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* ShipTease: Exponentially increased between Kyle and Rachel.

Changed: 157

Removed: 85

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* HomoeroticSubtext: Kyle with Tony, Bradley and Louie... Speaking of Louie, it's hard to not get vibes of this when he's talking about his old friend Danny.
-->'''Louis''': [[AmbiguouslyGay You never had much of an eye for the ladies, Hyde.]]

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* HomoeroticSubtext: Kyle with Tony, Bradley and Louie... Speaking of Louie, it's hard to not get vibes of this when he's talking about his old friend Danny.
-->'''Louis''': [[AmbiguouslyGay You never had much of an eye for the ladies, Hyde.]]
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* NightmareFuel: The game [[SurpriseCreepy slips into a darker territory]] towards the end of chapter 9 [[spoiler:when Kyle finds Louie lying on the ground in the hotel's wine cellar and when he gets closer, a figure with a sack over his head sneaks up behind him and hits him in the back of his head with a bottle. A bit later, Kyle, Louie and Rosa find out that the hotel has a secret basement, which is quite eerie by itself, but when Kyle investigates a room in it, he suddenly hears footsteps and the door shutting behind him, leaving him in an airtight room with no one close enough to hear him hitting the door. If you don't solve the room's puzzle in time, [[GuideDangIt which you]] [[ThatOnePuzzle probably won't]], Kyle dies of suffocation. Thankfully his confrontation with Dunning afterwards implies the latter didn't know Kyle was there.]]

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* NightmareFuel: The game [[SurpriseCreepy slips into a darker territory]] territory towards the end of chapter 9 [[spoiler:when Kyle finds Louie lying on the ground in the hotel's wine cellar and when he gets closer, a figure with a sack over his head sneaks up behind him and hits him in the back of his head with a bottle. A bit later, Kyle, Louie and Rosa find out that the hotel has a secret basement, which is quite eerie by itself, but when Kyle investigates a room in it, he suddenly hears footsteps and the door shutting behind him, leaving him in an airtight room with no one close enough to hear him hitting the door. If you don't solve the room's puzzle in time, [[GuideDangIt which you]] [[ThatOnePuzzle probably won't]], Kyle dies of suffocation. Thankfully his confrontation with Dunning afterwards implies the latter didn't know Kyle was there.]]
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** "GetOut"[[labelnote:Explanation]]This phrase or a variation of it is frecuently used to make fun of Dunning's tendency to [[GameOver kick Kyle out of the hotel]] over the slightest transgressions.[[/labelnote]]

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** "GetOut"[[labelnote:Explanation]]This phrase or a variation of it is frecuently frequently used to make fun of Dunning's tendency to [[GameOver kick Kyle out of the hotel]] over the slightest transgressions.[[/labelnote]]
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To quote the page, "Do not link to this on the wiki, please. Not even under the YMMV tab."


* SugarWiki/DevelopmentHeaven: The game was in development for almost two years, just so developer Cing could make the comic book style character animations, which were done frame by frame.
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* ScrappyMechanic: Interrogations. Giving a wrong response can cause the player to fail the sequence, but even if they know what they said was wrong, they still have to finish asking all other questions before they are allowed to restart. Of course, starting again also means skipping over large amounts of already-read text. The player is also not allowed to save the game during these moments.

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* ScrappyMechanic: Interrogations. Giving a wrong response can cause the player to fail the sequence, but even if they know what they said was wrong, they still have the only way to finish asking all other questions before they are allowed quickly restart would be to restart. soft reset the game with L + R + Start + Select. Of course, starting again also means skipping over large amounts of already-read text. text. The player is also not allowed to save the game during these moments.
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* MagnificentBastard: [[DirtyCop Brian Bradley]] betrayed the NYPD to work for the crime syndicate, NILE, after they [[spoiler:kidnapped his sister. Deciding to betray NILE after he feels sympathy for a man whose daughter they kidnapped, Bradley murders one of his criminal associates and steals the "Angel Opening the Door" painting from them.]] [[spoiler:Surviving being shot by his former NYPD partner, Kyle Hyde]], who discovers his criminal ties, [[spoiler:Bradley goes to Hotel Dusk, where he leaves clues for Kyle to track him down. When Kyle solves the mystery Bradley left for him, Bradley cordially bids him farewell, leaving to continue chasing the NILE members who killed his sister.]]

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* MagnificentBastard: [[DirtyCop Brian Bradley]] betrayed the NYPD to work for the crime syndicate, NILE, after they [[spoiler:kidnapped his sister. Deciding to betray NILE after he feels sympathy for a man whose daughter they kidnapped, Bradley murders one of his criminal associates and steals the "Angel Opening the Door" painting from them.]] [[spoiler:Surviving being shot by his former NYPD partner, Kyle Hyde]], who discovers his criminal ties, [[spoiler:Bradley goes to Hotel Dusk, where he leaves clues for Kyle to track him down. When Kyle solves the mystery Bradley left for him, Bradley cordially bids him farewell, leaving farewell through a letter, already long gone and continuing to continue chasing chase the NILE members who killed his sister.]]
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Foe Yay has been cut


