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** Also, "We Know What To Do" (which they neglected to mention is a very off-context remix of [[https://youtu.be/BsENOpKLSC4 the original]]) resembles "[[https://youtu.be/SA6zxC3lA3k?t=18m20s Crow Song]]", a popular StepMania song of the day.

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* ItsEasySoItSucks: Every song under 10 blocks seems to suffer from this by the fanbase, despite a great deal of them actually being loads of fun.)
** Thus this leads to more and more expert only Nintendo Hard custom songs and packs.

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* ItsEasySoItSucks: Every song under 10 blocks seems to suffer from this by the fanbase, despite a great deal of them actually being loads of fun.)
** Thus this leads
Due to more and more expert the fanbase having a greater interest in such difficulty, most fan-made content in the style of ''ITG'' ends up being NintendoHard romps with only Nintendo Hard custom songs and packs.Expert charts.

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* ThatOneAttack: Determinator Single Expert 12. ''Seventeen arrows per second''.

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* ThatOneAttack: ThatOneAttack:
**
Determinator Single Expert 12. ''Seventeen arrows per second''. That's like an engine running at 1000 [=RPM=], [[{{Metaphorgotten}} except replace "engine" with "feet"]].
** Delirium Single Expert is a cakewalk by 12 standards for most of the song... but the last part is a long stream of 1\16th arrows at 166 [=BPM=] (eleven arrows per second) that just. Won't. Stop.
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Oops, that\'s trivia. Makes sense.


* KeepCirculatingTheTapes: The [=PC=] version hasn't been legally available for a long time.
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* KeepCirculatingTheTapes: The [=PC=] version hasn't been legally available for a long time.
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* StopHavingFunGuys: Don't bother saying anything about the game if you can't clear double-digit songs.

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* StopHavingFunGuys: Don't bother saying anything about the game if you can't clear double-digit songs. The ''ITG'' community, infamous for its elitism, is why many newbies are too scared to have any discussion about the game.

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* ThatOneAttack: The "fade in" modifier on courses, which makes arrows not appear until they're halfway up the screen. While other modifiers such as "alternate" are worse, those ones are accordingly in courses known for having crazy modifiers and lighter steps. "Fade in", on the other hand, appears casually in a lot of the courses, and mean you have half the reaction time you normally do to hit the arrows.
* ThatOneLevel:
** Utopia Single Expert 11. It's okay for the most part, until a third into the song the steps stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]]
** Tell Single Expert 12. It's hated due to the fact it has nearly-impossible to hit jumps.



* ThatOneAttack: Determinator Single Expert 12.

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* ThatOneAttack: Determinator Single Expert 12. ''Seventeen arrows per second''.
** The "fade in" modifier on courses, which makes arrows not appear until they're halfway up the screen. While other modifiers such as "alternate" are worse, those ones are accordingly in courses known for having crazy modifiers and lighter steps. "Fade in", on the other hand, appears casually in a lot of the courses, and mean you have half the reaction time you normally do to hit the arrows.



** There's also "Disconnected Disco"

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** There's also "Disconnected Disco"Disco" on Expert Double.
** Utopia Single Expert 11. It's okay for the most part, until a third into the song the steps stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]]
** Tell Single Expert 12. It's hated due to the fact it has nearly-impossible to hit jumps.
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* ThatOneAttack: The "fade in" modifier on courses, which makes arrows not appear until they're halfway up the screen. While other modifiers such as "alternate" are worse, those ones are accordingly in courses known for having crazy modifiers and lighter steps. "Fade in", on the other hand, appears casually in a lot of the courses, and mean you have half the reaction time you normally do to hit the arrows.

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* ItsHardSoItSucks: On the other hand, ITG's catering to the top-scoring crowd and abundance of NintendoHard charts, coupled with a large majority of ITG discussion being amongst higher-end players, means beginner players easily get intimidated from playing.

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* ItsHardSoItSucks: On the other hand, ITG's catering to the top-scoring crowd and abundance of NintendoHard charts, coupled with a large majority of ITG discussion being amongst higher-end players, means beginner players easily get intimidated from playing. The design of the Novice mode is probably slightly better than [=DDR's=] was at the time, but the Easy and Medium charts were oftentimes bland, at least in the first game.
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* HarsherInHindsight: The "We're just getting started!" Splash in the original game. Only one more would be released.

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Fan Dumb & Hate Dumb are now part of Flame Bait. Only in-universe examples are allowed.


* FanDumb: "A machine may be ''owned'' by the arcade it resides in, but it ''belongs'' to the ''community''."
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* DamageSpongeBoss: Hardcore of the North Single Expert has over 800 steps. By no means easy, but the arrangement and consistency makes it easier than some charts that have fewer steps.
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* ItsHardSoItSucks: On the other hand, ITG's catering to the top-scoring crowd and abundance of NintendoHard charts, coupled with a large majority of ITG discussion being amongst higher-end players, means beginner players easily get intimidated from playing.
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* GoodBadBugs: In the r21 patch for [=ITG2=], players can play custom stepfiles, but the song cannot be tagged as being longer than 2 minutes. Emphasis on "tagged"; [[LoopholeAbuse the implementation of the feature read from the music file's metadata to determine length.]] In the updated r23 patch, songs now automatically cut off at around 2 minutes and 30 seconds, regardless.

