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** During the ending cutscene for some unknown reasons there i-- GAALSIEN Air UNITS INBOUND.

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** During the ending cutscene for some unknown reasons there i-- GAALSIEN Air AIR UNITS INBOUND.
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** During the ending cutscene for some unknown reasons there i-- GAALSIEN Air UNITS INBOUND.
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And neither is boring but practical


* BoringButPractical:
** A small group of Railgun/Heavy Railgun ''will'' melt any non-strikecraft ground units without even being seen if they have high ground bonus and line of sight. Good placement of them can easily lock down one-third of most multiplayer maps.
** Coalition AAV is a dead-simple tank for clearing out strikecrafts in early game. Yet its smokescreen ability is ''very'' useful for blocking firing lines of enemy weapons (especially ranged-class units), and preventing a lot of potential damage on more critical units like Salvagers or Battlecruisers.

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Zerg Rush is not YMMV


** While outlawed by the Coalition at large, they managed to excel the desert and created a self-sufficient armies that constantly threaten all other kiithid for years.

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** While outlawed by the Coalition at large, they managed to excel in the desert and created a self-sufficient armies that constantly threaten all other kiithid for years.



* ZergRush: Sandskimmers. Sandskimmers. Sandskimmers. Usually this is what Gaalsien vs Gaalsien multiplayer matches will devolve into, due to the Gaalsien having no reliable anti-strikecraft units early on.
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* ZergRush: Usually this is what Gaalsien vs Gaalsien multiplayer matches will devolve into, due to the Gaalsien having no good anti-strikecraft early on.

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* ZergRush: Sandskimmers. Sandskimmers. Sandskimmers. Usually this is what Gaalsien vs Gaalsien multiplayer matches will devolve into, due to the Gaalsien having no good reliable anti-strikecraft units early on.
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* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. Battlecruiser in particular can soak a lot of damage and dole out death after death to anything in close vicinity while capable of AA defense. They're just as deadly in multiplayer, but naturally a lot harder to successfully research and build.

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* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. Battlecruiser in particular can soak a lot of damage and dole out death after death to anything in close vicinity while capable of AA defense. They're just as deadly in multiplayer, but naturally a lot harder to successfully research research, build and build.keeping them alive.
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* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. Battlecruiser in particular can soak a lot of damage and dole out death after death to anything in close vicinity while capable of AA. They're just as deadly in multiplayer, but naturally a lot harder to successfully research and build.

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* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. Battlecruiser in particular can soak a lot of damage and dole out death after death to anything in close vicinity while capable of AA.AA defense. They're just as deadly in multiplayer, but naturally a lot harder to successfully research and build.
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None


* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. Battlecruiser in particular can soak up a lot of damage and dole out death after death to anything in close vicinity. They're just as deadly in multiplayer, but naturally a lot harder to successfully research and build.

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* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. Battlecruiser in particular can soak up a lot of damage and dole out death after death to anything in close vicinity.vicinity while capable of AA. They're just as deadly in multiplayer, but naturally a lot harder to successfully research and build.

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Changed: 18

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** A small group of Railgun/Heavy Railgun ''will'' melt any non-strikecraft ground units without even being seen if they have high ground bonus and line of sight. Clever use of them can easily lock down one-third of most multiplayer maps.

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** A small group of Railgun/Heavy Railgun ''will'' melt any non-strikecraft ground units without even being seen if they have high ground bonus and line of sight. Clever use Good placement of them can easily lock down one-third of most multiplayer maps.


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* GameBreaker: Cruisers in singleplayer. Once you have a good mix of them rolling, all you have to worry about are Gaalsien EMP projectile and carrier's missile attacks. Battlecruiser in particular can soak up a lot of damage and dole out death after death to anything in close vicinity. They're just as deadly in multiplayer, but naturally a lot harder to successfully research and build.
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*ViolationOfCommonSense: Nothing like doing archaeology by blowing a site wide open with explosives!
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* TaintedByThePreview: The game itself is generally well-received. However many reviewers bashed its multiplayer due to troubled matchmaking system and lack of observer/replay feature.
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** Coalition AAV is a dead-simple tank for clearing out strikecrafts in early game. Yet its smokescreen ability is ''very'' useful for blocking firing lines of enemy weapons (especially ranged-class units), and preventing a lot of potential damage on your armies.

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** Coalition AAV is a dead-simple tank for clearing out strikecrafts in early game. Yet its smokescreen ability is ''very'' useful for blocking firing lines of enemy weapons (especially ranged-class units), and preventing a lot of potential damage on your armies.more critical units like Salvagers or Battlecruisers.
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* {{Metagame}}: The metagame evolved quickly in the first few weeks. Examples include Baserunner Turret Expand, Cruiser Rush, Rails Spam or Skimmer Spam, and so on... Due to how researches are done inside the Carrier itself, care must be taken in reading opponent's units to guess his/her current tech and counter properly.