* FoeYay: Kyle and Bradley. Let's put it this way: If the ''only'' thing changed in the entire game was Bradley's gender, and the entire rest of the game was kept completely unchanged... the thing would be immediately classified as a [[IncrediblyLamePun totally straight]], heterosexual chasing-the-lost-love-interest story.
** More HomoeroticSubtext than FoeYay, really. Brian [[spoiler:tells Kyle in his letter that he]] harbours absolutely no ill will against Kyle despite the fact that Kyle ''shot him'', and Kyle states straight out to Ed that he doesn't hate Brian, that chasing Brian has nothing to do with revenge. He just wants to ''understand''. Besides, let's recap the pre-game events:
*** Kyle quits his job as a respected police officer, essentially throwing away his entire (and very promising) career, because it was getting in the way of finding Brian Bradley. Granted, his superiors were probably going to fire him anyway... over ''not doing his job any more'' due to spending all of his time hunting down his erstwhile partner.
*** He has spent every waking moment of the three years before the game doing essentially nothing but following up any leads that might lead him to Brian. He took the job he has partially because it would allow him to move around quite a bit, making his hunt easier.
*** On top of all of that, he's in almost ''exact same position'' as Kevin Woodward. Partner made some shady deals [[spoiler:to protect someone they loved]]? Check. Accused his partner without giving them a chance to explain? Check. Drove his partner away? Check. (Granted, Kevin did it with words and Kyle did it with a bullet, ''but still''.) Regrets it horribly and desperately wants to hear his partner's side of the story? Check. Threw away his successful career and gave up everything just to find his missing partner? Check. Driven to the bottle just to deal with the loss? Check. It's hard to imagine that the writers missed the glaring parallels.
** '''Kyle:''' "The taste of gin and vermouth lingers on my lips, the only kiss I've known in years. And then I hear Bradley's voice in my head..."
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* MagnificentBastard: [[DirtyCop Brian Bradley]] betrayed the NYPD to work for the crime syndicate, NILE, after they kidnapped his sister. Deciding to betray NILE after he feels sympathy for a man whose daughter they kidnapped, Bradley murders one of his criminal associates and steals the "Angel Opening the Door" painting from them. Surviving being shot by his former NYPD partner, Kyle Hyde, who discovers his criminal ties, Bradley goes to Hotel Dusk, where he leaves clues for Kyle to track him down. When Kyle solves the mystery Bradley left for him, Bradley cordially bids him farewell, leaving to continue chasing the NILE members who killed his sister.

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* MagnificentBastard: [[DirtyCop Brian Bradley]] betrayed the NYPD to work for the crime syndicate, NILE, after they kidnapped [[spoiler:kidnapped his sister. Deciding to betray NILE after he feels sympathy for a man whose daughter they kidnapped, Bradley murders one of his criminal associates and steals the "Angel Opening the Door" painting from them. Surviving ]] [[spoiler:Surviving being shot by his former NYPD partner, Kyle Hyde, Hyde]], who discovers his criminal ties, Bradley [[spoiler:Bradley goes to Hotel Dusk, where he leaves clues for Kyle to track him down. When Kyle solves the mystery Bradley left for him, Bradley cordially bids him farewell, leaving to continue chasing the NILE members who killed his sister.]]
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Added DiffLines:

* SugarWiki/DevelopmentHeaven: The game was in development for almost two years, just so developer Cing could make the comic book style character animations, which were done frame by frame.
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-->''Louis'': [[AmbiguouslyGay You never had much of an eye for the ladies, Hyde.]]

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-->''Louis'': -->'''Louis''': [[AmbiguouslyGay You never had much of an eye for the ladies, Hyde.]]
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* ScrappyMechanic: Hoo boy, the interrogations. For one, giving a wrong response can cause you to fail the sequence, and starting again means skipping large amounts of text. Also, even if you know what you just said was wrong, you still have to finish asking all other questions before you can restart. And finally, you can't save your game during these moments.

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* ScrappyMechanic: Hoo boy, the interrogations. For one, giving Interrogations. Giving a wrong response can cause you the player to fail the sequence, and starting again means skipping large amounts of text. Also, but even if you they know what you just they said was wrong, you they still have to finish asking all other questions before you can they are allowed to restart. And finally, you can't Of course, starting again also means skipping over large amounts of already-read text. The player is also not allowed to save your the game during these moments.
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** By contrast, most of Kyle's deadpan snarking were LostInTranslation to the French version, in which the furniture-clicking comments are even ''more'' generic and boring; however, it has Louie call Melissa by the cutesy nickname "Meli-Melo" as he picks her up to carry her back to her room, making the already SugarWiki/{{heartwarming|Moments}} scene just [[{{Squee}} unbearably adorable]].

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** By contrast, most of Kyle's deadpan snarking were LostInTranslation to the French version, in which the furniture-clicking comments are even ''more'' generic and boring; however, it has Louie call Melissa by the cutesy nickname "Meli-Melo" as he picks her up to carry her back to her room, making the already SugarWiki/{{heartwarming|Moments}} scene just [[{{Squee}} unbearably adorable]].adorable]].
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