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* GoodBadBugs: In the r21 patch for [=ITG2=], players can play custom stepfiles, but the song cannot be tagged as being longer than 2 minutes. Emphasis on "tagged"; [[LoopholeAbuse the implementation of the feature read from the music file's metadata to determine length.]] In the updated r23 patch, songs now automatically cut off at around 2 minutes and 30 15 seconds, regardless.
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** Utopia Singles 11. It's okay for the most part, until a third into the song the steps stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]]
** Tell Singles 12. It's hated due to the fact it has nearly-impossible to hit jumps.

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** Utopia Singles Single Expert 11. It's okay for the most part, until a third into the song the steps stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]]
** Tell Singles Single Expert 12. It's hated due to the fact it has nearly-impossible to hit jumps.



* ThatOneAttack: Determinator Single Expert.

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* ThatOneAttack: Determinator Single Expert.Expert 12.

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* ScrappyLevel: Utopia Expert. It's okay for the most part, until a third into the song the steps stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]]
** Also, Tell Expert. It's hated due to the fact it has nearly-impossible to hit jumps.

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* ScrappyLevel: ThatOneLevel:
**
Utopia Expert.Singles 11. It's okay for the most part, until a third into the song the steps stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]]
** Also, Tell Expert.Singles 12. It's hated due to the fact it has nearly-impossible to hit jumps.
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* ThatOneAttack: Determinator Single Expert.
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* StopHavingFunGuys: Don't bother saying anything about the game if you can't clear double-digit songs.
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* [[AmericansHateTingle Japanese Players Hate ITG]]: You would expect that since it's the SpiritualLicensee to DDR and with much harder charts, it would catch on with top-tier Japanese players. It didn't; most Japanese players prefer DDR and its chart style and music. The ITG scene is almost exclusively Western.
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* NonIndicativeDifficulty: Overall, the Driven course may be harder on Hard than on Normal. However, there is one part near the end of Monolith where, on Hard, there is a steady stream of arrows, and on Normal, there are only off-beat (blue) arrows. Combined with the mods in the course, these arrows are difficult to hit at all, while the stream on Hard is easier to read.

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** The first game has "Disconnected" for "[=PARANOiA=]", "I Think I Like That Sound" for "Drop Out", "Hand of Time" for "Healing Vision", and "Pandemonium" for "Gamelan de Couple".

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** The first game has "Disconnected" for "[=PARANOiA=]", "I Think I Like That Sound" for "Drop Out", "Hand of Time" for "Healing Vision", and "Pandemonium" for "Gamelan de Couple".Couple" and "Legend of MAX".
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* TheyCopiedItSoItSucks: Opinions are divided on this issue)

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* TheyCopiedItSoItSucks: Opinions are divided on this issue)issue.
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* ScrappyLevel: Utopia Expert. It's okay for the most part, until a third into the song the step stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]]

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* ScrappyLevel: Utopia Expert. It's okay for the most part, until a third into the song the step steps stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]]
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* CrowningMomentOfFunny ([[http://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]])
* FanDumb ("A machine may be ''owned'' by the arcade it resides in, but it ''belongs'' to the ''community''.")

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* CrowningMomentOfFunny ([[http://www.CrowningMomentOfFunny: [[http://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]])
BOOM]]
* FanDumb ("A FanDumb: "A machine may be ''owned'' by the arcade it resides in, but it ''belongs'' to the ''community''.")"



* ItsEasySoItSucks (Every song under 10 blocks seems to suffer from this by the fanbase, despite a great deal of them actually being loads of fun.)

to:

* ItsEasySoItSucks (Every ItsEasySoItSucks: Every song under 10 blocks seems to suffer from this by the fanbase, despite a great deal of them actually being loads of fun.)


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* SuspiciouslySimilarSong: Plenty based on ''DDR'' songs.
** The first game has "Disconnected" for "[=PARANOiA=]", "I Think I Like That Sound" for "Drop Out", "Hand of Time" for "Healing Vision", and "Pandemonium" for "Gamelan de Couple".
** The second has "Energizer" for "MAX 300", which even nicks the slow part of "neoMAX", a ''fan remix'' of "MAX 300". "Energizer" piles on the references to the MAX series especially thick. It's very likely named as it is due to "Energizer Max" batteries, it has a big jump followed by slow section in the middle (though it's longer and brighter than the slowdown in "The Legend of MAX" - the background video shows a ''[[RelaxOVision freaking field of flowers]]''), and the first sixteen steps of both the Medium and Hard charts are the same as the Medium chart from "The legend of MAX".
** Not every SuspiciouslySimilarSong in ''ITG'' is taken from ''DDR'' though. The second game has "Determinator" for "[[Music/FrankZappa You Are What You Is]]".
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This isn\'t YMMV. Moving.