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* {{Metagame}}: The metagame evolved quickly in the first few weeks. Examples include Baserunner Turret Expand, Cruiser Rush, Rails Spam or Skimmer Spam, and so on... Due to how researches are done inside the Carrier itself, care must be taken in reading opponent's units to guess his/her current tech and counter properly. There is an ongoing attempt to create a wiki centered on ''Deserts of Kharak''[='s=] competitive gameplay [[http://captainsofkharak.com/w/index.php?title=Main_Page here]].
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*{{Metagame}}: The metagame evolved quickly in the first few weeks. Examples include Baserunner Turret Expand, Cruiser Rush, Rails Spam or Skimmer Spam, and so on... Due to how researches are done inside the Carrier itself, care must be taken in reading opponent's units to guess his/her current tech and counter properly.
Is there an issue? Send a MessageReason:
None


** A small group of Railgun/Heavy Railgun on high ground and easily melt any non-strikecraft without even being seen if they have line of sight.
** [=AAV=]'s Smokescreen ability can greatly increases survivability of your units in all stages of the game, both in single and multiplayer.

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** A small group of Railgun/Heavy Railgun on high ground and easily ''will'' melt any non-strikecraft ground units without even being seen if they have high ground bonus and line of sight.
sight. Clever use of them can easily lock down one-third of most multiplayer maps.
** [=AAV=]'s Smokescreen Coalition AAV is a dead-simple tank for clearing out strikecrafts in early game. Yet its smokescreen ability can greatly increases survivability is ''very'' useful for blocking firing lines of enemy weapons (especially ranged-class units), and preventing a lot of potential damage on your units in all stages of the game, both in single and multiplayer.armies.
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None


** [=AAV=]'s Smokescreen ability can greatly increases suitability of your units in all stages of the game, both in single and multiplayer.

to:

** [=AAV=]'s Smokescreen ability can greatly increases suitability survivability of your units in all stages of the game, both in single and multiplayer.
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None


** A small group of Railgun/Heavy Railgun on high ground and easily melt any cruisers without being seen given they have line of sight to it.

to:

** A small group of Railgun/Heavy Railgun on high ground and easily melt any cruisers non-strikecraft without even being seen given if they have line of sight to it.sight.
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None

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*BoringButPractical:
** A small group of Railgun/Heavy Railgun on high ground and easily melt any cruisers without being seen given they have line of sight to it.
** [=AAV=]'s Smokescreen ability can greatly increases suitability of your units in all stages of the game, both in single and multiplayer.
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None


* AwesomeMusic: Paul Ruskay returns to ''Homeworld'' with India-influenced scores, with the album available as a Steam DLC, that serve as a backdrop for expedition campaign in vast deserts pretty well.

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* AwesomeMusic: Paul Ruskay returns to ''Homeworld'' with India-influenced scores, with the scores. The album is available as a Steam DLC, that serve which serves as a backdrop for expedition campaign in vast deserts pretty well.



* ZergRush: Usually this is what Gaalsien vs Gaalsien multiplayer matches will devolve into, due to both side trying to tear down eachother's resource operations early.

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* ZergRush: Usually this is what Gaalsien vs Gaalsien multiplayer matches will devolve into, due to both side trying to tear down eachother's resource operations early.the Gaalsien having no good anti-strikecraft early on.
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None


* ZergRush: Usually this is what Gaalsien vs Gaalsien multiplayer matches will devolve into.

to:

* ZergRush: Usually this is what Gaalsien vs Gaalsien multiplayer matches will devolve into.into, due to both side trying to tear down eachother's resource operations early.
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None


* XMeetsY: ''VideoGame/{{Homeworld}}''[='s=] aesthetics and gameplay meets ''VideoGame/GroundControl'' style land war.

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* XMeetsY: ''VideoGame/{{Homeworld}}''[='s=] aesthetics and gameplay meets ''VideoGame/GroundControl'' style land war.war.
* ZergRush: Usually this is what Gaalsien vs Gaalsien multiplayer matches will devolve into.
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* DemonicSpider: Gaalsien is this both in-universe and in actual gameplay.
** While outlawed by the Coalition at large, they managed to excel the desert and created a self-sufficient armies that constantly threaten all other kiithid for years.
** In game, Gaalsien usage of Production Cruisers to supply units and hit you from multiple fronts at once can be very dangerous in right hands. Most of their units are fast-moving. Also, their version of Carrier that hovers can take advantage of sand dune that Coalition's ''Sakala''-class cannot go to.



