!

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* SugarWiki/HeartwarmingMoments: SugarWiki/HeartwarmingMoments:
**
''Invasion'' reveals that the Ascendii have returned to their former numbers after being [[LastOfHisKind reduced to a single member]] in the previous game. Not only that, they're now ''playable'' and Ascendaar itself has not just been restored to its former glory, but also became the Federation's hub city!city!
** ''Invasion'' also reveals that the Fell have made peace with the Federation and are now steadfast allies capable of fighting back against their former oppressors, the Raad.
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* SugarWiki/HeartwarmingMoments: ''Invasion'' reveals that the Ascendii have returned to their former numbers after being [[LastOfHisKind reduced to a single member]] in the previous game. Not only that, they're now ''playable''.

to:

* SugarWiki/HeartwarmingMoments: ''Invasion'' reveals that the Ascendii have returned to their former numbers after being [[LastOfHisKind reduced to a single member]] in the previous game. Not only that, they're now ''playable''.''playable'' and Ascendaar itself has not just been restored to its former glory, but also became the Federation's hub city!
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* DifficultySpike: Mission 4 is generally considered a ''huge'' step up in difficulty and acts as a wake-up call level. You need to protect your base on three different fronts, and once those three enemy bases are captured you will need to hold them for 2 minutes where neverending swarms of mooks keep heading towards them, including Hammergrubs.
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* ScrappyMechanic: The "targeting" mechanic introduced in the third world. In order to destroy obstacles and other things like unmanned Raad Carriers or Raad Portals, and reveal Alpha Fenrir stealth you need to tap on the object/enemy, otherwise your troops or heroes will ignore them completely. You can only target one object/enemy at a time, the hit detection is poor (you might target something else instead), and sometimes your units refuse to fire at the targeted object. All this makes [[spoiler:Nexus, especially his final phase quite the agonizing fight since this mechanic is ''key'' to disrupting or surviving several of his ThatOneAttack.]]

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* ScrappyMechanic: The "targeting" mechanic introduced in the third world. In order to destroy obstacles and other things like unmanned Raad Carriers or Raad Portals, and reveal Alpha Fenrir stealth you need to tap on the object/enemy, otherwise your troops or heroes will ignore them completely. You can only target one object/enemy at a time, the hit detection is poor (you might target something else instead), and sometimes your units refuse to fire at the targeted object. All this makes [[spoiler:Nexus, Nexus, especially his final phase quite the agonizing fight since this mechanic is ''key'' to disrupting or surviving several of his ThatOneAttack.]]

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