* FollowTheLeader: Both ways. In The Groove took the 4-arrow paradigm from [=DDR=] and ran with it, including new features like mines (which were already in Stepmania). Later, Konami added "mines" in their game, though rather than admit it, they made their "mines" lightning bolts that covered all 4 buttons at once, which limited their potential. Konami also started introducing some ridiculously difficult charts for some songs, but with no "bridges" to get there, so getting good enough to beat those charts basically required playing Stepmania or In The Groove.
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* GoodBadBugs - In the r21 patch for [=ITG2=], players can play custom stepfiles, but the song cannot be tagged as being longer than 2 minutes. Emphasis on "tagged"; [[LoopholeAbuse the implementation of the feature read from the music file's metadata to determine length.]] In the updated r23 patch, songs now automatically cut off at around 2 minutes and 30 seconds, regardless.

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* GoodBadBugs - GoodBadBugs: In the r21 patch for [=ITG2=], players can play custom stepfiles, but the song cannot be tagged as being longer than 2 minutes. Emphasis on "tagged"; [[LoopholeAbuse the implementation of the feature read from the music file's metadata to determine length.]] In the updated r23 patch, songs now automatically cut off at around 2 minutes and 30 seconds, regardless.



** [[http://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]] (Both players get the same score in a tournament final, but one player accidentally hits a mine right at the end of the score)

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** [[http://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]] (Both players get the same score on "Liquid Moon" in a tournament final, tournament's final round, but one player accidentally hits a mine right at the end of the score)song. The "$800" refers to the difference in prize money.)

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!!Tropes

* CrowningMusicOfAwesome (it's a rhythm game, so it's a given.)



* GoodBadBugs - In the r21 patch for [=ITG2=], players can play custom stepfiles, but the song cannot be tagged as being longer than 2 minutes. Emphasis on "tagged"; a little file manipulation can allow you to play songs longer than 2 minutes (though playing [[MarathonLevel exceptionally long songs]] is frowned upon by fellow players and arcade operators).
** In the updated r23 patch, however, this has been fixed; songs now automatically cut off at around 2 minutes and 30 seconds.
* MemeticMutation: KONAMI WILL SUE.
** [[http://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]]
* ScrappyLevel (Utopia Expert. It's okay for the most part, until a third into the song the step stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]])

to:

* GoodBadBugs - In the r21 patch for [=ITG2=], players can play custom stepfiles, but the song cannot be tagged as being longer than 2 minutes. Emphasis on "tagged"; a little file manipulation can allow you [[LoopholeAbuse the implementation of the feature read from the music file's metadata to play songs longer than 2 minutes (though playing [[MarathonLevel exceptionally long songs]] is frowned upon by fellow players and arcade operators).
**
determine length.]] In the updated r23 patch, however, this has been fixed; songs now automatically cut off at around 2 minutes and 30 seconds.
seconds, regardless.
* MemeticMutation: MemeticMutation:
**
KONAMI WILL SUE.
SUE
** [[http://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]]
BOOM]] (Both players get the same score in a tournament final, but one player accidentally hits a mine right at the end of the score)
* ScrappyLevel (Utopia ScrappyLevel: Utopia Expert. It's okay for the most part, until a third into the song the step stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]])here]]



* ThatOneBoss (Essentially every song that [=ZiGZaG=] made were That One Bosses)
* TheyCopiedItSoItSucks (opinions are divided on this issue)

to:

* ThatOneBoss (Essentially every song that ThatOneBoss: Where to begin? Of course, any [=ZiGZaG=] made were That One Bosses)
song is definitely one.
** There's also "Disconnected Disco"
* TheyCopiedItSoItSucks (opinions TheyCopiedItSoItSucks: Opinions are divided on this issue)
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* FanonDisContinuity: Every fanmade "game" =/= In The Groove.
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** Thus this leads to more and more expert only Nintendo Hard custom songs and packs.

Added: 616

Changed: 71

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* ItsEasySoItSucks (Every song under 10 blocks seems to suffer from this by the fanbase, despite a great deal of them actually being loads of fun.)



* TheyCopiedItSoItSucks (opinions are divided on this issue)

to:

* MemeticMutation: KONAMI WILL SUE.
** [[http://www.youtube.com/watch?v=QixDSEoxig0 800$ BOOM]]
* ScrappyLevel (Utopia Expert. It's okay for the most part, until a third into the song the step stop making sense for a while. See [[http://www.youtube.com/watch?v=tTQKbAyYy0o here]])
**Also, Tell Expert. It's hated due to the fact it has nearly-impossible to hit jumps.
* ThatOneBoss (Essentially every song that [=ZiGZaG=] made were That One Bosses)
* TheyCopiedItSoItSucks (opinions are divided on this issue)

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