* ToughActToFollow: The game is a prequel to a well-beloved franchise following a well-received remastered collection of the first two games. This has lead to some people negatively comparing the game to the previous ones.

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* ToughActToFollow: The game is a prequel to a well-beloved franchise following a well-received remastered collection of the first two games. This has lead to some people negatively comparing the game to the previous ones.ones.
*XMeetsY: ''VideoGame/{{Homeworld}}''[='s=] aesthetics and gameplay meets ''VideoGame/GroundControl'' style land war.
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None


* AwesomeMusic: Paul Ruskay returns to ''Homeworld'' with India-influenced scores, available as a Steam DLC, that serve as a backdrop for expedition campaign in vast deserts pretty well.

to:

* AwesomeMusic: Paul Ruskay returns to ''Homeworld'' with India-influenced scores, with the album available as a Steam DLC, that serve as a backdrop for expedition campaign in vast deserts pretty well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*AwesomeMusic: Paul Ruskay returns to ''Homeworld'' with India-influenced scores, available as a Steam DLC, that serve as a backdrop for expedition campaign in vast deserts pretty well.
Is there an issue? Send a MessageReason:
None


* ToughActToFollow: The game is a prequel to a well-beloved franchose following a well-received remastered collection of the first two games. This has lead to some people negatively comparing the game to the previous ones.

to:

* ToughActToFollow: The game is a prequel to a well-beloved franchose franchise following a well-received remastered collection of the first two games. This has lead to some people negatively comparing the game to the previous ones.
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* GoodBadBugs: On the game's launch, there are reports of Carrier that [[https://www.youtube.com/watch?v=8OlyasEjY7c manages to balance itself halfway off a cliff]] or worse, [[https://www.reddit.com/r/homeworld/comments/421uir/just_unlocked_the_best_ability_for_the_carrier/ launches itself upward for several meters]] before landing on some poor [=LAVs=]...

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* GoodBadBugs: On the game's launch, there are reports of Carrier that [[https://www.youtube.com/watch?v=8OlyasEjY7c manages to balance itself halfway off a cliff]] or worse, [[https://www.reddit.com/r/homeworld/comments/421uir/just_unlocked_the_best_ability_for_the_carrier/ launches itself upward for several meters]] before landing on some poor [=LAVs=]...[=LAVs=]...
* ToughActToFollow: The game is a prequel to a well-beloved franchose following a well-received remastered collection of the first two games. This has lead to some people negatively comparing the game to the previous ones.
Is there an issue? Send a MessageReason:
None

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* BrokenBase: On the one hand, fans of the original space opera haven't been happy that the series has jumped its gameplay style from 3D tactical space RTS to something more similar to the VideoGame/CommandAndConquer series, while on the other hand there are those fans who are pleased to see development into the origins of the Kushan before their grand journey across the galaxy.

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Removed: 230

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* GoodBadBugs: On the game's launch, there are reports of Carriers that manages to balance itself ''halfway off a cliff'' or worse, launches itself upward for several meters before landing on some poor [=LAVs=]...
* ComputerIsACheatingBastard: {{Creator/TotalBiscuit}}[='s=] video review of this game noted that the AI gather resources at much higher rate than what players can do. It's not noticeable in campaign mode, but blatant in Skirmish.

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* GoodBadBugs: On the game's launch, there are reports of Carriers Carrier that [[https://www.youtube.com/watch?v=8OlyasEjY7c manages to balance itself ''halfway halfway off a cliff'' cliff]] or worse, [[https://www.reddit.com/r/homeworld/comments/421uir/just_unlocked_the_best_ability_for_the_carrier/ launches itself upward for several meters meters]] before landing on some poor [=LAVs=]...
* ComputerIsACheatingBastard: {{Creator/TotalBiscuit}}[='s=] video review of this game noted that the AI gather resources at much higher rate than what players can do. It's not noticeable in campaign mode, but blatant in Skirmish.
[=LAVs=]...
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None


* GoodBadBugs: On the game's launch, there are reports of Carriers that manages to balance itself ''halfway off a cliff'' or worse, launches itself upward for several meters before landing on some poor [=LAVs=]...

to:

* GoodBadBugs: On the game's launch, there are reports of Carriers that manages to balance itself ''halfway off a cliff'' or worse, launches itself upward for several meters before landing on some poor [=LAVs=]...[=LAVs=]...
* ComputerIsACheatingBastard: {{Creator/TotalBiscuit}}[='s=] video review of this game noted that the AI gather resources at much higher rate than what players can do. It's not noticeable in campaign mode, but blatant in Skirmish.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: On the game's launch, there are reports of Carriers that manages to balance itself ''halfway off a cliff'' or worse, launches itself upward for several meters before landing on some poor [=LAVs=]...

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